[Scummvm-cvs-logs] SF.net SVN: scummvm:[56123] scummvm/trunk
fuzzie at users.sourceforge.net
fuzzie at users.sourceforge.net
Wed Jun 22 19:39:22 CEST 2011
Revision: 56123
http://scummvm.svn.sourceforge.net/scummvm/?rev=56123&view=rev
Author: fuzzie
Date: 2011-06-22 17:39:21 +0000 (Wed, 22 Jun 2011)
Log Message:
-----------
SVN: Sabotage trunk with a note that we moved to git.
Modified Paths:
--------------
scummvm/trunk/Makefile
scummvm/trunk/NEWS
scummvm/trunk/README
scummvm/trunk/base/main.cpp
scummvm/trunk/configure
Added Paths:
-----------
scummvm/trunk/SCUMMVM_MOVED_TO_GIT
Modified: scummvm/trunk/Makefile
===================================================================
--- scummvm/trunk/Makefile 2011-06-22 10:03:58 UTC (rev 56122)
+++ scummvm/trunk/Makefile 2011-06-22 17:39:21 UTC (rev 56123)
@@ -1,6 +1,8 @@
# $URL$
# $Id$
+$(error ScummVM moved to git. See http://wiki.scummvm.org/index.php/Git)
+
#######################################################################
# Default compilation parameters. Normally don't edit these #
#######################################################################
Modified: scummvm/trunk/NEWS
===================================================================
--- scummvm/trunk/NEWS 2011-06-22 10:03:58 UTC (rev 56122)
+++ scummvm/trunk/NEWS 2011-06-22 17:39:21 UTC (rev 56123)
@@ -1,1288 +1,5 @@
-For a more comprehensive changelog for the latest experimental SVN code, see:
- http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log
-1.3.0 (????-??-??)
- New Games:
- - Added support for Backyard Baseball.
- - Added support for Backyard Baseball 2001.
- - Added support for Urban Runner.
- - Added support for Playtoons: Bambou le Sauveur de la Jungle.
- - Added support for Toonstruck.
+ScummVM has moved to git for source control, so this subversion repository
+is no longer updated.
- General
- - Added Danish translation.
- - Added Norwegian Bokmaal translation.
- - Added Norwegian Nynorsk translation.
- - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
- Tucker Engines.
- - Closed significant memory leaks. RTL should now be more usable.
-
- AGOS:
- - Closed memory leaks in Simon 2 and Feeble Files.
-
- Cine:
- - Corrected memory leaks and invalid memory accesses.
- Future Wars should be more stable.
- - Operation Stealth is now completable, though significant
- graphical glitches remain so not official supported.
-
- Drascula:
- - Added German and French subtitles in the Von Braun cutscene (#3069981:
- no subtitles in scene with "von Braun").
- - Improved French translation of the game.
- - Return To Launcher now supported.
-
- Gob:
- - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
-
- Kyra:
- - Closed memory leaks.
-
- Parallaction:
- - Corrected issue which could cause crash at engine exit.
- - Leak fixes in Nippon Safes Amiga.
-
- SCI:
- - Added a CMS music driver for SCI1 - SCI1.1 games.
- - Added an option to toggle undithering from the ScummVM GUI.
- - Added several previously missing parts of the game state in saved games,
- such as game played time, script created windows, the script string heap
- and information related to the text parser in old EGA games.
- - Added support for magnifier cursors.
- - Added support for the keypad +/- keys.
- - Added support for the alternative General MIDI tracks in the Windows CD
- versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
- Quest 4.
- - Added support for the alternative Windows cursors in the Windows version
- of King's Quest 6.
- - Added support for simultaneous speech and subtitles in the CD versions of
- Space Quest 4 and Freddy Pharkas.
- - Corrected resource loading leaks.
- - Corrected several problems and issues in the Skate-O-Rama rooms in Space
- Quest 4.
- - Corrected several issues in Hoyle Classic Card Games.
- - Fixed several graphical glitches.
- - Fixed several script bugs.
- - Fixed several pathfinding related issues and lockups.
- - Fixed several music related glitches and possible lockups.
- - Fixed possible problems and lockups in the character import screens of
- Quest for Glory 2 and 3.
- - Function keys now work correctly when the numlock key is on.
- - Improved support for fanmade game scripts.
- - Improved support for non-English versions of games.
- - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- - Music is no longer out of tune when loading saved games.
-
- SCUMM:
- - Improved support for FM-TOWNS versions of games.
-
- Teenagent:
- - Closed memory leaks.
-
- Tinsel:
- - Closed memory leaks in Coroutines.
-
- Touche:
- - Corrected memory leaks and minor issues.
-
- SDL:
- - Closed memory leaks in Mouse Surfaces.
-
- PSP:
- - Added image viewer.
-
-1.2.1 (2010-12-19)
- General
- - Add Hungarian translation.
- - Add Brazilian Portuguese translation.
-
- Cruise:
- - Fixed a problem with Raoul appearing when examining the Book.
-
- Groovie:
- - Fixed a regression that made the Russian version of T7G crash.
-
- Lure:
- - Fixed several NPC movement bugs.
-
-1.2.0 (2010-10-15)
- New Games:
- - Added support for Fascination.
-
- New Games (Sierra SCI0 - SCI1.1):
- - Added support for Castle of Dr. Brain (EGA and VGA).
- - Added support for Codename: ICEMAN.
- - Added support for Conquests of Camelot.
- - Added support for Conquests of the Longbow (EGA and VGA).
- - Added support for EcoQuest: The Search for Cetus.
- - Added support for EcoQuest 2: Lost Secret of the Rainforest.
- - Added support for Freddy Pharkas: Frontier Pharmacist.
- - Added support for Hoyle's Book of Games 1.
- - Added support for Hoyle's Book of Games 2.
- - Added support for Hoyle's Book of Games 3 (EGA and VGA).
- - Added support for Hoyle Classic Card Games.
- - Added support for Jones in the Fast Lane.
- - Added support for King's Quest I (SCI remake).
- - Added support for King's Quest IV (SCI version).
- - Added support for King's Quest V (EGA and VGA).
- - Added support for King's Quest VI (low and hi res).
- - Added support for Laura Bow: The Colonel's Bequest.
- - Added support for Laura Bow 2: The Dagger of Amon Ra.
- - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- - Added support for Leisure Suit Larry 2.
- - Added support for Leisure Suit Larry 3.
- - Added support for Leisure Suit Larry 5 (EGA and VGA).
- - Added support for Leisure Suit Larry 6 (low res).
- - Added support for Mixed-up Fairy Tales.
- - Added support for Mixed-up Mother Goose.
- - Added support for Pepper's Adventures in Time.
- - Added support for Police Quest I (SCI remake).
- - Added support for Police Quest II.
- - Added support for Police Quest III (EGA and VGA).
- - Added support for Quest for Glory I/Hero's Quest.
- - Added support for Quest for Glory I VGA remake.
- - Added support for Quest for Glory II.
- - Added support for Quest for Glory III.
- - Added support for Slater & Charlie go camping.
- - Added support for Space Quest I (SCI remake) (EGA and VGA).
- - Added support for Space Quest III.
- - Added support for Space Quest IV (EGA and VGA).
- - Added support for Space Quest V.
- - Added support for The Island of Dr. Brain.
-
- New Ports:
- - Added Android port.
- - Added Dingux port.
- - Added Caanoo port (based on the GP2XWiz port).
- - Added OpenPandora port.
-
- General:
- - Removed the outdated PalmOS port.
- - Switched to the "fast" DOSBox OPL emulator.
- - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
- - Added support for more original media layouts.
- - Added support for GUI localization.
- - Improved GUI by adding tooltips and radiobuttons.
- - Improved GUI usability by hiding more irrelevant options not supported by
- specific games.
-
- AGI:
- - Fixed number of GFX glitches.
- - Made PIC drawing code picture perfect.
- - Added support of MIDI devices.
- - Added support for accurate Tandy sound emulation. Switched to it as default.
-
- Broken Sword 2:
- - Fixed missing speech in some cutscenes.
- - Fixed a memory leak that would eventually cause the game to hang.
- (#2976008 - BS2: Game lockup in British Museum)
-
- Drascula:
- - Fixed number of GFX glitches.
- - Made many cutscenes smoother.
- - Changed behavior of items menu. Now it shows up on mouse up.
-
- Groovie:
- - Added support for the Macintosh version of The 7th Guest.
- - Added support for custom MT-32 instruments.
-
- KYRA:
- - Fixed some minor graphical glitches.
- - Implemented formerly missing recreation of some in game items.
- - Added support for playing Kyrandia 3 with the original CD file layout.
-
- LURE:
- - Fixed bug where Goewin could get stuck in the Weregate.
- - Fixed issue with Ratpouch repeatedly moving between two rooms.
- - Fix for Goewin losing her schedule after Were-cave.
- - Fix for player getting stuck in sewer exit room.
-
- Parallaction:
- - Made part one of The Big Red Adventure completable.
-
- SAGA:
- - Fixed graphics glitches in several scenes.
-
- SCUMM:
- - Several improvements in Maniac Mansion NES.
-
- PSP port:
- - New backend design: fixed minor graphical issues and enabled 16-bit support.
- - Enabled playback of MP3 files using the Media Engine. This means that
- the port is optimized for MP3 files (as opposed to OGG).
- - Many optimizations. Everything should run faster.
-
- Wii port:
- - Added support for USB2 mass storage devices (requires The Homebrew Channel
- >= v1.0.8 with IOS58).
-
- GameCube port:
- - Added support for DVDs with the ISO9660 file system.
-
- GP2X port:
- - Added support for dynamic engine plugins (experimental).
- - Reworked control system and better touchscreen support.
-
- GP2XWiz/Caanoo port:
- - Improved downscale code to minimise 'tearing' corruption.
- - Reworked control system and better touchscreen support.
- - Renamed backend from GP2XWIZ to GPH to better reflect
- the supported devices.
-
-1.1.1 (2010-05-02)
- New Ports:
- - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
-
- General:
- - Fixed several minor bugs here and there.
