[Scummvm-cvs-logs] scummvm master -> 9a420d232fe55f85ef7c418b3e0c0a26ffacf69e

bluegr md5 at scummvm.org
Mon Dec 12 11:07:50 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9a420d232f DREAMWEB: Remove a lot of unused/unneeded variables


Commit: 9a420d232fe55f85ef7c418b3e0c0a26ffacf69e
    https://github.com/scummvm/scummvm/commit/9a420d232fe55f85ef7c418b3e0c0a26ffacf69e
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2011-12-12T02:07:09-08:00

Commit Message:
DREAMWEB: Remove a lot of unused/unneeded variables

Changed paths:
    devtools/tasmrecover/tasm-recover
    engines/dreamweb/dreamgen.cpp
    engines/dreamweb/dreamgen.h
    engines/dreamweb/sound.cpp
    engines/dreamweb/stubs.cpp



diff --git a/devtools/tasmrecover/tasm-recover b/devtools/tasmrecover/tasm-recover
index c53360f..50c9f22 100755
--- a/devtools/tasmrecover/tasm-recover
+++ b/devtools/tasmrecover/tasm-recover
@@ -111,6 +111,28 @@ p = parser(skip_binary_data = [
 	'currentframe',
 	'takeoff',
 	'reelpointer',
+	'needsoundbuff',
+	'oldint8seg',
+	'oldint8add',
+	'oldint9seg',
+	'oldint9add',
+	'soundbuffer',
+	'soundbufferad',
+	'soundbufferpage',
+	'soundtimes',
+	'oldsoundintseg',
+	'oldsoundintadd',
+	'soundbaseadd',
+	'dsp_status',
+	'dsp_write',
+	'dmaaddress',
+	'soundint',
+	'sounddmachannel',
+	'sampleplaying',
+	'testresult',
+	'currentirq',
+	'gameerror',
+	'howmuchalloc',
 	# vgagrafx.asm
 	'cityname',
 	'extragraphics1',
diff --git a/engines/dreamweb/dreamgen.cpp b/engines/dreamweb/dreamgen.cpp
index aeed1c2..8fd359f 100644
--- a/engines/dreamweb/dreamgen.cpp
+++ b/engines/dreamweb/dreamgen.cpp
@@ -3079,14 +3079,14 @@ void DreamGenContext::getDestInfo() {
 	push(ax);
 	dx = data;
 	es = dx;
-	si = 1321;
+	si = 1287;
 	_add(si, ax);
 	cl = es.byte(si);
 	ax = pop();
 	push(cx);
 	dx = data;
 	es = dx;
-	si = 1337;
+	si = 1303;
 	_add(si, ax);
 	ax = pop();
 }
@@ -3138,7 +3138,7 @@ clearedlocations:
 	bx = ax;
 	dx = data;
 	es = dx;
-	_add(bx, 1321);
+	_add(bx, 1287);
 	es.byte(bx) = 0;
 }
 
