[Scummvm-cvs-logs] scummvm branch-1-4 -> 9e4932f96b459b056d7c5a797be2dbc064803f5a

hkzlab hkzlabnet at gmail.com
Mon Jan 9 00:28:22 CET 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9e4932f96b SWORD2: Force fake transparency for PSX sprites


Commit: 9e4932f96b459b056d7c5a797be2dbc064803f5a
    https://github.com/scummvm/scummvm/commit/9e4932f96b459b056d7c5a797be2dbc064803f5a
Author: Fabio Battaglia (hkzlabnet at gmail.com)
Date: 2012-01-08T15:26:48-08:00

Commit Message:
SWORD2: Force fake transparency for PSX sprites

In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder

Changed paths:
    engines/sword2/sprite.cpp








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