[Scummvm-cvs-logs] SF.net SVN: scummvm:[55198] scummvm/trunk/engines/cine/script_fw.cpp
tdhs at users.sourceforge.net
tdhs at users.sourceforge.net
Tue Jan 11 02:35:38 CET 2011
Revision: 55198
http://scummvm.svn.sourceforge.net/scummvm/?rev=55198&view=rev
Author: tdhs
Date: 2011-01-11 01:35:38 +0000 (Tue, 11 Jan 2011)
Log Message:
-----------
CINE: Extend "labyrinthCheat" console command to cover Operation Stealth Scene 8 (Rats' Maze).
These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting.
Modified Paths:
--------------
scummvm/trunk/engines/cine/script_fw.cpp
Modified: scummvm/trunk/engines/cine/script_fw.cpp
===================================================================
--- scummvm/trunk/engines/cine/script_fw.cpp 2011-01-10 22:20:51 UTC (rev 55197)
+++ scummvm/trunk/engines/cine/script_fw.cpp 2011-01-11 01:35:38 UTC (rev 55198)
@@ -1335,11 +1335,16 @@
debugC(5, kCineDebugScript, "Line: %d: startScript(%d)", _line, param);
- // Cheat for Scene 6 Labyrinth Arcade Game to disable John's Death (to aid playtesting)
+ // Cheat for Scene 6 Guards Labyrinth Arcade Game to disable John's Death (to aid playtesting)
if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "LABY.PRC") == 0 && param == 46) {
warning("LABY.PRC startScript(46) Disabled. CHEAT!");
return 0;
}
+ // Cheat for Scene 8 Rats Labyrinth Arcade Game to disable John's Death (to aid playtesting)
+ if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "EGOU.PRC") == 0 && param == 46) {
+ warning("EGOU.PRC startScript(46) Disabled. CHEAT!");
+ return 0;
+ }
addScriptToGlobalScripts(param);
return 0;
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