[Scummvm-cvs-logs] scummvm master -> a291679445a538ed8143a8f26952c38d6e9d3dd4
lordhoto
lordhoto at gmail.com
Mon Feb 20 15:38:52 CET 2012
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
76be031ed4 IPHONE: Remove some unused variables.
46e622c0fe IPHONE: Slight cleanup.
a291679445 IPHONE: Slight game screen texture related variable renaming.
Commit: 76be031ed4b000ec96d7a650c21c2158ecea2b4b
https://github.com/scummvm/scummvm/commit/76be031ed4b000ec96d7a650c21c2158ecea2b4b
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2012-02-20T06:37:23-08:00
Commit Message:
IPHONE: Remove some unused variables.
Changed paths:
backends/platform/iphone/iphone_video.h
backends/platform/iphone/iphone_video.m
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h
index f484ebb..5b4e0fd 100644
--- a/backends/platform/iphone/iphone_video.h
+++ b/backends/platform/iphone/iphone_video.h
@@ -37,7 +37,6 @@
void *_screenSurface;
NSMutableArray *_events;
SoftKeyboard *_keyboardView;
- CALayer *_screenLayer;
int _widthOffset;
int _heightOffset;
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index 4163442..06ed7e8 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -42,7 +42,6 @@ static int _overlayWidth = 0;
static int _overlayHeight = 0;
static float _overlayPortraitRatio = 1.0f;
-NSLock *_lock = nil;
static int _needsScreenUpdate = 0;
static int _overlayIsEnabled = 0;
@@ -247,11 +246,9 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
_fullWidth = frame.size.width;
_fullHeight = frame.size.height;
- _screenLayer = nil;
sharedInstance = self;
- _lock = [NSLock new];
_keyboardView = nil;
_context = nil;
_screenTexture = 0;
Commit: 46e622c0fe080abd4627971135cea31a492edcb4
https://github.com/scummvm/scummvm/commit/46e622c0fe080abd4627971135cea31a492edcb4
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2012-02-20T06:37:24-08:00
Commit Message:
IPHONE: Slight cleanup.
Changed paths:
backends/platform/iphone/iphone_video.m
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index 06ed7e8..da10b41 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -57,18 +57,20 @@ static int _mouseX = 0;
static int _mouseY = 0;
static int _mouseCursorEnabled = 0;
-// static long lastTick = 0;
-// static int frames = 0;
+#if 0
+static long lastTick = 0;
+static int frames = 0;
+#endif
#define printOpenGLError() printOglError(__FILE__, __LINE__)
int printOglError(const char *file, int line) {
- int retCode = 0;
+ int retCode = 0;
// returns 1 if an OpenGL error occurred, 0 otherwise.
GLenum glErr = glGetError();
while (glErr != GL_NO_ERROR) {
- fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line );
+ fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line);
retCode = 1;
glErr = glGetError();
}
@@ -118,12 +120,6 @@ bool iPhone_isHighResDevice() {
void iPhone_updateScreen(int mouseX, int mouseY) {
//printf("Mouse: (%i, %i)\n", mouseX, mouseY);
- //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight;
- //_mouseY = (float)mouseY / _height * _overlayWidth;
-
- //_mouseX = _overlayHeight - mouseX;
- //_mouseY = mouseY;
-
_mouseX = mouseX;
_mouseY = mouseY;
@@ -136,14 +132,14 @@ void iPhone_updateScreen(int mouseX, int mouseY) {
void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
int y;
for (y = y1; y < y2; ++y)
- memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2);
+ memcpy(&_textureBuffer[(y * _textureWidth + x1) * 2], &screen[y * _width + x1], (x2 - x1) * 2);
}
void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
int y;
//printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth);
for (y = y1; y < y2; ++y)
- memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
+ memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1) * 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
}
void iPhone_initSurface(int width, int height) {
@@ -258,16 +254,14 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
return self;
}
--(void)dealloc {
+- (void)dealloc {
[super dealloc];
if (_keyboardView != nil) {
[_keyboardView dealloc];
}
- if (_screenTexture)
- free(_textureBuffer);
-
+ free(_textureBuffer);
free(_overlayTexBuffer);
}
@@ -276,16 +270,18 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
}
- (void)drawRect:(CGRect)frame {
- // if (lastTick == 0) {
- // lastTick = time(0);
- // }
- //
- // frames++;
- // if (time(0) > lastTick) {
- // lastTick = time(0);
- // printf("FPS: %i\n", frames);
- // frames = 0;
- // }
+#if 0
+ if (lastTick == 0) {
+ lastTick = time(0);
+ }
+
+ frames++;
+ if (time(0) > lastTick) {
+ lastTick = time(0);
+ printf("FPS: %i\n", frames);
+ frames = 0;
+ }
+#endif
}
- (void)setGraphicsMode {
@@ -315,7 +311,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
}
--(void)updateMouseCursor {
+- (void)updateMouseCursor {
if (_mouseCursorTexture == 0) {
glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
setFilterModeForTexture(_mouseCursorTexture, _graphicsMode);
@@ -456,7 +452,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
+ [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!_context || [EAGLContext setCurrentContext:_context]) {
Commit: a291679445a538ed8143a8f26952c38d6e9d3dd4
https://github.com/scummvm/scummvm/commit/a291679445a538ed8143a8f26952c38d6e9d3dd4
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2012-02-20T06:37:24-08:00
Commit Message:
IPHONE: Slight game screen texture related variable renaming.
