[Scummvm-cvs-logs] scummvm master -> 26aca5ac43bc6b3ec142751aab5bffef4d75a078
dreammaster
dreammaster at scummvm.org
Tue May 10 14:39:50 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
26aca5ac43 TSAGE: Standardised on checks for showing the Save and Restore dialogs
Commit: 26aca5ac43bc6b3ec142751aab5bffef4d75a078
https://github.com/scummvm/scummvm/commit/26aca5ac43bc6b3ec142751aab5bffef4d75a078
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-05-10T05:38:05-07:00
Commit Message:
TSAGE: Standardised on checks for showing the Save and Restore dialogs
Changed paths:
engines/tsage/ringworld_logic.cpp
engines/tsage/tsage.cpp
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 4321c53..d334e0c 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -1288,7 +1288,7 @@ void RingworldGame::restartGame() {
}
void RingworldGame::saveGame() {
- if (_globals->getFlag(50))
+ if (!_vm->canSaveGameStateCurrently())
MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the save dialog
@@ -1297,7 +1297,7 @@ void RingworldGame::saveGame() {
}
void RingworldGame::restoreGame() {
- if (_globals->getFlag(50))
+ if (!_vm->canLoadGameStateCurrently())
MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the load dialog
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index d6f07c9..8813fc7 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -101,14 +101,14 @@ Common::Error TSageEngine::run() {
* Returns true if it is currently okay to restore a game
*/
bool TSageEngine::canLoadGameStateCurrently() {
- return (_globals->getFlag(50) == 0) && _globals->_player._uiEnabled;
+ return (_globals->getFlag(50) == 0);
}
/**
* Returns true if it is currently okay to save the game
*/
bool TSageEngine::canSaveGameStateCurrently() {
- return (_globals->getFlag(50) == 0) && _globals->_player._uiEnabled;
+ return (_globals->getFlag(50) == 0);
}
/**
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