-
- Drascula:
- - Fixed regression that caused some texts to always be in English, even when
- using another language. (#2970211 - DRASCULA: missing german translation)
-
- KYRA:
- - Fixed a bug which caused the DOS versions to crash before the credits when
- AdLib music is selected.
-
- LURE:
- - Fixed several memory leaks.
- - Corrected problems in the handling of followers when blocked from performing
- actions by closed doors between rooms.
- - Solved issues with Goewin not always correctly following the player out of the caves.
-
- Tinsel:
- - Fix video playback regression in Discworld 2.
-
- Parallaction:
- - Fix several crashes and other regressions in Nippon Safes, including
- bugs 2969211, 2969232, 2969234, 2969257, 2970141.
-
- Wii/GameCube port: (Also forgot to mention in 1.1.0)
- - Added support for games using 16bit graphics.
- - Complete GFX overhaul (new video modes, better performance,
- picture smoothing, fine grained overscan settings).
- - Added a new options dialog for Wii/Gamecube specific settings.
- - Fixed a GFX glitch on savegame thumbnails.
- - Added support for SMB mountpoints (Samba/Windows shares).
- - Added an on-screen console, which is shown when ScummVM exits abnormally.
- - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
- See the bundled READMII.txt file for more information.
-
- PSP port: (Also forgot to mention in 1.1.0)
- - Added plugin support which allows the PSP Phat to run every game.
- - Added a new virtual keyboard optimized for rapid D-Pad input.
-
-1.1.0 (2010-04-04)
- New Games:
- - Added support for Blue's Art Time Activities.
- - Added support for Blue's Reading Time Activities.
- - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- - Added support for Pajama Sam: Games to Play on Any Day.
- - Added support for SPY Fox 3: Operation Ozone.
- - Added support for Dragon History.
- - Added support for TeenAgent.
-
- General:
- - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- - Added support for 16bit graphics. (GSoC Task)
- - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
- compile on modern systems.
-
- CinE:
- - Added support for Amiga style menus for Amiga versions of Future Wars.
-
- KYRA:
- - Added support for the Amiga version of The Legend of Kyrandia.
- (sound support was done as a GSoC Task)
- - Adapted KYRA to support the custom SJIS font.
-
- SCUMM:
- - Added support for the PC-Engine version of Loom.
- - Added support for music and sound effects in the the Amiga version of
- The Secret of Monkey Island. (GSoC Task)
- - Fixed some other bugs related to game versions for the Amiga.
- - Added support for original save/load dialog in MM NES.
- - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
- - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
-
-1.0.0 (2009-11-15)
- New Ports:
- - Added MotoEZX and MotoMAGX ports.
-
- General:
- - Fixed several bugs in GUI.
- - Updated the project logo and icons.
- - Clarified licenses for several PS2 port files.
-
- AGI:
- - Fixed crash on game exit.
- - Fixed crash at detection of some games.
-
- AGOS:
- - Fixed load/save code for PC version of Waxworks.
- - Fixed undo in Puzzle Pack games.
-
- Broken Sword 1:
- - Fixed missing background sound effects in some rooms.
-
- CinE:
- - Fixed crashes with Future Wars and Operation Stealth demos.
-
- Cruise:
- - Fix freeze on game pause.
-
- Gob:
- - Fixed gfx glitch in Lost in Time.
- - Fixed hotspot-related regressions in Gob2.
- - Fixed several regressions in Gob3.
- - Fixed crash in Bargon Attack intro.
- - Fixed animations in Win3.1 version of Gob3.
-
- Groovie:
- - Fixed video performance on PSP.
- - Fixed menu blanking in some instances.
-
- Kyra:
- - Fix possible corruption of restart game save in Kyrandia 1.
- - Fix GFX glitch at the broken bridge.
- - Fix for brandon turning invisible in some situations in Kyrandia 1.
-
- MADE:
- - Fixed performance on NDS.
- - Fixed crash in Return to Zork demo.
-
- Parallaction:
- - Fixed several regressions in Nippon Safes.
- - Fixed music in sushi bar in Nippon Safes.
-
- SCUMM:
- - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
- Bear's Birthday Surprise.
- - Fixed game save in Macintosh versions of HE games.
- - Fixed default save game path in later HE games.
- - Fixed palette in NES version of Maniac Mansion.
- - Fixed palette in Amiga version of Secret of Monkey Island.
- - Fixed cutscenes not stopping music after pressing ESC in DIG.
- - Fixed lip-sync in Fatty Bear.
- - Fixed crash in FT when entering inventory.
-
- Tinsel:
- - Fixed crash in palace.
- - Fixed crash when talking to the old lady.
- - Fixed partially off-screen text in DW1.
-
- NDS port:
- - Added mouse pad undeneath onscreen keyboard.
- - Added ability to scroll when cursor reaches edge of screen (in mouse pad
- mode).
- - Made cd audio read from track01.wav as well as track1.wav.
- - Fixed bug with switching modes with keyboard active.
-
- PSP port:
- - Fixed video flickering and stretching in some situations.
- - Improved suspend/resume support.
-
- WinCE port:
- - Improved compatibility with VGA devices.
-
-1.0.0rc1 (2009-08-31)
- New Games:
- - Added support for Discworld.
- - Added support for Discworld 2 - Missing Presumed ...!?.
- - Added support for Return to Zork.
- - Added support for Leather Goddesses of Phobos 2.
- - Added support for The Manhole.
- - Added support for Rodney's Funscreen.
- - Added support for Cruise for a Corpse.
-
- General:
- - Added experimental AdLib emulator from DOSBox.
- - Added quick search to Launcher.
- - Improved modern GUI theme look.
- - Added per-game GUI options.
- - Improved Mass Add dialog.
-
- New Ports:
- - Added GP2X Wiz port.
-
- AGI:
- - Increased compatibility for Sierra games.
- - Implemented all 'unknown' commands.
-
- Beneath a Steel Sky:
- - Changed the game speed to match the original game (previously
- it ran too fast).
-
- Broken Sword 1:
- - Added support for the original cutscenes.
- - Dropped support for the now obsolete MPEG2 cutscenes.
- - Added support for the PlayStation version.
-
- Broken Sword 2:
- - Added support for the original cutscenes.
- - Dropped support for the now obsolete MPEG2 cutscenes.
- - Dropped support for playing cutscene sound without the video.
- - Added support for the PlayStation version.
-
- Gob:
- - Introduced a new savegame format to fix a fatal flaw of the old one,
- breaking compatibility with old savegames made on big-endian systems.
-
- Groovie:
- - Increased microscope puzzle difficulty to match original.
-
- KYRA:
- - Added support for PC Speaker based music and sound effects.
- - Added support for 16 color dithering in Kyrandia PC-9801.
-
- PSP port:
- - Added support for sleep mode (suspend/resume).
-
- WinCE port:
- - Speed optimized versions of low-res Smartphone and 2x scalers.
- - New aspect correction scaler for VGA (or higher) devices.
- - Dropped support for MPEG-2 and FLAC.
-
-0.13.1 (2009-04-27)
- AGOS:
- - Fixed crash after OmniTV video is played in The Feeble Files.
- - Fixed crashes when exploring Jack the Ripper scene in the PC version of
- the Waxworks.
- - Fixed palette glitches in the AtariST version of Elvira 2.
- - Fixed noise that can occur when sound effects are played, when exploring
- Pyramid scene in the Waxworks.
-
- Gob:
- - Fixed a crash in the Italian version of Woodruff.
-
- Groovie:
- - Fixed some issues with music in The 7th Guest.
-
- Parallaction:
- - Fixed the sarcophagus puzzle in Nippon Safes.
-
- SAGA:
- - Fixed a crash in Inherit the Earth.
- - Fixed glitches in the save/load dialog.
-
- Sword2:
- - Fixed random sound corruption when using the original sound files.
-
- Game launcher:
- - Fixed a case where memory could be corrupted.
- - Fixed the small cursor in the modern theme.
- - Fixed a bug in the theme engine, which could cause crashes.
- - Made the file browser bigger in 1x mode.
-
- iPhone port:
- - Fixed backspace handling on the iPhone soft keyboard.
-
- DS port:
- - Added support for the Global Main Menu feature.
-
- PS2 port:
- - Switched to the new GUI and theme code.
- - All possible devices are supported to store, play and save games
- (CD, HD, USB, MC and remote).
- - Optimized cache/read-ahead for every media.
- - Added support for the Return to Launcher feature.
-
- Symbian port:
- - Added Bluetooth mouse support.
- - Added support for the Return to Launcher feature.
-
- WinCE port:
- - Fixed an issue which could cause random crashes with VGA devices.
-
-0.13.0 (2009-02-28)
- General:
- - Added MIDI driver for Atari ST / FreeMint.
- - Added a 'Load' button to the Launcher (not supported by all engines).
- (GSoC Task)
- - Added a new global main menu (GMM) dialog usable from all engines.
- (GSoC Task)
- - Added the ability to return to the launcher from running games (via
- the GMM). (GSoC Task)
- - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
- - Rewrote GUI configuration to use XML. (GSoC Task)
-
- New Games:
- - Added support for Blue's 123 Time Activities.
- - Added support for Blue's ABC Time Activities.
- - Added support for Bud Tucker in Double Trouble.
- - Added support for The 7th Guest.
-
- AGOS:
- - Added support for the original cutscenes of The Feeble Files.
- - Added support for text compression in the AtariST version of Elvira 1.
- - Fixed combining items in Waxworks.
- - Fixed display of spell descriptions in Elvira 2.
-
- KYRA:
- - Added support for Auto-save feature.
- - Added support for MIDI music.
-
- Parallaction:
- - Credits of the Nippon Safes Amiga demo are now shown correctly.
-
- SCUMM:
- - Implemented radio-chatter effect in The DIG.
-
-0.12.0 (2008-08-31)
- New Games:
- - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- - Added support for Lost in Time.
- - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- - Added support for the PC version of Waxworks.
- - Added support for the Macintosh version of I Have no Mouth, and I
- must Scream.
- - Added support for Drascula: The Vampire Strikes Back.
-
- General:
- - Added CAMD MIDI driver for AmigaOS4.
- - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
- release notes).
- - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
- - Added audio double buffering to the SDL backend, which fixes the
- problems with the MT-32 emulator on Mac OS X (for now only enabled
- on Mac OS X).
