[Scummvm-cvs-logs] scummvm master -> 3e9e23768d29f1fb4f66c586c76fb313e0676a9a

dreammaster dreammaster at scummvm.org
Wed Oct 12 13:39:01 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3e9e23768d TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameter


Commit: 3e9e23768d29f1fb4f66c586c76fb313e0676a9a
    https://github.com/scummvm/scummvm/commit/3e9e23768d29f1fb4f66c586c76fb313e0676a9a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-10-12T04:29:35-07:00

Commit Message:
TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameter

Changed paths:
    engines/tsage/ringworld/ringworld_scenes1.cpp
    engines/tsage/ringworld/ringworld_scenes3.cpp



diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp
index 8227e2a..4d9d565 100644
--- a/engines/tsage/ringworld/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes1.cpp
@@ -2607,7 +2607,7 @@ void Scene90::stripCallback(int v) {
 	Scene90 *scene = (Scene90 *)g_globals->_sceneManager._scene;
 
 	if (v == 1)
-		scene->_object2.animate(ANIM_MODE_7, NULL);
+		scene->_object2.animate(ANIM_MODE_7, 0, NULL);
 	else if (v == 2)
 		scene->_object2.animate(ANIM_MODE_NONE);
 }
diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index 7103a48..81190ae 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -453,14 +453,14 @@ void Scene2000::stripCallback(int v) {
 	switch (v) {
 	case 0:
 		_object9.setStrip(3);
-		_object9.animate(ANIM_MODE_7, NULL);
+		_object9.animate(ANIM_MODE_7, 0, NULL);
 		_object10.setStrip(6);
 		_object10.setFrame(1);
 		_object10.animate(ANIM_MODE_5, NULL);
 		break;
 	case 1:
 		_object10.setStrip(5);
-		_object10.animate(ANIM_MODE_7, NULL);
+		_object10.animate(ANIM_MODE_7, 0, NULL);
 		_object9.setStrip(4);
 		_object9.setFrame(1);
 		_object9.animate(ANIM_MODE_5, NULL);
@@ -1921,7 +1921,7 @@ void Scene2100::stripCallback(int v) {
 	switch (v) {
 	case 1:
 		_object4._numFrames = 4;
-		_object4.animate(ANIM_MODE_7, NULL);
+		_object4.animate(ANIM_MODE_7, 0, NULL);
 		break;
 	case 2:
 		_object4.animate(ANIM_MODE_NONE, NULL);






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