[Scummvm-cvs-logs] scummvm master -> 3774c38db59dd8528126112011d5345afee111bd
bluegr
md5 at scummvm.org
Thu Aug 25 00:53:33 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3774c38db5 SCI: Added two workarounds for script bug #3389579
Commit: 3774c38db59dd8528126112011d5345afee111bd
https://github.com/scummvm/scummvm/commit/3774c38db59dd8528126112011d5345afee111bd
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2011-08-24T15:49:26-07:00
Commit Message:
SCI: Added two workarounds for script bug #3389579
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index b2cde47..968afcb 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -209,6 +209,8 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisplay_workarounds[] = {
{ GID_ISLANDBRAIN, 300, 300, 0, "geneDude", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the gene explanation chart - a parameter is an object
+ { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x3e8, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579)
+ { GID_PQ1, 500, 500, 0, "endInter", "changeState", 0x46b, 0, { WORKAROUND_IGNORE, 0 } }, // restoring a game at the map scene (bug #3389579)
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4ae, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4c1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904)
{ GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id
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