-
- AGOS:
- - Fixed crashes during certain music in Amiga versions of Elvira 1 and
- Simon the Sorcerer 1.
- - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
-
- Queen:
- - Speech is played at the correct sample rate. (It used to be pitched a bit
- too low.)
-
- SCUMM:
- - Rewrote parts of Digital iMUSE, fixing some bugs.
- - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- - Improved support for sound effects in Amiga version of Zak McKracken.
- - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
-
-0.11.1 (2008-02-29)
- SCUMM:
- - Improvements for Digital iMUSE subsystem. This fixes several glitches in
- The Curse of Monkey Island.
- - Fixes for cursors in HE games.
-
- AGI:
- - Fix for zombies in King's Quest 4.
- - Fix for changing palettes in fanmade games using AGIPAL.
-
- Lure:
- - Fixed some conversation crashes in the German version.
- - Fixed operation of the optional copy protection dialog in the German
- version.
- - Added saving of conversation flags as to whether a particular conversation
- option had been previously selected or not.
- - Fixed glitch that could cause transformation sparkle to happen a second
- time.
- - Fixed behavior of Goewin when you rejoin her after meeting the dragon.
-
- SAGA:
- - Fix for rat maze bug in Inherit the Earth which made game not completable.
- - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
- of platforms.
- - Reduced the number of simultaneous open files in I Have no Mouth, to allow
- it to run on platforms that can keep a limited amount of files open (e.g.
- on the PSP).
- - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- - Fixed palette glitch in Inherit the Earth when looking at the map while at
- the docks.
-
-0.11.0 (2008-01-15)
- New Games:
- - Added support for Elvira: Mistress of the Dark.
- - Added support for Elvira 2: The Jaws of Cerberus.
- - Added support for I Have no Mouth, and I Must Scream (demo and full game).
- - Added support for preAGI game Mickey's Space Adventure.
- - Added support for preAGI game Troll's Tale.
- - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- - Added support for Amiga version of Waxworks.
- - Added support for Lure of the Temptress.
-
- New Ports:
- - Added iPhone port.
- - Added Maemo port for Nokia Internet tablets.
-
- General:
- - Added ARM assembly routines for code in the sound mixer and SCUMM
- video playback, resulting in some nice speedups on several ports.
- - Improved the way keyboard input is handled internally, resolving
- some odd quirks in some game / port combinations.
- - Added optional 'confirm exit' dialog to the SDL backend.
- - Added support for TiMidity++ MIDI server.
- - Added DMedia MIDI driver for IRIX.
- - Improved detection of new game variants and localized versions.
- - Completely reworked internal access to files. (GSoC Task)
- - Added option to delete games from the list with Del key.
- - Added support for "~/" prefix being substituted by $HOME in paths
- on POSIX systems (Linux, Mac OS X etc.).
-
- AGI:
- - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
- - Added support for Amiga menus and palettes. (GSoC Task)
- - Better support for early Sierra AGI titles.
-
- AGOS:
- - Fixed crashes related to OmniTV playback in The Feeble Files.
- - Improved work on 64-bit systems.
-
- Broken Sword 1:
- - Added support for FLAC encoded music.
-
- Kyrandia:
- - Added support for Macintosh version.
-
- Parallaction:
- - Added support for Amiga version of Nippon Safes, Inc.
- - Many bugfixes.
-
- Queen:
- - Added support for AdLib music.
- - Added missing music patterns playback in Amiga version.
-
- SCUMM:
- - Added subtitle skipping (via '.' key) in older games which didn't have
- this feature so far (e.g. Zak, MM, Indy3, Loom).
- - Added support for Chinese COMI.
- - Better support for eastern versions of games.
- - Various fixes for COMI and other games.
- - Added support for original save menus (browse only). Use Alt-F5 to
- activate.
- - Added support for Spanish version of NES Maniac Mansion.
- - Better support for German version of C64 Maniac Mansion.
- - Fixed bug with cursors in Windows versions of Humongous Entertainment
- games.
-
- SAGA:
- - Added support for compressed sound effects, voices and music.
-
- Touche:
- - Added workarounds for some glitches/issues present in the original game.
-
- WinCE Port:
- - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- - Plugins now supported for WinCE (but not used in this release).
- - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- - Smaller optimization setting to counteract the growth of the executable.
- - Various bug fixes.
-
- GP2X Port:
- - Support F200 Touchscreen.
- - Various fixes to input code.
-
-0.10.0 (2007-06-20)
- New Games:
- - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- - Added Touche: The Adventures of the Fifth Musketeer engine.
- - Added support for Gobliins 2.
- - Added support for Simon the Sorcerer's Puzzle Pack.
- - Added support for Ween: The Prophecy.
- - Added support for Bargon Attack.
- - Added Sierra AGI engine.
- - Added support for Goblins 3.
- - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
-
- General:
- - Added dialog which allows the user to select the GUI theme on runtime.
- - Added 'Mass Add' feature to the Launcher, which allows you to scan for
- all games in all subdirectories of a given directory (to use it, press
- shift then click on "Add Game").
- - Improved the way the auto detector generates target names, it now takes
- a game's variant, language and platform into account.
- - Improved compression for DXA movies.
- - Keyboard repeat is now handled in a centralized way, rather than on a
- case-by-case basis. (Simply put, all engines now have keyboard repeat.)
-
- Broken Sword 1:
- - Added support for DXA cutscenes.
- - Added support for Macintosh version.
-
- Broken Sword 2:
- - Added support for DXA cutscenes.
- - Added "fast mode" (use Ctrl-f to toggle).
-
- Queen:
- - Added support for Amiga versions.
- - Fixed some sound glitches.
-
- SCUMM:
- - Added support for non-interactive demos of HE games (CUP).
- - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
- - Improved speed of the NES sound code.
- - Fixed many (sometimes serious) actor walking issues, specifically
- in Zak McKracken and Maniac Mansion, by rewriting the walking code
- for these games.
- - Fixed several other issues.
- - Added support for DXA movies playback in HE games.
-
- Simon:
- - Renamed Simon engine to AGOS.
-
- Kyrandia:
- - Added support for FM-TOWNS version (both English and Japanese).
-
- BASS:
- - Fixed long-standing font bug. We were using the control panel font for
- LINC space and terminals, and the LINC font in the control panel. This
- caused many character glitches (some of which we used to work around) in
- LINC space and terminals, particularly in non-English languages.
-
- Nintendo DS Port:
- - New engines supported: AGI, CINE, and SAGA.
- - Option to show the mouse cursor.
- - Word completion on keyboard for AGI games.
- - Plenty of optimisations.
-
- Symbian Port:
- - Added support for MP3 to S60v3 and UIQ3 versions.
- - Switched to SDL 1.2.11 for bug fixes and improvements.
- - Improved performance for S60v3 and UIQ3 using ARM target.
- - Limited support for pre Symbian OS9 devices due to compiler issues.
- - Updated key mapping handling.
-
- WinCE Port:
- - Switched to using a GCC toolchain for building.
- - Major update to the SDL lib. Better, faster, more compatible. :-)
- The included fixes are too numerous to mention here.
- Most of the updates in this version have concentrated on infrastructure.
- This leads to faster execution, greatly increased compatibility and
- OS friendliness - especially for keyboard/mouse input and display
- handling (f.ex. no more popups during gameplay).
-
- Windows Port:
- - The default location of the config file changed, to support multi-user
- systems.
-
- PalmOS Port:
- - Now using PalmOS Porting SDK which enables use of the C standard library.
-
-0.9.1 (2006-10-29)
- New Ports:
- - Added Nintendo DS port.
- - Added GP2X port.
- - Added GP32 port.
-
- General:
- - Fixed potential garbage and/or crash in debug console.
- - Removed restriction on 27 games per game id when added via launcher.
-
- SCUMM:
- - Improved support for international versions of HE games.
- - Fixed rare actor drawing glitches.
- - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
- - Fixed graphical glitches in stomach location of Pajama Sam 3.
- - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
- Time.
- - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- - Fixed crash in MM NES when clicking on top screen area.
- - Now it is possible to turn on or off subtitles during SMUSH movies.
-
- Simon:
- - Improved support for international versions of the Feeble Files.
- - Fixed undefined behaviour when loading music.
- - Fixed crash when displaying some subtitles in the Feeble Files.
- - Fixed crackling sound in Mac version of Feeble Files.
-
- BASS:
- - Fixed character spacing in LINC terminals in floppy version v0.0303.
- - Fixed a regression which caused incorrect AdLib music emulation.
-
- Broken Sword 1:
- - Fixed speech-related crashes.
-
- Broken Sword 2:
- - More robust handling of the optional startup.inf file.
-
- Kyrandia:
- - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
- not being as smooth as before.
- - Fixed a tiny graphics glitch in the Kyrandia intro.
- - Improved screen update handling, speeds up drawing on small devices.
- - Improved resource loading, faster startup.
-
- PSP Port:
- - Fixed crashes during scrolling scenes in certain SCUMM games.
- - Added saving of thumbnail in SCUMM savegames.
-
- PS2 Port:
- - Overlay uses higher resolution now.
- - Can boot from USB, HDD etc. as well.
-
- WinCE Port:
- - Several bugfixes.
- - Re-add support for 2002 based devices.
-
-0.9.0 (2006-06-25)
- New Games:
- - Added kyra engine (for the Kyrandia series). Currently only the first
- part of the series is supported.
- - Added support for The Feeble Files.
-
- General:
- - Switched from CVS to Subversion.
- - Restructured our source tree partially.
- - Fixed a bug that prevented you from overriding the scaler from the command
- line for 640x480 games.
- - Added subtitle configuration controls to the Launcher options dialogs.
- - GUI was completely redesigned and is now themeable.
-
- SCUMM:
- - Rewrote the detection code, for improved accuracy and better support of
- fan translations. It should now work much better on games with unknown
- MD5.
- - Added subtitle configuration controls to the options dialog.
- - Fixed graphical glitches in several HE games.
- - Fixed palette glitches in Big Thinkers 1st Grade.
- - Fixed songs in the kitchen of Pajama Sam 1.
-
- SAGA:
- - Fixed sound distortion in the Inherit the Earth demo.
