[Scummvm-cvs-logs] scummvm master -> 984407de8473731687203675c3bc3dda93e79cbf
athrxx
athrxx at scummvm.org
Sun Jun 19 14:49:13 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
984407de84 SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
Commit: 984407de8473731687203675c3bc3dda93e79cbf
https://github.com/scummvm/scummvm/commit/984407de8473731687203675c3bc3dda93e79cbf
Author: athrxx (athrxx at scummvm.org)
Date: 2011-06-19T05:47:11-07:00
Commit Message:
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
Changed paths:
engines/scumm/charset.cpp
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 9238b25..97caa47 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -789,8 +789,10 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor);
#endif
- if (is2byte)
+ if (is2byte) {
origWidth /= _vm->_textSurfaceMultiplier;
+ height /= _vm->_textSurfaceMultiplier;
+ }
}
if (_str.left > _left)
@@ -804,8 +806,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
_str.right++;
}
- if (_str.bottom < _top + height / _vm->_textSurfaceMultiplier)
- _str.bottom = _top + height / _vm->_textSurfaceMultiplier;
+ if (_str.bottom < _top + height)
+ _str.bottom = _top + height;
}
void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) {
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