[Scummvm-cvs-logs] scummvm master -> a2221a8b9ee65cec914a106569bc8b2d0a03b3c8

lordhoto lordhoto at gmail.com
Sat Dec 31 05:12:23 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a2221a8b9e KYRA: Slight formatting fixes.


Commit: a2221a8b9ee65cec914a106569bc8b2d0a03b3c8
    https://github.com/scummvm/scummvm/commit/a2221a8b9ee65cec914a106569bc8b2d0a03b3c8
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-12-30T20:11:33-08:00

Commit Message:
KYRA: Slight formatting fixes.

Changed paths:
    engines/kyra/gui_lol.cpp
    engines/kyra/items_lol.cpp
    engines/kyra/lol.cpp
    engines/kyra/saveload_lol.cpp
    engines/kyra/scene_lol.cpp
    engines/kyra/screen_lol.cpp
    engines/kyra/script_lol.cpp
    engines/kyra/sequences_lol.cpp
    engines/kyra/sprites_lol.cpp
    engines/kyra/staticres_lol.cpp
    engines/kyra/timer_lol.cpp



diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp
index 2494713..80052c7 100644
--- a/engines/kyra/gui_lol.cpp
+++ b/engines/kyra/gui_lol.cpp
@@ -378,9 +378,9 @@ void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
 	int spellLevels = 0;
 	if (_availableSpells[_selectedSpell] != -1) {
 		for (int i = 0; i < 4; i++) {
-			if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur &&
-				_spellProperties[_availableSpells[_selectedSpell]].hpRequired[i] <= _characters[charNum].hitPointsCur)
-					spellLevels++;
+			if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur
+			    && _spellProperties[_availableSpells[_selectedSpell]].hpRequired[i] <= _characters[charNum].hitPointsCur)
+				spellLevels++;
 		}
 	}
 
@@ -1160,7 +1160,7 @@ int LoLEngine::clickedPortraitLeft(Button *button) {
 int LoLEngine::clickedLiveMagicBarsLeft(Button *button) {
 	gui_highlightPortraitFrame(button->arg);
 	_txt->printMessage(0, getLangString(0x4047), _characters[button->arg].name, _characters[button->arg].hitPointsCur,
-		_characters[button->arg].hitPointsMax, _characters[button->arg].magicPointsCur, _characters[button->arg].magicPointsMax);
+	                   _characters[button->arg].hitPointsMax, _characters[button->arg].magicPointsCur, _characters[button->arg].magicPointsMax);
 	return 1;
 }
 
@@ -1334,7 +1334,7 @@ int LoLEngine::clickedInventorySlot(Button *button) {
 	int hItem = _itemInHand;
 
 	if ((_itemsInPlay[hItem].itemPropertyIndex == 281 || _itemsInPlay[slotItem].itemPropertyIndex == 281) &&
-		(_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) {
+	        (_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) {
 		// merge ruby of truth
 
 		WSAMovie_v2 *wsa = new WSAMovie_v2(this);
@@ -2014,7 +2014,7 @@ int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseW
 
 		bool progress = false;
 
-		if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
+		if (mouseX >= x && mouseY >= y && mouseX <= x + buttonList->width && mouseY <= y + buttonList->height)
 			progress = true;
 
 		buttonList->flags2 &= ~0x80;
@@ -2564,7 +2564,7 @@ int GUI_LoL::getInput() {
 
 	int inputFlag = _vm->checkInput(_menuButtonList);
 
-	if (_currentMenu == &_savenameMenu && _keyPressed.ascii){
+	if (_currentMenu == &_savenameMenu && _keyPressed.ascii) {
 		char inputKey = _keyPressed.ascii;
 		Util::convertISOToDOS(inputKey);
 
@@ -2714,7 +2714,7 @@ int GUI_LoL::clickedOptionsMenu(Button *button) {
 		delete[] _vm->_landsFile;
 		_vm->_landsFile = _vm->resource()->fileData(filename.c_str(), 0);
 		_newMenu = _lastMenu;
-		} break;
+	} break;
 	default:
 		// TODO: Is there anything we should do if we hit this case?
 		break;
@@ -2833,7 +2833,7 @@ int GUI_LoL::clickedChoiceMenu(Button *button) {
 				if (*i >= 990)
 					break;
 				Common::String oldName = _vm->getSavegameFilename(*i);
-				Common::String newName = _vm->getSavegameFilename(*i-1);
+				Common::String newName = _vm->getSavegameFilename(*i - 1);
 				_vm->_saveFileMan->renameSavefile(oldName, newName);
 			}
 			_newMenu = &_mainMenu;
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
index e6cd935..ea2acaf 100644
--- a/engines/kyra/items_lol.cpp
+++ b/engines/kyra/items_lol.cpp
@@ -397,7 +397,7 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY,
 		}
 
 		int csp = checkDrawObjectSpace(_partyPosX, _partyPosY, t->x, t->y);
-		if (csp > sp){
+		if (csp > sp) {
 			sp = csp;
 			slot = i;
 		}
@@ -528,7 +528,7 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
 	getNextStepCoords(t->x, t->y, x, y, t->direction);
 	/* WORKAROUND:
 	Large fireballs cast by the "birds" in white tower level 2 and by the "wraith knights" in castle cimmeria
-	level 1	(or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would
+	level 1 (or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would
 	be terminated prematurely. The original code (all versions) involuntarily circumvents this via a bug in the
 	next line of code.
 	The original checks for _itemProperties[t->item].flags instead of _itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags.
@@ -539,7 +539,7 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
 	at least.
 