@@ -3174,7 +3174,7 @@ void DreamGenContext::execCommand() {
 	es = cs;
 	bx = offset_comlist;
 	ds = cs;
-	si = 1355;
+	si = 1321;
 	al = ds.byte(si);
 	_cmp(al, 0);
 	if (!flags.z())
@@ -3267,7 +3267,7 @@ dirroot:
 	si = offset_rootdir;
 	_inc(si);
 	es = cs;
-	di = 1197;
+	di = 1163;
 	_inc(di);
 	cx = 12;
 	_movsb(cx, true);
@@ -3369,7 +3369,7 @@ notyetassigned:
 	push(bx);
 	_add(bx, 2);
 	ds = cs;
-	si = 1355;
+	si = 1321;
 checkpass:
 	_lodsw();
 	ah = es.byte(bx);
@@ -3440,7 +3440,7 @@ void DreamGenContext::read() {
 	return;
 okcom:
 	es = cs;
-	di = 1197;
+	di = 1163;
 	ax = data.word(kTextfile1);
 	data.word(kMonsource) = ax;
 	ds = ax;
@@ -3570,7 +3570,7 @@ keyok2:
 	ds = cs;
 	si = offset_operand1+1;
 	es = cs;
-	di = 1197+1;
+	di = 1163+1;
 	cx = 12;
 	_movsb(cx, true);
 	monitorLogo();
@@ -3697,7 +3697,7 @@ void DreamGenContext::parser() {
 	al = '=';
 	_stosb();
 	ds = cs;
-	si = 1355;
+	si = 1321;
 notspace1:
 	_lodsw();
 	_cmp(al, 32);
@@ -5613,7 +5613,7 @@ notalley:
 void DreamGenContext::clearBuffers() {
 	STACK_CHECK;
 	es = data.word(kBuffers);
-	cx = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518+68-0)/2;
+	cx = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484+68-0)/2;
 	ax = 0;
 	di = 0;
 	_stosw(cx, true);
@@ -5625,11 +5625,11 @@ void DreamGenContext::clearBuffers() {
 	es = data.word(kBuffers);
 	di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
 	ds = cs;
-	si = 518;
-	cx = (975-518);
+	si = 484;
+	cx = (941-484);
 	_movsb(cx, true);
 	es = data.word(kBuffers);
-	di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
+	di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
 	ds = cs;
 	si = 0;
 	cx = (68-0);
@@ -5647,11 +5647,11 @@ void DreamGenContext::clearChanges() {
 	ds = data.word(kBuffers);
 	si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
 	es = cs;
-	di = 518;
-	cx = (975-518);
+	di = 484;
+	cx = (941-484);
 	_movsb(cx, true);
 	ds = data.word(kBuffers);
-	si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
+	si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
 	es = cs;
 	di = 0;
 	cx = (68-0);
@@ -5665,7 +5665,7 @@ void DreamGenContext::clearChanges() {
 	di = 0;
 	_stosw(cx, true);
 	es = cs;
-	di = 1321;
+	di = 1287;
 	al = 1;
 	_stosb(2);
 	al = 0;
@@ -5900,133 +5900,133 @@ void DreamGenContext::__start() {
 		//0x0130: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0140: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0150: .... .... .... ....
-		0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0160: .... .... .... ....
-		0x01, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 
 		//0x0170: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
 		//0x0180: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 
-		//0x0190: .... .... .... ....
 		0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
+		//0x0190: .... .... .... ....
+		0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x01a0: .... .... .... ....
-		0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x01b0: .... .... .... ....
-		0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x01c0: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x01c0: .... .... .... ....
+		0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x01d0: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x01e0: .... .... .... ....
-		0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x01f0: .... .... .... ....
-		0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x2c, 0x00, 0x14, 0x00, 0x02, 0x00, 0x01, 0x01, 0x37, 
-		//0x0200: .... ..., .... ...7
-		0x00, 0x00, 0x00, 0x32, 0x14, 0x00, 0x18, 0x16, 0x00, 0x4a, 0x00, 0x01, 0x00, 0x00, 0x18, 0x21, 
-		//0x0210: ...2 .... .J.. ...!
-		0x0a, 0x4b, 0x00, 0x01, 0x00, 0x01, 0x01, 0x2c, 0x00, 0x1b, 0x00, 0x02, 0x00, 0x02, 0x01, 0x2c, 
-		//0x0220: .K.. ..., .... ...,
-		0x00, 0x60, 0x00, 0x03, 0x00, 0x04, 0x01, 0x2c, 0x00, 0x76, 0x00, 0x02, 0x00, 0x05, 0x01, 0x2c, 
-		//0x0230: .`.. ..., .v.. ...,
-		0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x05, 0x16, 0x14, 0x35, 0x00, 0x03, 0x00, 0x00, 0x05, 0x16, 
-		//0x0240: .... .... .5.. ....
