[Scummvm-cvs-logs] SF.net SVN: scummvm:[55542] scummvm/trunk/engines/sci/engine/object.cpp
wjpalenstijn at users.sourceforge.net
wjpalenstijn at users.sourceforge.net
Wed Jan 26 17:51:20 CET 2011
Revision: 55542
http://scummvm.svn.sourceforge.net/scummvm/?rev=55542&view=rev
Author: wjpalenstijn
Date: 2011-01-26 16:51:18 +0000 (Wed, 26 Jan 2011)
Log Message:
-----------
SCI: Make SCI3 propertyId endianness hack a bit cleaner
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/object.cpp
Modified: scummvm/trunk/engines/sci/engine/object.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/object.cpp 2011-01-26 10:43:38 UTC (rev 55541)
+++ scummvm/trunk/engines/sci/engine/object.cpp 2011-01-26 16:51:18 UTC (rev 55542)
@@ -244,11 +244,15 @@
for (int bit = 2; bit < 32; ++bit) {
int value = READ_SCI11ENDIAN_UINT16(seeker + bit * 2);
if (typeMask & (1 << bit)) { // Property
-// We really shouldn't be doing endianness conversion here;
-// instead, propertyIds should be converted to a Common::Array, like _baseMethod already is
-// This interim solution fixes playing SCI3 PC games on Big Endian platforms
-// but would likely fail with Mac versions of the same games...
- propertyIds[propertyCounter] = TO_LE_16(groupBaseId + bit);
+
+ // FIXME: We really shouldn't be doing endianness
+ // conversion here; instead, propertyIds should be converted
+ // to a Common::Array, like _baseMethod already is
+ // This interim solution fixes playing SCI3 PC games
+ // on Big Endian platforms
+
+ WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter],
+ groupBaseId + bit);
_variables[propertyCounter] = make_reg(0, value);
propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf;
++propertyCounter;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list