 	Other methods of working around this issue don't make too much sense. An object with a width of 256
-	could never	fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the
+	could never fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the
 	middle of a block (or making the monsters align to the middle before casting them) wouldn't help here
 	(and wouldn't be faithful to the original either).
 	*/
@@ -563,7 +563,7 @@ void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
 
 	LoLObject *newObject = findObject(id);
 	newObject->nextAssignedObject = *assignedBlockObjects;
-	((LoLItem*)newObject)->level = -1;
+	((LoLItem *)newObject)->level = -1;
 	*assignedBlockObjects = id;
 }
 
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index b24ab4f..258f53c 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -300,15 +300,15 @@ LoLEngine::~LoLEngine() {
 
 	delete[] _automapShapes;
 
-	for (Common::Array<const TIMOpcode*>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
+	for (Common::Array<const TIMOpcode *>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
 		delete *i;
 	_timIntroOpcodes.clear();
 
-	for (Common::Array<const TIMOpcode*>::iterator i = _timOutroOpcodes.begin(); i != _timOutroOpcodes.end(); ++i)
+	for (Common::Array<const TIMOpcode *>::iterator i = _timOutroOpcodes.begin(); i != _timOutroOpcodes.end(); ++i)
 		delete *i;
 	_timOutroOpcodes.clear();
 
-	for (Common::Array<const TIMOpcode*>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
+	for (Common::Array<const TIMOpcode *>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
 		delete *i;
 	_timIngameOpcodes.clear();
 
@@ -341,7 +341,7 @@ LoLEngine::~LoLEngine() {
 	delete[] _mapCursorOverlay;
 	delete[] _mapOverlay;
 
-	for (Common::Array<const SpellProc*>::iterator i = _spellProcs.begin(); i != _spellProcs.end(); ++i)
+	for (Common::Array<const SpellProc *>::iterator i = _spellProcs.begin(); i != _spellProcs.end(); ++i)
 		delete *i;
 	_spellProcs.clear();
 
@@ -425,11 +425,11 @@ Common::Error LoLEngine::init() {
 	_clickedSpecialFlag = 0x40;
 
 	_monsterShapes = new uint8*[48];
-	memset(_monsterShapes, 0, 48 * sizeof(uint8*));
+	memset(_monsterShapes, 0, 48 * sizeof(uint8 *));
 	_monsterPalettes = new uint8*[48];
-	memset(_monsterPalettes, 0, 48 * sizeof(uint8*));
+	memset(_monsterPalettes, 0, 48 * sizeof(uint8 *));
 	_monsterDecorationShapes = new uint8*[576];
-	memset(_monsterDecorationShapes, 0, 576 * sizeof(uint8*));
+	memset(_monsterDecorationShapes, 0, 576 * sizeof(uint8 *));
 	memset(&_scriptData, 0, sizeof(EMCData));
 
 	_activeMagicMenu = -1;
@@ -1013,7 +1013,7 @@ uint8 *LoLEngine::getTableEntry(uint8 *buffer, uint16 id) {
 	if (!buffer)
 		return 0;
 
-	return buffer + READ_LE_UINT16(buffer + (id<<1));
+	return buffer + READ_LE_UINT16(buffer + (id << 1));
 }
 
 void LoLEngine::decodeSjis(const char *src, char *dst) {
@@ -1041,7 +1041,7 @@ void LoLEngine::decodeSjis(const char *src, char *dst) {
 
 int LoLEngine::decodeCyrillic(const char *src, char *dst) {
 	static const uint8 decodeTable1[] = {
-		0x20, 0xAE, 0xA5, 0xA0, 0xE2, 0xAD,	0xA8, 0xE0, 0xE1, 0xAB, 0xA2,
+		0x20, 0xAE, 0xA5, 0xA0, 0xE2, 0xAD, 0xA8, 0xE0, 0xE1, 0xAB, 0xA2,
 		0xA4, 0xAC, 0xAA, 0xE3, 0x2E
 	};
 
@@ -1088,8 +1088,10 @@ int LoLEngine::decodeCyrillic(const char *src, char *dst) {
 }
 
 bool LoLEngine::addCharacter(int id) {
-	const uint16 *cdf[] = { _charDefsMan, _charDefsMan, _charDefsMan, _charDefsWoman,
-		_charDefsMan, _charDefsMan, _charDefsWoman, _charDefsKieran, _charDefsAkshel };
+	const uint16 *cdf[] = {
+		_charDefsMan, _charDefsMan, _charDefsMan, _charDefsWoman,
+		_charDefsMan, _charDefsMan, _charDefsWoman, _charDefsKieran, _charDefsAkshel
+	};
 
 	int numChars = countActiveCharacters();
 	if (numChars == 4)
@@ -1803,7 +1805,7 @@ int LoLEngine::characterSays(int track, int charId, bool redraw) {
 		charId = 0;
 	} else {
 		int i = 0;
-		for (;i < 4; i++) {
+		for (; i < 4; i++) {
 			if (charId != _characters[i].id || !(_characters[i].flags & 1))
 				continue;
 			charId = i;
@@ -1946,7 +1948,7 @@ void LoLEngine::giveItemToMonster(LoLMonster *monster, Item item) {
 }
 
 const uint16 *LoLEngine::getCharacterOrMonsterStats(int id) {
-	return (id & 0x8000) ? (const uint16*)_monsters[id & 0x7fff].properties->fightingStats : _characters[id].defaultModifiers;
+	return (id & 0x8000) ? (const uint16 *)_monsters[id & 0x7fff].properties->fightingStats : _characters[id].defaultModifiers;
 }
 
 uint16 *LoLEngine::getCharacterOrMonsterItemsMight(int id) {
@@ -2204,7 +2206,7 @@ int LoLEngine::processMagicHeal(int charNum, int spellLevel) {
 	int ch = 0;
 	int n = 4;
 