-		0x14, 0x28, 0x00, 0x01, 0x00, 0x02, 0x05, 0x16, 0x14, 0x32, 0x00, 0x01, 0x00, 0x03, 0x02, 0x0b, 
-		//0x0250: .(.. .... .2.. ....
-		0x0a, 0xc0, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0b, 0x0a, 0xb6, 0x00, 0x02, 0x00, 0x01, 0x08, 0x0b, 
-		//0x0260: .... .... .... ....
-		0x0a, 0x00, 0x00, 0x02, 0x00, 0x01, 0x17, 0x00, 0x32, 0x00, 0x00, 0x03, 0x00, 0x00, 0x1c, 0x0b, 
-		//0x0270: .... .... 2... ....
-		0x14, 0xfa, 0x00, 0x04, 0x00, 0x00, 0x17, 0x00, 0x32, 0x2b, 0x00, 0x02, 0x00, 0x08, 0x17, 0x0b, 
-		//0x0280: .... .... 2+.. ....
-		0x28, 0x82, 0x00, 0x02, 0x00, 0x01, 0x17, 0x16, 0x28, 0x7a, 0x00, 0x02, 0x00, 0x02, 0x17, 0x16, 
-		//0x0290: (... .... (z.. ....
-		0x28, 0x69, 0x00, 0x02, 0x00, 0x03, 0x17, 0x16, 0x28, 0x51, 0x00, 0x02, 0x00, 0x04, 0x17, 0x0b, 
-		//0x02a0: (i.. .... (Q.. ....
-		0x28, 0x87, 0x00, 0x02, 0x00, 0x05, 0x17, 0x16, 0x28, 0x91, 0x00, 0x02, 0x00, 0x06, 0x04, 0x16, 
-		//0x02b0: (... .... (... ....
-		0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0xc8, 0x00, 0x00, 0x00, 0x14, 0x2d, 0x16, 
-		//0x02c0: .... ..-. .... ..-.
-		0x1e, 0x27, 0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0x19, 0x00, 0x02, 0x00, 0x00, 0x08, 0x16, 
-		//0x02d0: .'.. ..-. .... ....
-		0x28, 0x20, 0x00, 0x02, 0x00, 0x00, 0x07, 0x0b, 0x14, 0x40, 0x00, 0x02, 0x00, 0x00, 0x16, 0x16, 
-		//0x02e0: ( .. .... . at .. ....
-		0x14, 0x52, 0x00, 0x02, 0x00, 0x00, 0x1b, 0x0b, 0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x14, 0x00, 
-		//0x02f0: .R.. .... .... ....
-		0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0e, 0x21, 0x28, 0x15, 0x00, 0x01, 0x00, 0x00, 0x1d, 0x0b, 
-		//0x0300: .... ...! (... ....
-		0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x16, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x19, 0x00, 
-		//0x0310: .... .... .... ....
-		0x32, 0x04, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x79, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 
-		//0x0320: 2... ..2. .y.. ..2.
-		0x1e, 0x00, 0x00, 0x14, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xc0, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 
-		//0x0330: .... ..4. .... ..4.
-		0x1e, 0xe9, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x68, 0x00, 0x37, 0x00, 0x00, 0x35, 0x21, 
-		//0x0340: .... ..2. (h.7 ..5!
-		0x00, 0x63, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x00, 0x00, 0x03, 0x00, 0x00, 0x32, 0x16, 
-		//0x0350: .c.. ..2. (... ..2.
-		0x1e, 0xa2, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x39, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 
-		//0x0360: .... ..4. .9.. ..4.
-		0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x36, 0x00, 0x00, 0x48, 0x00, 0x03, 0x00, 0x00, 0x37, 0x2c, 
-		//0x0370: .... ..6. .H.. ..7,
-		0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x0e, 0x16, 
+		0x00, 0x00, 0xff, 0x00, 0x01, 0x2c, 0x00, 0x14, 0x00, 0x02, 0x00, 0x01, 0x01, 0x37, 0x00, 0x00, 
+		//0x01e0: .... .,.. .... .7..
+		0x00, 0x32, 0x14, 0x00, 0x18, 0x16, 0x00, 0x4a, 0x00, 0x01, 0x00, 0x00, 0x18, 0x21, 0x0a, 0x4b, 
+		//0x01f0: .2.. ...J .... .!.K
+		0x00, 0x01, 0x00, 0x01, 0x01, 0x2c, 0x00, 0x1b, 0x00, 0x02, 0x00, 0x02, 0x01, 0x2c, 0x00, 0x60, 
+		//0x0200: .... .,.. .... .,.`
+		0x00, 0x03, 0x00, 0x04, 0x01, 0x2c, 0x00, 0x76, 0x00, 0x02, 0x00, 0x05, 0x01, 0x2c, 0x0a, 0x00, 
+		//0x0210: .... .,.v .... .,..
+		0x00, 0x02, 0x00, 0x00, 0x05, 0x16, 0x14, 0x35, 0x00, 0x03, 0x00, 0x00, 0x05, 0x16, 0x14, 0x28, 
+		//0x0220: .... ...5 .... ...(
+		0x00, 0x01, 0x00, 0x02, 0x05, 0x16, 0x14, 0x32, 0x00, 0x01, 0x00, 0x03, 0x02, 0x0b, 0x0a, 0xc0, 
+		//0x0230: .... ...2 .... ....
+		0x00, 0x01, 0x00, 0x00, 0x02, 0x0b, 0x0a, 0xb6, 0x00, 0x02, 0x00, 0x01, 0x08, 0x0b, 0x0a, 0x00, 
+		//0x0240: .... .... .... ....
+		0x00, 0x02, 0x00, 0x01, 0x17, 0x00, 0x32, 0x00, 0x00, 0x03, 0x00, 0x00, 0x1c, 0x0b, 0x14, 0xfa, 
+		//0x0250: .... ..2. .... ....
+		0x00, 0x04, 0x00, 0x00, 0x17, 0x00, 0x32, 0x2b, 0x00, 0x02, 0x00, 0x08, 0x17, 0x0b, 0x28, 0x82, 
+		//0x0260: .... ..2+ .... ..(.
+		0x00, 0x02, 0x00, 0x01, 0x17, 0x16, 0x28, 0x7a, 0x00, 0x02, 0x00, 0x02, 0x17, 0x16, 0x28, 0x69, 
+		//0x0270: .... ..(z .... ..(i
