[Scummvm-cvs-logs] scummvm master -> 9bc0591825c167f135f993a9269d564d3728ff66

Strangerke Strangerke at scummvm.org
Wed Jun 13 11:30:43 CEST 2012


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
04b6af9176 SWORD25: Janitorial: Apply coding conventions
2e7b16a8bd HUGO: Apply coding convention (in progress)
9bc0591825 Merge branch 'master' of github.com:scummvm/scummvm


Commit: 04b6af91765ddf9d1c5c5ec6f9722795bf2e4f27
    https://github.com/scummvm/scummvm/commit/04b6af91765ddf9d1c5c5ec6f9722795bf2e4f27
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-13T00:40:11-07:00

Commit Message:
SWORD25: Janitorial: Apply coding conventions

Changed paths:
    engines/sword25/gfx/image/art.cpp
    engines/sword25/gfx/image/art.h



diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp
index 3944a20..9c4b9fe 100644
--- a/engines/sword25/gfx/image/art.cpp
+++ b/engines/sword25/gfx/image/art.cpp
@@ -2367,38 +2367,30 @@ ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
 	return iter;
 }
 
-#define ADD_STEP(xpos, xdelta)                          \
+#define ADD_STEP(xpos, xdelta)                            \
 	/* stereotype code fragment for adding a step */      \
-	if (n_steps == 0 || steps[n_steps - 1].x < xpos)      \
-	{                                                   \
+	if (n_steps == 0 || steps[n_steps - 1].x < xpos) {    \
 		sx = n_steps;                                     \
 		steps[sx].x = xpos;                               \
 		steps[sx].delta = xdelta;                         \
 		n_steps++;                                        \
-	}                                                   \
-	else                                                  \
-	{                                                   \
-		for (sx = n_steps; sx > 0; sx--)                  \
-		{                                               \
-			if (steps[sx - 1].x == xpos)                  \
-			{                                           \
+	} else {                                              \
+		for (sx = n_steps; sx > 0; sx--) {                \
+			if (steps[sx - 1].x == xpos) {                \
 				steps[sx - 1].delta += xdelta;            \
 				sx = n_steps;                             \
 				break;                                    \
-			}                                           \
-			else if (steps[sx - 1].x < xpos)              \
-			{                                           \
+			} else if (steps[sx - 1].x < xpos) {          \
 				break;                                    \
-			}                                           \
-		}                                               \
-		if (sx < n_steps)                                 \
-		{                                               \
+			}                                             \
+		}                                                 \
+		if (sx < n_steps) {                               \
 			memmove (&steps[sx + 1], &steps[sx],          \
 			         (n_steps - sx) * sizeof(steps[0]));  \
 			steps[sx].x = xpos;                           \
 			steps[sx].delta = xdelta;                     \
 			n_steps++;                                    \
-		}                                               \
+		}                                                 \
 	}
 
 void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h
index 8c9c97b..40bcb55 100644
--- a/engines/sword25/gfx/image/art.h
+++ b/engines/sword25/gfx/image/art.h
@@ -50,7 +50,7 @@ namespace Sword25 {
    be variables. They can also be pstruct->el lvalues. */
 #define art_expand(p, type, max) \
 			do { \
-				if(max) {\
+				if (max) {\
 					type *tmp = art_renew(p, type, max <<= 1); \
 					if (!tmp) error("Cannot reallocate memory for art data"); \
 					p = tmp; \


Commit: 2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13
    https://github.com/scummvm/scummvm/commit/2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-13T02:28:25-07:00

Commit Message:
HUGO: Apply coding convention (in progress)

Changed paths:
    engines/hugo/console.cpp
    engines/hugo/dialogs.cpp
    engines/hugo/dialogs.h
    engines/hugo/display.cpp
    engines/hugo/file.cpp
    engines/hugo/game.h
    engines/hugo/hugo.cpp
    engines/hugo/hugo.h
    engines/hugo/intro.cpp
    engines/hugo/inventory.cpp
    engines/hugo/mouse.cpp
    engines/hugo/object.cpp
    engines/hugo/object.h
    engines/hugo/object_v1d.cpp
    engines/hugo/object_v1w.cpp
    engines/hugo/object_v2d.cpp
    engines/hugo/object_v3d.cpp
    engines/hugo/parser.cpp
    engines/hugo/parser.h
    engines/hugo/parser_v1d.cpp
    engines/hugo/parser_v1w.cpp
    engines/hugo/parser_v2d.cpp
    engines/hugo/parser_v3d.cpp
    engines/hugo/route.cpp
    engines/hugo/schedule.cpp
    engines/hugo/sound.cpp



diff --git a/engines/hugo/console.cpp b/engines/hugo/console.cpp
index 19fd91e..414c86e 100644
--- a/engines/hugo/console.cpp
+++ b/engines/hugo/console.cpp
@@ -96,8 +96,8 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
 
 	DebugPrintf("Available objects for this game are:\n");
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
-		if (_vm->_object->_objects[i].genericCmd & TAKE)
-			DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+		if (_vm->_object->_objects[i]._genericCmd & TAKE)
+			DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
 	}
 	return true;
 }
@@ -111,7 +111,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
 		return true;
 	}
 
-	if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE)
+	if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
 		_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
 	else
 		DebugPrintf("Object not available\n");
@@ -129,7 +129,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
 	}
 
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
-		if (_vm->_object->_objects[i].genericCmd & TAKE)
+		if (_vm->_object->_objects[i]._genericCmd & TAKE)
 			_vm->_parser->takeObject(&_vm->_object->_objects[i]);
 	}
 
@@ -145,7 +145,7 @@ bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
 		return true;
 	}
 
-	_vm->getGameStatus().showBoundariesFl = !_vm->getGameStatus().showBoundariesFl;
+	_vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
 	return false;
 }
 
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp
index e0b0198..0efd47a 100644
--- a/engines/hugo/dialogs.cpp
+++ b/engines/hugo/dialogs.cpp
@@ -34,19 +34,19 @@
 
 namespace Hugo {
 
-TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
+TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _arrayBmp(0), _arraySize(0),
 	_vm(vm) {
 	init();
 }
 
 TopMenu::~TopMenu() {
-	for (int i = 0; i < arraySize; i++) {
-		arrayBmp[i * 2]->free();
-		delete arrayBmp[i * 2];
-		arrayBmp[i * 2 + 1]->free();
-		delete arrayBmp[i * 2 + 1];
+	for (int i = 0; i < _arraySize; i++) {
+		_arrayBmp[i * 2]->free();
+		delete _arrayBmp[i * 2];
+		_arrayBmp[i * 2 + 1]->free();
+		delete _arrayBmp[i * 2 + 1];
 	}
-	delete[] arrayBmp;
+	delete[] _arrayBmp;
 }
 
 void TopMenu::init() {
@@ -108,23 +108,23 @@ void TopMenu::reflowLayout() {
 	x += kButtonWidth + kButtonPad;
 
 	// Set the graphics to the 'on' buttons, except for the variable ones
-	_whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
-	_musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
-	_soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
-	_saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
-	_loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
-	_recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
-	_turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
-	_lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
-	_inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
+	_whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]);
+	_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
+	_soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
+	_saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);
+	_loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);
+	_recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]);
+	_turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
+	_lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);
+	_inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);
 }
 
 void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
-	arraySize = in.readUint16BE();
+	_arraySize = in.readUint16BE();
 
-	delete arrayBmp;
-	arrayBmp = new Graphics::Surface *[arraySize * 2];
-	for (int i = 0; i < arraySize; i++) {
+	delete _arrayBmp;
+	_arrayBmp = new Graphics::Surface *[_arraySize * 2];
+	for (int i = 0; i < _arraySize; i++) {
 		uint16 bmpSize = in.readUint16BE();
 		uint32 filPos = in.pos();
 		Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
@@ -137,28 +137,28 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
 		if (bitmapSrc->format.bytesPerPixel == 1)
 			error("TopMenu::loadBmpArr(): Unhandled paletted image");
 
-		arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
-		arrayBmp[i * 2 + 1] = new Graphics::Surface();
-		arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
-		byte *src = (byte *)arrayBmp[i * 2]->pixels;
-		byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
-
-		for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
-			src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
-			dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
-			for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
-				for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+		_arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
+		_arrayBmp[i * 2 + 1] = new Graphics::Surface();
+		_arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
+		byte *src = (byte *)_arrayBmp[i * 2]->pixels;
+		byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels;
+
+		for (int j = 0; j < _arrayBmp[i * 2]->h; j++) {
+			src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j);
+			dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+			for (int k = _arrayBmp[i * 2]->w; k > 0; k--) {
+				for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
 					*dst++ = *src++;
 				}
-				src -= arrayBmp[i * 2]->format.bytesPerPixel;
+				src -= _arrayBmp[i * 2]->format.bytesPerPixel;
 
-				for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+				for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
 					*dst++ = *src++;
 				}
 			}
-			src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
-			dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
-			for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
+			src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+			dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
+			for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
 				*dst++ = *src++;
 			}
 		}
@@ -171,12 +171,12 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
 	switch (command) {
 	case kCmdWhat:
 		close();
-		_vm->getGameStatus().helpFl = true;
+		_vm->getGameStatus()._helpFl = true;
 
 		break;
 	case kCmdMusic:
 		_vm->_sound->toggleMusic();
-		_musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
+		_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
 		_musicButton->draw();
 		g_gui.theme()->updateScreen();
 		g_system->updateScreen();
@@ -194,8 +194,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
 		break;
 	case kCmdSave:
 		close();
-		if (_vm->getGameStatus().viewState == kViewPlay) {
-			if (_vm->getGameStatus().gameOverFl)
+		if (_vm->getGameStatus()._viewState == kViewPlay) {
+			if (_vm->getGameStatus()._gameOverFl)
 				_vm->gameOverMsg();
 			else
 				_vm->_file->saveGame(-1, Common::String());
@@ -207,7 +207,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
 		break;
 	case kCmdRecall:
 		close();
-		_vm->getGameStatus().recallFl = true;
+		_vm->getGameStatus()._recallFl = true;
 		break;
 	case kCmdTurbo:
 		_vm->_parser->switchTurbo();
diff --git a/engines/hugo/dialogs.h b/engines/hugo/dialogs.h
index 4e710ff..114bcf5 100644
--- a/engines/hugo/dialogs.h
+++ b/engines/hugo/dialogs.h
@@ -94,8 +94,8 @@ protected:
 	GUI::PicButtonWidget *_lookButton;
 	GUI::PicButtonWidget *_inventButton;
 
