[Scummvm-cvs-logs] SF.net SVN: scummvm:[55323] scummvm/trunk/engines/gob/save

drmccoy at users.sourceforge.net drmccoy at users.sourceforge.net
Wed Jan 19 10:02:39 CET 2011


Revision: 55323
          http://scummvm.svn.sourceforge.net/scummvm/?rev=55323&view=rev
Author:   drmccoy
Date:     2011-01-19 09:02:39 +0000 (Wed, 19 Jan 2011)

Log Message:
-----------
GOB: Add preliminary Inca 2 save support

Modified Paths:
--------------
    scummvm/trunk/engines/gob/save/savehandler.cpp
    scummvm/trunk/engines/gob/save/saveload.h
    scummvm/trunk/engines/gob/save/saveload_inca2.cpp

Modified: scummvm/trunk/engines/gob/save/savehandler.cpp
===================================================================
--- scummvm/trunk/engines/gob/save/savehandler.cpp	2011-01-19 09:02:07 UTC (rev 55322)
+++ scummvm/trunk/engines/gob/save/savehandler.cpp	2011-01-19 09:02:39 UTC (rev 55323)
@@ -340,6 +340,8 @@
 // Contruct the index
 int TempSpriteHandler::getIndex(int32 size) {
 	// Palette flag
+	if (size < -3000)
+		size += 3000;
 	if (size < -1000)
 		size += 1000;
 

Modified: scummvm/trunk/engines/gob/save/saveload.h
===================================================================
--- scummvm/trunk/engines/gob/save/saveload.h	2011-01-19 09:02:07 UTC (rev 55322)
+++ scummvm/trunk/engines/gob/save/saveload.h	2011-01-19 09:02:39 UTC (rev 55323)
@@ -337,6 +337,9 @@
 /** Save/Load class for Inca 2. */
 class SaveLoad_Inca2 : public SaveLoad {
 public:
+	static const uint32 kSlotCount =  40;
+	static const uint32 kPropsSize = 500;
+
 	SaveLoad_Inca2(GobEngine *vm, const char *targetName);
 	virtual ~SaveLoad_Inca2();
 
@@ -361,10 +364,84 @@
 		bool save(int16 dataVar, int32 size, int32 offset);
 	};
 
+	class ScreenshotHandler;
+
+	/** Handles the save slots. */
+	class GameHandler : public SaveHandler {
+	friend class SaveLoad_Inca2::ScreenshotHandler;
+	public:
+
+		GameHandler(GobEngine *vm, const char *target);
+		~GameHandler();
+
+		int32 getSize();
+		bool load(int16 dataVar, int32 size, int32 offset);
+		bool save(int16 dataVar, int32 size, int32 offset);
+
+		bool saveScreenshot(int slot, const SavePartSprite *screenshot);
+		bool loadScreenshot(int slot, SavePartSprite *screenshot);
+
+		/** Slot file construction. */
+		class File : public SlotFileIndexed {
+		public:
+			File(GobEngine *vm, const char *base);
+			File(const File &file);
+			~File();
+
+			int getSlot(int32 offset) const;
+			int getSlotRemainder(int32 offset) const;
+		};
+
+	private:
+
+		File *_slotFile;
+
+		byte _props[kPropsSize];
+
+		SaveReader *_reader;
+		SaveWriter *_writer;
+
+		void buildIndex();
+
+		bool createReader(int slot);
+		bool createWriter(int slot);
+	};
+
+	/** Handles the screenshots. */
+	class ScreenshotHandler : public TempSpriteHandler {
+	public:
+		ScreenshotHandler(GobEngine *vm, GameHandler *gameHandler);
+		~ScreenshotHandler();
+
+		int32 getSize();
+		bool load(int16 dataVar, int32 size, int32 offset);
+		bool save(int16 dataVar, int32 size, int32 offset);
+
+	private:
+		/** Slot file construction. */
+		class File : public SaveLoad_Inca2::GameHandler::File {
+		public:
+			File(const SaveLoad_Inca2::GameHandler::File &file);
+			~File();
+
+			int getSlot(int32 offset) const;
+			int getSlotRemainder(int32 offset) const;
+
+			void buildIndex(byte *buffer) const;
+		};
+
+		File *_file;
+		GameHandler *_gameHandler;
+
+		byte _index[80];
+	};
+
 	static SaveFile _saveFiles[];
 
-	VoiceHandler *_voiceHandler;
+	VoiceHandler      *_voiceHandler;
 	TempSpriteHandler *_tempSpriteHandler;
+	GameHandler       *_gameHandler;
+	ScreenshotHandler *_screenshotHandler;
 
 	SaveHandler *getHandler(const char *fileName) const;
 	const char *getDescription(const char *fileName) const;

Modified: scummvm/trunk/engines/gob/save/saveload_inca2.cpp
===================================================================
--- scummvm/trunk/engines/gob/save/saveload_inca2.cpp	2011-01-19 09:02:07 UTC (rev 55322)
+++ scummvm/trunk/engines/gob/save/saveload_inca2.cpp	2011-01-19 09:02:39 UTC (rev 55323)
@@ -39,6 +39,328 @@
 };
 
