[Scummvm-cvs-logs] scummvm master -> edbc712a0fd0c2486b5e8205dc970f1b299b0c5e
Strangerke
arnaud.boutonne at gmail.com
Fri May 27 20:54:02 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
edbc712a0f TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation g
Commit: edbc712a0fd0c2486b5e8205dc970f1b299b0c5e
https://github.com/scummvm/scummvm/commit/edbc712a0fd0c2486b5e8205dc970f1b299b0c5e
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-27T11:53:05-07:00
Commit Message:
TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed"
Changed paths:
engines/tsage/ringworld_scenes3.cpp
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 4d2225e..c449d01 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -655,6 +655,7 @@ void Scene2100::Action4::signal() {
}
void Scene2100::Action5::signal() {
+ // Quinn enters the cokpit after Seeker decided to enter the cave alone
Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -1416,6 +1417,7 @@ void Scene2100::Hotspot10::doAction(int action) {
} else if (_globals->getFlag(13)) {
SceneItem::display2(2100, 28);
} else {
+ _globals->_player.disableControl();
scene->_sceneMode = 2101;
scene->setAction(&scene->_sequenceManager, scene, 2101, &_globals->_player, NULL);
}
@@ -1499,6 +1501,7 @@ void Scene2100::Object2::doAction(int action) {
}
void Scene2100::Object3::doAction(int action) {
+ // Miranda
Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
switch (action) {
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