-	Graphics::Surface **arrayBmp;
-	uint16 arraySize;
+	Graphics::Surface **_arrayBmp;
+	uint16 _arraySize;
 };
 
 class EntryDialog : public GUI::Dialog {
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index fa18d6b..7028195 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -239,13 +239,13 @@ void Screen::setBackgroundColor(const uint16 color) {
 void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) {
 	debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0);
 
-	image_pt image = seq->imagePtr;                 // Ptr to object image data
+	image_pt image = seq->_imagePtr;                 // Ptr to object image data
 	image_pt subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
-	int16 frontBufferwrap = kXPix - seq->x2 - 1;     // Wraps dest_p after each line
-	int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
+	int16 frontBufferwrap = kXPix - seq->_x2 - 1;     // Wraps dest_p after each line
+	int16 imageWrap = seq->_bytesPerLine8 - seq->_x2 - 1;
 	overlayState_t overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
-	for (uint16 y = 0; y < seq->lines; y++) {       // Each line in object
-		for (uint16 x = 0; x <= seq->x2; x++) {
+	for (uint16 y = 0; y < seq->_lines; y++) {       // Each line in object
+		for (uint16 x = 0; x <= seq->_x2; x++) {
 			if (*image) {                           // Non-transparent
 				byte ovlBound = _vm->_object->getFirstOverlay((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
 				if (ovlBound & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
@@ -265,7 +265,7 @@ void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool for
 	}
 
 	// Add this rectangle to the display list
-	displayList(kDisplayAdd, sx, sy, seq->x2 + 1, seq->lines);
+	displayList(kDisplayAdd, sx, sy, seq->_x2 + 1, seq->_lines);
 }
 
 /**
@@ -359,8 +359,8 @@ void Screen::displayList(dupdate_t update, ...) {
 		// Don't blit if newscreen just loaded because _frontBuffer will
 		// get blitted via InvalidateRect() at end of this cycle
 		// and blitting here causes objects to appear too soon.
-		if (_vm->getGameStatus().newScreenFl) {
-			_vm->getGameStatus().newScreenFl = false;
+		if (_vm->getGameStatus()._newScreenFl) {
+			_vm->getGameStatus()._newScreenFl = false;
 			break;
 		}
 
@@ -563,7 +563,7 @@ void Screen::initNewScreenDisplay() {
 	displayBackground();
 
 	// Stop premature object display in Display_list(D_DISPLAY)
-	_vm->getGameStatus().newScreenFl = true;
+	_vm->getGameStatus()._newScreenFl = true;
 }
 
 /**
@@ -650,19 +650,19 @@ bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
  * White       = Fix objects, parts of background
  */
 void Screen::drawBoundaries() {
-	if (!_vm->getGameStatus().showBoundariesFl)
+	if (!_vm->getGameStatus()._showBoundariesFl)
 		return;
 
 	_vm->_mouse->drawHotspots();
 
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		object_t *obj = &_vm->_object->_objects[i]; // Get pointer to object
-		if (obj->screenIndex == *_vm->_screen_p) {
-			if ((obj->currImagePtr != 0) && (obj->cycling != kCycleInvisible))
-				drawRectangle(false, obj->x + obj->currImagePtr->x1, obj->y + obj->currImagePtr->y1,
-				                     obj->x + obj->currImagePtr->x2, obj->y + obj->currImagePtr->y2, _TLIGHTGREEN);
-			else if ((obj->currImagePtr == 0) && (obj->vxPath != 0) && !obj->carriedFl)
-				drawRectangle(false, obj->oldx, obj->oldy, obj->oldx + obj->vxPath, obj->oldy + obj->vyPath, _TBRIGHTWHITE);
+		if (obj->_screenIndex == *_vm->_screen_p) {
+			if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible))
+				drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1,
+				                     obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN);
+			else if ((obj->_currImagePtr == 0) && (obj->_vxPath != 0) && !obj->_carriedFl)
+				drawRectangle(false, obj->_oldx, obj->_oldy, obj->_oldx + obj->_vxPath, obj->_oldy + obj->_vyPath, _TBRIGHTWHITE);
 		}
 	}
 	g_system->copyRectToScreen(_frontBuffer, 320, 0, 0, 320, 200);
@@ -735,7 +735,7 @@ overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
 
 	uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
 
-	for (int i = 0; i < seq_p->lines-y; i++) {      // Each line in object
+	for (int i = 0; i < seq_p->_lines-y; i++) {      // Each line in object
 		if (_vm->_object->getBaseBoundary(index))   // If any overlay base byte is non-zero then the object is foreground, else back.
 			return kOvlForeground;
 		index += kCompLineSize;
@@ -802,7 +802,7 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) {
 overlayState_t Screen_v1w::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
 	debugC(4, kDebugDisplay, "findOvl()");
 
-	for (; y < seq_p->lines; y++) {                 // Each line in object
+	for (; y < seq_p->_lines; y++) {                 // Each line in object
 		byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
 		if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
 			return kOvlForeground;                  // Found a bit - must be foreground
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index f94f3b0..8b03a9a 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -143,11 +143,11 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
 	// Find size of image data in 8-bit DIB format
 	// Note save of x2 - marks end of valid data before garbage
 	uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
-	seqPtr->bytesPerLine8 = bytesPerLine4 * 2;      // 8-bit bpl
-	seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
-	seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
+	seqPtr->_bytesPerLine8 = bytesPerLine4 * 2;      // 8-bit bpl
+	seqPtr->_lines = PCC_header.y2 - PCC_header.y1 + 1;
+	seqPtr->_x2 = PCC_header.x2 - PCC_header.x1 + 1;
 	// Size of the image
-	uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
+	uint16 size = seqPtr->_lines * seqPtr->_bytesPerLine8;
 
 	// Allocate memory for image data if NULL
 	if (imagePtr == 0)
@@ -155,13 +155,13 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
 
 	assert(imagePtr);
 
-	seqPtr->imagePtr = imagePtr;
+	seqPtr->_imagePtr = imagePtr;
 
 	// Process the image data, converting to 8-bit DIB format
 	uint16 y = 0;                                   // Current line index
 	byte  pline[kXPix];                             // Hold 4 planes of data
 	byte  *p = pline;                               // Ptr to above
-	while (y < seqPtr->lines) {
+	while (y < seqPtr->_lines) {
 		byte c = f.readByte();
 		if ((c & kRepeatMask) == kRepeatMask) {
 			byte d = f.readByte();                  // Read data byte
@@ -193,7 +193,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
 		uint32 objLength;
 	};
 
-	if (!objPtr->seqNumb)                           // This object has no images
+	if (!objPtr->_seqNumb)                           // This object has no images
 		return;
 
 	if (_vm->isPacked()) {
@@ -206,9 +206,9 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
 		_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
 	} else {
 		Common::String buf;
-		buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+		buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
 		if (!_objectsArchive.open(buf)) {
-			buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+			buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
 			if (!_objectsArchive.open(buf))
 				error("File not found: %s", buf.c_str());
 		}
@@ -218,60 +218,60 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
 	seq_t *seqPtr = 0;                              // Ptr to sequence structure
 
 	// Now read the images into an images list
-	for (int j = 0; j < objPtr->seqNumb; j++) {     // for each sequence
-		for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
+	for (int j = 0; j < objPtr->_seqNumb; j++) {     // for each sequence
+		for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image
 			if (k == 0) {                           // First image
 				// Read this image - allocate both seq and image memory
-				seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
-				objPtr->seqList[j].seqPtr = seqPtr;
+				seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+				objPtr->_seqList[j]._seqPtr = seqPtr;
 				firstImgFl = false;
 			} else {                                // Subsequent image
 				// Read this image - allocate both seq and image memory
-				seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
-				seqPtr = seqPtr->nextSeqPtr;
+				seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+				seqPtr = seqPtr->_nextSeqPtr;
 			}
 
 			// Compute the bounding box - x1, x2, y1, y2
 			// Note use of x2 - marks end of valid data in row
-			uint16 x2 = seqPtr->x2;
-			seqPtr->x1 = seqPtr->x2;
-			seqPtr->x2 = 0;
-			seqPtr->y1 = seqPtr->lines;
-			seqPtr->y2 = 0;
-
-			image_pt dibPtr = seqPtr->imagePtr;
-			for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
+			uint16 x2 = seqPtr->_x2;
+			seqPtr->_x1 = seqPtr->_x2;
+			seqPtr->_x2 = 0;
+			seqPtr->_y1 = seqPtr->_lines;
+			seqPtr->_y2 = 0;
+
+			image_pt dibPtr = seqPtr->_imagePtr;
+			for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) {
 				for (int x = 0; x < x2; x++) {
 					if (*dibPtr++) {                // Some data found
-						if (x < seqPtr->x1)
-							seqPtr->x1 = x;
-						if (x > seqPtr->x2)
-							seqPtr->x2 = x;
-						if (y < seqPtr->y1)
-							seqPtr->y1 = y;
-						if (y > seqPtr->y2)
-							seqPtr->y2 = y;
+						if (x < seqPtr->_x1)
+							seqPtr->_x1 = x;
+						if (x > seqPtr->_x2)
+							seqPtr->_x2 = x;
+						if (y < seqPtr->_y1)
+							seqPtr->_y1 = y;
+						if (y > seqPtr->_y2)
+							seqPtr->_y2 = y;
 					}
 				}
 			}
 		}
 		assert(seqPtr);
-		seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
+		seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head
 	}
 
