[Scummvm-cvs-logs] SF.net SVN: scummvm:[55525] scummvm/trunk/engines/sci/engine/object.cpp
lskovlun at users.sourceforge.net
lskovlun at users.sourceforge.net
Tue Jan 25 11:21:44 CET 2011
Revision: 55525
http://scummvm.svn.sourceforge.net/scummvm/?rev=55525&view=rev
Author: lskovlun
Date: 2011-01-25 10:21:44 +0000 (Tue, 25 Jan 2011)
Log Message:
-----------
SCI3: Fix script abort during startup on Big Endian platforms
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/object.cpp
Modified: scummvm/trunk/engines/sci/engine/object.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/object.cpp 2011-01-25 08:24:57 UTC (rev 55524)
+++ scummvm/trunk/engines/sci/engine/object.cpp 2011-01-25 10:21:44 UTC (rev 55525)
@@ -244,7 +244,11 @@
for (int bit = 2; bit < 32; ++bit) {
int value = READ_SCI11ENDIAN_UINT16(seeker + bit * 2);
if (typeMask & (1 << bit)) { // Property
- propertyIds[propertyCounter] = groupBaseId + bit;
+// We really shouldn't be doing endianness conversion here;
+// instead, propertyIds should be converted to a Common::Array, like _baseMethod already is
+// This interim solution fixes playing SCI3 PC games on Big Endian platforms
+// but would likely fail with Mac versions of the same games...
+ propertyIds[propertyCounter] = TO_LE_16(groupBaseId + bit);
_variables[propertyCounter] = make_reg(0, value);
propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf;
++propertyCounter;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list