-	if (charNum != -1){
+	if (charNum != -1) {
 		ch = charNum;
 		n = charNum + 1;
 	}
@@ -2865,7 +2867,7 @@ int LoLEngine::processMagicVaelansCube() {
 			uint16 a = sp1[i * 3 + 1] + 16;
 			tmpPal2[i * 3 + 1] = (a > 58) ? 58 : a;
 			tmpPal2[i * 3] = sp1[i * 3];
-			a =	sp1[i * 3 + 2] + 16;
+			a = sp1[i * 3 + 2] + 16;
 			tmpPal2[i * 3 + 2] = (a > 63) ? 63 : a;
 		}
 	} else {
@@ -2873,7 +2875,7 @@ int LoLEngine::processMagicVaelansCube() {
 			uint16 a = sp1[i * 3] + 16;
 			tmpPal2[i * 3] = (a > 60) ? 60 : a;
 			tmpPal2[i * 3 + 1] = sp1[i * 3 + 1];
-			a =	sp1[i * 3 + 2] + 19;
+			a = sp1[i * 3 + 2] + 19;
 			tmpPal2[i * 3 + 2] = (a > 60) ? 60 : a;
 		}
 	}
@@ -4057,7 +4059,7 @@ void LoLEngine::displayAutomap() {
 
 		if (f == 0x30) {
 			for (int i = 0; i < 1024; i++)
-				 _levelBlockProperties[i].flags |= 7;
+				_levelBlockProperties[i].flags |= 7;
 			_mapUpdateNeeded = true;
 		} else if (f == _keyMap[Common::KEYCODE_ESCAPE]) {
 			exitAutomap = true;
@@ -4138,7 +4140,7 @@ bool LoLEngine::updateAutoMapIntern(uint16 block, uint16 x, uint16 y, int16 xOff
 }
 
 void LoLEngine::loadMapLegendData(int level) {
-	uint16 *legendData= (uint16*)_tempBuffer5120;
+	uint16 *legendData = (uint16 *)_tempBuffer5120;
 	for (int i = 0; i < 32; i++) {
 		legendData[i * 6] = 0xffff;
 		legendData[i * 6 + 5] = 0xffff;
@@ -4192,7 +4194,7 @@ void LoLEngine::drawMapPage(int pageNum) {
 
 		for (; bl < 1024; bl++) {
 			uint8 *w = _levelBlockProperties[bl].walls;
-			if ((_levelBlockProperties[bl].flags & 7) == 7 && (!(_wllAutomapData[w[0]] & 0xc0)) && (!(_wllAutomapData[w[2]] & 0xc0)) && (!(_wllAutomapData[w[1]] & 0xc0))&& (!(_wllAutomapData[w[3]] & 0xc0))) {
+			if ((_levelBlockProperties[bl].flags & 7) == 7 && (!(_wllAutomapData[w[0]] & 0xc0)) && (!(_wllAutomapData[w[2]] & 0xc0)) && (!(_wllAutomapData[w[1]] & 0xc0)) && (!(_wllAutomapData[w[3]] & 0xc0))) {
 				uint16 b0 = calcNewBlockPosition(bl, 0);
 				uint16 b2 = calcNewBlockPosition(bl, 2);
 				uint16 b1 = calcNewBlockPosition(bl, 1);
@@ -4248,7 +4250,7 @@ void LoLEngine::drawMapPage(int pageNum) {
 		sx = mapGetStartPosX();
 		sy = mapGetStartPosY();
 
-		uint16 *legendData = (uint16*)_tempBuffer5120;
+		uint16 *legendData = (uint16 *)_tempBuffer5120;
 		uint8 yOffset = _flags.use16ColorMode ? 4 : 0;
 
 		for (int ii = 0; ii < 32; ii++)  {
diff --git a/engines/kyra/saveload_lol.cpp b/engines/kyra/saveload_lol.cpp
index 7736d45..b684066 100644
--- a/engines/kyra/saveload_lol.cpp
+++ b/engines/kyra/saveload_lol.cpp
@@ -439,8 +439,8 @@ Common::Error LoLEngine::saveGameStateIntern(int slot, const char *saveName, con
 		for (int ii = 0; ii < 1024; ii++)
 			out->writeByte(l->flags[ii] & 0xff);
 
-		LoLMonster *lm = (LoLMonster*)_lvlTempData[i]->monsters;
-		FlyingObject *lf = (FlyingObject*)_lvlTempData[i]->flyingObjects;
+		LoLMonster *lm = (LoLMonster *)_lvlTempData[i]->monsters;
+		FlyingObject *lf = (FlyingObject *)_lvlTempData[i]->flyingObjects;
 
 		for (int ii = 0; ii < 30; ii++) {
 			LoLMonster *m = &lm[ii];
@@ -574,7 +574,7 @@ void LoLEngine::restoreMonsterTempData(LevelTempData *tmp) {
 }
 
 void LoLEngine::releaseMonsterTempData(LevelTempData *tmp) {
-	LoLMonster *p = (LoLMonster*)tmp->monsters;
+	LoLMonster *p = (LoLMonster *)tmp->monsters;
 	delete[] p;
 }
 
diff --git a/engines/kyra/scene_lol.cpp b/engines/kyra/scene_lol.cpp
index fea9b27..796db9a 100644
--- a/engines/kyra/scene_lol.cpp
+++ b/engines/kyra/scene_lol.cpp
@@ -122,7 +122,7 @@ void LoLEngine::assignBlockItem(LevelBlockProperty *l, uint16 item) {
 	}
 
 	tmp = findObject(item);
-	((LoLItem*)tmp)->level = -1;
+	((LoLItem *)tmp)->level = -1;
 
 	uint16 ix = *index;
 