+		0x00, 0x02, 0x00, 0x03, 0x17, 0x16, 0x28, 0x51, 0x00, 0x02, 0x00, 0x04, 0x17, 0x0b, 0x28, 0x87, 
+		//0x0280: .... ..(Q .... ..(.
+		0x00, 0x02, 0x00, 0x05, 0x17, 0x16, 0x28, 0x91, 0x00, 0x02, 0x00, 0x06, 0x04, 0x16, 0x1e, 0x00, 
+		//0x0290: .... ..(. .... ....
+		0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0xc8, 0x00, 0x00, 0x00, 0x14, 0x2d, 0x16, 0x1e, 0x27, 
+		//0x02a0: .... -... .... -..'
+		0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0x19, 0x00, 0x02, 0x00, 0x00, 0x08, 0x16, 0x28, 0x20, 
+		//0x02b0: .... -... .... ..( 
+		0x00, 0x02, 0x00, 0x00, 0x07, 0x0b, 0x14, 0x40, 0x00, 0x02, 0x00, 0x00, 0x16, 0x16, 0x14, 0x52, 
+		//0x02c0: .... ...@ .... ...R
+		0x00, 0x02, 0x00, 0x00, 0x1b, 0x0b, 0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x14, 0x00, 0x1e, 0x00, 
+		//0x02d0: .... .... .... ....
+		0x00, 0x02, 0x00, 0x00, 0x0e, 0x21, 0x28, 0x15, 0x00, 0x01, 0x00, 0x00, 0x1d, 0x0b, 0x0a, 0x00, 
+		//0x02e0: .... .!(. .... ....
+		0x00, 0x01, 0x00, 0x00, 0x02, 0x16, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x19, 0x00, 0x32, 0x04, 
+		//0x02f0: .... .... .... ..2.
+		0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x79, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x00, 
+		//0x0300: .... 2..y .... 2...
+		0x00, 0x14, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xc0, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xe9, 
+		//0x0310: .... 4... .... 4...
+		0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x68, 0x00, 0x37, 0x00, 0x00, 0x35, 0x21, 0x00, 0x63, 
+		//0x0320: .... 2.(h .7.. 5!.c
+		0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x00, 0x00, 0x03, 0x00, 0x00, 0x32, 0x16, 0x1e, 0xa2, 
+		//0x0330: .... 2.(. .... 2...
+		0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x39, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x00, 
+		//0x0340: .... 4..9 .... 4...
+		0x00, 0x02, 0x00, 0x00, 0x36, 0x00, 0x00, 0x48, 0x00, 0x03, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00, 
+		//0x0350: .... 6..H .... 7,..
+		0x00, 0x02, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x02, 
+		//0x0360: .... .... .... ....
+		0x00, 0x02, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x2c, 0x01, 0x01, 0x00, 0x00, 0x0a, 0x16, 0x1e, 0xae, 
+		//0x0370: .... ..., .... ....
+		0x00, 0x00, 0x00, 0x00, 0x0c, 0x16, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x0b, 0x14, 0x00, 
 		//0x0380: .... .... .... ....
-		0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x2c, 0x01, 0x01, 0x00, 0x00, 0x0a, 0x16, 
-		//0x0390: .... .... .,.. ....
-		0x1e, 0xae, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x16, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x0b, 
-		//0x03a0: .... .... .... ....
-		0x14, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x0b, 0x1e, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x16, 
-		//0x03b0: ...2 .... ...2 ....
-		0x14, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0e, 0x21, 0x28, 0x00, 0x00, 0x32, 0x14, 0x00, 0xff, 0x44, 
-		//0x03c0: ...2 ...! (..2 ...D
-		0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x39, 0x39, 0x00, 0x44, 0x52, 0x45, 0x41, 
-		//0x03d0: REAM WEB. V99. DREA
-		0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 
-		//0x03e0: MWEB .VOL ...E XIT 
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 
-		//0x03f0:       HEL P       L
-		0x49, 0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 
-		//0x0400: IST        REA D   
-		0x20, 0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 
-		//0x0410:    L OGON       KEY
-		0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 
-		//0x0420: S       . .PUB LIC 
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x0430:       PUB LIC      
-		0x00, 0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 
-		//0x0440: ...B LACK DRAG ON R
-		0x59, 0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 
-		//0x0450: YAN         .. .HEN
-		0x44, 0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 
-		//0x0460: DRIX       LOU IS  
-		0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 
-		//0x0470:      ...S EPTI MUS 
-		0x20, 0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 
