[Scummvm-cvs-logs] scummvm master -> 09bf964807d35328a073fad3942a3e89f84c1ea6

Strangerke arnaud.boutonne at gmail.com
Tue Apr 26 00:10:55 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
09bf964807 HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm


Commit: 09bf964807d35328a073fad3942a3e89f84c1ea6
    https://github.com/scummvm/scummvm/commit/09bf964807d35328a073fad3942a3e89f84c1ea6
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-04-25T15:10:08-07:00

Commit Message:
HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm

Changed paths:
    engines/hugo/schedule.cpp



diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index ca15839..9782dbc 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -1143,6 +1143,10 @@ void Scheduler::insertAction(act *action) {
 	case AGSCHEDULE:
 		curEvent->localActionFl = false;            // Lasts over a new screen
 		break;
+	// Workaround: When dying, switch to storyMode in order to block the keyboard.
+	case GAMEOVER:
+		_vm->getGameStatus().storyModeFl = true;
+	// No break on purpose
 	default:
 		curEvent->localActionFl = true;             // Rest are for current screen only
 		break;






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