 
+SaveLoad_Inca2::GameHandler::File::File(GobEngine *vm, const char *base) :
+	SlotFileIndexed(vm, SaveLoad_Inca2::kSlotCount, base, "s") {
+}
+
+SaveLoad_Inca2::GameHandler::File::File(const File &file) :
+	SlotFileIndexed(file._vm, file._slotCount, file._base, file._ext) {
+}
+
+SaveLoad_Inca2::GameHandler::File::~File() {
+}
+
+int SaveLoad_Inca2::GameHandler::File::getSlot(int32 offset) const {
+	uint32 varSize = SaveHandler::getVarSize(_vm);
+
+	if (varSize == 0)
+		return -1;
+
+	return offset - kPropsSize;
+}
+
+int SaveLoad_Inca2::GameHandler::File::getSlotRemainder(int32 offset) const {
+	return 0;
+}
+
+
+SaveLoad_Inca2::GameHandler::GameHandler(GobEngine *vm, const char *target) :
+	SaveHandler(vm) {
+
+	_slotFile = new File(vm, target);
+
+	memset(_props, 0x00, kPropsSize);
+	memset(_props, 0x20, 10);
+
+	_props[43] = 0x01;
+	_props[79] = 0x03;
+
+	buildIndex();
+
+	_writer = 0;
+	_reader = 0;
+}
+
+SaveLoad_Inca2::GameHandler::~GameHandler() {
+	delete _slotFile;
+	delete _reader;
+	delete _writer;
+}
+
+int32 SaveLoad_Inca2::GameHandler::getSize() {
+	return _slotFile->tallyUpFiles(1, kPropsSize);
+}
+
+bool SaveLoad_Inca2::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
+	if (((uint32) offset) < kPropsSize) {
+		// Global properties, like joker usage
+
+		debugC(3, kDebugSaveLoad, "Loading global properties");
+
+		if (((uint32) (offset + size)) > kPropsSize) {
+			warning("Wrong global properties list size (%d, %d)", size, offset);
+			return false;
+		}
+
+		if (((uint32) (offset + size)) >= kPropsSize)
+			buildIndex();
+
+		_vm->_inter->_variables->copyFrom(dataVar, _props + offset, size);
+
+	} else {
+		int32 slot = offset - kPropsSize;
+
+		if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
+			warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset);
+			return false;
+		}
+
+		WRITE_VARO_UINT8(dataVar, 0);
+		if (!createReader(slot))
+			return true;
+
+		SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
+		SavePartVars vars(_vm, 1);
+
+		if (!_reader->readPart(0, &info))
+			return true;
+		if (!_reader->readPart(1, &vars))
+			return true;
+
+		// Read the save point number
+		if (!vars.writeInto(dataVar, 0, 1)) {
+			WRITE_VARO_UINT8(dataVar, 0);
+			return true;
+		}
+	}
+
+	return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+	if (((uint32) offset) < kPropsSize) {
+		// Global properties, like joker usage
+
+		debugC(3, kDebugSaveLoad, "Saving global properties");
+
+		if (((uint32) (offset + size)) > kPropsSize) {
+			warning("Wrong global properties list size (%d, %d)", size, offset);
+			return false;
+		}
+
+		_vm->_inter->_variables->copyTo(dataVar, _props + offset, size);
+
+	} else {
+		// Save point flag
+
+		int32 slot = offset - kPropsSize;
+
+		if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
+			warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset);
+			return false;
+		}
+
+		if (!createWriter(slot))
+			return false;
+
+		SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
+		SavePartVars vars(_vm, 1);
+
+		// Write the save point number
+		if (!vars.readFrom(dataVar, 0, 1))
+			return false;
+
+		if (!_writer->writePart(0, &info))
+			return false;
+		if (!_writer->writePart(1, &vars))
+			return false;
+	}
+
+	return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::saveScreenshot(int slot,
+		const SavePartSprite *screenshot) {
+
+	if (!createWriter(slot))
+		return false;
+
+	return _writer->writePart(2, screenshot);
+}
+
+bool SaveLoad_Inca2::GameHandler::loadScreenshot(int slot,
+		SavePartSprite *screenshot) {
+
+	if (!createReader(slot))
+		return false;
+
+	return _reader->readPart(2, screenshot);
+}
+
+void SaveLoad_Inca2::GameHandler::buildIndex() {
+	_props[499] = _slotFile->getSlotMax();
+}
+
+bool SaveLoad_Inca2::GameHandler::createReader(int slot) {
+	// If slot < 0, just check if a reader exists
+	if (slot < 0)
+		return (_reader != 0);
+
+	if (!_reader || (_reader->getSlot() != ((uint32) slot))) {
+		Common::String slotFile = _slotFile->build(slot);
+
+		if (slotFile.empty())
+			return false;
+
+		delete _reader;
+
+		_reader = new SaveReader(3, slot, slotFile);