-		//0x0480:    B ECKE TT     ..
-		0xff, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 
-		//0x0490: .                ."
-		0x52, 0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 
-		//0x04a0: ROOT           ."  
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 
-		//0x04b0:             .0 000.
-		0x30, 0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 
-		//0x04c0: 00.. ...$ OBJE CT N
-		0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x04d0: AME  ONE           
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x04e0:                    
-		0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
-		//0x04f0: .... .... .... ....
-		0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x0500: .... .... .D:. ....
+		0x00, 0x32, 0x14, 0x00, 0x0b, 0x0b, 0x1e, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x16, 0x14, 0x00, 
+		//0x0390: .2.. .... .2.. ....
+		0x00, 0x32, 0x14, 0x00, 0x0e, 0x21, 0x28, 0x00, 0x00, 0x32, 0x14, 0x00, 0xff, 0x44, 0x52, 0x45, 
+		//0x03a0: .2.. .!(. .2.. .DRE
+		0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x39, 0x39, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 
+		//0x03b0: AMWE B.V9 9.DR EAMW
+		0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20, 
+		//0x03c0: EB.V OL.. .EXI T   
+		0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53, 
+		//0x03d0:    H ELP        LIS
+		0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 
+		//0x03e0: T       R EAD      
+		0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20, 
+		//0x03f0:  LOG ON      K EYS 
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 
+		//0x0400:       ..P UBLI C   
+		0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 
+		//0x0410:    P UBLI C      ..
+		0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41, 
+		//0x0420: .BLA CKDR AGON  RYA
+		0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52, 
+		//0x0430: N         ...H ENDR
+		0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20, 
+		//0x0440: IX      L OUIS     
+		0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20, 
+		//0x0450:   .. .SEP TIMU S   
+		0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20, 
+		//0x0460:  BEC KETT      ... 
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f, 
+		//0x0470:                ."RO
+		0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20, 
+		//0x0480: OT          ."     
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30, 
+		//0x0490:           .000 0.00
+		0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41, 0x4d, 
+		//0x04a0: .... .$OB JECT  NAM
+		0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
+		//0x04b0: E ON E             
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x10, 
+		//0x04c0:                  ..
+		0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 
+		//0x04d0: .... .... .... ....
+		0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x04e0: .... ...D :... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x04f0: .... .... .... ....
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x0500: .... .... .... ....
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09, 0x08, 
 		//0x0510: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 
+		0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0520: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0530: .... .... .... ....
-		0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0540: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0550: .... .... .... ....
@@ -6038,13 +6038,9 @@ void DreamGenContext::__start() {
 		//0x0580: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0590: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 
 		//0x05a0: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x05b0: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 
-		//0x05c0: .... .... .... ....
-		0xff, 0x00, 0x00, 0x00, };
+		0x00, 0x00, };
 	ds.assign(src, src + sizeof(src));
 	dreamweb(); 
 }
diff --git a/engines/dreamweb/dreamgen.h b/engines/dreamweb/dreamgen.h
index c6e1e2e..f537db7 100644
--- a/engines/dreamweb/dreamgen.h
+++ b/engines/dreamweb/dreamgen.h
@@ -32,14 +32,14 @@
 
