[Scummvm-cvs-logs] scummvm master -> 8a72581bc830a124823e00f9e5a660d5f5d981f0
dreammaster
dreammaster at scummvm.org
Fri Dec 2 22:02:26 CET 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8a72581bc8 TSAGE: Fixed the R2R player initialisation.
Commit: 8a72581bc830a124823e00f9e5a660d5f5d981f0
https://github.com/scummvm/scummvm/commit/8a72581bc830a124823e00f9e5a660d5f5d981f0
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-12-02T13:01:40-08:00
Commit Message:
TSAGE: Fixed the R2R player initialisation.
This fixes the problem where the player wouldn't face in the direction they were walking in.
Changed paths:
engines/tsage/core.cpp
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 266d39a..0ad1c43 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2998,8 +2998,25 @@ void Player::postInit(SceneObjectList *OwnerList) {
_uiEnabled = true;
_percent = 100;
_field8C = 10;
- _moveDiff.x = 4;
- _moveDiff.y = 2;
+
+ if (g_vm->getGameID() != GType_Ringworld2)
+ {
+ _moveDiff.x = 4;
+ _moveDiff.y = 2;
+ }
+ else
+ {
+ _moveDiff.x = 3;
+ _moveDiff.y = 2;
+ _effect = 1;
+ _shade = 0;
+
+ setObjectWrapper(new SceneObjectWrapper());
+ setPosition(_characterPos[_characterIndex]);
+ setStrip(_characterStrip[_characterIndex]);
+ setFrame(_characterFrame[_characterIndex]);
+ _characterScene[_characterIndex] = GLOBALS._sceneManager._sceneNumber;
+ }
}
void Player::disableControl() {
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