[Scummvm-cvs-logs] scummvm master -> 3ac1240b6a710b3a1e7394398adaa5958a838a6e

Strangerke Strangerke at scummvm.org
Sat Oct 1 11:17:21 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3ac1240b6a CGE: Translate (and clarify) polish comments. Add a couple of doxygen comments


Commit: 3ac1240b6a710b3a1e7394398adaa5958a838a6e
    https://github.com/scummvm/scummvm/commit/3ac1240b6a710b3a1e7394398adaa5958a838a6e
Author: Strangerke (strangerke at scummvm.org)
Date: 2011-10-01T02:10:49-07:00

Commit Message:
CGE: Translate (and clarify) polish comments. Add a couple of doxygen comments

Thanks Aquadran for the initial translation of Polish comments

Changed paths:
    engines/cge/snail.cpp



diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp
index 74bc6ac..34adeb3 100644
--- a/engines/cge/snail.cpp
+++ b/engines/cge/snail.cpp
@@ -162,7 +162,7 @@ void CommandHandler::runCommand() {
 		switch (tailCmd->_commandType) {
 		case kCmdLabel:
 			break;
-		case kCmdPause    :
+		case kCmdPause:
 			_timerExpiry = g_system->getMillis() + tailCmd->_val * kCommandFrameDelay;
 			if (_vm->_talk)
 				_textDelay = true;
@@ -375,6 +375,11 @@ bool CommandHandler::idle() {
 	return (_head == _tail);
 }
 
+/**
+ * Handles mini-Games logic
+ * @param com			Command
+ * @param num			mini game number
+ */
 void CGEEngine::snGame(Sprite *spr, int num) {
 	debugC(1, kCGEDebugEngine, "CGEEngine::snGame(spr, %d)", num);
 
@@ -402,66 +407,65 @@ void CGEEngine::snGame(Sprite *spr, int num) {
 			if (hand && Stage > kDressed)
 				++hand;
 			if (i >= 0 || (dup[i] == spr && newRandom(3) == 0)) {
-				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[0]);               // yes
-				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[1]);               // yes
-				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[2]);               // yes
-				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[0]);             // reset Take
-				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[1]);             // reset Take
-				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[2]);             // reset Take
-				_commandHandler->addCommand(kCmdNNext, -1, 0, dup[0]);             // reset Near
-				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // little rest
-				_commandHandler->addCommand(kCmdSay, 1, 16009, NULL);              // hura
-				_commandHandler->addCommand(kCmdSay, buref, 16010, NULL);          // siadaj
-				_commandHandler->addCommand(kCmdSay, 1, 16011, NULL);              // postoj‘
+				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[0]);               // Yes
+				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[1]);               // Yes
+				_commandHandler->addCommand(kCmdSeq, -1, 3, dup[2]);               // Yes
+				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[0]);             // Reset Take
+				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[1]);             // Reset Take
+				_commandHandler->addCommand(kCmdTNext, -1, 0, dup[2]);             // Reset Take
+				_commandHandler->addCommand(kCmdNNext, -1, 0, dup[0]);             // Reset Near
+				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // Pause the game for 72/80 second
+				_commandHandler->addCommand(kCmdSay, 1, 16009, NULL);              // Say "I win.."
+				_commandHandler->addCommand(kCmdSay, buref, 16010, NULL);          // Say "Go Sit..."
+				_commandHandler->addCommand(kCmdSay, 1, 16011, NULL);              // Say "I prefer not"
 