 namespace DreamGen {
 
-static const uint16 offset_commandline = 0x04c8;
-static const uint16 offset_openchangesize = 0x03e9;
-static const uint16 offset_operand1 = 0x0491;
-static const uint16 offset_money2poke = 0x04c0;
-static const uint16 offset_keys = 0x0427;
-static const uint16 offset_rootdir = 0x049f;
-static const uint16 offset_money1poke = 0x04bb;
-static const uint16 offset_comlist = 0x03eb;
+static const uint16 offset_money1poke = 0x0499;
+static const uint16 offset_openchangesize = 0x03c7;
+static const uint16 offset_comlist = 0x03c9;
+static const uint16 offset_money2poke = 0x049e;
+static const uint16 offset_commandline = 0x04a6;
+static const uint16 offset_rootdir = 0x047d;
+static const uint16 offset_keys = 0x0405;
+static const uint16 offset_operand1 = 0x046f;
 static const uint16 kStartvars = 0;
 static const uint16 kProgresspoints = 1;
 static const uint16 kWatchon = 2;
@@ -302,125 +302,103 @@ static const uint16 kAddtogreen = 336;
 static const uint16 kAddtored = 337;
 static const uint16 kAddtoblue = 338;
 static const uint16 kLastsoundreel = 339;
-static const uint16 kSoundbuffer = 341;
-static const uint16 kSoundbufferad = 343;
-static const uint16 kSoundbufferpage = 345;
-static const uint16 kSoundtimes = 346;
-static const uint16 kNeedsoundbuff = 347;
-static const uint16 kOldint9seg = 348;
-static const uint16 kOldint9add = 350;
-static const uint16 kOldint8seg = 352;
-static const uint16 kOldint8add = 354;
-static const uint16 kOldsoundintseg = 356;
-static const uint16 kOldsoundintadd = 358;
-static const uint16 kSoundbaseadd = 360;
-static const uint16 kDsp_status = 362;
-static const uint16 kDsp_write = 364;
-static const uint16 kDmaaddress = 366;
-static const uint16 kSoundint = 367;
-static const uint16 kSounddmachannel = 368;
-static const uint16 kSampleplaying = 369;
-static const uint16 kTestresult = 370;
-static const uint16 kCurrentirq = 371;
-static const uint16 kSpeechloaded = 372;
-static const uint16 kSpeechlength = 373;
-static const uint16 kVolume = 375;
-static const uint16 kVolumeto = 376;
-static const uint16 kVolumedirection = 377;
-static const uint16 kVolumecount = 378;
-static const uint16 kPlayblock = 379;
-static const uint16 kWongame = 380;
-static const uint16 kLasthardkey = 381;
-static const uint16 kBufferin = 382;
-static const uint16 kBufferout = 384;
-static const uint16 kExtras = 386;
-static const uint16 kWorkspace = 388;
-static const uint16 kMapstore = 390;
-static const uint16 kCharset1 = 392;
-static const uint16 kBuffers = 394;
-static const uint16 kMainsprites = 396;
-static const uint16 kBackdrop = 398;
-static const uint16 kMapdata = 400;
-static const uint16 kSounddata = 402;
-static const uint16 kSounddata2 = 404;
-static const uint16 kRecordspace = 406;
-static const uint16 kFreedat = 408;
-static const uint16 kSetdat = 410;
-static const uint16 kReel1 = 412;
-static const uint16 kReel2 = 414;
-static const uint16 kReel3 = 416;
-static const uint16 kRoomdesc = 418;
-static const uint16 kFreedesc = 420;
-static const uint16 kSetdesc = 422;
-static const uint16 kBlockdesc = 424;
-static const uint16 kSetframes = 426;
-static const uint16 kFreeframes = 428;
-static const uint16 kPeople = 430;
-static const uint16 kReels = 432;
-static const uint16 kCommandtext = 434;
-static const uint16 kPuzzletext = 436;
-static const uint16 kTraveltext = 438;
-static const uint16 kTempgraphics = 440;
-static const uint16 kTempgraphics2 = 442;
-static const uint16 kTempgraphics3 = 444;
-static const uint16 kTempsprites = 446;
-static const uint16 kTextfile1 = 448;
-static const uint16 kTextfile2 = 450;
-static const uint16 kTextfile3 = 452;
-static const uint16 kBlinkframe = 454;
-static const uint16 kBlinkcount = 455;
-static const uint16 kReasseschanges = 456;
-static const uint16 kPointerspath = 457;
-static const uint16 kManspath = 458;
-static const uint16 kPointerfirstpath = 459;
-static const uint16 kFinaldest = 460;
-static const uint16 kDestination = 461;
-static const uint16 kLinestartx = 462;
-static const uint16 kLinestarty = 464;
-static const uint16 kLineendx = 466;
-static const uint16 kLineendy = 468;
-static const uint16 kIncrement1 = 470;
-static const uint16 kIncrement2 = 472;
-static const uint16 kLineroutine = 474;
-static const uint16 kLinepointer = 475;
-static const uint16 kLinedirection = 476;
-static const uint16 kLinelength = 477;
-static const uint16 kLiftsoundcount = 478;
-static const uint16 kEmmhandle = 479;
-static const uint16 kEmmpageframe = 481;
-static const uint16 kEmmhardwarepage = 483;
-static const uint16 kCh0emmpage = 484;
-static const uint16 kCh0offset = 486;
-static const uint16 kCh0blockstocopy = 488;
-static const uint16 kCh0playing = 490;
-static const uint16 kCh0repeat = 491;
-static const uint16 kCh0oldemmpage = 492;
-static const uint16 kCh0oldoffset = 494;
-static const uint16 kCh0oldblockstocopy = 496;
-static const uint16 kCh1playing = 498;
-static const uint16 kCh1emmpage = 499;
-static const uint16 kCh1offset = 501;
-static const uint16 kCh1blockstocopy = 503;
-static const uint16 kCh1blocksplayed = 505;
-static const uint16 kSoundbufferwrite = 507;
-static const uint16 kSoundemmpage = 509;
-static const uint16 kSpeechemmpage = 511;
-static const uint16 kCurrentsample = 513;
-static const uint16 kRoomssample = 514;
-static const uint16 kGameerror = 515;
-static const uint16 kHowmuchalloc = 516;
-static const uint16 kReelroutines = 518;
-static const uint16 kBasicsample = 975;
-static const uint16 kVolumetabname = 988;
-static const uint16 kCurrentfile = 1197;