@@ -277,7 +277,7 @@ void LoLEngine::loadLevelShpDat(const char *shpFile, const char *datFile, bool f
 	delete[] _levelDecorationData;
 	_levelDecorationData = new LevelDecorationProperty[_levelDecorationDataSize];
 	for (int i = 0; i < _levelDecorationDataSize; i++) {
-		LevelDecorationProperty * l = &_levelDecorationData[i];
+		LevelDecorationProperty *l = &_levelDecorationData[i];
 		for (int ii = 0; ii < 10; ii++)
 			l->shapeIndex[ii] = s->readUint16LE();
 		for (int ii = 0; ii < 10; ii++)
@@ -1511,7 +1511,7 @@ void LoLEngine::drawDecorations(int index) {
 						x = _dscShapeX[s] + xOffs + ((_levelDecorationProperties[l].shapeX[shpIx] * scaleW) >> 8);
 						if (ix == _dscShapeIndex[s]) {
 							x = _dscShapeX[s] - ((_levelDecorationProperties[l].shapeX[shpIx] * scaleW) >> 8) -
-								_screen->getShapeScaledWidth(shapeData, scaleW) - xOffs;
+							     _screen->getShapeScaledWidth(shapeData, scaleW) - xOffs;
 						}
 						flags = 0x105;
 					} else {
diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp
index 4b8b443..08b232f 100644
--- a/engines/kyra/screen_lol.cpp
+++ b/engines/kyra/screen_lol.cpp
@@ -104,8 +104,8 @@ void Screen_LoL::fprintStringIntro(const char *format, int x, int y, uint8 c1, u
 		x -= getTextWidth(buffer);
 
 	if ((flags & 0x00F0) == 0x20) {
-		printText(buffer, x-1, y, c3, c2);
-		printText(buffer, x, y+1, c3, c2);
+		printText(buffer, x - 1, y, c3, c2);
+		printText(buffer, x, y + 1, c3, c2);
 	}
 
 	printText(buffer, x, y, c1, c2);
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp
index f81961a..c5d1d49 100644
--- a/engines/kyra/script_lol.cpp
+++ b/engines/kyra/script_lol.cpp
@@ -792,7 +792,7 @@ int LoLEngine::olol_resetBlockShapeAssignment(EMCState *script) {
 
 int LoLEngine::olol_copyRegion(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_copyRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)",
-		(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
+	       (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
 	_screen->copyRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), Screen::CR_NO_P_CHECK);
 	if (!stackPos(7))
 		_screen->updateScreen();
@@ -801,7 +801,7 @@ int LoLEngine::olol_copyRegion(EMCState *script) {
 
 int LoLEngine::olol_initMonster(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initMonster(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
-		stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10));
+	       stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10));
 	uint16 x = 0;
 	uint16 y = 0;
 	calcCoordinates(x, y, stackPos(0), stackPos(1), stackPos(2));
@@ -919,12 +919,12 @@ int LoLEngine::olol_dummy0(EMCState *script) {
 
 int LoLEngine::olol_loadMonsterProperties(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterProperties(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)",
-		(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5),
-		stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12), stackPos(13),
-		stackPos(14), stackPos(15), stackPos(16), stackPos(17), stackPos(18), stackPos(19), stackPos(20),
-		stackPos(21), stackPos(22), stackPos(23), stackPos(24), stackPos(25), stackPos(26),	stackPos(27),
-		stackPos(28), stackPos(29), stackPos(30), stackPos(31), stackPos(32), stackPos(33), stackPos(34),
-		stackPos(35), stackPos(36), stackPos(37), stackPos(38), stackPos(39), stackPos(40), stackPos(41));
+	       (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5),
+	       stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12), stackPos(13),
+	       stackPos(14), stackPos(15), stackPos(16), stackPos(17), stackPos(18), stackPos(19), stackPos(20),
+	       stackPos(21), stackPos(22), stackPos(23), stackPos(24), stackPos(25), stackPos(26), stackPos(27),
+	       stackPos(28), stackPos(29), stackPos(30), stackPos(31), stackPos(32), stackPos(33), stackPos(34),
+	       stackPos(35), stackPos(36), stackPos(37), stackPos(38), stackPos(39), stackPos(40), stackPos(41));
 
 	LoLMonsterProperty *l = &_monsterProperties[stackPos(0)];
 	l->shapeIndex = stackPos(1) & 0xff;
@@ -939,14 +939,14 @@ int LoLEngine::olol_loadMonsterProperties(EMCState *script) {
 
 	l->maxWidth = shpWidthMax;
 
-	l->fightingStats[0] = (stackPos(2) << 8) / 100;		// hit chance
-	l->fightingStats[1] = 256;							//
-	l->fightingStats[2] = (stackPos(3) << 8) / 100;		// protection
-	l->fightingStats[3] = stackPos(4);					// evade chance
-	l->fightingStats[4] = (stackPos(5) << 8) / 100;		// speed
-	l->fightingStats[5] = (stackPos(6) << 8) / 100;		//
-	l->fightingStats[6] = (stackPos(7) << 8) / 100;		//
-	l->fightingStats[7] = (stackPos(8) << 8) / 100;		//
+	l->fightingStats[0] = (stackPos(2) << 8) / 100;     // hit chance
+	l->fightingStats[1] = 256;                          //
+	l->fightingStats[2] = (stackPos(3) << 8) / 100;     // protection
+	l->fightingStats[3] = stackPos(4);                  // evade chance
+	l->fightingStats[4] = (stackPos(5) << 8) / 100;     // speed
+	l->fightingStats[5] = (stackPos(6) << 8) / 100;     //
+	l->fightingStats[6] = (stackPos(7) << 8) / 100;     //
+	l->fightingStats[7] = (stackPos(8) << 8) / 100;     //
 	l->fightingStats[8] = 0;
 
 	for (int i = 0; i < 8; i++) {
@@ -1365,14 +1365,14 @@ int LoLEngine::olol_countBlockItems(EMCState *script) {
 	return res;
 }
 
