[Scummvm-cvs-logs] scummvm master -> 09bf964807d35328a073fad3942a3e89f84c1ea6
Strangerke
arnaud.boutonne at gmail.com
Tue Apr 26 00:10:55 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
09bf964807 HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm
Commit: 09bf964807d35328a073fad3942a3e89f84c1ea6
https://github.com/scummvm/scummvm/commit/09bf964807d35328a073fad3942a3e89f84c1ea6
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-25T15:10:08-07:00
Commit Message:
HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm
Changed paths:
engines/hugo/schedule.cpp
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index ca15839..9782dbc 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -1143,6 +1143,10 @@ void Scheduler::insertAction(act *action) {
case AGSCHEDULE:
curEvent->localActionFl = false; // Lasts over a new screen
break;
+ // Workaround: When dying, switch to storyMode in order to block the keyboard.
+ case GAMEOVER:
+ _vm->getGameStatus().storyModeFl = true;
+ // No break on purpose
default:
curEvent->localActionFl = true; // Rest are for current screen only
break;
More information about the Scummvm-git-logs
mailing list