-
- Simon:
- - Improved Hebrew support.
- - Lots of long-overdue cleanups and re-structuring were made to accomodate
- for The Feeble Files.
- - Fixed a rare MIDI bug that would cause a channel to change volume without
- adjusting it to the master volume.
- - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
- - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
-
- Broken Sword 1:
- - Added support for the --save-slot option.
-
- Broken Sword 2:
- - Major rewrite of how game resources are accessed in memory. This
- should fix alignment issues reported on some platforms.
- - Missing data files are handled more gracefully.
-
- WinCE Port:
- - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
- not shown. (n0p)
- - Added: PocketPC: Right click by double-tapping. (n0p)
- - Fixed: All: Clipping issues in some cases.
- - Added: PocketPC: Mouse emulation using keys.
- - Added: Smartphones: Virtual keyboard popup.
- - Fixed: Smartphones: Incorrect screen blit in SDL port.
- - Added: All: Mouse cursor visible on panel if using emulated mouse.
- - Added: All: Inverse landscape mode.
- - Fixed: PocketPC: Dialogs cut-off/not redrawn.
-
-0.8.2 (2006-02-08)
- General:
- - Fixed OS X bundle building when using GCC 3.3.
-
- SCUMM:
- - Added support for rotating and scaling of sprites in HE games.
-
- Sword2:
- - Fixed last-minute crash when playing sound effects.
-
- WinCE Port:
- - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
- - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
- - Fixed QVGA Smartphone detection (mean it this time :p).
- - Fixed Smartphone double right click issue.
-
-0.8.1 (2006-01-31)
- General:
- - Fixed compiling with GCC 2.95.
- - Fixed LaTeX documentation.
- - Switched to new improved logo which matches new site design.
- - More descriptive game titles in all engines.
- - Fixed crash when trying to apply aspect-ratio correction to games that
- cannot use it.
- - Fixed potential security vulnerability with oversized PATH environment
- variables.
- - Lowered the default gain for the FluidSynth music driver and made it
- configurable.
-
- SCUMM:
- - Scrolling fixes in COMI, so it is less CPU-hungry.
- - Added support for Maniac Mansion NES German version.
- - Fixed mouse button states in COMI.
- - Fixed overflow when using control panel for robot in the Dig.
- - Added support for sound code, used by songs in HE games.
- - Improved shadows in later HE games.
- - Fixed subtitles glitches in HE games.
- - Improved music/sound for HE games.
- - Improved support for international versions of HE games.
- - Improved support for Macintosh versions of games.
- - Fixed several minor bugs.
-
- BASS:
- - Fix crash when speed/volume sliders are clicked and then dragged out
- of the scummvm window.
-
- Gob:
- - Fixed disappearing cursor when level password is typed in.
- - Warn user if he tries to run CD version directly from CD under Windows.
-
- Queen:
- - Fixed charset for Spanish version.
-
- SAGA:
- - Fixed digital music playback under BE systems.
-
- Simon:
- - Implemented more precise MD5-based game detection.
- - Added Polish support for Simon the Sorcerer 2.
- - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- - Fixed palette delay at the end of Simon the Sorcerer 1.
- - Fixed sound looping in Windows version of Simon the Sorcerer 2.
-
- Sword1:
- - Fixed a bug where looping sounds would keep playing during cutscenes or
- when displaying any form of control panel dialog.
- - The save game dialog would erroneously claim an I/O error occurred if the
- savegame list had unused slots, and savegames were compressed.
- - Fixed a scrolling bug which caused the finale sequence to be displayed
- incorrectly.
-
- Sword2:
- - Fixes and cleanups to the end credits. The German credits work now.
- - Fixed missing speech/music in the second half of the game, reported to
- happen in some versions of the game.
-
- PS2 Port:
- - Completely reworked and now really goes official.
-
- PSP Port:
- - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
- tracks (most notably the CD version of Monkey Island 1), to stop
- functioning properly after a while.
-
- WinCE Port:
- - Check backends/wince/README-WinCE for the latest news.
- - Fixed disappearing panel when opening a list widget in GUI.
- - Knakos patches (QVGA smartphones fix, easier key binding and panel
- switching).
-
-0.8.0 (2005-10-30)
- New Games:
- - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
- and "Inherit the Earth").
- - Added Gob engine (for the Goblins series). Currently, only the
- first of the Goblins games is supported.
-
- New Ports:
- - Added PlayStation 2 port.
- - Added PlayStation Portable (PSP) port.
- - Added AmigaOS 4 port.
- - Added EPOC/SymbianOS port.
- - Added fixes for OS/2 port.
-
- General:
- - Reworked cursor handling in SDL backend. Now cursors can have
- their own palette and scaling. This is used by Humongous
- Entertainment games now.
- - Added FluidSynth MIDI driver.
- - Added GUI for the "soundfont" setting. (Currently only used by the
- CoreAudio and FluidSynth MIDI drivers.)
- - The MPEG player could hang if the sound ended prematurely.
- - Improved autoscaling GUI, which takes full advantage of your screen.
- - Fixes for GCC 4.
-
- SCUMM:
- - Added support for Mac Humongous Entertainment titles.
- - Added support for multiple filenames/versions using a single target.
- - Implemented CGA and Hercules render modes in early LEC titles.
- - Added dialogs which are shown when you modify the talkspeed or
- music volume using hotkeys.
- - Added support for NES version of Maniac Mansion.
- - Added thumbnail support for savegames.
- - Broke compatibility with HE savegame (HE v71 and upwards only).
- - Added possibility to disable building of HE and SCUMM v7 & v8 games
- support.
- - Fixed the last few known music glitches in Sam & Max. (There are
- still some - probably - minor missing features though.)
- - Added support for Commodore64 version of Zak McKracken.
- - Eliminated all demos targets and platform-specific targets. Config
- file is autoupdated.
-
- Sword2:
- - Made the resource manager expire resources more intelligently.
- - Improved performance when playing the game from CD instead of hard
- disk.
- - Simplified sound effects handling. Again.
- - Code cleanups and restructuring.
- - Fixed long-standing bug in decompressing sounds from the
- speech/music CLU files. It was generating one sample too many,
- which could be heard as a very slight popping noise at the end of
- some sounds. Files that have been compressed with older versions
- of compress_sword2 will, of course, still have the same error. You
- may want to regenerate them.
-
-0.7.1 (2005-03-27)
- General:
- - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
- forgot to put it into the NEWS file :-).
- - Less memory-hungry MPEG movie playback for the Broken Sword games.
-
- SCUMM:
- - Fixed wrong actor animation in Full Throttle INSANE.
-
- Windows Mobile port (PocketPC / Smartphone):
- - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
- - Better low quality AdLib emulation for FOTAQ.
- - Fix randomly broken Hide Toolbar option. (thanks iKi)
- - Fix first hardware key mapping (was not displayed before).
- - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
- - Fix Zone key action on Smartphone (now mapped on key 9).
- - Experimental third party VGA mode (SE-VGA) fix.
- - Add Key Mapping option in the launcher (Options / Misc / Keys).
- - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
- - Fix key mapping issues introduced in 0.7.0.
- - Full Throttle interactive action sequences should be more playable.
- - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
- - Quit Simon game with 'Action key' on Smartphones.
-
- Sword2:
- - Fixed crash caused by attempting to play music from CD1 and CD2 at the
- same time.
- - Fixed crash in the cutscene player if the speech file was missing.
-
- BASS:
- - Fixed crash when talking to the gardener using spanish text with the
- floppy version.
-
-0.7.0 (2004-12-24)
- New Games:
- - Added 26 Humongous Entertainment titles, only a few are completable.
-
- General:
- - Added support for FLAC (lossless) encoded audio files.
- - Added an 'On Screen Display' to the SDL backend.
- - Partially rewrote the backend API.
- - Comments and the order of section in config files are preserved now.
- - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
- and AdvMame2x is MMX accelerated.
- - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
- - Added 'Extra Path' option allows for a searching an additional datafile
- location (for reencoded cutscenes and the like).
- - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
- operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
- - Separate smaller font for the console, allowing for more visible
- information, for example in the SCUMM debugger.
- - Added support for setting output sample rate at run-time, although there
- is currently no GUI for it.
- - The save directory now has a default rather than the current directory on
- some platforms:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
- - Added a new about dialog with scrolling credits.
-
- SCUMM:
- - Removed the old zak256 target, use zakTowns instead.
- - Added native support for Macintosh versions using a special container
- file. This removes the need for using the 'RESCUMM' program.
- - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
- (matching the original engine).
- - Partially rewrote the text engine, fixing various bugs, especially in
- newer games (The Dig, COMI).
- - Fixed actor drawing glitches in V1 Maniac and Zak.
- - Fixed ship-to-ship graphic glitches in COMI.
- - Fixed palette glitches in COMI.
-
- Queen:
- - Fixed some issues with the Dreamcast backend.
-
- Sword1:
- - Added support for compressed speech and music.
- - Added support for the demo.
- - Better support for the Czech version.
- - Added workarounds for script and subtitle bugs in some game versions.
-
- Sword2:
- - Simplified memory/resource management.
- - Simplified sound effects handling.
- - Added support for compressed speech and music.
- - Fixed various minor bugs.
-
- BASS:
- - Added workarounds for some rare scripting bugs that could render the game
- unwinnable.
-
-0.6.1b (2004-08-03)
- General:
- - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
- - Fixed crashes on 64-bit architectures.
-
- SCUMM:
- - Fixed VOC crash when playing DOTT Floppy.
- - Fixed palette issues in Amiga version of MI2.
-
- Simon:
- - Fixed VOC crash.
-
-0.6.1 (2004-07-25)
- General:
- - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
- same file handle, e.g. in the Sam & Max intro when using monster.sog.
-
- SCUMM:
- - As usual: many SCUMM game engine fixes.
- - Added graphics decoders for 3DO Humongous Entertainment games.
- - Numerous Humongous Entertainment games fixes.
- - Fixed bug in Full Throttle, so battle difficulty matches original.
- - Improved Digital iMUSE.
-
- Sword1:
- - Warn the user if saving fails, instead of crashing.
- - Slightly more user-friendly save/restore dialog.