-static const uint16 kRoomscango = 1321;
-static const uint16 kRoompics = 1337;
-static const uint16 kOplist = 1352;
-static const uint16 kInputline = 1355;
-static const uint16 kPresslist = 1483;
-static const uint16 kQuitrequested = 1489;
-static const uint16 kSubtitles = 1490;
-static const uint16 kForeignrelease = 1491;
+static const uint16 kSpeechloaded = 341;
+static const uint16 kSpeechlength = 342;
+static const uint16 kVolume = 344;
+static const uint16 kVolumeto = 345;
+static const uint16 kVolumedirection = 346;
+static const uint16 kVolumecount = 347;
+static const uint16 kPlayblock = 348;
+static const uint16 kWongame = 349;
+static const uint16 kLasthardkey = 350;
+static const uint16 kBufferin = 351;
+static const uint16 kBufferout = 353;
+static const uint16 kExtras = 355;
+static const uint16 kWorkspace = 357;
+static const uint16 kMapstore = 359;
+static const uint16 kCharset1 = 361;
+static const uint16 kBuffers = 363;
+static const uint16 kMainsprites = 365;
+static const uint16 kBackdrop = 367;
+static const uint16 kMapdata = 369;
+static const uint16 kSounddata = 371;
+static const uint16 kSounddata2 = 373;
+static const uint16 kRecordspace = 375;
+static const uint16 kFreedat = 377;
+static const uint16 kSetdat = 379;
+static const uint16 kReel1 = 381;
+static const uint16 kReel2 = 383;
+static const uint16 kReel3 = 385;
+static const uint16 kRoomdesc = 387;
+static const uint16 kFreedesc = 389;
+static const uint16 kSetdesc = 391;
+static const uint16 kBlockdesc = 393;
+static const uint16 kSetframes = 395;
+static const uint16 kFreeframes = 397;
+static const uint16 kPeople = 399;
+static const uint16 kReels = 401;
+static const uint16 kCommandtext = 403;
+static const uint16 kPuzzletext = 405;
+static const uint16 kTraveltext = 407;
+static const uint16 kTempgraphics = 409;
+static const uint16 kTempgraphics2 = 411;
+static const uint16 kTempgraphics3 = 413;
+static const uint16 kTempsprites = 415;
+static const uint16 kTextfile1 = 417;
+static const uint16 kTextfile2 = 419;
+static const uint16 kTextfile3 = 421;
+static const uint16 kBlinkframe = 423;
+static const uint16 kBlinkcount = 424;
+static const uint16 kReasseschanges = 425;
+static const uint16 kPointerspath = 426;
+static const uint16 kManspath = 427;
+static const uint16 kPointerfirstpath = 428;
+static const uint16 kFinaldest = 429;
+static const uint16 kDestination = 430;
+static const uint16 kLinestartx = 431;
+static const uint16 kLinestarty = 433;
+static const uint16 kLineendx = 435;
+static const uint16 kLineendy = 437;
+static const uint16 kIncrement1 = 439;
+static const uint16 kIncrement2 = 441;
+static const uint16 kLineroutine = 443;
+static const uint16 kLinepointer = 444;
+static const uint16 kLinedirection = 445;
+static const uint16 kLinelength = 446;
+static const uint16 kLiftsoundcount = 447;
+static const uint16 kEmmhandle = 448;
+static const uint16 kEmmpageframe = 450;
+static const uint16 kEmmhardwarepage = 452;
+static const uint16 kCh0emmpage = 453;
+static const uint16 kCh0offset = 455;
+static const uint16 kCh0blockstocopy = 457;
+static const uint16 kCh0playing = 459;
+static const uint16 kCh0repeat = 460;
+static const uint16 kCh0oldemmpage = 461;
+static const uint16 kCh0oldoffset = 463;
+static const uint16 kCh0oldblockstocopy = 465;
+static const uint16 kCh1playing = 467;
+static const uint16 kCh1emmpage = 468;
+static const uint16 kCh1offset = 470;
+static const uint16 kCh1blockstocopy = 472;
+static const uint16 kCh1blocksplayed = 474;
+static const uint16 kSoundbufferwrite = 476;
+static const uint16 kSoundemmpage = 478;
+static const uint16 kSpeechemmpage = 480;
+static const uint16 kCurrentsample = 482;
+static const uint16 kRoomssample = 483;
+static const uint16 kReelroutines = 484;
+static const uint16 kBasicsample = 941;
+static const uint16 kVolumetabname = 954;
+static const uint16 kCurrentfile = 1163;
+static const uint16 kRoomscango = 1287;
+static const uint16 kRoompics = 1303;
+static const uint16 kOplist = 1318;
+static const uint16 kInputline = 1321;
+static const uint16 kPresslist = 1449;
+static const uint16 kQuitrequested = 1455;
+static const uint16 kSubtitles = 1456;
+static const uint16 kForeignrelease = 1457;
 static const uint16 kBlocktextdat = (0);
 static const uint16 kPersonframes = (0);
 static const uint16 kDebuglevel1 = (0);
@@ -459,8 +437,8 @@ static const uint16 kListofchanges = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768
 static const uint16 kUndertimedtext = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4));
 static const uint16 kRainlist = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30));
 static const uint16 kInitialreelrouts = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
-static const uint16 kInitialvars = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
-static const uint16 kLengthofbuffer = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518+68-0);
+static const uint16 kInitialvars = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
+static const uint16 kLengthofbuffer = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484+68-0);
 static const uint16 kReellist = (0+(36*144));
 static const uint16 kIntext = (0+(38*2));
 static const uint16 kLengthofmap = (0+(66*60));
@@ -511,8 +489,8 @@ static const uint16 kKeypady = (72);
 static const uint16 kZoomx = (8);
 static const uint16 kInventx = (80);
 static const uint16 kMenux = (80+40);
+static const uint16 kLenofreelrouts = (941-484);
 static const uint16 kHeaderlen = (96);
-static const uint16 kLenofreelrouts = (975-518);
 