 				if (hand) {
-					_commandHandler->addCommand(kCmdSend, 16060 + hand, 16, NULL);   // dawaj r‘k‘
-					_commandHandler->addCommand(kCmdSeq, buref, 4, NULL);            // zdejmowanie
-					_commandHandler->addCommand(kCmdSeq, 16060 + hand, 1, NULL);     // ruch
-					_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // szelest
-					_commandHandler->addCommand(kCmdWait, 16060 + hand, 3, NULL);    // podniesie
-					_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // rozdziana
-					_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL);        // rožnie kupa
-					_commandHandler->addCommand(kCmdSend, 16060 + hand, -1, NULL);   // chowaj r‘k‘
-					_commandHandler->addCommand(kCmdWait, 16060 + hand, -1, NULL);   // r‘ka zamar’a
+					_commandHandler->addCommand(kCmdSend, 16060 + hand, 16, NULL);   // Give hand
+					_commandHandler->addCommand(kCmdSeq, buref, 4, NULL);            // Take off
+					_commandHandler->addCommand(kCmdSeq, 16060 + hand, 1, NULL);     // start one of the Bartender animations
+					_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
+					_commandHandler->addCommand(kCmdWait, 16060 + hand, 3, NULL);    // Take up
+					_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
+					_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL);        // Start Belongings animation
+					_commandHandler->addCommand(kCmdSend, 16060 + hand, -1, NULL);   // Hide hand
+					_commandHandler->addCommand(kCmdWait, 16060 + hand, -1, NULL);   // Stop moving hand
 				} else {
-					_commandHandler->addCommand(kCmdSeq, buref, 4, NULL);            // zdejmowanie
-					_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // szelest
-					_commandHandler->addCommand(kCmdWait, buref, -1, NULL);          // zdejmie
-					_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // rozdziana
-					_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL);        // rožnie kupa
+					_commandHandler->addCommand(kCmdSeq, buref, 4, NULL);            // Take off
+					_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
+					_commandHandler->addCommand(kCmdWait, buref, -1, NULL);          // Will take off
+					_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
+					_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL);        // Start Belongings animation
 				}
-				//SNPOST(SNSEQ, buref+100, 0, NULL);        // reset
-				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // chwilk‘...
-				_commandHandler->addCommand(kCmdSeq, -1, 0, dup[1]);               // odstaw Go
+				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // Pause the game for 72/80 second
+				_commandHandler->addCommand(kCmdSeq, -1, 0, dup[1]);               // Get away (Him)
 				_commandHandler->addCommand(kCmdSetXY, -1, 203 + kScrWidth * 49, dup[1]);
 				_commandHandler->addCommand(kCmdSetZ, -1, 7, dup[1]);
-				_commandHandler->addCommand(kCmdSeq, -1, 0, dup[2]);               // odstaw J†
+				_commandHandler->addCommand(kCmdSeq, -1, 0, dup[2]);               // Get Away (Her)
 				_commandHandler->addCommand(kCmdSetXY, -1, 182 + kScrWidth * 62, dup[2]);
 				_commandHandler->addCommand(kCmdSetZ, -1, 9, dup[2]);
 				_game = 0;
 				return;
 			} else {
-				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[0]);               // no
-				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[1]);               // no
-				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[2]);               // no
-				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // 1 sec
+				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[0]);               // reset animation sequence
+				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[1]);               // reset animation sequence
+				_commandHandler->addCommand(kCmdSeq, -1, 2, dup[2]);               // reset animation sequence
+				_commandHandler->addCommand(kCmdPause, -1, 72, NULL);              // Pause the game for 72/80 second
 			}
 		}
-		_commandHandler->addCommand(kCmdWalk, 198, 134, NULL);                 // na miejsce
-		_commandHandler->addCommand(kCmdWait, 1, -1, NULL);                    // stoi
-		_commandHandler->addCommand(kCmdCover, 1, 16101, NULL);                // ch’op do bicia
-		_commandHandler->addCommand(kCmdSeq, 16101, 1, NULL);                  // wystaw
-		_commandHandler->addCommand(kCmdWait, 16101, 5, NULL);                 // czekaj
-		_commandHandler->addCommand(kCmdPause, 16101, 24, NULL);               // czekaj chwil‘
-		_commandHandler->addCommand(kCmdSeq, 16040, 1, NULL);                  // plask
-		_commandHandler->addCommand(kCmdSound, 16101, 16001, NULL);            // plask!
-		_commandHandler->addCommand(kCmdPause, 16101, 24, NULL);               // czekaj chwil‘
-		_commandHandler->addCommand(kCmdSeq, 16040, 0, NULL);                  // schowaj plask
-		_commandHandler->addCommand(kCmdWait, 16101, -1, NULL);                // stoi
+		_commandHandler->addCommand(kCmdWalk, 198, 134, NULL);                 // Go to place
+		_commandHandler->addCommand(kCmdWait, 1, -1, NULL);                    // Stop moving
+		_commandHandler->addCommand(kCmdCover, 1, 16101, NULL);                // Man to beat
+		_commandHandler->addCommand(kCmdSeq, 16101, 1, NULL);                  // Start Chief animation (16dupnia)
+		_commandHandler->addCommand(kCmdWait, 16101, 5, NULL);                 // wait
+		_commandHandler->addCommand(kCmdPause, 16101, 24, NULL);               // Pause the game for 24/80 second
+		_commandHandler->addCommand(kCmdSeq, 16040, 1, NULL);                  // Start Slap animation (16plask)
+		_commandHandler->addCommand(kCmdSound, 16101, 16001, NULL);            // Play "Slap" sound
+		_commandHandler->addCommand(kCmdPause, 16101, 24, NULL);               // Pause the game for 24/80 second
+		_commandHandler->addCommand(kCmdSeq, 16040, 0, NULL);                  // Reset animation sequence
+		_commandHandler->addCommand(kCmdWait, 16101, -1, NULL);                // stay
 		_commandHandler->addCommand(kCmdUncover, 1, 16101, NULL);              // SDS
 		if (!_game) {
-			_commandHandler->addCommand(kCmdSay, buref, 16008, NULL);            // zgadnij!
+			_commandHandler->addCommand(kCmdSay, buref, 16008, NULL);            // say "Guess!"
 			_game = true;
 		}
 		}
@@ -495,19 +499,19 @@ void CGEEngine::snGame(Sprite *spr, int num) {
 		bool hit = (_sprK1->_seqPtr + _sprK2->_seqPtr + _sprK3->_seqPtr == 15);
 		if (hit) {
 			if (spr->_ref == 1) {
-				_commandHandler->addCommand(kCmdSay,       1, 20003, NULL);       // hura!
-				_commandHandler->addCommand(kCmdSeq,   20011,     2, NULL);       // kamera won
-				_commandHandler->addCommand(kCmdSend,  20701,    -1, NULL);       // k1 won
-				_commandHandler->addCommand(kCmdSend,  20702,    -1, NULL);       // k2 won
-				_commandHandler->addCommand(kCmdSend,  20703,    -1, NULL);       // k3 won
-				_commandHandler->addCommand(kCmdSend,  20700,    -1, NULL);       // tv won
-				_commandHandler->addCommand(kCmdKeep,  20007,     0, NULL);       // do kieszeni
-				_commandHandler->addCommand(kCmdSend,  20006,    20, NULL);       // bilon
-				_commandHandler->addCommand(kCmdSound, 20006, 20002, NULL);       // bilon!
-				_commandHandler->addCommand(kCmdSay,   20002, 20004, NULL);
-				_commandHandler->addCommand(kCmdSend,  20010,    20, NULL);       // papier
-				_commandHandler->addCommand(kCmdSound, 20010, 20003, NULL);       // papier!
-				_commandHandler->addCommand(kCmdSay,   20001, 20005, NULL);
+				_commandHandler->addCommand(kCmdSay,       1, 20003, NULL);       // hurray!
+				_commandHandler->addCommand(kCmdSeq,   20011,     2, NULL);       // Camera away
+				_commandHandler->addCommand(kCmdSend,  20701,    -1, NULL);       // move dice1 to scene -1
+				_commandHandler->addCommand(kCmdSend,  20702,    -1, NULL);       // move dice2 to scene -1
+				_commandHandler->addCommand(kCmdSend,  20703,    -1, NULL);       // move dice3 to scene -1
+				_commandHandler->addCommand(kCmdSend,  20700,    -1, NULL);       // move TV to scene -1
+				_commandHandler->addCommand(kCmdKeep,  20007,     0, NULL);       // to pocket
+				_commandHandler->addCommand(kCmdSend,  20006,    20, NULL);       // Move Coin to scene 20
+				_commandHandler->addCommand(kCmdSound, 20006, 20002, NULL);       // Play Coin sound
+				_commandHandler->addCommand(kCmdSay,   20002, 20004, NULL);	      // Say "Luck guy..."
+				_commandHandler->addCommand(kCmdSend,  20010,    20, NULL);       // Move Paper to scene 20
+				_commandHandler->addCommand(kCmdSound, 20010, 20003, NULL);       // Play "ksh" sound! (fx20003.wav)
+				_commandHandler->addCommand(kCmdSay,   20001, 20005, NULL);       // Say "Congratulations"
 				_game = false;
 				return;
 			} else
@@ -517,12 +521,14 @@ void CGEEngine::snGame(Sprite *spr, int num) {
 		if (_gameCase2Cpt < 100) {
 			switch (_gameCase2Cpt) {
 			case 15:
+				// Give hint about ALTered dice
 				_commandHandler->addCommand(kCmdSay, 20003, 20021, NULL);
 				break;
 			case 30:
 			case 45:
 			case 60:
 			case 75:
+				// Tell to use ALT key
 				_commandHandler->addCommand(kCmdSay, 20003, 20022, NULL);
 				break;
 			}
@@ -531,48 +537,48 @@ void CGEEngine::snGame(Sprite *spr, int num) {
 
