[Scummvm-cvs-logs] scummvm master -> 5e726f604316d31695dbf289870abfef08c8b9b9
dreammaster
dreammaster at scummvm.org
Sat Jul 30 11:21:25 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5e726f6043 TSAGE: Tweaks to better detect when a playing sound effect has ended
Commit: 5e726f604316d31695dbf289870abfef08c8b9b9
https://github.com/scummvm/scummvm/commit/5e726f604316d31695dbf289870abfef08c8b9b9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-07-30T02:18:00-07:00
Commit Message:
TSAGE: Tweaks to better detect when a playing sound effect has ended
Changed paths:
engines/tsage/sound.cpp
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 60b11e3..69ac426 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -2803,6 +2803,7 @@ SoundBlasterDriver::SoundBlasterDriver(): SoundDriver() {
_mixer = _vm->_mixer;
_sampleRate = _mixer->getOutputRate();
_audioStream = NULL;
+ _channelData = NULL;
}
SoundBlasterDriver::~SoundBlasterDriver() {
@@ -2835,6 +2836,8 @@ void SoundBlasterDriver::playSound(const byte *channelData, int dataOffset, int
if (program != -1)
return;
+ assert(channel == 0);
+
// If sound data has been previously set, then release it
if (_channelData)
updateVoice(channel);
@@ -2856,7 +2859,12 @@ void SoundBlasterDriver::playSound(const byte *channelData, int dataOffset, int
}
void SoundBlasterDriver::updateVoice(int channel) {
- // No implementation
+ // Stop the playing voice
+ if (_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->stopHandle(_soundHandle);
+
+ _audioStream = NULL;
+ _channelData = NULL;
}
void SoundBlasterDriver::proc38(int channel, int cmd, int value) {
@@ -2875,9 +2883,7 @@ void SoundBlasterDriver::proc42(int channel, int cmd, int value, int *v1, int *v
// method in the sample playing code. But since we're using the ScummVM audio soundsystem,
// it's easier simply to do the check right here
if (_audioStream && (_audioStream->numQueuedStreams() == 0)) {
- _mixer->stopHandle(_soundHandle);
- _audioStream = NULL;
- _channelData = NULL;
+ updateVoice(channel);
}
if (!_channelData)
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