[Scummvm-cvs-logs] scummvm master -> 3968f3194893d88d1a8d73eef535b801e5415765
Kirben
kirben at optusnet.com.au
Sat Jun 9 07:37:19 CEST 2012
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3968f31948 SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Commit: 3968f3194893d88d1a8d73eef535b801e5415765
https://github.com/scummvm/scummvm/commit/3968f3194893d88d1a8d73eef535b801e5415765
Author: Travis Howell (kirben at optusnet.com.au)
Date: 2012-06-08T22:36:47-07:00
Commit Message:
SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Changed paths:
engines/scumm/detection_tables.h
engines/scumm/he/script_v100he.cpp
engines/scumm/he/sound_he.cpp
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index c84681e..be1b90e 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -382,14 +382,16 @@ static const GameSettings gameVariantsTable[] = {
{"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// Added the use of bink videos
- {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"basketball", 0, 0, GID_BASKETBALL, 6, 100, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"football2002", 0, 0, GID_FOOTBALL2002, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// U32 code required, for testing only
{"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+
+ // HE100 games, which use older o72_debugInput code
+ {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"basketball", 0, 0, GID_BASKETBALL, 6, 101, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"football2002", 0, 0, GID_FOOTBALL2002, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
// The following are meant to be generic HE game variants and as such do
@@ -407,6 +409,7 @@ static const GameSettings gameVariantsTable[] = {
{"", "HE 98.5", 0, GID_HEGAME, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 99", 0, GID_HEGAME, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"", "HE 101", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
{NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, UNK, 0}
};
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index d2e01a6..3e20537 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -2339,8 +2339,9 @@ void ScummEngine_v100he::o100_writeFile() {
}
void ScummEngine_v100he::o100_debugInput() {
- // Backyard Basketball uses older code for this opcode
- if (_game.id == GID_BASKETBALL) {
+ // Backyard Baseball 2003 / Basketball / Football 2002
+ // use older o72_debugInput code
+ if (_game.heversion == 101) {
ScummEngine_v72he::o72_debugInput();
return;
}
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 1007d2a..f94b74a 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag
if (_vm->VAR_LAST_SOUND != 0xFF)
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
- if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) {
+ if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) {
playHESound(sound, heOffset, heChannel, heFlags);
return;
} else {
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