[Scummvm-cvs-logs] SF.net SVN: scummvm:[56271] web/trunk/data/news

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Mon Apr 2 02:01:16 CEST 2012


Revision: 56271
          http://scummvm.svn.sourceforge.net/scummvm/?rev=56271&view=rev
Author:   mthreepwood
Date:     2012-04-02 00:01:16 +0000 (Mon, 02 Apr 2012)
Log Message:
-----------
WEB: Happy April Fools' Day 2012

Modified Paths:
--------------
    web/trunk/data/news/20120401.xml
    web/trunk/data/news/20120401b.xml

Modified: web/trunk/data/news/20120401.xml
===================================================================
--- web/trunk/data/news/20120401.xml	2012-04-01 17:10:09 UTC (rev 56270)
+++ web/trunk/data/news/20120401.xml	2012-04-02 00:01:16 UTC (rev 56271)
@@ -1,13 +1,14 @@
 <NAME>Cedricifying ScummVM</NAME>
 <DATE>Apr 1, 2012</DATE>
-<AUTHOR>md5</AUTHOR>
+<AUTHOR><del>md5</del> clone2727</AUTHOR>
 <BODY>
-	<p>Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from <i>King's Quest V</i>.</p>
-	<p>In addition to being able to remove Cedric from <i>King's Quest V</i>, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of <i>King's Quest V</i>) can be found at the end of this news post.</p>
-	<p>Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727.</p>
-	<p><a href="data/news/20120401_1.png"><i>King's Quest V</i> Screenshot 1</a></p>
-	<p><a href="data/news/20120401_2.png"><i>King's Quest V</i> Screenshot 2</a></p>
-	<p><a href="data/news/20120401_3.png"><i>Indiana Jones and the Fate of Atlantis</i> Screenshot</a></p>
-	<p><a href="data/news/20120401_4.png"><i>Ween: The Prophecy</i> Screenshot</a></p>
-	<p><a href="data/news/20120401_5.jpg"><i>Urban Runner</i> Screenshot</a></p>
+	<p><b>Happy April Fools' Day!</b> Thanks to DrMcCoy, LordHoto, and Strangerke for their help.</p>
+	<p><del>Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from <i>King's Quest V</i>.</del></p>
+	<p><del>In addition to being able to remove Cedric from <i>King's Quest V</i>, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of <i>King's Quest V</i>) can be found at the end of this news post.</del></p>
+	<p><del>Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727.</del></p>
+	<p><del><a href="data/news/20120401_1.png"><i>King's Quest V</i> Screenshot 1</a></del></p>
+	<p><del><a href="data/news/20120401_2.png"><i>King's Quest V</i> Screenshot 2</a></del></p>
+	<p><del><a href="data/news/20120401_3.png"><i>Indiana Jones and the Fate of Atlantis</i> Screenshot</a></del></p>
+	<p><del><a href="data/news/20120401_4.png"><i>Ween: The Prophecy</i> Screenshot</a></del></p>
+	<p><del><a href="data/news/20120401_5.jpg"><i>Urban Runner</i> Screenshot</a></del></p>
 </BODY>

Modified: web/trunk/data/news/20120401b.xml
===================================================================
--- web/trunk/data/news/20120401b.xml	2012-04-01 17:10:09 UTC (rev 56270)
+++ web/trunk/data/news/20120401b.xml	2012-04-02 00:01:16 UTC (rev 56271)
@@ -1,8 +1,9 @@
 <NAME>ScummVM .NET</NAME>
 <DATE>Apr 1, 2012</DATE>
-<AUTHOR>ST</AUTHOR>
+<AUTHOR><del>ST</del> clone2727</AUTHOR>
 <BODY>
-	<p>No, we're not moving to a new website. I'm proud to announce the <b>new</b> ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree.</p>
-	<p>The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the <a href="data/news/20120401_6.jpg">results speak for themselves</a>.</p>
-	<p>I'll have the source code up on GitHub soon, but here's <a href="data/news/20120401_7.png">a brief snippet</a> of some working converted C# code.</p>
+	<p><b>Happy April Fools' Day!</b> Thanks to ST for providing a screenshot of one of his Groovie C# tools.</p>
+	<p><del>No, we're not moving to a new website. I'm proud to announce the <b>new</b> ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree.</del></p>
+	<p><del>The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the <a href="data/news/20120401_6.jpg">results speak for themselves</a>.</del></p>
+	<p><del>I'll have the source code up on GitHub soon, but here's <a href="data/news/20120401_7.png">a brief snippet</a> of some working converted C# code.</del></p>
 </BODY>

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