[Scummvm-cvs-logs] scummvm master -> 5a868a40081d7ad585f0adc6f94ffffbfaf976cf

digitall digitall at scummvm.org
Mon Nov 21 05:04:34 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
5a868a4008 TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.


Commit: 5a868a40081d7ad585f0adc6f94ffffbfaf976cf
    https://github.com/scummvm/scummvm/commit/5a868a40081d7ad585f0adc6f94ffffbfaf976cf
Author: D G Turner (digitall at scummvm.org)
Date: 2011-11-20T20:03:32-08:00

Commit Message:
TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.

Changed paths:
  R engines/toltecs/TODO.txt



diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt
deleted file mode 100644
index 31215f7..0000000
--- a/engines/toltecs/TODO.txt
+++ /dev/null
@@ -1,54 +0,0 @@
-NOTES
--------
-- The game is completable with revision 20 with some minor glitches (see BUGS).
-
-
-TODO
-------
-- Finish music support (volume, looping perhaps?)
-- Check if background resources are used before purging them when changing scenes - check
-  the comments inside sfLoadScene.
-- Sometimes, some stray lines are drawn below fonts - probably because the text doesn't
-  fit inside the screen and the surface is cut off incorrectly.
-- Fix some occasional artifacts on screen (e.g. when text is shown over an animation)
-  sometimes.
-- Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door
-  on the right, the hero walks around a big path. Same when moving to the tent on the top
-  in the indian village.
-- When getting the piano player off the well, he walks up facing to the left (his side
-  animation is shown).
-- Load/start sound and music of the saved scene when loading.
-- Some sounds are cut off prematurely (e.g. when an animation finishes before the sound
-  sample, when changing scenes and a dialog is immediately started afterwards).
-- When saving a game, save the whole screen when an animation is playing
-   e.g. when playing animations (the script controlled ones, not the movies) it should save
-   the whole screen when the game is saved when such an animation is running since it uses
-   delta-frames so currently, once restored, the screen is wrong. This is only observed in
-   a few places.
- 
-
-BUGS
-------
-None known (see TODO).
-
-DONE
-------
-- Crashes sometimes on scene changes
-  (I guess because some talktext is still running although the slot used by it has changed)
-  Crashes sometimes (e.g. when inside the barn and going up the ladder)
-  These crashes are caused by non-stopping background sounds, see TODO above.
-- The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly
-  dumped resources - finalize() Calls were missing and the resulting music could contain anything.
-- Implement dirty rectangles (low priority)
-- Optimize segment mask redrawing (only redraw what's neccessary)
-- Add movie playback functionality (movie format is known, needs implementing)
-- Add sound support (after rewrite of the resource system)
-- Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout)
-- Add game menu
-  - Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge
-	messy function
-- Rewrite the resource system to something similar as used by M4
-  - each resource type gets its own class, the resource cache manages the resource instances
-  - generic resource class which has a method that creates a MemoryReadStream
-  - rewrite parts of the engine to use the new resource system
-- Extend savegame format (savegame version, description, more data)






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