[Scummvm-cvs-logs] scummvm master -> ab2e5015afe136ce4ef37edbba0faa58c8a9cc61
Strangerke
Strangerke at scummvm.org
Sat Dec 3 14:55:46 CET 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ab2e5015af CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
Commit: ab2e5015afe136ce4ef37edbba0faa58c8a9cc61
https://github.com/scummvm/scummvm/commit/ab2e5015afe136ce4ef37edbba0faa58c8a9cc61
Author: Strangerke (strangerke at scummvm.org)
Date: 2011-12-03T05:55:04-08:00
Commit Message:
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
Changed paths:
engines/cge/cge_main.cpp
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index c67356e..6bcdb0f 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -688,6 +688,7 @@ void CGEEngine::xScene() {
debugC(6, kCGEDebugEngine, "CGEEngine::xScene()");
sceneDown();
+ _commandHandler->addCommand(kCmdLevel, -1, _lev, &_sceneLight);
sceneUp();
}
@@ -729,6 +730,7 @@ void CGEEngine::switchScene(int newScene) {
keyClick();
_commandHandler->addCommand(kCmdLabel, -1, 0, NULL); // wait for repaint
_commandHandler->addCallback(kCmdExec, 0, 0, kXScene); // switch scene
+
}
}
@@ -821,7 +823,7 @@ void System::tick() {
if (_vm->_commandHandler->idle()) {
if (_vm->_flag[0]) // Pain flag
_vm->heroCover(9);
- else { // CHECKME: Before, was: if (Startup::_core >= CORE_MID) {
+ else {
int n = _vm->newRandom(100);
if (n > 96)
_vm->heroCover(6 + (_vm->_hero->_x + _vm->_hero->_w / 2 < kScrWidth / 2));
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