[Scummvm-cvs-logs] SF.net SVN: scummvm:[55291] scummvm/trunk/engines/hugo
strangerke at users.sourceforge.net
strangerke at users.sourceforge.net
Tue Jan 18 09:32:10 CET 2011
Revision: 55291
http://scummvm.svn.sourceforge.net/scummvm/?rev=55291&view=rev
Author: strangerke
Date: 2011-01-18 08:32:10 +0000 (Tue, 18 Jan 2011)
Log Message:
-----------
HUGO: Clean-up
Modify debug level for 2 debug messages,
Suppress obsolete comments,
Fix typo in comment
Modified Paths:
--------------
scummvm/trunk/engines/hugo/file_v2w.cpp
scummvm/trunk/engines/hugo/intro_v3d.cpp
scummvm/trunk/engines/hugo/intro_v3w.cpp
scummvm/trunk/engines/hugo/schedule.cpp
Modified: scummvm/trunk/engines/hugo/file_v2w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v2w.cpp 2011-01-18 08:14:23 UTC (rev 55290)
+++ scummvm/trunk/engines/hugo/file_v2w.cpp 2011-01-18 08:32:10 UTC (rev 55291)
@@ -45,7 +45,7 @@
/**
* Display a Windows help file
-* Dame comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
+* Same comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
*/
void FileManager_v2w::instructions() {
Utils::Box(BOX_ANY, "Please use an external viewer to open the game's help file: HUGOWIN%d.HLP", _vm->_gameVariant + 1);
Modified: scummvm/trunk/engines/hugo/intro_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/intro_v3d.cpp 2011-01-18 08:14:23 UTC (rev 55290)
+++ scummvm/trunk/engines/hugo/intro_v3d.cpp 2011-01-18 08:32:10 UTC (rev 55291)
@@ -90,8 +90,6 @@
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
-//TODO : Add proper check of story mode
-//#if STORY
if (_vm->getGameStatus().skipIntroFl)
return true;
@@ -114,9 +112,6 @@
}
return (++introTicks >= _vm->getIntroSize());
-//#else //STORY
-// return true;
-//#endif //STORY
}
} // End of namespace Hugo
Modified: scummvm/trunk/engines/hugo/intro_v3w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/intro_v3w.cpp 2011-01-18 08:14:23 UTC (rev 55290)
+++ scummvm/trunk/engines/hugo/intro_v3w.cpp 2011-01-18 08:32:10 UTC (rev 55291)
@@ -73,8 +73,6 @@
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
-//TODO : Add proper check of story mode
-//#if STORY
if (_vm->getGameStatus().skipIntroFl)
return true;
@@ -98,8 +96,5 @@
}
return (++introTicks >= _vm->getIntroSize());
-//#else //STORY
-// return true;
-//#endif //STORY
}
} // End of namespace Hugo
Modified: scummvm/trunk/engines/hugo/schedule.cpp
===================================================================
--- scummvm/trunk/engines/hugo/schedule.cpp 2011-01-18 08:14:23 UTC (rev 55290)
+++ scummvm/trunk/engines/hugo/schedule.cpp 2011-01-18 08:32:10 UTC (rev 55291)
@@ -111,7 +111,7 @@
* Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
*/
uint32 Scheduler::getWinTicks() {
- debugC(3, kDebugSchedule, "getWinTicks");
+ debugC(5, kDebugSchedule, "getWinTicks()");
return _vm->getGameStatus().tick;
}
@@ -227,7 +227,7 @@
* Note: DOS Versions only
*/
void Scheduler::waitForRefresh(void) {
- debugC(1, kDebugSchedule, "waitForRefresh()");
+ debugC(5, kDebugSchedule, "waitForRefresh()");
static uint32 timeout = 0;
uint32 t;
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