- - Fixed masking glitch outside Nico's apartment.
-
- BASS:
- - Warn the user if saving a game doesn't work.
-
- Simon:
- - Fixed crashes in some international versions.
-
-0.6.0 (2004-03-14)
- New Games:
- - Added Broken Sword 1 engine.
- - Added Broken Sword 2 engine.
- - Added Flight of the Amazon Queen engine.
- - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
- - SCUMM game Full Throttle is now supported.
-
- General:
- - Subtitles now default to disabled. '-n' option now enabled subtitles.
- - Added HQ2x and HQ3x scalers.
- - Rewrote sound code for more flexibility and performance.
- - Improved native MT32 support.
- - AdLib GM emulation table revamped, providing more accurate software MIDI.
- - Default Makefile now uses configure script.
- - Greatly improved the launcher and options dialogs (work-in-progress).
- - Many other "under the hood" improvements, like a new config managment
- and plugin capabilities.
-
- Simon:
- - Added data files decoder for Amiga disk versions.
- - Added support for inventory graphics in Amiga versions.
- - Fixed various brief freezes.
- - Fixed minor glitches in load/save dialog in non-English versions.
- - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
-
- SCUMM:
- - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- - Added INSANE support for Full Throttle 'action sequences'.
- - Added option to choose between AdLib, PCjr and PC Speaker in earlier
- games.
- - Added AdLib support for indy3ega and loom (ega).
- - Added MIDI support for loom (ega), monkeyega and monkeyvga.
- - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
- - Added FM Towns targets for Loom and Indy3.
- - Rewrote in-game menu (F5) to be easier to use.
- - Improved FM Towns SFX support (YM2612 emulation, looping).
- - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
- and completable.
- - Rewrote Digital iMUSE music system.
- - Several Analog iMUSE music system bugs fixed.
- - Improved music/sound for various Amiga versions.
- - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
- files.
- - Keyboard fighting in Fate of Atlantis now works.
- - Keyboard support for cannon battle in Curse of Monkey Island.
- - Keyboard support for derby scene in Full Throttle.
-
-0.5.1 (2003-08-06)
-- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
-- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
-- Fixed dialog skipping in V7 games.
-- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
-- Fixed various COMI bugs related to actor placement/scaling.
-- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
-- Several MorphOS and DreamCast port fixes.
-- DreamCast now runs Simon the Sorcerer 1 & 2.
-- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
- the top part of the screen by linking to a bugfixed version of SDL.
-
-0.5.0 (2003-08-02)
-- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
- completable.
-- Beneath A Steel Sky is now supported and completable.
-- Added support for Amiga version of Monkey Island 1.
-- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
-- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
- OS X.
-- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
-- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
-- Support for music in DOS versions of Humongous Entertainment games and
- Simon the Sorcerer 2 (XMIDI format).
-- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
- format).
-- Complete music support for Simon the Sorcerer 2.
-- Improved music and sound support in Zak256.
-- Added Aspect Ratio option.
-- Many other bug fixes, improvements and optimizations.
-
-0.4.1 (2003-05-25)
-- Added AdvMame3x filter.
-- Fixed crash in Curse of Monkey Island (and possibly other games as well).
-- Fixed airport doors in Zak256.
-- Fixed crash in SDL backend.
-- Fixed various iMUSE bugs.
-
-0.4.0 (2003-05-11)
-- Curse of Monkey Island (comi) support (experimental).
-- Added support for the EGA versions of Loom, Monkey Island and Indy3.
-- Improved music support in Indy3 and the floppy versions of Monkey Island.
-- Many Simon the Sorcerer 1 & 2 improvements and fixes.
-- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
-- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
-- Preliminary support for early Humongous Entertainment titles (very
- experimental).
-- New debug console and several GUI/Launcher enhancements.
-- New Save/Load code (easier to expand while retaining compatibility).
-- DreamCast port now works with new games added for 0.3.0b.
-- New official PalmOS port.
-- Various minor and not so minor SCUMM game fixes.
-- Large memory leak fixed for The Dig/ComI.
-- SMUSH code optimised, frame dropping added for slower machines.
-- Code cleanups.
-
-0.3.0b (2002-12-08)
-- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
-- Many bugfixes for Zak256, + sound and music support.
-- Music support for Simon the Sorcerer on any platform with real MIDI.
-- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
-- Completed support for Monkey1 VGA Floppy, The Dig.
-- Added akos16 implementation for The Dig and Full Throttle costumes.
-- Added Digital iMUSE implementation for The Dig and Full Throttle music.
-- Loom CD speech+music syncronisation improved greatly.
-- Added midi-emulation via AdLib, for platforms without sequencer support.
-- Code separation of various engine parts into several libraries.
-- Several fixes to prevent Simon the Sorcerer crashing and hanging.
-- Hundreds of bugfixes for many other games.
-- New SMUSH video engine, for Full Throttle and The Dig.
-- New in-game GUI.
-- Launcher dialog.
-
-0.2.0 (2002-04-14)
-- Core engine rewrite.
-- Enhanced ingame GUI, including options/volume settings.
-- Auto-save feature.
-- Added more command-line options, and configuration file.
-- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
-- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
-- Support for MAD MP3 compressed audio.
-- Support for first non-SCUMM games (Simon the Sorcerer).
-- Support for V4 games (Loom CD).
-- Enhanced V6 game support (Sam and Max is now completable).
-- Experimental support for V7 games (Full Throttle/The Dig).
-- Experimental support for V3 games (Zak256/Indy3).
-
-0.1.0 (2002-01-13)
-- Loads of changes.
-
-0.0.2 (2001-10-12)
-- Bug fixes.
-- Save & load support.
-
-0.0.1 (2001-10-08)
-- Initial version.
+See http://wiki.scummvm.org/index.php/Git for information about our
+current repository.
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README 2011-06-22 10:03:58 UTC (rev 56122)
+++ scummvm/trunk/README 2011-06-22 17:39:21 UTC (rev 56123)
@@ -1,2132 +1,5 @@
-ScummVM README
-Last updated: $Date$
-------------------------------------------------------------------------
+ScummVM has moved to git for source control, so this subversion repository
+is no longer updated.
-For more information, compatibility lists, details on donating, the latest
-release, progress reports and more, please visit the ScummVM home page
-at: http://www.scummvm.org/
-
-
-Table of Contents:
-------------------
-1.0) Introduction
- * 1.1 About ScummVM
- * 1.2 Quick start
-2.0) Contact
- * 2.1 Reporting Bugs
-3.0) Supported Games
- * 3.1 Copy Protection
- * 3.2 Commodore64 games notes
- * 3.3 Maniac Mansion NES notes
- * 3.4 Macintosh games notes
- * 3.5 Multi-CD games notes
- * 3.6 The Curse of Monkey Island notes
- * 3.7 Broken Sword games notes
- * 3.8 Beneath a Steel Sky notes
- * 3.9 Flight of the Amazon Queen notes
- * 3.10 Gobliiins notes
- * 3.11 Inherit the Earth: Quest for the Orb notes
- * 3.12 Simon the Sorcerer notes
- * 3.13 The Feeble Files notes
- * 3.14 The Legend of Kyrandia notes
- * 3.15 Sierra AGI games Predictive Input Dialog notes
- * 3.16 Mickey's Space Adventure notes
- * 3.17 Winnie the Pooh notes
- * 3.18 Troll's Tale notes
- * 3.19 Dragon History notes
- * 3.20 Known Problems
-4.0) Supported Platforms
-5.0) Running ScummVM
- * 5.1 Command Line Options
- * 5.2 Language Options
- * 5.3 Graphics Filters
- * 5.4 Global Menu
- * 5.5 Hotkeys
-6.0) Savegames
- * 6.1 Autosaves
- * 6.2 Converting savegames
- * 6.3 Viewing/Loading savegames from the command line
-7.0) Music and Sound
- * 7.1 AdLib emulation
- * 7.2 FluidSynth MIDI emulation
- * 7.3 MT-32 emulation
- * 7.4 MIDI emulation
- * 7.5 Native MIDI support
- * 7.6 UNIX native, ALSA and dmedia sequencer support
- * 7.7 TiMidity++ MIDI server support
- * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
- * 7.9 Output sample rate
-8.0) Configuration Files
-9.0) Compiling
-
-
-1.0) Introduction:
----- -------------
-
-1.1) About ScummVM:
----- --------------
-ScummVM is a program which allows you to run certain classic graphical
-point-and-click adventure games, provided you already have their data
-files. The clever part about this: ScummVM just replaces the executables
-shipped with the game, allowing you to play them on systems for which
-they were never designed!
-
-Originally it was designed to run LucasArts' SCUMM games, such as Maniac
-Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
-for 'Script Creation Utility for Maniac Mansion', which was the first
-game for which LucasArts designed this system. And much later it gave
-its name to ScummVM ('VM' meaning Virtual Machine).
-
-Over time support for a lot of non-SCUMM games has been added, and
-ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
-Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
-2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
-the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
-Humongous Entertainment's children's SCUMM games (including Freddi Fish and
-Putt Putt games) and many more. You can find a full list with details on which
-adventures are supported and how well on the compatibility page. ScummVM is
-continually improving, so check back often.
-
-Among the systems on which you can play those games are regular desktop
-computers (running Windows, Linux, Mac OS X, ...), game consoles
-(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
-iPhone, PocketPC, Symbian ...) and more.
-
-At this time ScummVM is still under heavy development. Be aware that
-whilst we attempt to make sure that many games can be completed with few
-major bugs, crashes can happen and we offer no warranty. That being said,
-some of the games have been supported for a long time and should work
-fine with any recent stable release. You can get a feeling of how well
-each game is working in ScummVM by looking at the compatibility page.
-Actually if you browse a bit around you might discover that ScummVM is
-even being used commercially to re-release some of the supported games on
-modern platforms. This shows that several companies are happy with the
-quality of the software and how well it can run some of the games.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop
-ScummVM easier and quicker. If you cannot donate, help and contribute a
-patch!
-
-1.2) Quick start:
----- ------------
-For the impatient among you, here is how to get ScummVM running in five
-simple steps.
-
-1. Download ScummVM from <http://www.scummvm.org/downloads.php> and
-install it.