 	// Set the current image sequence to first or last
-	switch (objPtr->cycling) {
+	switch (objPtr->_cycling) {
 	case kCycleInvisible:                           // (May become visible later)
 	case kCycleAlmostInvisible:
 	case kCycleNotCycling:
 	case kCycleForward:
-		objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
+		objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr;
 		break;
 	case kCycleBackward:
-		objPtr->currImagePtr = seqPtr;
+		objPtr->_currImagePtr = seqPtr;
 		break;
 	default:
-		warning("Unexpected cycling: %d", objPtr->cycling);
+		warning("Unexpected cycling: %d", objPtr->_cycling);
 	}
 
 	if (!_vm->isPacked())
@@ -298,25 +298,25 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
 
 	if (!has_read_header) {
 		for (int i = 0; i < kMaxSounds; i++) {
-			s_hdr[i].size = fp.readUint16LE();
-			s_hdr[i].offset = fp.readUint32LE();
+			s_hdr[i]._size = fp.readUint16LE();
+			s_hdr[i]._offset = fp.readUint32LE();
 		}
 		if (fp.err())
 			error("Wrong sound file format");
 		has_read_header = true;
 	}
 
-	*size = s_hdr[sound].size;
+	*size = s_hdr[sound]._size;
 	if (*size == 0)
 		error("Wrong sound file format or missing sound %d", sound);
 
 	// Allocate memory for sound or music, if possible
-	sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
+	sound_pt soundPtr = (byte *)malloc(s_hdr[sound]._size); // Ptr to sound data
 	assert(soundPtr);
 
 	// Seek to data and read it
-	fp.seek(s_hdr[sound].offset, SEEK_SET);
-	if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
+	fp.seek(s_hdr[sound]._offset, SEEK_SET);
+	if (fp.read(soundPtr, s_hdr[sound]._size) != s_hdr[sound]._size)
 		error("Wrong sound file format");
 
 	fp.close();
@@ -391,13 +391,13 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
 	out->writeSint16BE(_vm->getScore());
 
 	// Save story mode
-	out->writeByte((gameStatus.storyModeFl) ? 1 : 0);
+	out->writeByte((gameStatus._storyModeFl) ? 1 : 0);
 
 	// Save jumpexit mode
 	out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
 
 	// Save gameover status
-	out->writeByte((gameStatus.gameOverFl) ? 1 : 0);
+	out->writeByte((gameStatus._gameOverFl) ? 1 : 0);
 
 	// Save screen states
 	for (int i = 0; i < _vm->_numStates; i++)
@@ -408,17 +408,17 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
 	_vm->_screen->savePal(out);
 
 	// Save maze status
-	out->writeByte((_vm->_maze.enabledFl) ? 1 : 0);
-	out->writeByte(_vm->_maze.size);
-	out->writeSint16BE(_vm->_maze.x1);
-	out->writeSint16BE(_vm->_maze.y1);
-	out->writeSint16BE(_vm->_maze.x2);
-	out->writeSint16BE(_vm->_maze.y2);
-	out->writeSint16BE(_vm->_maze.x3);
-	out->writeSint16BE(_vm->_maze.x4);
-	out->writeByte(_vm->_maze.firstScreenIndex);
-
-	out->writeByte((byte)_vm->getGameStatus().viewState);
+	out->writeByte((_vm->_maze._enabledFl) ? 1 : 0);
+	out->writeByte(_vm->_maze._size);
+	out->writeSint16BE(_vm->_maze._x1);
+	out->writeSint16BE(_vm->_maze._y1);
+	out->writeSint16BE(_vm->_maze._x2);
+	out->writeSint16BE(_vm->_maze._y2);
+	out->writeSint16BE(_vm->_maze._x3);
+	out->writeSint16BE(_vm->_maze._x4);
+	out->writeByte(_vm->_maze._firstScreenIndex);
+
+	out->writeByte((byte)_vm->getGameStatus()._viewState);
 
 	out->finalize();
 
@@ -491,9 +491,9 @@ bool FileManager::restoreGame(const int16 slot) {
 	int score = in->readSint16BE();
 	_vm->setScore(score);
 
-	gameStatus.storyModeFl = (in->readByte() == 1);
+	gameStatus._storyModeFl = (in->readByte() == 1);
 	_vm->_mouse->setJumpExitFl(in->readByte() == 1);
-	gameStatus.gameOverFl = (in->readByte() == 1);
+	gameStatus._gameOverFl = (in->readByte() == 1);
 	for (int i = 0; i < _vm->_numStates; i++)
 		_vm->_screenStates[i] = in->readByte();
 
@@ -503,18 +503,18 @@ bool FileManager::restoreGame(const int16 slot) {
 	_vm->_screen->restorePal(in);
 
 	// Restore maze status
-	_vm->_maze.enabledFl = (in->readByte() == 1);
-	_vm->_maze.size = in->readByte();
-	_vm->_maze.x1 = in->readSint16BE();
-	_vm->_maze.y1 = in->readSint16BE();
-	_vm->_maze.x2 = in->readSint16BE();
-	_vm->_maze.y2 = in->readSint16BE();
-	_vm->_maze.x3 = in->readSint16BE();
-	_vm->_maze.x4 = in->readSint16BE();
-	_vm->_maze.firstScreenIndex = in->readByte();
+	_vm->_maze._enabledFl = (in->readByte() == 1);
+	_vm->_maze._size = in->readByte();
+	_vm->_maze._x1 = in->readSint16BE();
+	_vm->_maze._y1 = in->readSint16BE();
+	_vm->_maze._x2 = in->readSint16BE();
+	_vm->_maze._y2 = in->readSint16BE();
+	_vm->_maze._x3 = in->readSint16BE();
+	_vm->_maze._x4 = in->readSint16BE();
+	_vm->_maze._firstScreenIndex = in->readByte();
 
 	_vm->_scheduler->restoreScreen(*_vm->_screen_p);
-	if ((_vm->getGameStatus().viewState = (vstate_t) in->readByte()) != kViewPlay)
+	if ((_vm->getGameStatus()._viewState = (vstate_t) in->readByte()) != kViewPlay)
 		_vm->_screen->hideCursor();
 
 
@@ -536,25 +536,25 @@ void FileManager::printBootText() {
 			return;
 		} else {
 			Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
-			_vm->getGameStatus().doQuitFl = true;
+			_vm->getGameStatus()._doQuitFl = true;
 			return;
 		}
 	}
 
 	// Allocate space for the text and print it
-	char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
+	char *buf = (char *)malloc(_vm->_boot._exitLen + 1);
 	if (buf) {
 		// Skip over the boot structure (already read) and read exit text
 		ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
-		if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len) {
+		if (ofp.read(buf, _vm->_boot._exitLen) != (size_t)_vm->_boot._exitLen) {
 			Utils::notifyBox(Common::String::format("Error while reading startup file '%s'", getBootFilename()));
-			_vm->getGameStatus().doQuitFl = true;
+			_vm->getGameStatus()._doQuitFl = true;
 			return;
 		}
 
 		// Decrypt the exit text, using CRYPT substring
 		int i;
-		for (i = 0; i < _vm->_boot.exit_len; i++)
+		for (i = 0; i < _vm->_boot._exitLen; i++)
 			buf[i] ^= s_bootCypher[i % s_bootCypherLen];
 
 		buf[i] = '\0';
@@ -577,32 +577,32 @@ void FileManager::readBootFile() {
 		if (_vm->_gameVariant == kGameVariantH1Dos) {
 			//TODO initialize properly _boot structure
 			warning("readBootFile - Skipping as H1 Dos may be a freeware");
-			memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
-			_vm->_boot.registered = kRegFreeware;
+			memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+			_vm->_boot._registered = kRegFreeware;
 			return;
 		} else if (_vm->getPlatform() == Common::kPlatformPC) {
 			warning("readBootFile - Skipping as H2 and H3 Dos may be shareware");
-			memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
-			_vm->_boot.registered = kRegShareware;
+			memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+			_vm->_boot._registered = kRegShareware;
 			return;
 		} else {
 			Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
-			_vm->getGameStatus().doQuitFl = true;
+			_vm->getGameStatus()._doQuitFl = true;
 			return;
 		}
 	}
 
 	if (ofp.size() < (int32)sizeof(_vm->_boot)) {
 		Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
-		_vm->getGameStatus().doQuitFl = true;
+		_vm->getGameStatus()._doQuitFl = true;
 		return;
 	}
 
-	_vm->_boot.checksum = ofp.readByte();
-	_vm->_boot.registered = ofp.readByte();
-	ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch));
-	ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib));
-	_vm->_boot.exit_len = ofp.readUint16LE();
+	_vm->_boot._checksum = ofp.readByte();
+	_vm->_boot._registered = ofp.readByte();
+	ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch));
+	ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib));
+	_vm->_boot._exitLen = ofp.readUint16LE();
 
 	byte *p = (byte *)&_vm->_boot;
 
@@ -615,7 +615,7 @@ void FileManager::readBootFile() {
 
 	if (checksum) {
 		Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
-		_vm->getGameStatus().doQuitFl = true;
+		_vm->getGameStatus()._doQuitFl = true;
 	}
 }
 
