[Scummvm-cvs-logs] scummvm master -> 04139ae1b5489b3b8ab97001f3d8c24a18c3502b
dreammaster
dreammaster at scummvm.org
Wed Aug 3 10:44:47 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
04139ae1b5 TSAGE: Workaround for original game bug of inventory being available after credits end
Commit: 04139ae1b5489b3b8ab97001f3d8c24a18c3502b
https://github.com/scummvm/scummvm/commit/04139ae1b5489b3b8ab97001f3d8c24a18c3502b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-08-03T01:42:05-07:00
Commit Message:
TSAGE: Workaround for original game bug of inventory being available after credits end
Changed paths:
engines/tsage/ringworld_scenes10.cpp
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index ba40605..839fa0f 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1746,7 +1746,8 @@ void Scene9900::strAction2::signal() {
frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width();
_txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight));
} else {
- _globals->_player.enableControl();
+ // WORKAROUND: Fix inventory becoming available at end of credits
+ _globals->_events.setCursor(CURSOR_WALK);
_actionIndex = 3;
signal();
}
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