 		switch (spr->_ref) {
 		case 1:
-			_commandHandler->addCommand(kCmdSay,   20001, 20011, NULL);        // zapro
-			_commandHandler->addCommand(kCmdSeq,   20001,     1, NULL);        // rzu
-			_commandHandler->addCommand(kCmdWait,  20001,     1, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdWait,  20001,    16, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSeq,   20007,     1, NULL);        // lec†
-			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // poka§
-			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // grzech
-			_commandHandler->addCommand(kCmdWait,  20007,    -1, NULL);        // koniec
+			_commandHandler->addCommand(kCmdSay,   20001, 20011, NULL);        // Say "It'a my turn"
+			_commandHandler->addCommand(kCmdSeq,   20001,     1, NULL);        // Throw dice
+			_commandHandler->addCommand(kCmdWait,  20001,     1, NULL);        // wait
+			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // hide dice
+			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // hide dice
+			_commandHandler->addCommand(kCmdWait,  20001,    16, NULL);        // wait
+			_commandHandler->addCommand(kCmdSeq,   20007,     1, NULL);        // Start dice animation (20kosci)
+			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // unhide
+			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // Play Dice sound
+			_commandHandler->addCommand(kCmdWait,  20007,    -1, NULL);        // the end
 			_commandHandler->addCommand(kCmdGame,  20001,     2, NULL);        // again!
 			break;
 
