[Scummvm-cvs-logs] SF.net SVN: scummvm:[55391] scummvm/trunk/engines/sci/engine/kmisc.cpp
lskovlun at users.sourceforge.net
lskovlun at users.sourceforge.net
Fri Jan 21 20:56:24 CET 2011
Revision: 55391
http://scummvm.svn.sourceforge.net/scummvm/?rev=55391&view=rev
Author: lskovlun
Date: 2011-01-21 19:56:23 +0000 (Fri, 21 Jan 2011)
Log Message:
-----------
SCI: Add comment for GK1 workaround.
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kmisc.cpp
Modified: scummvm/trunk/engines/sci/engine/kmisc.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kmisc.cpp 2011-01-21 19:52:52 UTC (rev 55390)
+++ scummvm/trunk/engines/sci/engine/kmisc.cpp 2011-01-21 19:56:23 UTC (rev 55391)
@@ -176,6 +176,11 @@
}
reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) {
+ // WORKAROUND: For some reason, GK1 calls this unconditionally when
+ // watching the intro. Older (SCI0) games call it on room change if
+ // a flag is set, in which case the debugger SHOULD get activated.
+ // Therefore, don't break into the debugger in GK1, but do so elsewhere.
+
if (g_sci->getGameId() != GID_GK1) {
debug("Debug mode activated");
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