[Scummvm-cvs-logs] scummvm master -> 04139ae1b5489b3b8ab97001f3d8c24a18c3502b

dreammaster dreammaster at scummvm.org
Wed Aug 3 10:44:47 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
04139ae1b5 TSAGE: Workaround for original game bug of inventory being available after credits end


Commit: 04139ae1b5489b3b8ab97001f3d8c24a18c3502b
    https://github.com/scummvm/scummvm/commit/04139ae1b5489b3b8ab97001f3d8c24a18c3502b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-08-03T01:42:05-07:00

Commit Message:
TSAGE: Workaround for original game bug of inventory being available after credits end

Changed paths:
    engines/tsage/ringworld_scenes10.cpp



diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index ba40605..839fa0f 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1746,7 +1746,8 @@ void Scene9900::strAction2::signal() {
 			frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width();
 			_txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight));
 		} else {
-			_globals->_player.enableControl();
+			// WORKAROUND: Fix inventory becoming available at end of credits
+			_globals->_events.setCursor(CURSOR_WALK);
 			_actionIndex = 3;
 			signal();
 		}






More information about the Scummvm-git-logs mailing list