-
-2. Create a directory on your hard drive and copy the game datafiles
-from the original media to this directory. Repeat this for every game
-you want to play.
-
-3. Start ScummVM, choose 'Add game', select the directory with the game
-datafiles (do not try to select the datafiles themselves!) and press
-'Choose'.
-
-4. A dialog should popup allowing you to configure various settings if
-you wish to (it should be just fine to leave everything at its default,
-though). Confirm the dialog.
-
-5. Select the game you want to play in the list, and press 'Start'.
-
-In the future, you should be able to directly skip to step 5, unless you
-want to add more games.
-
-Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
-change to 'Mass Add' and if you press it, you are again asked to select
-a directory, only this time ScummVM will search through all
-subdirectoriess for supported games.
-
-
-2.0) Contact:
----- --------
-The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at http://forums.scummvm.org .
-You can also join and e-mail the scummvm-devel mailing list, or chat
-with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to
-support an unsupported game -- read the FAQ on our web site first.
-
-
-2.1) Reporting Bugs:
----- ---------------
-To report a bug, please create a SourceForge account and follow the
-"Bug Tracker" link from our homepage. Please make sure the bug is
-reproducible, and still occurs in the latest SVN/Daily build version.
-Also check the known problems list (below) and the compatibility list
-on our website for that game, to ensure the issue is not already known:
-
- http://www.scummvm.org/compatibility_stable.php
-
-Please do not report bugs on games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
--know- those games have bugs.
-
-Please include the following information:
- - ScummVM version (PLEASE test the latest SVN/Daily build)
- - Bug details, including instructions on reproducing
- - Language of game (English, German, ...)
- - Version of game (talkie, floppy, ...)
- - Platform and Compiler (Win32, Linux, FreeBSD, ...)
- - Attach a savegame if possible
- - If this bug only occurred recently, please note the last version
- without the bug, and the first version including the bug. That way
- we can fix it quicker by looking at the changes made.
-
-Finally, please report each issue separately; do not file multiple issues
-on the same ticket. (Otherwise, it gets difficult to track the status of
-each individual bug).
-
-
-3.0) Supported Games:
----- ----------------
-At the moment the following games have been reported to work, and should
-be playable to the end:
-
-SCUMM Games by LucasArts:
- Maniac Mansion [maniac]
- Zak McKracken and the Alien Mindbenders [zak]
- Indiana Jones and the Last Crusade [indy3]
- Loom [loom]
- The Secret of Monkey Island [monkey]
- Monkey Island 2: LeChuck's Revenge [monkey2]
- Indiana Jones and the Fate of Atlantis [atlantis]
- Day of the Tentacle [tentacle]
- Sam & Max Hit the Road [samnmax]
- Full Throttle [ft]
- The Dig [dig]
- The Curse of Monkey Island [comi]
-
-AGI Games by Sierra:
- The Black Cauldron [bc]
- Gold Rush! [goldrush]
- King's Quest I [kq1]
- King's Quest II [kq2]
- King's Quest III [kq3]
- King's Quest IV [kq4]
- Leisure Suit Larry in the Land of the
- Lounge Lizards [lsl1]
- Mixed-Up Mother Goose [mixedup]
- Manhunter 1: New York [mh1]
- Manhunter 2: San Francisco [mh2]
- Police Quest I: In Pursuit of the Death
- Angel [pq1]
- Space Quest I: The Sarien Encounter [sq1]
- Space Quest II: Vohaul's Revenge [sq2]
- Fanmade Games [agi-fanmade]
-
-AGOS Games by Adventuresoft / Horrorsoft:
- Elvira - Mistress of the Dark [elvira1]
- Elvira II - The Jaws of Cerberus [elvira2]
- Waxworks [waxworks]
- Simon the Sorcerer 1 [simon1]
- Simon the Sorcerer 2 [simon2]
- Simon the Sorcerer's Puzzle Pack
- - Demon In My Pocket [dimp]
- Simon the Sorcerer's Puzzle Pack
- - Jumble [jumble]
- Simon the Sorcerer's Puzzle Pack
- - NoPatience [puzzle]
- Simon the Sorcerer's Puzzle Pack
- - Swampy Adventures [swampy]
- The Feeble Files [feeble]
-
-GOB Games by Coktel Vision:
- Bargon Attack [bargon]
- Gobliiins [gob1]
- Gobliins 2 [gob2]
- Goblins 3 [gob3]
- Lost in Time [lostintime]
- The Bizarre Adventures of Woodruff
- and the Schnibble [woodruff]
- Ween: The Prophecy [ween]
-
-MADE Games by Activision:
- Leather Goddesses of Phobos 2 [lgop2]
- Return to Zork [rtz]
- Rodney's Funscreen [rodney]
- The Manhole [manhole]
-
-Other Games:
- Beneath a Steel Sky [sky]
- Broken Sword: The Shadow of the Templars [sword1]
- Broken Sword II: The Smoking Mirror [sword2]
- Cruise for a Corpse [cruise]
- Discworld [dw]
- Discworld 2: Missing Presumed ...!? [dw2]
- Dragon History [draci]
- Drascula: The Vampire Strikes Back [drascula]
- Flight of the Amazon Queen [queen]
- Future Wars [fw]
- Inherit the Earth: Quest for the Orb [ite]
- Nippon Safes Inc. [nippon]
- The Legend of Kyrandia [kyra1]
- The Legend of Kyrandia: The Hand of Fate [kyra2]
- The Legend of Kyrandia: Malcolm's Revenge [kyra3]
- Touche: The Adventures of the Fifth
- Musketeer [touche]
-
-SCUMM Games by Humongous Entertainment:
- Backyard Baseball [baseball]
- Backyard Baseball 2001 [baseball2001]
- Backyard Football [football]
- Big Thinkers First Grade [thinker1]
- Big Thinkers Kindergarten [thinkerk]
- Blue's 123 Time Activities [Blues123Time]
- Blue's ABC Time Activities [BluesABCTime]
- Blue's Art Time Activities [arttime]
- Blue's Reading Time Activities [readtime]
- Fatty Bear's Birthday Surprise [fbear]
- Fatty Bear's Fun Pack [fbpack]
- Freddi Fish 1: The Case of the Missing
- Kelp Seeds [freddi]
- Freddi Fish 2: The Case of the Haunted
- Schoolhouse [freddi2]
- Freddi Fish 3: The Case of the Stolen
- Conch Shell [freddi3]
- Freddi Fish 4: The Case of the Hogfish
- Rustlers of Briny Gulch [freddi4]
- Freddi Fish 5: The Case of the Creature
- of Coral Cove [freddicove]
- Freddi Fish and Luther's Maze Madness [maze]
- Freddi Fish and Luther's Water Worries [water]
- Let's Explore the Airport with Buzzy [airport]
- Let's Explore the Farm with Buzzy [farm]
- Let's Explore the Jungle with Buzzy [jungle]
- Pajama Sam 1: No Need to Hide When It's
- Dark Outside [pajama]
- Pajama Sam 2: Thunder and Lightning
- Aren't so Frightening [pajama2]
- Pajama Sam 3: You Are What You Eat
- From Your Head to Your Feet [pajama3]
- Pajama Sam's Lost & Found [lost]
- Pajama Sam's Sock Works [socks]
- Putt-Putt Enters the Race [puttrace]
- Putt-Putt Goes to the Moon [puttmoon]
- Putt-Putt Joins the Circus [puttcircus]
- Putt-Putt Joins the Parade [puttputt]
- Putt-Putt Saves the Zoo [puttzoo]
- Putt-Putt Travels Through Time [putttime]
- Putt-Putt and Pep's Balloon-O-Rama [balloon]
- Putt-Putt and Pep's Dog on a Stick [dog]
- Putt-Putt & Fatty Bear's Activity Pack [activity]
- Putt-Putt's Fun Pack [funpack]
- SPY Fox 1: Dry Cereal [spyfox]
- SPY Fox 2: Some Assembly Required [spyfox2]
- SPY Fox 3: Operation Ozone [spyozon]
- SPY Fox in Cheese Chase [chase]
- SPY Fox in Hold the Mustard [mustard]
-
-The following games should load, but are not yet fully playable. Play
-these at your own risk, and please do not file bug reports about them.
-If you want the latest updates on game compatibility, visit our web site
-and view the compatibility chart.
-
- Backyard Baseball 2003 [baseball2003]
- Backyard Football 2002 [football2002]
- Backyard Soccer [soccer]
- Backyard Soccer MLS [soccermls]
- Backyard Soccer 2004 [soccer2004]
- Blue's Birthday Adventure [BluesBirthday]
- Blue's Treasure Hunt [BluesTreasureHunt]
- Pajama Sam: Games to Play on Any Day [pjgames]
-
-The following games are based on the SCUMM engine, but NOT supported
-by ScummVM (yet):
-
- Other Humongous Entertainment games
-
-Please be aware that the engines may contain bugs and unimplemented
-features that sometimes make it impossible to finish the game. Save
-often, and please file a bug report (instructions on submitting bug
-reports are above) if you encounter such a bug in a 'supported' game.
-
-
-3.1) Copy Protection:
----- ----------------
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
- * Maniac Mansion
- * Zak McKracken and the Alien Mindbenders
- * Loom (EGA)
- * The Secret of Monkey Island (VGA)
- * Monkey Island 2: LeChuck's Revenge
- * Beneath a Steel Sky
- -- bypassed with kind permission from Revolution Software.
- * Inherit the Earth: Quest for the Orb (Floppy version)
- -- bypassed with kind permission from Wyrmkeep Entertainment,
- since it was bypassed in all CD releases of the game.
- * Simon the Sorcerer 1 (Floppy version)
- * Simon the Sorcerer 2 (Floppy version)
- -- bypassed with kind permission from Adventure Soft,
- since it was bypassed in all CD releases of the game.
- * Waxworks
-
-
-3.2) Commodore64 games notes:
----- ------------------------
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use 'extract_mm_c64' from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
-
-
-3.3) Maniac Mansion NES notes:
----- -------------------------
-Supported versions are English GB (E), French (F), German (G), Italian (I),
-Swedish (SW) and English US (U). ScummVM requires just the PRG section
-to run and not the whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will
-work as long as you are able to copy/paste. After you open the ROM with
-the hex editor, copy everything from the second row (17th byte) to the
-end. After you do this, paste it to a new hex file. Name the new file
-"Maniac Mansion (XX).prg" while XX stands for the version you are
-working with (E, F, G, I, SW, or U). The final size should be exactly
-262144 bytes.