+
+		if (!_reader->load()) {
+			delete _reader;
+			_reader = 0;
+			return false;
+		}
+	}
+
+	return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::createWriter(int slot) {
+	// If slot < 0, just check if a writer exists
+	if (slot < 0)
+		return (_writer != 0);
+
+	if (!_writer || (_writer->getSlot() != ((uint32) slot))) {
+		Common::String slotFile = _slotFile->build(slot);
+
+		if (slotFile.empty())
+			return false;
+
+		delete _writer;
+		_writer = new SaveWriter(3, slot, slotFile);
+	}
+
+	return true;
+}
+
+
+SaveLoad_Inca2::ScreenshotHandler::File::File(const SaveLoad_Inca2::GameHandler::File &file) : SaveLoad_Inca2::GameHandler::File(file) {
+
+}
+
+SaveLoad_Inca2::ScreenshotHandler::File::~File() {
+}
+
+int SaveLoad_Inca2::ScreenshotHandler::File::getSlot(int32 offset) const {
+	return (offset - 80) / 15168;
+}
+
+int SaveLoad_Inca2::ScreenshotHandler::File::getSlotRemainder(int32 offset) const {
+	return (offset - 80) % 15168;
+}
+
+void SaveLoad_Inca2::ScreenshotHandler::File::buildIndex(byte *buffer) const {
+	Common::SaveFileManager *saveMan = g_system->getSavefileManager();
+	Common::InSaveFile *in;
+
+	for (uint32 i = 0; i < 40; i++, buffer++) {
+		Common::String slotFile = build(i);
+
+		if (!slotFile.empty() && ((in = saveMan->openForLoading(slotFile)))) {
+			delete in;
+			*buffer = 1;
+		} else
+			*buffer = 0;
+	}
+}
+
+
+SaveLoad_Inca2::ScreenshotHandler::ScreenshotHandler(GobEngine *vm,
+		GameHandler *gameHandler) : TempSpriteHandler(vm) {
+
+	assert(gameHandler);
+
+	_gameHandler = gameHandler;
+
+	_file = new File(*_gameHandler->_slotFile);
+
+	memset(_index, 0, 80);
+}
+
+SaveLoad_Inca2::ScreenshotHandler::~ScreenshotHandler() {
+	delete _file;
+}
+
+int32 SaveLoad_Inca2::ScreenshotHandler::getSize() {
+	return _file->tallyUpFiles(15168, 80);
+}
+
+bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 offset) {
+	if (offset < 80) {
+		// Screenshot index list
+
+		if ((size + offset) > 80) {
+			warning("Wrong screenshot index offset (%d, %d)", size, offset);
+			return false;
+		}
+
+		// Create/Fake the index
+		_file->buildIndex(_index + 40);
+
+		_vm->_inter->_variables->copyFrom(dataVar, _index + offset, size);
+
+	} else {
+		// Screenshot
+
+		uint32 slot = _file->getSlot(offset);
+		int slotRem = _file->getSlotRemainder(offset);
+
+		if ((slot >= kSlotCount) || (slotRem != 0)) {
+			warning("Invalid screenshot loading procedure (%d, %d, %d, %d, %d)",
+					dataVar, size, offset, slot, slotRem);
+			return false;
+		}
+
+		if (!TempSpriteHandler::createSprite(dataVar, size, offset))
+			return false;
+
+		if (!_gameHandler->loadScreenshot(slot, _sprite))
+			return false;
+
+		if (!TempSpriteHandler::load(dataVar, size, offset))
+			return false;
+	}
+
+	return true;
+}
+
+bool SaveLoad_Inca2::ScreenshotHandler::save(int16 dataVar, int32 size, int32 offset) {
+	if (offset < 80) {
+		// Index, we'll ignore that
+
+	} else {
+		// Screenshot
+
+		uint32 slot = _file->getSlot(offset);
+		int slotRem = _file->getSlotRemainder(offset);
+
+		if ((slot >= kSlotCount) || (slotRem != 0)) {
+			warning("Invalid screenshot saving procedure (%d, %d, %d, %d, %d)",
+					dataVar, size, offset, slot, slotRem);
+			return false;
+		}
+
+		if (!TempSpriteHandler::save(dataVar, size, offset))
+			return false;
+
+		return _gameHandler->saveScreenshot(slot, _sprite);
+	}
+
+	return true;
+}
+
+
 SaveLoad_Inca2::VoiceHandler::VoiceHandler(GobEngine *vm) : SaveHandler(vm) {
 }
 
@@ -65,11 +387,15 @@
 
 
 SaveLoad_Inca2::SaveLoad_Inca2(GobEngine *vm, const char *targetName) : SaveLoad(vm) {
+	_voiceHandler      = new VoiceHandler(vm);
 	_tempSpriteHandler = new TempSpriteHandler(vm);
-	_voiceHandler      = new VoiceHandler(vm);
+	_gameHandler       = new GameHandler(vm, targetName);
+	_screenshotHandler = new ScreenshotHandler(vm, _gameHandler);
 
 	_saveFiles[1].handler = _voiceHandler;
 	_saveFiles[2].handler = _tempSpriteHandler;
+	_saveFiles[3].handler = _gameHandler;
+	_saveFiles[4].handler = _screenshotHandler;
 }
 
 SaveLoad_Inca2::~SaveLoad_Inca2() {


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