[Scummvm-cvs-logs] scummvm master -> 24929c9990344437fa62a56b73904ec7515cd32b

DrMcCoy drmccoy at drmccoy.de
Fri Aug 26 04:15:40 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
24929c9990 GOB: Add inter_geisha.cpp and implement oGeisha_loadSound


Commit: 24929c9990344437fa62a56b73904ec7515cd32b
    https://github.com/scummvm/scummvm/commit/24929c9990344437fa62a56b73904ec7515cd32b
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2011-08-25T19:10:46-07:00

Commit Message:
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound

Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.

Changed paths:
  A engines/gob/inter_geisha.cpp
    engines/gob/gob.cpp
    engines/gob/inter.h
    engines/gob/module.mk



diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index ea7e329..59a9695 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -402,7 +402,6 @@ bool GobEngine::initGameParts() {
 	_game      = new Game(this);
 
 	switch (_gameType) {
-	case kGameTypeGeisha:
 	case kGameTypeGob1:
 		_init     = new Init_v1(this);
 		_video    = new Video_v1(this);
@@ -414,6 +413,17 @@ bool GobEngine::initGameParts() {
 		_scenery  = new Scenery_v1(this);
 		break;
 
+	case kGameTypeGeisha:
+		_init     = new Init_v1(this);
+		_video    = new Video_v1(this);
+		_inter    = new Inter_Geisha(this);
+		_mult     = new Mult_v1(this);
+		_draw     = new Draw_v1(this);
+		_map      = new Map_v1(this);
+		_goblin   = new Goblin_v1(this);
+		_scenery  = new Scenery_v1(this);
+		break;
+
 	case kGameTypeFascination:
 		_init     = new Init_Fascination(this);
 		_video    = new Video_v2(this);
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index b1689e8..ecbf226 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -334,6 +334,21 @@ protected:
 	void manipulateMap(int16 xPos, int16 yPos, int16 item);
 };
 
+class Inter_Geisha : public Inter_v1 {
+public:
+	Inter_Geisha(GobEngine *vm);
+	virtual ~Inter_Geisha() {}
+
+protected:
+	virtual void setupOpcodesDraw();
+	virtual void setupOpcodesFunc();
+	virtual void setupOpcodesGob();
+
+	void oGeisha_loadSound(OpFuncParams &params);
+
+	int16 loadSound(int16 slot);
+};
+
 class Inter_v2 : public Inter_v1 {
 public:
 	Inter_v2(GobEngine *vm);
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
new file mode 100644
index 0000000..e3f3a24
--- /dev/null
+++ b/engines/gob/inter_geisha.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/dataio.h"
+#include "gob/script.h"
+#include "gob/game.h"
+#include "gob/sound/sound.h"
+#include "gob/sound/sounddesc.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_Geisha
+#define OPCODEDRAW(i, x)  _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x)  _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x)   _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
+}
+
+void Inter_Geisha::setupOpcodesDraw() {
+	Inter_v1::setupOpcodesDraw();
+}
+
+void Inter_Geisha::setupOpcodesFunc() {
+	Inter_v1::setupOpcodesFunc();
+
+	OPCODEFUNC(0x3A, oGeisha_loadSound);
+}
+
+void Inter_Geisha::setupOpcodesGob() {
+}
+
+void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
+	loadSound(-1);
+}
+
+int16 Inter_Geisha::loadSound(int16 slot) {
+	const char *sndFile = _vm->_game->_script->evalString();
+
+	if (slot == -1)
+		slot = _vm->_game->_script->readValExpr();
+
+	SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
+	if (!sample)
+		return 0;
+
+	int32 dataSize;
+	byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
+	if (!dataPtr)
+		return 0;
+
+	if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
+		delete[] dataPtr;
+		return 0;
+	}
+
+	return 0;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index cdad1e6..7c634df 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -33,6 +33,7 @@ MODULE_OBJS := \
 	init_v7.o \
 	inter.o \
 	inter_v1.o \
+	inter_geisha.o \
 	inter_v2.o \
 	inter_bargon.o \
 	inter_fascin.o \






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