-
-If you add the game manually make sure that the platform is set to NES.
-
-Most common mistakes which prevents the game from running:
-
- * Bad file
- * ROM extracted with the 0.7.0 tools
- * You try to feed ScummVM with the FULL ROM and not just the PRG
- section.
-
-It is also possible to extract the separate LFL files from the PRG
-section. To do so use the 'extract_mm_nes' utility from the tools
-package.
-
-
-3.4) Macintosh games notes:
----- ----------------------
-All LucasArts SCUMM based adventures, except COMI, also exist in versions
-for the Macintosh. ScummVM can use most (all?) of them, however, in some
-cases some additional work is required. First off, if you are not using
-a Macintosh for this, accessing the CD/floppy data might be tricky. The
-reason for this is that the mac uses a special disk format called HFS
-which other systems usually do not support. However, there are various
-free tools which allow reading such HFS volumes. For example
-"HFVExplorer" for Windows and "hfsutils" for Linux and other Unix-like
-operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called 'extract_scumm_mac' in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
- http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
-
-
-3.5) Multi-CD games notes:
----- ---------------------
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-
-3.6) The Curse of Monkey Island notes:
----- ---------------------------------
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
-
-
-3.7) Broken Sword games notes:
----- -------------------------
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
-
-
-3.7.1) Broken Sword games cutscenes:
------- -----------------------------
-The cutscenes for the Broken Sword games have a bit of a history (see
-the next section, if you are interested), but in general all you need to
-do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
-on the CDs to the same directory as the other game data files. (Broken
-Sword has a "SMACKSLO" directory with the same cutscenes, but these are
-of lower quality.) You can put them in a subdirectory called "video" if
-you find that neater.
-
-Some re-releases of the games, as well as the PlayStation version, do
-not have Smacker videos. Revolution Software has kindly allowed us to
-provide re-encoded cutscenes for download on our website:
-
- http://www.scummvm.org/downloads.php
-
-These cutscenes are provided in DXA format with FLAC audio. Their
-quality is equal to the original games due to the use of lossless
-compression. Viewing these cutscenes requires a version of ScummVM
-compiled with both FLAC and zlib support.
-
-For systems that are too slow to handle the decoding of FLAC audio, the
-audio for these cutscenes is also provided separately as OGG Vorbis
-audio. Viewing these cutscenes with OGG Vorbis audio requires a version
-of ScummVM compiled with both libVorbis and zlib support.
-
-For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. (Broken Sword II
-already has subtitles; no extra work is needed for them.)
-
-
-3.7.2) Broken Sword games cutscenes, in retrospect
------- -------------------------------------------
-The original releases of the Broken Sword games used RAD Game Tools's
-Smacker(tm) format. As RAD was unwilling to open the older legacy
-versions of this format to us, and had requested we not reverse engineer
-it, an alternative solution had to be found.
-
-In Broken Sword II, it was possible to play back the voice-over without
-playing the video itself. This remained a fallback until ScummVM 1.0.0,
-but was never the only solution for any stable release.
-
-In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superceeded by DXA
-(originally added for AdventureSoft's "The Feeble Files"). This gave us
-a way of providing the cutscenes in the exact same quality as the
-originals, at the cost of being larger.
-
-Finally, in early 2006, the Smacker format was reverse engineered for
-the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
-supports the original cutscenes. At the same time, MPEG support was
-dropped. From a technical standpoint, this was a good thing since
-decoding MPEG movies added a lot of complexity, and they didn't look as
-good as the Smacker and DXA versions anyway.
-
-
-3.7.3) Broken Sword:
------- -------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
-
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on
-both CDs. Some of these files appear on both CDs, but in these cases
-they are either identical or, in one case, so nearly identical that it
-makes little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
-
-
-3.7.4) Broken Sword II:
------- ----------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
-
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
-
-
-3.8) Beneath a Steel Sky notes:
----- --------------------------
-Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
-run Beneath a Steel Sky.
-
-This file is available on the 'Downloads' page of the ScummVM website.
-You can place it in either the directory containing the other game data
-files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
-your ScummVM executable resides.
-
-
-3.9) Flight of the Amazon Queen notes:
----- ---------------------------------
-In order to use a non-freeware version of Flight of the Amazon Queen
-(from original CD), you will need to place the 'queen.tbl' file
-(available from the 'Downloads' page on our website) in either the
-directory containing the 'queen.1' game data file, in your extrapath, or
-in the directory where your ScummVM executable resides.
-
-Alternatively, you can use the 'compress_queen' tool from the tools
-package to 'rebuild' your FOTAQ data file to include the table for that
-specific version, and thus removing the run-time dependency on the
-'queen.tbl' file. This tool also allows you to compress the speech and
-sound effects with MP3, OGG or FLAC.
-
-
-3.10) Gobliiins notes:
------ ----------------
-The CD versions of the Gobliiins series contain one big audio track
-which you need to rip (see the section on using compressed audio files)
-and copy into the game directory if you want to have in-game music
-without the CD in the drive all the time. The speech is also in that
-track and its volume is therefore changed with the music volume control
-as well.
-
-
-3.11) Inherit the Earth: Quest for the Orb notes:
------ -------------------------------------------
-In order to run the Mac OS X Wyrmkeep re-release of the game you will
-need to copy over data from the CD to your hard disk. If you're on a PC
-then consult:
-
- http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
-
-Although it primarily talks about SCUMM games, it mentions the
-"HFVExplorer" utility which you need to extract the files. Note that you
-have to put the speech data "Inherit the Earth Voices" in the same
-directory as the game data which is stored in:
-
- Inherit the Earth.app/Contents/Resources
-
-For the old Mac OS 9 release you need to copy the files in MacBinary
-format, as they should include both resource and data forks. Copy all
-'ITE *' files.
-
-
-3.12) Simon the Sorcerer 1 and 2 notes:
------ ---------------------------------
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
-will find the Windows version in the main directory of the CD and the
-DOS version in the DOS directory of the CD.
-
-
-3.13) The Feeble Files notes:
------ -----------------------
-If you have the Windows version of The Feeble Files, there are several
-things to note.
-
-Many of the files necessary for the game are stored in an InstallShield
-file called data1.cab, which ScummVM is unable to unpack. You will need
-to use the original installer or i5comp to unpack the contents of this
-file. The i5comp decompression tool, can be found via a search on the
-internet.
-
-To use the speech files with ScummVM, they need to be renamed as follows:
-Rename voices.wav on CD1 to voices1.wav
-Rename voices.wav on CD2 to voices2.wav
-Rename voices.wav on CD3 to voices3.wav
-Rename voices.wav on CD4 to voices4.wav
-
-
-3.14) The Legend of Kyrandia notes:
------ -----------------------------
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
-file, which can be found on the 'Downloads' page of the ScummVM website.
-
-
-3.15) Sierra AGI games Predictive Input Dialog notes:
------ -----------------------------------------------
-The Predictive Input Dialog is a ScummVM aid for running AGI engine
-games (which notoriously require command line input) on devices with
-limited keyboard support. In these situations, since typing with emulated
-keyboards is quite tedious, commands can be entered quickly and easily
-via the Predictive Input Dialog.
-
-In order to enable predictive input in AGI games, you need to copy the
-pred.dic file in the ScummVM extras directory or the directory of the
-game you wish to play. This dictionary has been created by parsing
-through all known AGI games and contains the maximum set of common
-words.
-
-If the dictionary is detected, the Predictive Input Dialog is displayed
-either when you click on the command line area (wherever keyboard input
-is required, even in dialog boxes), or in some ports by pressing a
-designated hot key.
-
-The predictive input dialog operates in three modes, switchable by the
-(*)Pre/123/Abc button. The primary input method is the predictive mode
-(Pre) which resembles the way "fast typing" is performed at phones. The
-alphabet is divided into 9 sets which naturally map to the 9 number keys
-of the numeric keypad (0 is space). To type in a word, you press once
-the number of the set which contains the letter of the word you intend
-to type, then move on to the next. For example, to type the command
-'look', you should press 5665. As you gradually type the intended word's
-numeric code, the dictionary is accessed for known words matching your
-input up to that point. As you press more keys, the prediction converges
-to the correct word. This is why the printed word may change
-dramatically between key presses. There exist situations though where
-more than one words share the same numeric representation. For example
-the words 'quit' and 'suit' map to the same number, namely 7848. In
-these cases the (#)next button lights up. By pressing it, you can cycle
-through the list of words sharing the same code and finally accept the
-correct one by pressing (0)space or the Ok button.
-
-The second input method (123) is the numeric input: Each key you press
-is entered verbatim as a number.
-
-The third input method (Abc) is the Multi-tap Alpha input mode. This
-mode is intended for entering free text, without assistance from the
-dictionary scheme of predictive (Pre) mode. The text is entered one
-letter at the time. For each letter first press the number of the set
-which contains the letter you want, then use the (#)next button to cycle
-through the letters and repeat with another number. For example, to
-enter the word 'look' you must press the following: 5##6##6##5#
-
-The dialog is fully usable with the mouse, but a few provisions have
-been made in some ScummVM ports to make its use more comfortable by
-naturally mapping the functionality to the numeric keypad. Also, the
-dialog's buttons can be navigated with the arrow and the enter keys.
-
-
-3.16) Mickey's Space Adventure notes:
------ -------------------------------
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.17) Winnie the Pooh notes:
------ ----------------------
-It is possible to import saved games from the original interpreter of the
-game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.18) Troll's Tale notes:
------ -------------------
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-
-3.19) Dragon History notes:
------ ---------------------
-There are 3 language variants of the game: Czech, English, and Polish.
-Each of them is distributed in a separate archive. The only official
-version is the Czech one, and the English and Polish ports have always
-been work in progress and never officially released. Although all texts
-are fully translated, it is known that some of them contain typos.
