[Scummvm-cvs-logs] scummvm master -> 619a48dfbc2a37a4e7caa674bed5b2a2fbf49777
dreammaster
dreammaster at scummvm.org
Sun May 1 16:05:08 CEST 2011
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6e16840d56 TSAGE: Bugfix for showing tunic to guard in scene #9200
619a48dfbc TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene #9500
Commit: 6e16840d56b1653845bf9a46c13a812fcd76a301
https://github.com/scummvm/scummvm/commit/6e16840d56b1653845bf9a46c13a812fcd76a301
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-05-01T06:47:20-07:00
Commit Message:
TSAGE: Bugfix for showing tunic to guard in scene #9200
Changed paths:
engines/tsage/ringworld_scenes10.cpp
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index c47a0ba..42a7696 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -307,16 +307,16 @@ void Scene9200::SceneHotspot1::doAction(int action) {
_globals->_player.disableControl();
if (_globals->getFlag(93)) {
scene->_sceneState = 9214;
- setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
} else {
_globals->setFlag(93);
scene->_sceneState = 9213;
- setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
}
} else if (action <= 100) {
_globals->_player.disableControl();
scene->_sceneState = 9214;
- setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
} else {
NamedHotspot::doAction(action);
}
Commit: 619a48dfbc2a37a4e7caa674bed5b2a2fbf49777
https://github.com/scummvm/scummvm/commit/619a48dfbc2a37a4e7caa674bed5b2a2fbf49777
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-05-01T06:57:34-07:00
Commit Message:
TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene #9500
Changed paths:
engines/tsage/ringworld_scenes10.cpp
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 42a7696..87fd0ae 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1081,6 +1081,7 @@ void Scene9500::signal() {
break;
case 9505:
_candle.setStrip(2);
+ RING_INVENTORY._candle._sceneNumber = 1;
_globals->_player.enableControl();
break;
case 9506:
@@ -1088,6 +1089,7 @@ void Scene9500::signal() {
_globals->_player.enableControl();
break;
case 9511:
+ RING_INVENTORY._helmet._sceneNumber = 1;
_globals->_player.enableControl();
if (!_globals->getFlag(51)) {
_globals->setFlag(51);
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