[Scummvm-cvs-logs] SF.net SVN: scummvm:[55431] scummvm/trunk/engines/mohawk
mthreepwood at users.sourceforge.net
mthreepwood at users.sourceforge.net
Sat Jan 22 17:16:30 CET 2011
Revision: 55431
http://scummvm.svn.sourceforge.net/scummvm/?rev=55431&view=rev
Author: mthreepwood
Date: 2011-01-22 16:16:30 +0000 (Sat, 22 Jan 2011)
Log Message:
-----------
MOHAWK: Update the ADPC chunk code
Modified Paths:
--------------
scummvm/trunk/engines/mohawk/sound.cpp
scummvm/trunk/engines/mohawk/sound.h
Modified: scummvm/trunk/engines/mohawk/sound.cpp
===================================================================
--- scummvm/trunk/engines/mohawk/sound.cpp 2011-01-22 15:39:52 UTC (rev 55430)
+++ scummvm/trunk/engines/mohawk/sound.cpp 2011-01-22 16:16:30 UTC (rev 55431)
@@ -365,9 +365,16 @@
case ID_ADPC:
debug(2, "Found Tag ADPC");
// ADPCM Sound Only
- // NOTE: We completely ignore the contents of this chunk on purpose. In the original
- // engine this held the status for the ADPCM decoder, while in ScummVM we store this data
- // in the ADPCM decoder itself. The code is here for reference only.
+ //
+ // This is useful for seeking in the stream, and is actually quite brilliant
+ // considering some of the other things Broderbund did with the engine.
+ // Only Riven and CSTime are known to use ADPCM audio and only CSTime
+ // actually requires this for seeking. On the other hand, it may be interesting
+ // to look at that one Riven sample that uses the cue points.
+ //
+ // Basically, the sample frame from the cue list is looked up here and then
+ // sets the starting sample and step index at the point specified. Quite
+ // an elegant/efficient system, really.
adpcmStatus.size = stream->readUint32BE();
adpcmStatus.itemCount = stream->readUint16BE();
@@ -379,10 +386,13 @@
for (uint16 i = 0; i < adpcmStatus.itemCount; i++) {
adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE();
- for (uint16 j = 0; j < adpcmStatus.channels; j++)
- adpcmStatus.statusItems[i].channelStatus[j] = stream->readUint32BE();
+ for (uint16 j = 0; j < adpcmStatus.channels; j++) {
+ adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE();
+ adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE();
+ }
}
+ // TODO: Actually use this chunk. For now, just delete the status items...
delete[] adpcmStatus.statusItems;
break;
case ID_CUE:
Modified: scummvm/trunk/engines/mohawk/sound.h
===================================================================
--- scummvm/trunk/engines/mohawk/sound.h 2011-01-22 15:39:52 UTC (rev 55430)
+++ scummvm/trunk/engines/mohawk/sound.h 2011-01-22 16:16:30 UTC (rev 55431)
@@ -80,7 +80,10 @@
struct StatusItem {
uint32 sampleFrame;
- uint32 channelStatus[MAX_CHANNELS];
+ struct {
+ int16 last;
+ uint16 stepIndex;
+ } channelStatus[MAX_CHANNELS];
} *statusItems;
};
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