[Scummvm-cvs-logs] SF.net SVN: scummvm:[55313] scummvm/trunk/gui/launcher.cpp

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Tue Jan 18 22:03:13 CET 2011


Revision: 55313
          http://scummvm.svn.sourceforge.net/scummvm/?rev=55313&view=rev
Author:   lordhoto
Date:     2011-01-18 21:03:13 +0000 (Tue, 18 Jan 2011)

Log Message:
-----------
GUI: Fix implicit signed to unsigned conversion warnings for some compilers.

Modified Paths:
--------------
    scummvm/trunk/gui/launcher.cpp

Modified: scummvm/trunk/gui/launcher.cpp
===================================================================
--- scummvm/trunk/gui/launcher.cpp	2011-01-18 20:30:16 UTC (rev 55312)
+++ scummvm/trunk/gui/launcher.cpp	2011-01-18 21:03:13 UTC (rev 55313)
@@ -188,8 +188,8 @@
 	// Language popup
 	_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
 	_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
-	_langPopUp->appendEntry(_("<default>"), Common::UNK_LANG);
-	_langPopUp->appendEntry("", Common::UNK_LANG);
+	_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
+	_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
 	const Common::LanguageDescription *l = Common::g_languages;
 	for (; l->code; ++l) {
 		if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
@@ -373,7 +373,7 @@
 	if (ConfMan.hasKey("language", _domain)) {
 		_langPopUp->setSelectedTag(lang);
 	} else {
-		_langPopUp->setSelectedTag(Common::UNK_LANG);
+		_langPopUp->setSelectedTag((uint32)Common::UNK_LANG);
 	}
 
 	if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable


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