[Scummvm-cvs-logs] scummvm branch-1-3-0 -> 9c60ba06bcc01f396e8bbdd1c1bf3879b04f85aa
zeldin
marcus at mc.pp.se
Thu May 5 00:01:27 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9c60ba06bc DRASCULA: Handle pitch in code using lockScreen()
Commit: 9c60ba06bcc01f396e8bbdd1c1bf3879b04f85aa
https://github.com/scummvm/scummvm/commit/9c60ba06bcc01f396e8bbdd1c1bf3879b04f85aa
Author: Marcus Comstedt (marcus at mc.pp.se)
Date: 2011-05-04T14:54:57-07:00
Commit Message:
DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
Changed paths:
engines/drascula/drascula.h
engines/drascula/graphics.cpp
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