[Scummvm-cvs-logs] scummvm master -> 75137862967cd18a87dec16a6a322f9f97d54202

bluegr md5 at scummvm.org
Fri Jul 6 11:12:33 CEST 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
7513786296 SCI: Add a hack to handle the internal script resolution in Phantasmagoria


Commit: 75137862967cd18a87dec16a6a322f9f97d54202
    https://github.com/scummvm/scummvm/commit/75137862967cd18a87dec16a6a322f9f97d54202
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2012-07-06T02:11:50-07:00

Commit Message:
SCI: Add a hack to handle the internal script resolution in Phantasmagoria

Changed paths:
    engines/sci/graphics/frameout.cpp



diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 20b8a24..defc55e 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -131,6 +131,20 @@ void GfxFrameout::kernelAddPlane(reg_t object) {
 			tmpRunningWidth = 320;
 			tmpRunningHeight = 200;
 		}
+		
+		// HACK: Game scripts in Phantasmagoria 1 seem to use a very odd internal
+		// resolution, or some other extra calculation is taking place.
+		// Changing the internal script dimensions to these odd values fixes
+		// object positioning, but makes the interface picture slightly bigger,
+		// thus there is a small gap between the room picture and the interface
+		// edges, plus a couple of pixels of the picture are cut off in the
+		// bottom.
+		// FIXME: Find how to properly handle the script dimensions in
+		// Phantasmagoria. This can't be right.
+		if (g_sci->getGameId() == GID_PHANTASMAGORIA) {
+			tmpRunningWidth = 325;
+			tmpRunningHeight = 213;
+		}
 
 		_coordAdjuster->setScriptsResolution(tmpRunningWidth, tmpRunningHeight);
 	}






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