 		case 20001:
-			_commandHandler->addCommand(kCmdSay,   20002, 20012, NULL);        // zapro
-			_commandHandler->addCommand(kCmdSeq,   20002,     1, NULL);        // rzu
-			_commandHandler->addCommand(kCmdWait,  20002,     3, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdWait,  20002,    10, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSeq,   20007,     2, NULL);        // lec†
-			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // poka§
-			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // grzech
-			_commandHandler->addCommand(kCmdWait,  20007,    -1, NULL);        // koniec
+			_commandHandler->addCommand(kCmdSay,   20002, 20012, NULL);        // Say "Now it's mine"
+			_commandHandler->addCommand(kCmdSeq,   20002,     1, NULL);        // Throw dice
+			_commandHandler->addCommand(kCmdWait,  20002,     3, NULL);        // wait
+			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // hide dice
+			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // hide dice
+			_commandHandler->addCommand(kCmdWait,  20002,    10, NULL);        // wait
+			_commandHandler->addCommand(kCmdSeq,   20007,     2, NULL);        // Start dice animation (20kosci)
+			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // unhide
+			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // Play Dice sound
+			_commandHandler->addCommand(kCmdWait,  20007,    -1, NULL);        // the end
 			_commandHandler->addCommand(kCmdGame,  20002,     2, NULL);        // again!
 			break;
 