-
-There exists an optional Czech dubbing for the game. For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game. You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from
-http://www.ucw.cz/draci-historie/index-en.html
-
-
-3.20) Known Problems:
------ ---------------
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
- CD Audio Games:
- - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
- users of Microsoft Windows 2000/XP may experience random crashes.
- This is due to a long-standing Windows bug, resulting in corrupt
- game files being read from the CD. Please copy the game data to
- your hard disk to avoid this.
-
- FM-TOWNS versions:
- - The Kanji versions require the FM-TOWNS Font ROM
- - ScummVM will crash randomly when using the FM-TOWNS Font ROM for
- the Kanji versions of the following games:
- The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge
- and Indiana Jones and the Fate of Atlantis
-
- Loom:
- - Turning off the subtitles via the config file does not work reliably
- as the Loom scripts automatically turn them on again
- - MIDI support in the EGA version requires the Roland update from
- LucasArts
- - The PC-Engine Kanji version requires the system card rom
-
- The Secret of Monkey Island:
- - MIDI support in the EGA version requires the Roland update from
- LucasArts
-
- Beneath a Steel Sky:
- - Amiga versions aren't supported
- - Floppy demos aren't supported
- - Not a bug: CD version is missing speech for some dialogs, this is
- normal.
-
- Elvira - Mistress of the Dark
- - No music in the Atari ST version
-
- Elvira II - The Jaws of Cerberus
- - No music in the Atari ST version
- - No sound effects in the PC version
- - Palette issues in the Atari ST version
-
- Inherit the Earth: Quest for the Orb
- - Amiga versions aren't supported
-
- Simon the Sorcerer 1:
- - Subtitles aren't available in the English and German CD versions
- as they are missing the majority of subtitles.
-
- Simon the Sorcerer 2:
- - Combined speech and subtitles will often cause speech to be
- cut off early, this is a limitation of the original game.
- - Only default language (English) of data files is supported
- in Amiga and Macintosh versions.
-
- Simon the Sorcerer's Puzzle Pack:
- - No support for displaying, entering, loading or saving high scores.
- - No support for displaying explanation, when clicking on items in
- Swampy Adventures.
-
- The Feeble Files:
- - Subtitles are often incomplete, they were always disabled in the
- original game.
-
- The Legend of Kyrandia:
- - No music or sound effects in the Macintosh floppy versions.
- - Macintosh CD is using included DOS music and sound effects.
- - PC-9821 version lacks support for sound effects.
-
- Humongous Entertainment games:
- - Only the original load and save interface can be used.
- - No support for multiplayer or printing images
-
-
-4.0) Supported Platforms:
----- --------------------
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to our porters for their efforts. If you have
-a port of ScummVM and wish to commit it into the main SVN, feel free to
-contact us!
-
-Supported platforms include (but are not limited to):
-
- UNIX (Linux, Solaris, IRIX, *BSD, ...)
- Windows
- Windows CE and Windows Mobile (including Smartphones and PocketPCs)
- Mac OS X
- AmigaOS
- Android
- BeOS
- Dreamcast
- GP2x
- iPhone (also includes iPod Touch and iPad)
- Maemo (Nokia Internet tablets 770, N800, N810, N900)
- Nintendo 64
- Nintendo DS
- Nintendo Wii
- OS/2
- PlayStation 2
- PlayStation Portable
- Symbian
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The
-Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
-The Curse of Monkey Island.
-For more platform specific limitations, please refer to our Wiki:
- http://wiki.scummvm.org/index.php/Platforms
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click
-(that is, you click the mouse button while holding the
-Command/Apple/Propeller key).
-
-There are unofficial ports to a variety of platforms, including the
-PlayStation 3, Xbox, and Xbox 360. Please note that these are not made
-by us, so we neither endorse nor can we support them. Use at your own
-risk!
-
-
-5.0) Running ScummVM:
----- ----------------
-Please note that by default, ScummVM will save games in the directory it
-is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific
-save directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this
-case, the built-in launcher will activate. From this, you can add games
-(click 'Add Game'), or launch games which have already been configured.
-Games can also be added in mass quantities. By pressing shift + 'Add
-Game' (Note that the image turns to 'Mass Add'), you can then specify a
-directory to start in, and ScummVM will attempt to detect games in all
-subdirectories of that directory.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-
-5.1) Command Line Options:
----- ---------------------
-
- Usage: scummvm [OPTIONS]... [GAME]
-
- [GAME] Short name of game to load. For example, 'monkey'
- for Monkey Island. This can be either a built-in
- gameid, or a user configured target.
-
- -v, --version Display ScummVM version information and exit
- -h, --help Display a brief help text and exit
- -z, --list-games Display list of supported games and exit
- -t, --list-targets Display list of configured targets and exit
- --list-saves=TARGET Display a list of savegames for the game (TARGET) specified
-
- -c, --config=CONFIG Use alternate configuration file
- -p, --path=PATH Path to where the game is installed
- -x, --save-slot[=NUM] Savegame slot to load (default: autosave)
- -f, --fullscreen Force full-screen mode
- -F, --no-fullscreen Force windowed mode
- -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
- --gui-theme=THEME Select GUI theme (default, modern, classic)
- --themepath=PATH Path to where GUI themes are stored
- --list-themes Display list of all usable GUI themes
- -e, --music-driver=MODE Select music driver (see also section 7.0)
- -q, --language=LANG Select language (see also section 5.2)
- -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
- -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
- -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
- --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100)
- (only supported by some MIDI drivers)
- -n, --subtitles Enable subtitles (use with games that have voice)
- -b, --boot-param=NUM Pass number to the boot script (boot param)
- -d, --debuglevel=NUM Set debug verbosity level
- --debugflags=FLAGS Enable engine specific debug flags
- (separated by commas)
- -u, --dump-scripts Enable script dumping if a directory called 'dumps'
- exists in the current directory
-
- --cdrom=NUM CD drive to play CD audio from (default: 0 = first
- drive)
- --joystick[=NUM] Enable joystick input (default: 0 = first joystick)
- --platform=WORD Specify platform of game (allowed values: 2gs, 3do,
- acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
- pce, segacd, windows)
- --savepath=PATH Path to where savegames are stored
- --extrapath=PATH Extra path to additional game data
- --soundfont=FILE Select the SoundFont for MIDI playback (Only
- supported by some MIDI drivers)
- --multi-midi Enable combination of AdLib and native MIDI
- --native-mt32 True Roland MT-32 (disable GM emulation)
- --enable-gs Enable Roland GS mode for MIDI playback
- --output-rate=RATE Select output sample rate in Hz (e.g. 22050)
- --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame)
- --aspect-ratio Enable aspect ratio correction
- --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,
- hercAmber, amiga)
-
- --alt-intro Use alternative intro for CD versions of Beneath a
- Steel Sky and Flight of the Amazon Queen
- --copy-protection Enable copy protection in games, when
- ScummVM disables it by default.
- --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for
- other games (default: 60)
- --demo-mode Start demo mode of Maniac Mansion (Classic version)
- --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
- (default: 100)
-
-
-The meaning of most long options (that is, those options starting with a
-double-dash) can be inverted by prefixing them with "no-". For example,
---no-aspect-ratio will turn aspect ratio correction off. This is useful
-if you want to override a setting in the configuration file.
-
-The short game name ('game target') you see at the end of the command
-line specifies which game is started. It either corresponds to an
-arbitrary user defined target (from the configuration file), or to a
-built-in gameid. A brief list of the latter can be found in section 3.0.
-
-Examples:
- * Win32:
- Running Monkey Island, fullscreen, from a hard disk:
- C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
- C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
-
- * Unix:
- Running Monkey Island, fullscreen, from a hard disk:
- /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
- /path/to/scummvm -f -n -p/cdrom/resource/ ft
-
-
-5.2) Language options:
----- -----------------
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword
-and Simon the Sorcerer 1 and 2.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
-Maniac Mansion and Zak McKracken
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
-
-The Dig
- jp - Japanese
- zh - Chinese
- kr - Korean
-
-The Curse of Monkey Island
- en - English (default)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- jp - Japanese
- zh - Chinese
- kr - Korean
-
-Beneath a Steel Sky
- gb - English (Great Britain) (default)
- en - English (USA)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- se - Swedish
-
-Broken Sword
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
- pt - Portuguese
- cz - Czech
-
-Simon the Sorcerer 1 and 2
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
- he - Hebrew
- pl - Polish
- ru - Russian
-
-
-5.3) Graphics filters:
----- -----------------
-ScummVM offers several anti-aliasing filters to attempt to improve
-visual quality. These are the same filters used in many other emulators,
-such as MAME. These filters take the original game graphics, and scale
-it by a certain fixed factor (usually 2x or 3x) before displaying them
-to you. So for example, if the game originally run at a resolution of
-320x200 (typical for most of the SCUMM games), then using a filter with
-scale factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you will get 960x600.
-
-They are:
- 1x - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default for non 640x480 games).
- 3x - No filtering, factor 3x.
- 2xsai - 2xSAI filter, factor 2x.
- super2xsai - Enhanced 2xSAI filtering, factor 2x.
- supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
- advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
- advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
- hq2x - Very nice high quality filter but slow. Factor 2x.
- hq3x - Very nice high quality filter but slow. Factor 3x.
- tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
- dotmatrix - Dot matrix effect. Factor 2x.
-
-To select a graphics filter, pass its name via the '-g' option to
-scummvm, for example:
-
- scummvm -gadvmame2x monkey2
-
-Note #1: Not all backends support all (or even any) of the filters
-listed above; some may support additional ones. The filters listed above
-are those supported by the default SDL backend.
-
-Note #2: Filters can be very slow when ScummVM is compiled in a debug
-configuration without optimizations. And there is always a speed impact
-when using any form of anti-aliasing/linear filtering.
-
-Note #3: The FM-TOWNS version of Zak McKracken uses an original
-resolution of 320x240, hence for this game scalers will scale to 640x480
-or 960x720. Likewise, games that originally were using 640x480 (such as
-Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
-1920x1440.
-
-
-5.4) Global Menu:
----- ------------
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5. From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-'Options' will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
- AGI
- AGOS
- CINE
- DRACI
- GOB
- GROOVIE
- KYRA
- LURE
@@ Diff output truncated at 100000 characters. @@
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