[Scummvm-cvs-logs] scummvm master -> 8d0a88e7f4529a53abdca35ac9b19a0e7a323335

lordhoto lordhoto at gmail.com
Thu Oct 6 00:38:59 CEST 2011


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
880594eb76 BASE: Add another whitespace before "Starting $gamedescription".
8d0a88e7f4 BASE: Slight cleanup.


Commit: 880594eb76266dd7e87363bb49fb023b139adfab
    https://github.com/scummvm/scummvm/commit/880594eb76266dd7e87363bb49fb023b139adfab
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-10-05T15:29:22-07:00

Commit Message:
BASE: Add another whitespace before "Starting $gamedescription".

This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.

Changed paths:
    base/main.cpp



diff --git a/base/main.cpp b/base/main.cpp
index 930b69c..a93f693 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -111,7 +111,7 @@ static const EnginePlugin *detectPlugin() {
 		printf("failed\n");
 		warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
 	} else {
-		printf("%s\n Starting '%s'\n", plugin->getName(), game.description().c_str());
+		printf("%s\n  Starting '%s'\n", plugin->getName(), game.description().c_str());
 	}
 
 	return plugin;


Commit: 8d0a88e7f4529a53abdca35ac9b19a0e7a323335
    https://github.com/scummvm/scummvm/commit/8d0a88e7f4529a53abdca35ac9b19a0e7a323335
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-10-05T15:29:22-07:00

Commit Message:
BASE: Slight cleanup.

Changed paths:
    base/main.cpp



diff --git a/base/main.cpp b/base/main.cpp
index a93f693..5d0c0ea 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -103,7 +103,7 @@ static const EnginePlugin *detectPlugin() {
 
 	// Query the plugins and find one that will handle the specified gameid
 	printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
-	printf("%s", "  Looking for a plugin supporting this gameid... ");
+	printf("  Looking for a plugin supporting this gameid... ");
 
  	GameDescriptor game = EngineMan.findGame(gameid, &plugin);
 






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