[Scummvm-cvs-logs] scummvm master -> b5e6a3a5e90ec90136ef397abc1514dcaa733e9f
Strangerke
arnaud.boutonne at gmail.com
Sat May 28 09:00:06 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
b5e6a3a5e9 TSAGE: Add some comments, and a missing remove() in scene 2300
Commit: b5e6a3a5e90ec90136ef397abc1514dcaa733e9f
https://github.com/scummvm/scummvm/commit/b5e6a3a5e90ec90136ef397abc1514dcaa733e9f
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-27T23:58:49-07:00
Commit Message:
TSAGE: Add some comments, and a missing remove() in scene 2300
Changed paths:
engines/tsage/ringworld_scenes3.cpp
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 568acf3..ff8530d 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -4376,6 +4376,7 @@ void Scene2280::synchronize(Serializer &s) {
*--------------------------------------------------------------------------*/
void Scene2300::Action1::signal() {
+ // Quinn and Seeker
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -4446,6 +4447,7 @@ void Scene2300::Action1::signal() {
break;
case 8:
_globals->_game->endGame(2300, 0);
+ remove();
break;
case 9:
if (scene->_hotspot5._mover)
@@ -4518,6 +4520,7 @@ void Scene2300::Action1::signal() {
}
void Scene2300::Action2::signal() {
+ // Miranda tearing cables
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -4584,6 +4587,7 @@ void Scene2300::Action2::signal() {
}
void Scene2300::Action3::signal() {
+ // Stunned Miranda
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -4636,6 +4640,7 @@ void Scene2300::Action3::signal() {
}
void Scene2300::Action4::signal() {
+ // Ennemies coming
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -4674,6 +4679,7 @@ void Scene2300::Action4::signal() {
/*--------------------------------------------------------------------------*/
void Scene2300::Hotspot5::doAction(int action) {
+ // Ennemies
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (action) {
@@ -4696,6 +4702,7 @@ void Scene2300::Hotspot5::doAction(int action) {
}
void Scene2300::Hotspot7::doAction(int action) {
+ // Miranda
Scene2300 *scene = (Scene2300 *)_globals->_sceneManager._scene;
switch (action) {
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