-int LoLEngine::olol_characterSkillTest(EMCState *script){
+int LoLEngine::olol_characterSkillTest(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSkillTest(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
 	int skill = stackPos(0);
 	int n = countActiveCharacters();
 	int m = 0;
 	int c = 0;
 
-	for	(int i = 0; i < n; i++) {
+	for (int i = 0; i < n; i++) {
 		int v = _characters[i].skillModifiers[skill] + _characters[i].skillLevels[skill] + 25;
 		if (v > m) {
 			m = v;
@@ -1383,7 +1383,7 @@ int LoLEngine::olol_characterSkillTest(EMCState *script){
 	return (rollDice(1, 100) > m) ? -1 : c;
 }
 
-int LoLEngine::olol_countAllMonsters(EMCState *script){
+int LoLEngine::olol_countAllMonsters(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countAllMonsters(%p)", (const void *)script);
 	int res = 0;
 
@@ -1395,7 +1395,7 @@ int LoLEngine::olol_countAllMonsters(EMCState *script){
 	return res;
 }
 
-int LoLEngine::olol_playEndSequence(EMCState *script){
+int LoLEngine::olol_playEndSequence(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playEndSequence(%p)", (const void *)script);
 
 	int c = 0;
@@ -1685,7 +1685,7 @@ int LoLEngine::olol_countSpecificMonsters(EMCState *script) {
 int LoLEngine::olol_updateBlockAnimations2(EMCState *script) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations2(%p) (%d, %d, %d, %d, ...)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
 	int numFrames = stackPos(3);
-	assert (numFrames <= 97);
+	assert(numFrames <= 97);
 	int curFrame = stackPos(2) % numFrames;
 	setWallType(stackPos(0), stackPos(1), stackPos(4 + curFrame));
 	return 0;
@@ -1992,7 +1992,7 @@ int LoLEngine::olol_findInventoryItem(EMCState *script) {
 		cur = 0;
 		last = 4;
 	}
-	for (;cur < last; cur++) {
+	for (; cur < last; cur++) {
 		if (!(_characters[cur].flags & 1))
 			continue;
 		for (int i = 0; i < 11; i++) {
@@ -2356,7 +2356,7 @@ int LoLEngine::tlol_setupPaletteFade(const TIM *tim, const uint16 *param) {
 
 int LoLEngine::tlol_loadPalette(const TIM *tim, const uint16 *param) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadPalette(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
-	const char *palFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
+	const char *palFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1)));
 	_screen->loadPalette(palFile, _screen->getPalette(0));
 	return 1;
 }
@@ -2372,7 +2372,7 @@ int LoLEngine::tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param) {
 
 int LoLEngine::tlol_processWsaFrame(const TIM *tim, const uint16 *param) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_processWsaFrame(%p, %p) (%d, %d, %d, %d, %d)",
-		(const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4]);
+	       (const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4]);
 
 	const int animIndex = tim->wsa[param[0]].anim - 1;
 	const int frame = param[1];
@@ -2570,8 +2570,8 @@ int LoLEngine::tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param)
 
 int LoLEngine::tlol_fadeInScene(const TIM *tim, const uint16 *param) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInScene(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
-	const char *sceneFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
-	const char *overlayFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[1]<<1)));
+	const char *sceneFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1)));
+	const char *overlayFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[1] << 1)));
 
 	_screen->copyRegion(0, 0, 0, 0, 320, 200, 0, 2, Screen::CR_NO_P_CHECK);
 
@@ -2622,7 +2622,7 @@ int LoLEngine::tlol_unusedResourceFunc(const TIM *tim, const uint16 *param) {
 
 int LoLEngine::tlol_fadeInPalette(const TIM *tim, const uint16 *param) {
 	debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInPalette(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
-	const char *bitmap = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1)));
+	const char *bitmap = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1)));
 
 	Palette pal(_screen->getPalette(0).getNumColors());
 	_screen->loadBitmap(bitmap, 3, 3, &pal);
@@ -2680,7 +2680,7 @@ typedef Common::Functor2Mem<const TIM *, const uint16 *, int, LoLEngine> TIMOpco
 #define OpcodeTimUnImpl() timTable->push_back(new TIMOpcodeLoL(this, 0))
 
 void LoLEngine::setupOpcodeTable() {
-	Common::Array<const Opcode*> *table = 0;
+	Common::Array<const Opcode *> *table = 0;
 
 	_opcodes.reserve(192);
 	SetOpcodeTable(_opcodes);
@@ -2972,7 +2972,7 @@ void LoLEngine::setupOpcodeTable() {
 	Opcode(olol_getLanguage);
 	Opcode(olol_dummy0);
 
-	Common::Array<const TIMOpcode*> *timTable = 0;
+	Common::Array<const TIMOpcode *> *timTable = 0;
 
 	_timIntroOpcodes.reserve(8);
 	SetTimOpcodeTable(_timIntroOpcodes);
diff --git a/engines/kyra/sequences_lol.cpp b/engines/kyra/sequences_lol.cpp
index 512d28f..a06f207 100644
--- a/engines/kyra/sequences_lol.cpp
+++ b/engines/kyra/sequences_lol.cpp
@@ -90,25 +90,25 @@ int LoLEngine::processPrologue() {
 			// quit instantly.
 			break;
 
-		case 0:		// New game
+		case 0:     // New game
 			processSelection = 0;
 			break;
 
-		case 1:		// Show intro
+		case 1:     // Show intro
 			showIntro();
 			break;
 