 
 class DreamGenContext : public DreamBase, public Context {
diff --git a/engines/dreamweb/sound.cpp b/engines/dreamweb/sound.cpp
index d27af52..f1837f3 100644
--- a/engines/dreamweb/sound.cpp
+++ b/engines/dreamweb/sound.cpp
@@ -53,9 +53,6 @@ void DreamBase::volumeAdjust() {
 }
 
 void DreamBase::playChannel0(uint8 index, uint8 repeat) {
-	if (data.byte(kSoundint) == 255)
-		return;
-
 	data.byte(kCh0playing) = index;
 	Sound *soundBank;
 	if (index >= 12) {
@@ -80,8 +77,6 @@ void DreamGenContext::playChannel0() {
 }
 
 void DreamBase::playChannel1(uint8 index) {
-	if (data.byte(kSoundint) == 255)
-		return;
 	if (data.byte(kCh1playing) == 7)
 		return;
 
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 7a60f17..409b235 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -802,11 +802,7 @@ void DreamGenContext::hangOnCurs(uint16 frameCount) {
 }
 
 void DreamGenContext::seeCommandTail() {
-	data.word(kSoundbaseadd) = 0x220;
-	data.byte(kSoundint) = 5;
-	data.byte(kSounddmachannel) = 1;
 	data.byte(kBrightness) = 1;
-	data.word(kHowmuchalloc) = 0x9360;
 }
 
 void DreamGenContext::randomNumber() {
@@ -2175,8 +2171,6 @@ void DreamGenContext::readSetData() {
 	data.word(kPuzzletext) = standardLoad("DREAMWEB.T80");
 	data.word(kCommandtext) = standardLoad("DREAMWEB.T84");
 	useCharset1();
-	if (data.byte(kSoundint) == 0xff)
-		return;
 
 	//engine->openFile("DREAMWEB.VOL");
 	//uint8 *volumeTab = getSegment(data.word(kSoundbuffer)).ptr(16384, 0);






More information about the Scummvm-git-logs mailing list