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index b1c5f40..ab5e2df 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -84,11 +84,11 @@ enum path_t {
 };
 
 struct hugo_boot_t {                                // Common HUGO boot file
-	char checksum;                                  // Checksum for boot structure (not exit text)
-	char registered;                                // TRUE if registered version, else FALSE
-	char pbswitch[8];                               // Playback switch string
-	char distrib[32];                               // Distributor branding string
-	uint16 exit_len;                                // Length of exit text (next in file)
+	char _checksum;                                 // Checksum for boot structure (not exit text)
+	char _registered;                               // TRUE if registered version, else FALSE
+	char _pbswitch[8];                              // Playback switch string
+	char _distrib[32];                              // Distributor branding string
+	uint16 _exitLen;                                // Length of exit text (next in file)
 } PACKED_STRUCT;
 
 /**
@@ -101,11 +101,11 @@ typedef byte *sound_pt;                             // ptr to sound (or music) d
  * Structure for initializing maze processing
  */
 struct maze_t {
-	bool enabledFl;                                 // TRUE when maze processing enabled
-	byte size;                                      // Size of (square) maze matrix
-	int  x1, y1, x2, y2;                            // maze hotspot bounding box
-	int  x3, x4;                                    // north, south x entry coordinates
-	byte firstScreenIndex;                          // index of first screen in maze
+	bool _enabledFl;                                // TRUE when maze processing enabled
+	byte _size;                                     // Size of (square) maze matrix
+	int  _x1, _y1, _x2, _y2;                        // maze hotspot bounding box
+	int  _x3, _x4;                                  // north, south x entry coordinates
+	byte _firstScreenIndex;                         // index of first screen in maze
 };
 
 /**
@@ -113,25 +113,25 @@ struct maze_t {
  * The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel
  */
 struct seq_t {                                      // Linked list of images
-	byte   *imagePtr;                               // ptr to image
-	uint16  bytesPerLine8;                          // bytes per line (8bits)
-	uint16  lines;                                  // lines
-	uint16  x1, x2, y1, y2;                         // Offsets from x,y: data bounding box
-	seq_t  *nextSeqPtr;                             // ptr to next record
+	byte   *_imagePtr;                              // ptr to image
+	uint16  _bytesPerLine8;                         // bytes per line (8bits)
+	uint16  _lines;                                 // lines
+	uint16  _x1, _x2, _y1, _y2;                     // Offsets from x,y: data bounding box
+	seq_t  *_nextSeqPtr;                            // ptr to next record
 };
 
 /**
  * The following is an array of structures of above sequences
  */
 struct seqList_t {
-	uint16 imageNbr;                                // Number of images in sequence
-	seq_t *seqPtr;                                  // Ptr to sequence structure
+	uint16 _imageNbr;                               // Number of images in sequence
+	seq_t *_seqPtr;                                 // Ptr to sequence structure
 };
 
 #include "common/pack-start.h"                      // START STRUCT PACKING
 struct sound_hdr_t {                                // Sound file lookup entry
-	uint16 size;                                    // Size of sound data in bytes
-	uint32 offset;                                  // Offset of sound data in file
+	uint16 _size;                                   // Size of sound data in bytes
+	uint32 _offset;                                 // Offset of sound data in file
 } PACKED_STRUCT;
 #include "common/pack-end.h"                        // END STRUCT PACKING
 
@@ -141,37 +141,37 @@ static const int kMaxSeqNumb = 4;                   // Number of sequences of im
  * Following is definition of object attributes
  */
 struct object_t {
-	uint16     nounIndex;                           // String identifying object
-	uint16     dataIndex;                           // String describing the object
-	uint16     *stateDataIndex;                     // Added by Strangerke to handle the LOOK_S state-dependant descriptions
-	path_t     pathType;                            // Describe path object follows
-	int        vxPath, vyPath;                      // Delta velocities (e.g. for CHASE)
-	uint16     actIndex;                            // Action list to do on collision with hero
-	byte       seqNumb;                             // Number of sequences in list
-	seq_t     *currImagePtr;                        // Sequence image currently in use
-	seqList_t  seqList[kMaxSeqNumb];                // Array of sequence structure ptrs and lengths
-	cycle_t    cycling;                             // Whether cycling, forward or backward
-	byte       cycleNumb;                           // No. of times to cycle
-	byte       frameInterval;                       // Interval (in ticks) between frames
-	byte       frameTimer;                          // Decrementing timer for above
-	int8       radius;                              // Defines sphere of influence by hero
-	byte       screenIndex;                         // Screen in which object resides
-	int        x, y;                                // Current coordinates of object
-	int        oldx, oldy;                          // Previous coordinates of object
-	int8       vx, vy;                              // Velocity
-	byte       objValue;                            // Value of object
-	int        genericCmd;                          // Bit mask of 'generic' commands for object
-	uint16     cmdIndex;                            // ptr to list of cmd structures for verbs
-	bool       carriedFl;                           // TRUE if object being carried
-	byte       state;                               // state referenced in cmd list
-	bool       verbOnlyFl;                          // TRUE if verb-only cmds allowed e.g. sit,look
-	byte       priority;                            // Whether object fore, background or floating
-	int16      viewx, viewy;                        // Position to view object from (or 0 or -1)
-	int16      direction;                           // Direction to view object from
-	byte       curSeqNum;                           // Save which seq number currently in use
-	byte       curImageNum;                         // Save which image of sequence currently in use
-	int8       oldvx;                               // Previous vx (used in wandering)
-	int8       oldvy;                               // Previous vy
+	uint16     _nounIndex;                           // String identifying object
+	uint16     _dataIndex;                           // String describing the object
+	uint16     *_stateDataIndex;                     // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+	path_t     _pathType;                            // Describe path object follows
+	int        _vxPath, _vyPath;                     // Delta velocities (e.g. for CHASE)
+	uint16     _actIndex;                            // Action list to do on collision with hero
+	byte       _seqNumb;                             // Number of sequences in list
+	seq_t     *_currImagePtr;                        // Sequence image currently in use
+	seqList_t  _seqList[kMaxSeqNumb];                // Array of sequence structure ptrs and lengths
+	cycle_t    _cycling;                             // Whether cycling, forward or backward
+	byte       _cycleNumb;                           // No. of times to cycle
+	byte       _frameInterval;                       // Interval (in ticks) between frames
+	byte       _frameTimer;                          // Decrementing timer for above
+	int8       _radius;                              // Defines sphere of influence by hero
+	byte       _screenIndex;                         // Screen in which object resides
+	int        _x, _y;                               // Current coordinates of object
+	int        _oldx, _oldy;                         // Previous coordinates of object
+	int8       _vx, _vy;                             // Velocity
+	byte       _objValue;                            // Value of object
+	int        _genericCmd;                          // Bit mask of 'generic' commands for object
+	uint16     _cmdIndex;                            // ptr to list of cmd structures for verbs
+	bool       _carriedFl;                           // TRUE if object being carried
+	byte       _state;                               // state referenced in cmd list
+	bool       _verbOnlyFl;                          // TRUE if verb-only cmds allowed e.g. sit,look
+	byte       _priority;                            // Whether object fore, background or floating
+	int16      _viewx, _viewy;                       // Position to view object from (or 0 or -1)
+	int16      _direction;                           // Direction to view object from
+	byte       _curSeqNum;                           // Save which seq number currently in use
+	byte       _curImageNum;                         // Save which image of sequence currently in use
+	int8       _oldvx;                               // Previous vx (used in wandering)
+	int8       _oldvy;                               // Previous vy
 };
 } // End of namespace Hugo
 
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index df8abf3..450f4ff 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -249,24 +249,24 @@ Common::Error HugoEngine::run() {
 
 	initStatus();                                   // Initialize game status
 	initConfig();                                   // Initialize user's config
-	if (!_status.doQuitFl) {
+	if (!_status._doQuitFl) {
 		initialize();
 		resetConfig();                              // Reset user's config
 		initMachine();
 
 		// Start the state machine
-		_status.viewState = kViewIntroInit;
+		_status._viewState = kViewIntroInit;
 
 		int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
 		if (loadSlot >= 0) {
-			_status.skipIntroFl = true;
+			_status._skipIntroFl = true;
 			_file->restoreGame(loadSlot);
 		} else {
 			_file->saveGame(0, "New Game");
 		}
 	}
 
-	while (!_status.doQuitFl) {
+	while (!_status._doQuitFl) {
 		_screen->drawBoundaries();
 		g_system->updateScreen();
 		runMachine();
@@ -289,20 +289,20 @@ Common::Error HugoEngine::run() {
 				_mouse->setRightButton();
 				break;
 			case Common::EVENT_QUIT:
-				_status.doQuitFl = true;
+				_status._doQuitFl = true;
 				break;
 			default:
 				break;
 			}
 		}
-		if (_status.helpFl) {
-			_status.helpFl = false;
+		if (_status._helpFl) {
+			_status._helpFl = false;
 			_file->instructions();
 		}
 
 		_mouse->mouseHandler();                     // Mouse activity - adds to display list
 		_screen->displayList(kDisplayDisplay);      // Blit the display list to screen
-		_status.doQuitFl |= shouldQuit();           // update game quit flag
+		_status._doQuitFl |= shouldQuit();           // update game quit flag
 	}
 	return Common::kNoError;
 }
@@ -326,7 +326,7 @@ void HugoEngine::runMachine() {
 	status_t &gameStatus = getGameStatus();
 
 	// Don't process if gameover
-	if (gameStatus.gameOverFl)
+	if (gameStatus._gameOverFl)
 		return;
 
 	_curTime = g_system->getMillis();
@@ -338,19 +338,19 @@ void HugoEngine::runMachine() {
 
