[Scummvm-cvs-logs] scummvm master -> 3e9e23768d29f1fb4f66c586c76fb313e0676a9a
dreammaster
dreammaster at scummvm.org
Wed Oct 12 13:39:01 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3e9e23768d TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameter
Commit: 3e9e23768d29f1fb4f66c586c76fb313e0676a9a
https://github.com/scummvm/scummvm/commit/3e9e23768d29f1fb4f66c586c76fb313e0676a9a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-10-12T04:29:35-07:00
Commit Message:
TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameter
Changed paths:
engines/tsage/ringworld/ringworld_scenes1.cpp
engines/tsage/ringworld/ringworld_scenes3.cpp
diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp
index 8227e2a..4d9d565 100644
--- a/engines/tsage/ringworld/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes1.cpp
@@ -2607,7 +2607,7 @@ void Scene90::stripCallback(int v) {
Scene90 *scene = (Scene90 *)g_globals->_sceneManager._scene;
if (v == 1)
- scene->_object2.animate(ANIM_MODE_7, NULL);
+ scene->_object2.animate(ANIM_MODE_7, 0, NULL);
else if (v == 2)
scene->_object2.animate(ANIM_MODE_NONE);
}
diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index 7103a48..81190ae 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -453,14 +453,14 @@ void Scene2000::stripCallback(int v) {
switch (v) {
case 0:
_object9.setStrip(3);
- _object9.animate(ANIM_MODE_7, NULL);
+ _object9.animate(ANIM_MODE_7, 0, NULL);
_object10.setStrip(6);
_object10.setFrame(1);
_object10.animate(ANIM_MODE_5, NULL);
break;
case 1:
_object10.setStrip(5);
- _object10.animate(ANIM_MODE_7, NULL);
+ _object10.animate(ANIM_MODE_7, 0, NULL);
_object9.setStrip(4);
_object9.setFrame(1);
_object9.animate(ANIM_MODE_5, NULL);
@@ -1921,7 +1921,7 @@ void Scene2100::stripCallback(int v) {
switch (v) {
case 1:
_object4._numFrames = 4;
- _object4.animate(ANIM_MODE_7, NULL);
+ _object4.animate(ANIM_MODE_7, 0, NULL);
break;
case 2:
_object4.animate(ANIM_MODE_NONE, NULL);
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