-		case 2: {	// "Lore of the Lands" (only CD version)
+		case 2: {   // "Lore of the Lands" (only CD version)
 			HistoryPlayer history(this);
 			history.play();
-			} break;
+		} break;
 
-		case 3:		// Load game
+		case 3:     // Load game
 			if (_gui->runMenu(_gui->_loadMenu))
 				processSelection = 3;
 			break;
 
-		case 4:		// Quit game
+		case 4:     // Quit game
 		default:
 			quitGame();
 			updateInput();
@@ -129,17 +129,17 @@ int LoLEngine::processPrologue() {
 }
 
 void LoLEngine::setupPrologueData(bool load) {
-	static const char * const fileListCD[] = {
+	static const char *const fileListCD[] = {
 		"GENERAL.PAK", "INTROVOC.PAK", "STARTUP.PAK", "INTRO1.PAK",
 		"INTRO2.PAK", "INTRO3.PAK", "INTRO4.PAK", "INTRO5.PAK",
 		"INTRO6.PAK", "INTRO7.PAK", "INTRO8.PAK", "INTRO9.PAK",
 		"HISTORY.PAK", 0
 	};
 
-	static const char * const fileListFloppy[] = {
+	static const char *const fileListFloppy[] = {
 		"INTRO.PAK", "INTROVOC.PAK", 0
 	};
-	const char * const *fileList = _flags.isTalkie ? fileListCD : fileListFloppy;
+	const char *const *fileList = _flags.isTalkie ? fileListCD : fileListFloppy;
 
 	char filename[32];
 	for (uint i = 0; fileList[i]; ++i) {
@@ -410,10 +410,10 @@ void LoLEngine::kingSelectionIntro() {
 		index = MAX(index, 4);
 
 		_chargenWSA->displayFrame(_chargenFrameTable[index], 0, 113, 0, 0, 0, 0);
-		_screen->copyRegion(_selectionPosTable[_selectionChar1IdxTable[index]*2+0], _selectionPosTable[_selectionChar1IdxTable[index]*2+1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_selectionChar2IdxTable[index]*2+0], _selectionPosTable[_selectionChar2IdxTable[index]*2+1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_selectionChar3IdxTable[index]*2+0], _selectionPosTable[_selectionChar3IdxTable[index]*2+1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_selectionChar4IdxTable[index]*2+0], _selectionPosTable[_selectionChar4IdxTable[index]*2+1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_selectionChar1IdxTable[index] * 2 + 0], _selectionPosTable[_selectionChar1IdxTable[index] * 2 + 1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_selectionChar2IdxTable[index] * 2 + 0], _selectionPosTable[_selectionChar2IdxTable[index] * 2 + 1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_selectionChar3IdxTable[index] * 2 + 0], _selectionPosTable[_selectionChar3IdxTable[index] * 2 + 1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_selectionChar4IdxTable[index] * 2 + 0], _selectionPosTable[_selectionChar4IdxTable[index] * 2 + 1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0);
 		_screen->updateScreen();
 
 		uint32 waitEnd = _system->getMillis() + 7 * _tickLength;
@@ -430,7 +430,7 @@ void LoLEngine::kingSelectionIntro() {
 
 	resetSkipFlag();
 
-	_chargenWSA->displayFrame(0x10, 0,113, 0, 0, 0, 0);
+	_chargenWSA->displayFrame(0x10, 0, 113, 0, 0, 0, 0);
 	_screen->updateScreen();
 	_sound->voiceStop(&_speechHandle);
 }
@@ -452,11 +452,11 @@ void LoLEngine::kingSelectionReminder() {
 
 	int index = 0;
 	while ((!speechEnabled() || (speechEnabled() && _sound->voiceIsPlaying(&_speechHandle))) && _charSelection == -1 && !shouldQuit() && index < 15) {
-		_chargenWSA->displayFrame(_chargenFrameTable[index+9], 0, 113, 0, 0, 0, 0);
-		_screen->copyRegion(_selectionPosTable[_reminderChar1IdxTable[index]*2+0], _selectionPosTable[_reminderChar1IdxTable[index]*2+1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_reminderChar2IdxTable[index]*2+0], _selectionPosTable[_reminderChar2IdxTable[index]*2+1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_reminderChar3IdxTable[index]*2+0], _selectionPosTable[_reminderChar3IdxTable[index]*2+1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0);
-		_screen->copyRegion(_selectionPosTable[_reminderChar4IdxTable[index]*2+0], _selectionPosTable[_reminderChar4IdxTable[index]*2+1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0);
+		_chargenWSA->displayFrame(_chargenFrameTable[index + 9], 0, 113, 0, 0, 0, 0);
+		_screen->copyRegion(_selectionPosTable[_reminderChar1IdxTable[index] * 2 + 0], _selectionPosTable[_reminderChar1IdxTable[index] * 2 + 1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_reminderChar2IdxTable[index] * 2 + 0], _selectionPosTable[_reminderChar2IdxTable[index] * 2 + 1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_reminderChar3IdxTable[index] * 2 + 0], _selectionPosTable[_reminderChar3IdxTable[index] * 2 + 1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[_reminderChar4IdxTable[index] * 2 + 0], _selectionPosTable[_reminderChar4IdxTable[index] * 2 + 1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0);
 		_screen->updateScreen();
 
 		uint32 waitEnd = _system->getMillis() + 8 * _tickLength;
@@ -526,7 +526,7 @@ void LoLEngine::updateSelectionAnims() {
 			continue;
 