 	_lastTime = _curTime;
 
-	switch (gameStatus.viewState) {
+	switch (gameStatus._viewState) {
 	case kViewIdle:                                 // Not processing state machine
 		_screen->hideCursor();
 		_intro->preNewGame();                       // Any processing before New Game selected
 		break;
 	case kViewIntroInit:                            // Initialization before intro begins
 		_intro->introInit();
-		gameStatus.viewState = kViewIntro;
+		gameStatus._viewState = kViewIntro;
 		break;
 	case kViewIntro:                                // Do any game-dependant preamble
 		if (_intro->introPlay()) {                  // Process intro screen
 			_scheduler->newScreen(0);               // Initialize first screen
-			gameStatus.viewState = kViewPlay;
+			gameStatus._viewState = kViewPlay;
 		}
 		break;
 	case kViewPlay:                                 // Playing game
@@ -368,8 +368,8 @@ void HugoEngine::runMachine() {
 		_inventory->runInventory();                 // Process Inventory state machine
 		break;
 	case kViewExit:                                 // Game over or user exited
-		gameStatus.viewState = kViewIdle;
-		_status.doQuitFl = true;
+		gameStatus._viewState = kViewIdle;
+		_status._doQuitFl = true;
 		break;
 	}
 }
@@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() {
 	_scheduler->loadActListArr(in);
 	_scheduler->loadAlNewscrIndex(in);
 	_hero = &_object->_objects[kHeroIndex];         // This always points to hero
-	_screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
+	_screen_p = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
 	_heroImage = kHeroIndex;                        // Current in use hero image
 
 	for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -527,33 +527,33 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
  */
 void HugoEngine::initStatus() {
 	debugC(1, kDebugEngine, "initStatus");
-	_status.storyModeFl      = false;               // Not in story mode
-	_status.gameOverFl       = false;               // Hero not knobbled yet
-	_status.lookFl           = false;               // Toolbar "look" button
-	_status.recallFl         = false;               // Toolbar "recall" button
-	_status.newScreenFl      = false;               // Screen not just loaded
-	_status.godModeFl        = false;               // No special cheats allowed
-	_status.showBoundariesFl = false;               // Boundaries hidden by default
-	_status.doQuitFl         = false;
-	_status.skipIntroFl      = false;
-	_status.helpFl           = false;
+	_status._storyModeFl      = false;               // Not in story mode
+	_status._gameOverFl       = false;               // Hero not knobbled yet
+	_status._lookFl           = false;               // Toolbar "look" button
+	_status._recallFl         = false;               // Toolbar "recall" button
+	_status._newScreenFl      = false;               // Screen not just loaded
+	_status._godModeFl        = false;               // No special cheats allowed
+	_status._showBoundariesFl = false;               // Boundaries hidden by default
+	_status._doQuitFl         = false;
+	_status._skipIntroFl      = false;
+	_status._helpFl           = false;
 
 	// Initialize every start of new game
-	_status.tick            = 0;                    // Tick count
-	_status.viewState       = kViewIdle;            // View state
+	_status._tick            = 0;                    // Tick count
+	_status._viewState       = kViewIdle;            // View state
 
 // Strangerke - Suppress as related to playback
-//	_status.recordFl      = false;                  // Not record mode
-//	_status.playbackFl    = false;                  // Not playback mode
+//	_status._recordFl      = false;                  // Not record mode
+//	_status._playbackFl    = false;                  // Not playback mode
 // Strangerke - Not used ?
-//	_status.mmtime        = false;                  // Multimedia timer support
-//	_status.helpFl        = false;                  // Not calling WinHelp()
-//	_status.demoFl        = false;                  // Not demo mode
-//	_status.path[0]       = 0;                      // Path to write files
-//	_status.screenWidth   = 0;                      // Desktop screen width
-//	_status.saveTick      = 0;                      // Time of last save
-//	_status.saveSlot      = 0;                      // Slot to save/restore game
-//	_status.textBoxFl     = false;                  // Not processing a text box
+//	_status._mmtime        = false;                  // Multimedia timer support
+//	_status._helpFl        = false;                  // Not calling WinHelp()
+//	_status._demoFl        = false;                  // Not demo mode
+//	_status._path[0]       = 0;                      // Path to write files
+//	_status._screenWidth   = 0;                      // Desktop screen width
+//	_status._saveTick      = 0;                      // Time of last save
+//	_status._saveSlot      = 0;                      // Slot to save/restore game
+//	_status._textBoxFl     = false;                  // Not processing a text box
 }
 
 /**
@@ -587,7 +587,7 @@ void HugoEngine::resetConfig() {
 void HugoEngine::initialize() {
 	debugC(1, kDebugEngine, "initialize");
 
-	_maze.enabledFl = false;
+	_maze._enabledFl = false;
 	_line[0] = '\0';
 
 	_sound->initSound();
@@ -679,10 +679,10 @@ void HugoEngine::calcMaxScore() {
 void HugoEngine::endGame() {
 	debugC(1, kDebugEngine, "endGame");
 
-	if (_boot.registered != kRegRegistered)
+	if (_boot._registered != kRegRegistered)
 		Utils::notifyBox(_text->getTextEngine(kEsAdvertise));
 	Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString()));
-	_status.viewState = kViewExit;
+	_status._viewState = kViewExit;
 }
 
 bool HugoEngine::canLoadGameStateCurrently() {
@@ -690,7 +690,7 @@ bool HugoEngine::canLoadGameStateCurrently() {
 }
 
 bool HugoEngine::canSaveGameStateCurrently() {
-	return (_status.viewState == kViewPlay);
+	return (_status._viewState == kViewPlay);
 }
 
 int8 HugoEngine::getTPS() const {
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 125819a..3ad6fce 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -171,20 +171,20 @@ enum seqTextEngine {
 struct HugoGameDescription;
 
 struct status_t {                                   // Game status (not saved)
-	bool     storyModeFl;                           // Game is telling story - no commands
-	bool     gameOverFl;                            // Game is over - hero knobbled
-	bool     lookFl;                                // Toolbar "look" button pressed
-	bool     recallFl;                              // Toolbar "recall" button pressed
-	bool     newScreenFl;                           // New screen just loaded in dib_a
-	bool     godModeFl;                             // Allow DEBUG features in live version
-	bool     showBoundariesFl;                      // Flag used to show and hide boundaries,
+	bool     _storyModeFl;                           // Game is telling story - no commands
+	bool     _gameOverFl;                            // Game is over - hero knobbled
+	bool     _lookFl;                                // Toolbar "look" button pressed
+	bool     _recallFl;                              // Toolbar "recall" button pressed
+	bool     _newScreenFl;                           // New screen just loaded in dib_a
+	bool     _godModeFl;                             // Allow DEBUG features in live version
+	bool     _showBoundariesFl;                      // Flag used to show and hide boundaries,
 	                                                // used by the console
-	bool     doQuitFl;
-	bool     skipIntroFl;
-	bool     helpFl;
-	uint32   tick;                                  // Current time in ticks
-	vstate_t viewState;                             // View state machine
-	int16    song;                                  // Current song
+	bool     _doQuitFl;
+	bool     _skipIntroFl;
+	bool     _helpFl;
+	uint32   _tick;                                  // Current time in ticks
+	vstate_t _viewState;                             // View state machine
+	int16    _song;                                  // Current song
 
 // Strangerke - Suppress as related to playback
 //	bool     playbackFl;                            // Game is in playback mode
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index 72f718f..599d8f2 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -98,7 +98,7 @@ void intro_v1d::introInit() {
 bool intro_v1d::introPlay() {
 	byte introSize = getIntroSize();
 
-	if (_vm->getGameStatus().skipIntroFl)
+	if (_vm->getGameStatus()._skipIntroFl)
 		return true;
 
 	if (introTicks < introSize) {
@@ -117,20 +117,20 @@ bool intro_v1d::introPlay() {
 				error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
 
 			char buffer[80];
-			if (_vm->_boot.registered == kRegRegistered)
+			if (_vm->_boot._registered == kRegRegistered)
 				strcpy(buffer, "Registered Version");
-			else if (_vm->_boot.registered == kRegShareware)
+			else if (_vm->_boot._registered == kRegShareware)
 				strcpy(buffer, "Shareware Version");
-			else if (_vm->_boot.registered == kRegFreeware)
+			else if (_vm->_boot._registered == kRegFreeware)
 				strcpy(buffer, "Freeware Version");
 			else
-				error("Unknown registration flag in hugo.bsf: %d", _vm->_boot.registered);
+				error("Unknown registration flag in hugo.bsf: %d", _vm->_boot._registered);
 
 			font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
 			font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
 
-			if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
-				sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
+			if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+				sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
 				font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
 			}
 
@@ -253,16 +253,16 @@ void intro_v2d::introInit() {
 	if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
 		error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
 
-	if (_vm->_boot.registered)
+	if (_vm->_boot._registered)
 		sprintf(buffer, "%s  Registered Version", _vm->getCopyrightString());
 	else
 		sprintf(buffer, "%s  Shareware Version", _vm->getCopyrightString());
 
 	font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
 
-	if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
+	if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
 		// TROMAN, size 10-5
-		sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
+		sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
 		font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
 	}
 
@@ -294,7 +294,7 @@ void intro_v3d::introInit() {
 	surf.format = Graphics::PixelFormat::createFormatCLUT8();
 
 	char buffer[128];
-	if (_vm->_boot.registered)
+	if (_vm->_boot._registered)
 		sprintf(buffer, "%s  Registered Version", _vm->getCopyrightString());
 	else
 		sprintf(buffer,"%s  Shareware Version", _vm->getCopyrightString());
@@ -305,8 +305,8 @@ void intro_v3d::introInit() {
 
 	font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
 
-	if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
-		sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
+	if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+		sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
 		font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
 	}
 