 		case 20002:
-			_commandHandler->addCommand(kCmdSay,   20002, 20010, NULL);        // zapro
-			_commandHandler->addCommand(kCmdWalk,  20005,    -1, NULL);        // do stol
-			_commandHandler->addCommand(kCmdWait,      1,    -1, NULL);        // stoi
-			_commandHandler->addCommand(kCmdCover,     1, 20101, NULL);        // grasol
-			_commandHandler->addCommand(kCmdSeq,   20101,     1, NULL);        // rzu
-			_commandHandler->addCommand(kCmdWait,  20101,     5, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // skryj k
-			_commandHandler->addCommand(kCmdWait,  20101,    15, NULL);        // czekaj
-			_commandHandler->addCommand(kCmdSeq,   20007,     1, NULL);        // lec†
-			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // poka§
-			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // grzech
-			_commandHandler->addCommand(kCmdWait,  20101,    -1, NULL);        // koniec
-			_commandHandler->addCommand(kCmdUncover,   1, 20101, NULL);        // SDS
+			_commandHandler->addCommand(kCmdSay,   20002, 20010, NULL);        // "Roll the bones!"
+			_commandHandler->addCommand(kCmdWalk,  20005,    -1, NULL);        // Walk to table
+			_commandHandler->addCommand(kCmdWait,      1,    -1, NULL);        // Wait
+			_commandHandler->addCommand(kCmdCover,     1, 20101, NULL);        // grasol ??
+			_commandHandler->addCommand(kCmdSeq,   20101,     1, NULL);        // Start Chief animation (20solgra)
+			_commandHandler->addCommand(kCmdWait,  20101,     5, NULL);        // Wait
+			_commandHandler->addCommand(kCmdSetZ,  20700,     2, NULL);        // Hide dice
+			_commandHandler->addCommand(kCmdHide,  20007,     1, NULL);        // Hide dice
+			_commandHandler->addCommand(kCmdWait,  20101,    15, NULL);        // wait
+			_commandHandler->addCommand(kCmdSeq,   20007,     1, NULL);        // Start dice animation (20kosci)
+			_commandHandler->addCommand(kCmdHide,  20007,     0, NULL);        // Unhide
+			_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL);        // Play Dice sound
+			_commandHandler->addCommand(kCmdWait,  20101,    -1, NULL);        // the end
+			_commandHandler->addCommand(kCmdUncover,   1, 20101, NULL);        // SDS ??
 			_commandHandler->addCommand(kCmdGame,      1,     2, NULL);        // again!
 			break;
 		}
@@ -593,6 +599,11 @@ void CGEEngine::contractSprite(Sprite *spr) {
 		_vga->_spareQ->append(_vga->_showQ->remove(spr));
 }
 
+/**
+ * Check if an item is in the inventory, and returns its position
+ * @param spr			Sprite pointer
+ * @return -1			if not found, else index.
+ */
 int CGEEngine::findPocket(Sprite *spr) {
 	debugC(1, kCGEDebugEngine, "CGEEngine::findPocket(spr)");
 
@@ -1038,6 +1049,11 @@ void CGEEngine::snKill(Sprite *spr) {
 	}
 }
 
+/**
+ * Play a FX sound
+ * @param spr			Sprite pointer
+ * @param wav			FX index
+ */
 void CGEEngine::snSound(Sprite *spr, int wav) {
 	debugC(1, kCGEDebugEngine, "CGEEngine::snSound(spr, %d)", wav);
 






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