 		const int index = _selectionAnimIndexTable[_selectionAnimFrames[i] + i * 2];
-		_screen->copyRegion(_selectionPosTable[index*2+0], _selectionPosTable[index*2+1], _charPreviews[i].x, _charPreviews[i].y, 32, 32, 4, 0);
+		_screen->copyRegion(_selectionPosTable[index * 2 + 0], _selectionPosTable[index * 2 + 1], _charPreviews[i].x, _charPreviews[i].y, 32, 32, 4, 0);
 
 		int delayTime = 0;
 		if (_selectionAnimFrames[i] == 1)
@@ -583,12 +583,12 @@ int LoLEngine::selectionCharInfo(int character) {
 
 	if (_flags.platform == Common::kPlatformPC98) {
 		for (int i = 0; i < 5; ++i)
-			_screen->printText(_tim->getCTableEntry(idx+i), 60, 128 + i * 8, 0x41, 0x00);
+			_screen->printText(_tim->getCTableEntry(idx + i), 60, 128 + i * 8, 0x41, 0x00);
 
 		_screen->printText(_tim->getCTableEntry(69), 112, 168, 0x01, 0x00);
 	} else {
 		for (int i = 0; i < 5; ++i)
-			_screen->fprintStringIntro("%s", 50, 127 + i * 10, 0x53, 0x00, 0xCF, 0x20, _tim->getCTableEntry(idx+i));
+			_screen->fprintStringIntro("%s", 50, 127 + i * 10, 0x53, 0x00, 0xCF, 0x20, _tim->getCTableEntry(idx + i));
 
 		_screen->fprintStringIntro("%s", 100, 168, 0x32, 0x00, 0xCF, 0x20, _tim->getCTableEntry(69));
 	}
@@ -615,10 +615,10 @@ int LoLEngine::selectionCharInfo(int character) {
 
 	if (_flags.platform == Common::kPlatformPC98) {
 		for (int i = 0; i < 5; ++i)
-			_screen->printText(_tim->getCTableEntry(64+i), 16, 32 + i * 8, 0xC1, 0x00);
+			_screen->printText(_tim->getCTableEntry(64 + i), 16, 32 + i * 8, 0xC1, 0x00);
 	} else {
 		for (int i = 0; i < 5; ++i)
-			_screen->fprintStringIntro("%s", 3, 28 + i * 10, 0x32, 0x00, 0x9C, 0x20, _tim->getCTableEntry(64+i));
+			_screen->fprintStringIntro("%s", 3, 28 + i * 10, 0x32, 0x00, 0x9C, 0x20, _tim->getCTableEntry(64 + i));
 	}
 
 	resetSkipFlag();
@@ -670,7 +670,7 @@ int LoLEngine::getCharSelection() {
 	if (inputFlag == 200) {
 		for (int i = 0; i < 4; ++i) {
 			if (_charPreviews[i].x <= _mouseX && _mouseX <= _charPreviews[i].x + 31 &&
-				_charPreviews[i].y <= _mouseY && _mouseY <= _charPreviews[i].y + 31)
+			        _charPreviews[i].y <= _mouseY && _mouseY <= _charPreviews[i].y + 31)
 				return i;
 		}
 	}
@@ -1000,16 +1000,16 @@ void HistoryPlayer::updateFire() {
 // outro
 
 void LoLEngine::setupEpilogueData(bool load) {
-	static const char * const fileListCD[] = {
+	static const char *const fileListCD[] = {
 		"GENERAL.PAK", "INTROVOC.PAK", "STARTUP.PAK",
 		"FINALE.PAK", "FINALE1.PAK", "FINALE2.PAK", 0
 	};
 
-	static const char * const fileListFloppy[] = {
+	static const char *const fileListFloppy[] = {
 		"GENERAL.PAK", "INTRO.PAK", "FINALE1.PAK", "FINALE2.PAK", 0
 	};
 
-	const char * const *fileList = _flags.isTalkie ? fileListCD : fileListFloppy;
+	const char *const *fileList = _flags.isTalkie ? fileListCD : fileListFloppy;
 	assert(fileList);
 
 	char filename[32];
@@ -1448,7 +1448,7 @@ void LoLEngine::processCredits(char *t, int dimState, int page, int delayTime) {
 		}
 
 		for (int i = 0; i < countStrings; ++i) {
-			CreditsString &s = strings[i+1];
+			CreditsString &s = strings[i + 1];
 			int x = s.x, y = s.y;
 
 			if (y < _screen->_curDim->h) {
@@ -1514,7 +1514,7 @@ void LoLEngine::loadOutroShapes(int file, uint8 **storage) {
 		if (i < 8)
 			storage[i] = _screen->makeShapeCopy(_screen->getCPagePtr(5), i);
 		else
-			storage[i] = _screen->makeShapeCopy(_screen->getCPagePtr(5), i+4);
+			storage[i] = _screen->makeShapeCopy(_screen->getCPagePtr(5), i + 4);
 	}
 }
 
diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp
index 2fe896b..5a05d81 100644
--- a/engines/kyra/sprites_lol.cpp
+++ b/engines/kyra/sprites_lol.cpp
@@ -97,7 +97,7 @@ void LoLEngine::loadMonsterShapes(const char *file, int monsterIndex, int animTy
 			uint8 *cl = (uint8 *)memchr(tmpPal1, tmpPal2[1 + ii], 64);
 			if (!cl)
 				continue;
-			tmpPal3[ii] = (uint16) (cl - tmpPal1);
+			tmpPal3[ii] = (uint16)(cl - tmpPal1);
 		}
 
 		for (int ii = 0; ii < 8; ii++) {
@@ -594,7 +594,7 @@ void LoLEngine::drawBlockObjects(int blockArrayIndex) {
 