Changed paths:
backends/platform/iphone/iphone_video.m
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index da10b41..5d57b6d 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -31,9 +31,9 @@ static int _fullWidth;
static int _fullHeight;
static CGRect _screenRect;
-static char *_textureBuffer = 0;
-static int _textureWidth = 0;
-static int _textureHeight = 0;
+static char *_gameScreenTextureBuffer = 0;
+static int _gameScreenTextureWidth = 0;
+static int _gameScreenTextureHeight = 0;
static char *_overlayTexBuffer = 0;
static int _overlayTexWidth = 0;
@@ -132,7 +132,7 @@ void iPhone_updateScreen(int mouseX, int mouseY) {
void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
int y;
for (y = y1; y < y2; ++y)
- memcpy(&_textureBuffer[(y * _textureWidth + x1) * 2], &screen[y * _width + x1], (x2 - x1) * 2);
+ memcpy(&_gameScreenTextureBuffer[(y * _gameScreenTextureWidth + x1) * 2], &screen[y * _width + x1], (x2 - x1) * 2);
}
void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2) {
@@ -261,7 +261,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
[_keyboardView dealloc];
}
- free(_textureBuffer);
+ free(_gameScreenTextureBuffer);
free(_overlayTexBuffer);
}
@@ -332,8 +332,8 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
_visibleWidth - _heightOffset, _visibleHeight - _widthOffset
};
- float texWidth = _width / (float)_textureWidth;
- float texHeight = _height / (float)_textureHeight;
+ float texWidth = _width / (float)_gameScreenTextureWidth;
+ float texHeight = _height / (float)_gameScreenTextureHeight;
const GLfloat texCoords[] = {
texWidth, 0.0f,
@@ -350,7 +350,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _gameScreenTextureWidth, _gameScreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _gameScreenTextureBuffer); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
@@ -439,12 +439,12 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
}
- (void)initSurface {
- _textureWidth = getSizeNextPOT(_width);
- _textureHeight = getSizeNextPOT(_height);
+ _gameScreenTextureWidth = getSizeNextPOT(_width);
+ _gameScreenTextureHeight = getSizeNextPOT(_height);
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
- //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _textureWidth, _textureHeight);
+ //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _gameScreenTextureWidth, _gameScreenTextureHeight);
if (_context == nil) {
orientation = UIDeviceOrientationLandscapeRight;
@@ -520,13 +520,10 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
glGenTextures(1, &_overlayTexture); printOpenGLError();
setFilterModeForTexture(_overlayTexture, _graphicsMode);
- if (_textureBuffer) {
- free(_textureBuffer);
- }
-
- int textureSize = _textureWidth * _textureHeight * 2;
- _textureBuffer = (char *)malloc(textureSize);
- memset(_textureBuffer, 0, textureSize);
+ free(_gameScreenTextureBuffer);
+ int textureSize = _gameScreenTextureWidth * _gameScreenTextureHeight * 2;
+ _gameScreenTextureBuffer = (char *)malloc(textureSize);
+ memset(_gameScreenTextureBuffer, 0, textureSize);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
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