@@ -325,7 +325,7 @@ void intro_v3d::introInit() {
  * Called every tick.  Returns TRUE when complete
  */
 bool intro_v3d::introPlay() {
-	if (_vm->getGameStatus().skipIntroFl)
+	if (_vm->getGameStatus()._skipIntroFl)
 		return true;
 
 	if (introTicks < getIntroSize()) {
@@ -356,7 +356,7 @@ intro_v1w::~intro_v1w() {
 }
 
 void intro_v1w::preNewGame() {
-	_vm->getGameStatus().viewState = kViewIntroInit;
+	_vm->getGameStatus()._viewState = kViewIntroInit;
 }
 
 void intro_v1w::introInit() {
@@ -416,7 +416,7 @@ void intro_v3w::introInit() {
  * Called every tick.  Returns TRUE when complete
  */
 bool intro_v3w::introPlay() {
-	if (_vm->getGameStatus().skipIntroFl)
+	if (_vm->getGameStatus()._skipIntroFl)
 		return true;
 
 	if (introTicks < getIntroSize()) {
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 410c4e7..151fe0e 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -231,7 +231,7 @@ void InventoryHandler::runInventory() {
 			_vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix);
 			_vm->_object->updateImages();           // Add objects back into display list for restore
 			_inventoryState = kInventoryOff;
-			gameStatus.viewState = kViewPlay;
+			gameStatus._viewState = kViewPlay;
 		}
 		break;
 	case kInventoryDown:                            // Icon bar moving down
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index d2d5b59..323f362 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -154,7 +154,7 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
 
 	status_t &gameStatus = _vm->getGameStatus();
 
-	if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+	if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
 		return;
 
 	int16 inventObjId = _vm->_inventory->getInventoryObjId();
@@ -170,7 +170,7 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
 	} else {                                        // Clicked over viewport object
 		object_t *obj = &_vm->_object->_objects[objId];
 		int16 x, y;
-		switch (obj->viewx) {                       // Where to walk to
+		switch (obj->_viewx) {                       // Where to walk to
 		case -1:                                    // Walk to object position
 			if (_vm->_object->findObjectSpace(obj, &x, &y))
 				foundFl = _vm->_route->startRoute(kRouteGet, objId, x, y);
@@ -181,8 +181,8 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
 			_vm->_object->useObject(objId);         // Pick up or use object
 			break;
 		default:                                    // Walk to view point if possible
-			if (!_vm->_route->startRoute(kRouteGet, objId, obj->viewx, obj->viewy)) {
-				if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+			if (!_vm->_route->startRoute(kRouteGet, objId, obj->_viewx, obj->_viewy)) {
+				if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
 					_vm->_object->useObject(objId); // immediate use
 				else
 					Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -207,7 +207,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
 
 	status_t &gameStatus = _vm->getGameStatus();
 
-	if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+	if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
 		return;
 
 	switch (objId) {
@@ -254,7 +254,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
 			_vm->_object->lookObject(obj);
 		} else {
 			bool foundFl = false;                   // TRUE if route found to object
-			switch (obj->viewx) {                   // Clicked over viewport object
+			switch (obj->_viewx) {                   // Clicked over viewport object
 			case -1:                                // Walk to object position
 				if (_vm->_object->findObjectSpace(obj, &x, &y))
 					foundFl = _vm->_route->startRoute(kRouteLook, objId, x, y);
@@ -265,8 +265,8 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
 				_vm->_object->lookObject(obj);
 				break;
 			default:                                // Walk to view point if possible
-				if (!_vm->_route->startRoute(kRouteLook, objId, obj->viewx, obj->viewy)) {
-					if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+				if (!_vm->_route->startRoute(kRouteLook, objId, obj->_viewx, obj->_viewy)) {
+					if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
 						_vm->_object->lookObject(obj);          // immediate decription
 					else
 						Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText));  // Can't get there
@@ -286,14 +286,14 @@ void MouseHandler::mouseHandler() {
 
 	status_t &gameStatus = _vm->getGameStatus();
 	istate_t inventState = _vm->_inventory->getInventoryState();
-	if ((gameStatus.viewState != kViewPlay) && (inventState != kInventoryActive))
+	if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive))
 		return;
 
 	int16 cx = getMouseX();
 	int16 cy = getMouseY();
 
-//	gameStatus.cx = cx;                             // Save cursor coords
-//	gameStatus.cy = cy;
+//	gameStatus._cx = cx;                             // Save cursor coords
+//	gameStatus._cy = cy;
 
 	// Don't process if outside client area
 	if ((cx < 0) || (cx > kXPix) || (cy < kDibOffY) || (cy > kViewSizeY + kDibOffY))
@@ -309,14 +309,14 @@ void MouseHandler::mouseHandler() {
 		}
 	}
 
-	if (!gameStatus.gameOverFl) {
+	if (!gameStatus._gameOverFl) {
 		if (objId == -1)                            // No match, check rest of view
 			objId = _vm->_object->findObject(cx, cy);
 
 		if (objId >= 0) {                           // Got a match
 			// Display object name next to cursor (unless CURSOR_NOCHAR)
 			// Note test for swapped hero name
-			const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId].nounIndex, kCursorNameIndex);
+			const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId]._nounIndex, kCursorNameIndex);
 			if (name[0] != kCursorNochar)
 				cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
 
@@ -378,7 +378,7 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) {
 void MouseHandler::drawHotspots() const {
 	for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
 		hotspot_t *hotspot = &_hotspots[i];
-		if (hotspot->screenIndex == _vm->_hero->screenIndex)
+		if (hotspot->screenIndex == _vm->_hero->_screenIndex)
 			_vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED);
 	}
 }
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
index bc99abf..92a0422 100644
--- a/engines/hugo/object.cpp
+++ b/engines/hugo/object.cpp
@@ -74,22 +74,22 @@ byte ObjectHandler::getFirstOverlay(uint16 index) const {
 }
 
 bool ObjectHandler::isCarried(int objIndex) const {
-	return _objects[objIndex].carriedFl;
+	return _objects[objIndex]._carriedFl;
 }
 
 void ObjectHandler::setCarry(int objIndex, bool val) {
-	_objects[objIndex].carriedFl = val;
+	_objects[objIndex]._carriedFl = val;
 }
 
 void ObjectHandler::setVelocity(int objIndex, int8 vx, int8 vy) {
-	_objects[objIndex].vx = vx;
-	_objects[objIndex].vy = vy;
+	_objects[objIndex]._vx = vx;
+	_objects[objIndex]._vy = vy;
 }
 
 void ObjectHandler::setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
-	_objects[objIndex].pathType = pathType;
-	_objects[objIndex].vxPath = vxPath;
-	_objects[objIndex].vyPath = vyPath;
+	_objects[objIndex]._pathType = pathType;
+	_objects[objIndex]._vxPath = vxPath;
+	_objects[objIndex]._vyPath = vyPath;
 }
 
 /**
@@ -99,15 +99,15 @@ void ObjectHandler::saveSeq(object_t *obj) {
 	debugC(1, kDebugObject, "saveSeq");
 
 	bool found = false;
-	for (int i = 0; !found && (i < obj->seqNumb); i++) {
-		seq_t *q = obj->seqList[i].seqPtr;
-		for (int j = 0; !found && (j < obj->seqList[i].imageNbr); j++) {
-			if (obj->currImagePtr == q) {
+	for (int i = 0; !found && (i < obj->_seqNumb); i++) {
+		seq_t *q = obj->_seqList[i]._seqPtr;
+		for (int j = 0; !found && (j < obj->_seqList[i]._imageNbr); j++) {
+			if (obj->_currImagePtr == q) {
 				found = true;
-				obj->curSeqNum = i;
-				obj->curImageNum = j;
+				obj->_curSeqNum = i;
+				obj->_curImageNum = j;
 			} else {
-				q = q->nextSeqPtr;
+				q = q->_nextSeqPtr;
 			}
 		}
 	}
@@ -119,10 +119,10 @@ void ObjectHandler::saveSeq(object_t *obj) {
 void ObjectHandler::restoreSeq(object_t *obj) {
 	debugC(1, kDebugObject, "restoreSeq");
 
-	seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
-	for (int j = 0; j < obj->curImageNum; j++)
-		q = q->nextSeqPtr;
-	obj->currImagePtr = q;
+	seq_t *q = obj->_seqList[obj->_curSeqNum]._seqPtr;
+	for (int j = 0; j < obj->_curImageNum; j++)
+		q = q->_nextSeqPtr;
+	obj->_currImagePtr = q;
 }
 
 /**
@@ -137,33 +137,33 @@ void ObjectHandler::useObject(int16 objId) {
 	object_t *obj = &_objects[objId];               // Ptr to object
 	if (inventObjId == -1) {
 		// Get or use objid directly
-		if ((obj->genericCmd & TAKE) || obj->objValue)  // Get collectible item
-			sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0));
-		else if (obj->cmdIndex != 0)                // Use non-collectible item if able
-			sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0));
-		else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
-			sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0));
+		if ((obj->_genericCmd & TAKE) || obj->_objValue)  // Get collectible item
+			sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+		else if (obj->_cmdIndex != 0)                // Use non-collectible item if able
+			sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->_cmdIndex), 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+		else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->_nounIndex, 0))) != 0)
+			sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->_nounIndex, 0));
 		else
 			return;                                 // Can't use object directly
 	} else {
 		// Use status.objid on objid
 		// Default to first cmd verb
-		sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0),
-			                       _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
-			                       _vm->_text->getNoun(obj->nounIndex, 0));
+		sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId]._cmdIndex), 0),
+			                       _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+			                       _vm->_text->getNoun(obj->_nounIndex, 0));
 
