[Scummvm-cvs-logs] scummvm master -> baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8

lskovlun lskovlun at sprogklog.dk
Mon Feb 28 21:21:57 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
baa9cbf45c SCI: Add workaround for PQ:SWAT.


Commit: baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8
    https://github.com/scummvm/scummvm/commit/baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8
Author: Lars Skovlund (lskovlun at sprogklog.dk)
Date: 2011-02-28T12:20:54-08:00

Commit Message:
SCI: Add workaround for PQ:SWAT.
This is a bug in the SCI32 class library, and there are similar workarounds
for a number of SCI32 games.

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c87ab59..f43f26d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -120,6 +120,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // see above
 	{ GID_PEPPER,         -1,   894,  0,            "Package", "doVerb",         -1,    3, { WORKAROUND_FAKE,   0 } }, // using the hand on the book in the inventory - bug #3040012
 	{ GID_PEPPER,        150,   928,  0,           "Narrator", "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // happens during the non-interactive demo of Pepper
+	{ GID_PQSWAT,         -1, 64950,  0,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Using the menu in the beginning
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbd0,    0, { WORKAROUND_FAKE,   0 } }, // hq1: going to the brigands hideout
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbe4,    0, { WORKAROUND_FAKE,   0 } }, // qfg1: going to the brigands hideout
 	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268






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