[Scummvm-cvs-logs] scummvm master -> 3774c38db59dd8528126112011d5345afee111bd

bluegr md5 at scummvm.org
Thu Aug 25 00:53:33 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3774c38db5 SCI: Added two workarounds for script bug #3389579


Commit: 3774c38db59dd8528126112011d5345afee111bd
    https://github.com/scummvm/scummvm/commit/3774c38db59dd8528126112011d5345afee111bd
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2011-08-24T15:49:26-07:00

Commit Message:
SCI: Added two workarounds for script bug #3389579

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index b2cde47..968afcb 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -209,6 +209,8 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround
 const SciWorkaroundEntry kDisplay_workarounds[] = {
 	{ GID_ISLANDBRAIN,   300,   300,  0,           "geneDude", "show",           -1,    0, { WORKAROUND_IGNORE,    0 } }, // when looking at the gene explanation chart - a parameter is an object
+	{ GID_PQ1,           500,   500,  0,           "endInter", "changeState", 0x3e8,    0, { WORKAROUND_IGNORE,    0 } }, // restoring a game at the map scene (bug #3389579)
+	{ GID_PQ1,           500,   500,  0,           "endInter", "changeState", 0x46b,    0, { WORKAROUND_IGNORE,    0 } }, // restoring a game at the map scene (bug #3389579)
 	{ GID_PQ2,            23,    23,  0,         "rm23Script", "elements",    0x4ae,    0, { WORKAROUND_IGNORE,    0 } }, // when looking at the 2nd page of pate's file - 0x75 as id
 	{ GID_PQ2,            23,    23,  0,         "rm23Script", "elements",    0x4c1,    0, { WORKAROUND_IGNORE,    0 } }, // when looking at the 2nd page of pate's file - 0x75 as id (another pq2 version, bug #3043904)
 	{ GID_QFG1,           11,    11,  0,             "battle", "<noname90>",     -1,    0, { WORKAROUND_IGNORE,    0 } }, // DEMO: When entering battle, 0x75 as id






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