 		// Check valid use of objects and override verb if necessary
-		for (uses_t *use = _uses; use->objId != _numObj; use++) {
-			if (inventObjId == use->objId) {
+		for (uses_t *use = _uses; use->_objId != _numObj; use++) {
+			if (inventObjId == use->_objId) {
 				// Look for secondary object, if found use matching verb
 				bool foundFl = false;
 
-				for (target_t *target = use->targets; target->nounIndex != 0; target++)
-					if (target->nounIndex == obj->nounIndex) {
+				for (target_t *target = use->_targets; target->_nounIndex != 0; target++)
+					if (target->_nounIndex == obj->_nounIndex) {
 						foundFl = true;
-						sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->verbIndex, 0),
-							                       _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
-							                       _vm->_text->getNoun(obj->nounIndex, 0));
+						sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->_verbIndex, 0),
+							                       _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+							                       _vm->_text->getNoun(obj->_nounIndex, 0));
 					}
 
 				// No valid use of objects found, print failure string
@@ -171,7 +171,7 @@ void ObjectHandler::useObject(int16 objId) {
 					// Deselect dragged icon if inventory not active
 					if (_vm->_inventory->getInventoryState() != kInventoryActive)
 						_vm->_screen->resetInventoryObjId();
-					Utils::notifyBox(_vm->_text->getTextData(use->dataIndex));
+					Utils::notifyBox(_vm->_text->getTextData(use->_dataIndex));
 					return;
 				}
 			}
@@ -199,26 +199,26 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
 	// Check objects on screen
 	for (int i = 0; i < _numObj; i++, obj++) {
 		// Object must be in current screen and "useful"
-		if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
-			seq_t *curImage = obj->currImagePtr;
+		if (obj->_screenIndex == *_vm->_screen_p && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
+			seq_t *curImage = obj->_currImagePtr;
 			// Object must have a visible image...
-			if (curImage != 0 && obj->cycling != kCycleInvisible) {
+			if (curImage != 0 && obj->_cycling != kCycleInvisible) {
 				// If cursor inside object
-				if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
+				if (x >= (uint16)obj->_x && x <= obj->_x + curImage->_x2 && y >= (uint16)obj->_y && y <= obj->_y + curImage->_y2) {
 					// If object is closest so far
-					if (obj->y + curImage->y2 > y2Max) {
-						y2Max = obj->y + curImage->y2;
+					if (obj->_y + curImage->_y2 > y2Max) {
+						y2Max = obj->_y + curImage->_y2;
 						objIndex = i;               // Found an object!
 					}
 				}
 			} else {
 				// ...or a dummy object that has a hotspot rectangle
-				if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
+				if (curImage == 0 && obj->_vxPath != 0 && !obj->_carriedFl) {
 					// If cursor inside special rectangle
-					if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
+					if ((int16)x >= obj->_oldx && (int16)x < obj->_oldx + obj->_vxPath && (int16)y >= obj->_oldy && (int16)y < obj->_oldy + obj->_vyPath) {
 						// If object is closest so far
-						if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
-							y2Max = obj->oldy + obj->vyPath - 1;
+						if (obj->_oldy + obj->_vyPath - 1 > (int16)y2Max) {
+							y2Max = obj->_oldy + obj->_vyPath - 1;
 							objIndex = i;           // Found an object!
 						}
 					}
@@ -240,7 +240,7 @@ void ObjectHandler::lookObject(object_t *obj) {
 		// Hero swapped - look at other
 		obj = &_objects[_vm->_heroImage];
 
-	_vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->nounIndex, 0));
+	_vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
 }
 
 /**
@@ -249,26 +249,26 @@ void ObjectHandler::lookObject(object_t *obj) {
 void ObjectHandler::freeObjects() {
 	debugC(1, kDebugObject, "freeObjects");
 
-	if (_vm->_hero != 0 && _vm->_hero->seqList[0].seqPtr != 0) {
+	if (_vm->_hero != 0 && _vm->_hero->_seqList[0]._seqPtr != 0) {
 		// Free all sequence lists and image data
 		for (int16 i = 0; i < _numObj; i++) {
 			object_t *obj = &_objects[i];
-			for (int16 j = 0; j < obj->seqNumb; j++) {
-				seq_t *seq = obj->seqList[j].seqPtr;
+			for (int16 j = 0; j < obj->_seqNumb; j++) {
+				seq_t *seq = obj->_seqList[j]._seqPtr;
 				seq_t *next;
 				if (seq == 0) // Failure during database load
 					break;
-				if (seq->imagePtr != 0) {
-					free(seq->imagePtr);
-					seq->imagePtr = 0;
+				if (seq->_imagePtr != 0) {
+					free(seq->_imagePtr);
+					seq->_imagePtr = 0;
 				}
-				seq = seq->nextSeqPtr;
-				while (seq != obj->seqList[j].seqPtr) {
-					if (seq->imagePtr != 0) {
-						free(seq->imagePtr);
-						seq->imagePtr = 0;
+				seq = seq->_nextSeqPtr;
+				while (seq != obj->_seqList[j]._seqPtr) {
+					if (seq->_imagePtr != 0) {
+						free(seq->_imagePtr);
+						seq->_imagePtr = 0;
 					}
-					next = seq->nextSeqPtr;
+					next = seq->_nextSeqPtr;
 					free(seq);
 					seq = next;
 				}
@@ -279,13 +279,13 @@ void ObjectHandler::freeObjects() {
 
 	if (_uses) {
 		for (int16 i = 0; i < _usesSize; i++)
-			free(_uses[i].targets);
+			free(_uses[i]._targets);
 		free(_uses);
 	}
 
 	for (int16 i = 0; i < _objCount; i++) {
-		free(_objects[i].stateDataIndex);
-		_objects[i].stateDataIndex = 0;
+		free(_objects[i]._stateDataIndex);
+		_objects[i]._stateDataIndex = 0;
 	}
 
 	free(_objects);
@@ -307,20 +307,20 @@ int ObjectHandler::y2comp(const void *a, const void *b) {
 		// Why does qsort try the same indexes?
 		return 0;
 
-	if (p1->priority == kPriorityBackground)
+	if (p1->_priority == kPriorityBackground)
 		return -1;
 
-	if (p2->priority == kPriorityBackground)
+	if (p2->_priority == kPriorityBackground)
 		return 1;
 
-	if (p1->priority == kPriorityForeground)
+	if (p1->_priority == kPriorityForeground)
 		return 1;
 
-	if (p2->priority == kPriorityForeground)
+	if (p2->_priority == kPriorityForeground)
 		return -1;
 
-	int ay2 = p1->y + p1->currImagePtr->y2;
-	int by2 = p2->y + p2->currImagePtr->y2;
+	int ay2 = p1->_y + p1->_currImagePtr->_y2;
+	int by2 = p2->_y + p2->_currImagePtr->_y2;
 
 	return ay2 - by2;
 }
@@ -332,7 +332,7 @@ bool ObjectHandler::isCarrying(uint16 wordIndex) {
 	debugC(1, kDebugObject, "isCarrying(%d)", wordIndex);
 
 	for (int i = 0; i < _numObj; i++) {
-		if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
+		if ((wordIndex == _objects[i]._nounIndex) && _objects[i]._carriedFl)
 			return true;
 	}
 	return false;
@@ -346,10 +346,10 @@ void ObjectHandler::showTakeables() {
 
 	for (int j = 0; j < _numObj; j++) {
 		object_t *obj = &_objects[j];
-		if ((obj->cycling != kCycleInvisible) &&
-		    (obj->screenIndex == *_vm->_screen_p) &&
-		    (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
-			Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->nounIndex, LOOK_NAME)));
+		if ((obj->_cycling != kCycleInvisible) &&
+		    (obj->_screenIndex == *_vm->_screen_p) &&
+		    (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) {
+			Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME)));
 		}
 	}
 }
@@ -360,19 +360,19 @@ void ObjectHandler::showTakeables() {
 bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
 	debugC(1, kDebugObject, "findObjectSpace(obj, %d, %d)", *destx, *desty);
 
-	seq_t *curImage = obj->currImagePtr;
-	int16 y = obj->y + curImage->y2 - 1;
+	seq_t *curImage = obj->_currImagePtr;
+	int16 y = obj->_y + curImage->_y2 - 1;
 
 	bool foundFl = true;
 	// Try left rear corner
-	for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+	for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
 		if (checkBoundary(x, y))
 			foundFl = false;
 	}
 
 	if (!foundFl) {                                 // Try right rear corner
 		foundFl = true;
-		for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+		for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
 			if (checkBoundary(x, y))
 				foundFl = false;
 		}
@@ -381,7 +381,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
 	if (!foundFl) {                                 // Try left front corner
 		foundFl = true;
 		y += 2;
-		for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+		for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
 			if (checkBoundary(x, y))
 				foundFl = false;
 		}
@@ -389,7 +389,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
 
 	if (!foundFl) {                                 // Try right rear corner
 		foundFl = true;
-		for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+		for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
 			if (checkBoundary(x, y))
 				foundFl = false;
 		}
@@ -400,13 +400,13 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
 }
 
 void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) {
-	curUse.objId = in.readSint16BE();
-	curUse.dataIndex = in.readUint16BE();
+	curUse._objId = in.readSint16BE();
+	curUse._dataIndex = in.readUint16BE();
 	uint16 numSubElem = in.readUint16BE();
-	curUse.targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
+	curUse._targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
 	for (int j = 0; j < numSubElem; j++) {
-		curUse.targets[j].nounIndex = in.readUint16BE();
-		curUse.targets[j].verbIndex = in.readUint16BE();
+		curUse._targets[j]._nounIndex = in.readUint16BE();
+		curUse._targets[j]._verbIndex = in.readUint16BE();
 	}
 }
 /**
@@ -414,7 +414,7 @@ void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) {
  */
 void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
 	uses_t tmpUse;
-	tmpUse.targets = 0;
+	tmpUse._targets = 0;
 