 			} else {
 				shp = (_itemProperties[i->itemPropertyIndex].flags & 0x40) ? _gameShapes[_itemProperties[i->itemPropertyIndex].shpIndex] :
-					_itemShapes[_gameShapeMap[_itemProperties[i->itemPropertyIndex].shpIndex << 1]];
+				      _itemShapes[_gameShapeMap[_itemProperties[i->itemPropertyIndex].shpIndex << 1]];
 			}
 
 			if (shp)
@@ -625,7 +625,7 @@ void LoLEngine::drawMonster(uint16 id) {
 		uint8 *monsterPalette = d ? _monsterPalettes[(m->properties->shapeIndex << 4) + (curFrm & 0x0f)] + (shp[10] * (d - 1)) : 0;
 		uint8 *brightnessOverlay = drawItemOrMonster(shp, monsterPalette, m->x + _monsterShiftOffs[m->shiftStep << 1], m->y + _monsterShiftOffs[(m->shiftStep << 1) + 1], 0, 0, flg | 1, -1, flip);
 
-		for (int i = 0; i <	4; i++) {
+		for (int i = 0; i < 4; i++) {
 			int v = m->equipmentShapes[i] - 1;
 			if (v == -1)
 				break;
@@ -808,7 +808,7 @@ void LoLEngine::redrawSceneItem() {
 							fy -= ((item->flyingHeight - 1) * 6);
 
 						uint8 *shp = (_itemProperties[item->itemPropertyIndex].flags & 0x40) ? _gameShapes[_itemProperties[item->itemPropertyIndex].shpIndex] :
-							_itemShapes[_gameShapeMap[_itemProperties[item->itemPropertyIndex].shpIndex << 1]];
+						             _itemShapes[_gameShapeMap[_itemProperties[item->itemPropertyIndex].shpIndex << 1]];
 
 						drawItemOrMonster(shp, 0, item->x, item->y, fx, fy, 0, t, 0);
 						_screen->updateScreen();
@@ -855,7 +855,7 @@ void LoLEngine::drawDoor(uint8 *shape, uint8 *doorPalette, int index, int unk2,
 
 	if (flags & 1) {
 		// TODO / UNUSED
-		flags |=1;
+		flags |= 1;
 	}
 
 	int u = 0;
@@ -1127,7 +1127,7 @@ void LoLEngine::updateMonster(LoLMonster *monster) {
 		// first recovery phase after delivering an attack
 		if (++monster->fightCurTick > 2) {
 			setMonsterMode(monster, 5);
-			monster->fightCurTick = (int8) ((((8 << 8) / monster->properties->fightingStats[4]) * _monsterModifiers[6 + _monsterDifficulty]) >> 8);
+			monster->fightCurTick = (int8)((((8 << 8) / monster->properties->fightingStats[4]) * _monsterModifiers[6 + _monsterDifficulty]) >> 8);
 		}
 		checkSceneUpdateNeed(monster->block);
 		break;
@@ -1310,7 +1310,7 @@ void LoLEngine::chasePartyWithCloseAttacks(LoLMonster *monster) {
 
 				if (hit) {
 					int mx = calcInflictableDamage(m, dst, hit);
-					int dmg = rollDice(2, mx );
+					int dmg = rollDice(2, mx);
 					inflictDamage(dst, dmg, m, 0, 0);
 					applyMonsterAttackSkill(monster, dst, dmg);
 				}
diff --git a/engines/kyra/staticres_lol.cpp b/engines/kyra/staticres_lol.cpp
index deb6355..63bc7fa 100644
--- a/engines/kyra/staticres_lol.cpp
+++ b/engines/kyra/staticres_lol.cpp
@@ -351,7 +351,7 @@ void LoLEngine::initStaticResource() {
 		_staticres->unloadId(kLoLLightningDefs);
 	}
 
-	_fireBallCoords = (const int16*)_staticres->loadRawDataBe16(kLoLFireballCoords, tempSize);
+	_fireBallCoords = (const int16 *)_staticres->loadRawDataBe16(kLoLFireballCoords, tempSize);
 
 	_buttonCallbacks.clear();
 	_buttonCallbacks.reserve(95);
@@ -465,7 +465,7 @@ void GUI_LoL::initStaticData() {
 
 	if (_vm->gameFlags().isTalkie)
 		GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1);
-	 else
+	else
 		GUI_LOL_MENU(_mainMenu, 17, 0x4000, 0, 6, -1, -1, -1, -1);
 
 	GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0);
@@ -627,7 +627,7 @@ const ScreenDim Screen_LoL::_screenDimTable16C[] = {
 
 const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
 
-const char * const LoLEngine::_languageExt[] = {
+const char *const LoLEngine::_languageExt[] = {
 	"ENG",
 	"FRE",
 	"GER"
@@ -777,7 +777,7 @@ const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
 	{  0,  16,  16,  17, 175 },
 };
 
-const char * const LoLEngine::_outroShapeFileTable[] = {
+const char *const LoLEngine::_outroShapeFileTable[] = {
 	"AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",
 	"GUARD.SHP", "HAG.SHP", "HORNET.SHP", "HURZELL.SHP", "IRONGRZR.SHP", "KNOWLES.SHP",
 	"LIZARD.SHP", "MANTHA.SHP", "MINOTAUR.SHP", "MORIBUND.SHP", "ORC.SHP", "ORCLDR.SHP",
diff --git a/engines/kyra/timer_lol.cpp b/engines/kyra/timer_lol.cpp
index d0b4062..a3df8db 100644
--- a/engines/kyra/timer_lol.cpp
+++ b/engines/kyra/timer_lol.cpp
@@ -158,7 +158,7 @@ void LoLEngine::timerRegeneratePoints(int timerNum) {
 		int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1);
 		// check for Talba ring
 		int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) :
-			((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
+		           ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
 
 		_characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax);
 






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