[Scummvm-cvs-logs] scummvm master -> 14865cbf9c2ffd56a450f941bcecee43dfd70d93

bluegr md5 at scummvm.org
Tue Apr 26 18:11:20 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
14865cbf9c SCI: Fixed script bug #3292334 - "HOYLE4: Gin Rummy bug"


Commit: 14865cbf9c2ffd56a450f941bcecee43dfd70d93
    https://github.com/scummvm/scummvm/commit/14865cbf9c2ffd56a450f941bcecee43dfd70d93
Author: md5 (md5 at scummvm.org)
Date: 2011-04-26T09:08:02-07:00

Commit Message:
SCI: Fixed script bug #3292334 - "HOYLE4: Gin Rummy bug"

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 7c5e3ba..20d6cd0 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -78,6 +78,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_HOYLE4,        700,   716,  0,        "other1_tree", "doit",           -1,   46, { WORKAROUND_FAKE,   0 } }, // sometimes when placing a bid in bridge
 	{ GID_HOYLE4,        700,   700,  1,         "BridgeHand", "calcQTS",        -1,    3, { WORKAROUND_FAKE,   0 } }, // sometimes when placing a bid in bridge
 	{ GID_HOYLE4,        300,   300,  0,                   "", "export 2",   0x1d4d,    0, { WORKAROUND_FAKE,   0 } }, // after passing around cards in hearts
+	{ GID_HOYLE4,        400,   400,  1,            "GinHand", "calcRuns",       -1,    4, { WORKAROUND_FAKE,   0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #3292334
 	{ GID_ISLANDBRAIN,   100,   937,  0,            "IconBar", "dispatchEvent",  -1,   58, { WORKAROUND_FAKE,   0 } }, // when using ENTER at the startup menu - bug #3045225
 	{ GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
 	{ GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon






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