 	//Read _uses
 	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
@@ -429,68 +429,68 @@ void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
 				readUse(in, _uses[i]);
 			else {
 				readUse(in, tmpUse);
-				free(tmpUse.targets);
-				tmpUse.targets = 0;
+				free(tmpUse._targets);
+				tmpUse._targets = 0;
 			}
 		}
 	}
 }
 
 void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) {
-	curObject.nounIndex = in.readUint16BE();
-	curObject.dataIndex = in.readUint16BE();
+	curObject._nounIndex = in.readUint16BE();
+	curObject._dataIndex = in.readUint16BE();
 	uint16 numSubElem = in.readUint16BE();
 
 	if (numSubElem == 0)
-		curObject.stateDataIndex = 0;
+		curObject._stateDataIndex = 0;
 	else
-		curObject.stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
+		curObject._stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
 	for (int j = 0; j < numSubElem; j++)
-		curObject.stateDataIndex[j] = in.readUint16BE();
-
-	curObject.pathType = (path_t) in.readSint16BE();
-	curObject.vxPath = in.readSint16BE();
-	curObject.vyPath = in.readSint16BE();
-	curObject.actIndex = in.readUint16BE();
-	curObject.seqNumb = in.readByte();
-	curObject.currImagePtr = 0;
-
-	if (curObject.seqNumb == 0) {
-		curObject.seqList[0].imageNbr = 0;
-		curObject.seqList[0].seqPtr = 0;
+		curObject._stateDataIndex[j] = in.readUint16BE();
+
+	curObject._pathType = (path_t) in.readSint16BE();
+	curObject._vxPath = in.readSint16BE();
+	curObject._vyPath = in.readSint16BE();
+	curObject._actIndex = in.readUint16BE();
+	curObject._seqNumb = in.readByte();
+	curObject._currImagePtr = 0;
+
+	if (curObject._seqNumb == 0) {
+		curObject._seqList[0]._imageNbr = 0;
+		curObject._seqList[0]._seqPtr = 0;
 	}
 
-	for (int j = 0; j < curObject.seqNumb; j++) {
-		curObject.seqList[j].imageNbr = in.readUint16BE();
-		curObject.seqList[j].seqPtr = 0;
+	for (int j = 0; j < curObject._seqNumb; j++) {
+		curObject._seqList[j]._imageNbr = in.readUint16BE();
+		curObject._seqList[j]._seqPtr = 0;
 	}
 
-	curObject.cycling = (cycle_t)in.readByte();
-	curObject.cycleNumb = in.readByte();
-	curObject.frameInterval = in.readByte();
-	curObject.frameTimer = in.readByte();
-	curObject.radius = in.readByte();
-	curObject.screenIndex = in.readByte();
-	curObject.x = in.readSint16BE();
-	curObject.y = in.readSint16BE();
-	curObject.oldx = in.readSint16BE();
-	curObject.oldy = in.readSint16BE();
-	curObject.vx = in.readByte();
-	curObject.vy = in.readByte();
-	curObject.objValue = in.readByte();
-	curObject.genericCmd = in.readSint16BE();
-	curObject.cmdIndex = in.readUint16BE();
-	curObject.carriedFl = (in.readByte() != 0);
-	curObject.state = in.readByte();
-	curObject.verbOnlyFl = (in.readByte() != 0);
-	curObject.priority = in.readByte();
-	curObject.viewx = in.readSint16BE();
-	curObject.viewy = in.readSint16BE();
-	curObject.direction = in.readSint16BE();
-	curObject.curSeqNum = in.readByte();
-	curObject.curImageNum = in.readByte();
-	curObject.oldvx = in.readByte();
-	curObject.oldvy = in.readByte();
+	curObject._cycling = (cycle_t)in.readByte();
+	curObject._cycleNumb = in.readByte();
+	curObject._frameInterval = in.readByte();
+	curObject._frameTimer = in.readByte();
+	curObject._radius = in.readByte();
+	curObject._screenIndex = in.readByte();
+	curObject._x = in.readSint16BE();
+	curObject._y = in.readSint16BE();
+	curObject._oldx = in.readSint16BE();
+	curObject._oldy = in.readSint16BE();
+	curObject._vx = in.readByte();
+	curObject._vy = in.readByte();
+	curObject._objValue = in.readByte();
+	curObject._genericCmd = in.readSint16BE();
+	curObject._cmdIndex = in.readUint16BE();
+	curObject._carriedFl = (in.readByte() != 0);
+	curObject._state = in.readByte();
+	curObject._verbOnlyFl = (in.readByte() != 0);
+	curObject._priority = in.readByte();
+	curObject._viewx = in.readSint16BE();
+	curObject._viewy = in.readSint16BE();
+	curObject._direction = in.readSint16BE();
+	curObject._curSeqNum = in.readByte();
+	curObject._curImageNum = in.readByte();
+	curObject._oldvx = in.readByte();
+	curObject._oldvy = in.readByte();
 }
 /**
  * Load ObjectArr from Hugo.dat
@@ -498,7 +498,7 @@ void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) {
 void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
 	debugC(6, kDebugObject, "loadObject(&in)");
 	object_t tmpObject;
-	tmpObject.stateDataIndex = 0;
+	tmpObject._stateDataIndex = 0;
 
 	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
 		uint16 numElem = in.readUint16BE();
@@ -514,8 +514,8 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
 			else {
 				// Skip over uneeded objects.
 				readObject(in, tmpObject);
-				free(tmpObject.stateDataIndex);
-				tmpObject.stateDataIndex = 0;
+				free(tmpObject._stateDataIndex);
+				tmpObject._stateDataIndex = 0;
 			}
 		}
 	}
@@ -528,7 +528,7 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
 void ObjectHandler::setCarriedScreen(int screenNum) {
 	for (int i = kHeroIndex + 1; i < _numObj; i++) {// Any others
 		if (isCarried(i))                           // being carried
-			_objects[i].screenIndex = screenNum;
+			_objects[i]._screenIndex = screenNum;
 	}
 }
 
@@ -562,30 +562,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) {
 		// Save where curr_seq_p is pointing to
 		saveSeq(&_objects[i]);
 
-		out->writeByte(_objects[i].pathType);
-		out->writeSint16BE(_objects[i].vxPath);
-		out->writeSint16BE(_objects[i].vyPath);
-		out->writeByte(_objects[i].cycling);
-		out->writeByte(_objects[i].cycleNumb);
-		out->writeByte(_objects[i].frameTimer);
-		out->writeByte(_objects[i].screenIndex);
-		out->writeSint16BE(_objects[i].x);
-		out->writeSint16BE(_objects[i].y);
-		out->writeSint16BE(_objects[i].oldx);
-		out->writeSint16BE(_objects[i].oldy);
-		out->writeSByte(_objects[i].vx);
-		out->writeSByte(_objects[i].vy);
-		out->writeByte(_objects[i].objValue);
-		out->writeByte((_objects[i].carriedFl) ? 1 : 0);
-		out->writeByte(_objects[i].state);
-		out->writeByte(_objects[i].priority);
-		out->writeSint16BE(_objects[i].viewx);
-		out->writeSint16BE(_objects[i].viewy);
-		out->writeSint16BE(_objects[i].direction);
-		out->writeByte(_objects[i].curSeqNum);
-		out->writeByte(_objects[i].curImageNum);
-		out->writeSByte(_objects[i].oldvx);
-		out->writeSByte(_objects[i].oldvy);
+		out->writeByte(_objects[i]._pathType);
+		out->writeSint16BE(_objects[i]._vxPath);
+		out->writeSint16BE(_objects[i]._vyPath);
+		out->writeByte(_objects[i]._cycling);
+		out->writeByte(_objects[i]._cycleNumb);
+		out->writeByte(_objects[i]._frameTimer);
+		out->writeByte(_objects[i]._screenIndex);
+		out->writeSint16BE(_objects[i]._x);
+		out->writeSint16BE(_objects[i]._y);
+		out->writeSint16BE(_objects[i]._oldx);
+		out->writeSint16BE(_objects[i]._oldy);
+		out->writeSByte(_objects[i]._vx);
+		out->writeSByte(_objects[i]._vy);
+		out->writeByte(_objects[i]._objValue);
+		out->writeByte((_objects[i]._carriedFl) ? 1 : 0);
+		out->writeByte(_objects[i]._state);
+		out->writeByte(_objects[i]._priority);
+		out->writeSint16BE(_objects[i]._viewx);
+		out->writeSint16BE(_objects[i]._viewy);
+		out->writeSint16BE(_objects[i]._direction);
+		out->writeByte(_objects[i]._curSeqNum);
+		out->writeByte(_objects[i]._curImageNum);
+		out->writeSByte(_objects[i]._oldvx);
+		out->writeSByte(_objects[i]._oldvy);
 	}
 }
 
@@ -594,30 +594,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) {
  */
 void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
 	for (int i = 0; i < _numObj; i++) {
-		_objects[i].pathType = (path_t) in->readByte();
-		_objects[i].vxPath = in->readSint16BE();
-		_objects[i].vyPath = in->readSint16BE();
-		_objects[i].cycling = (cycle_t) in->readByte();
-		_objects[i].cycleNumb = in->readByte();
-		_objects[i].frameTimer = in->readByte();
-		_objects[i].screenIndex = in->readByte();
-		_objects[i].x = in->readSint16BE();
-		_objects[i].y = in->readSint16BE();
-		_objects[i].oldx = in->readSint16BE();
-		_objects[i].oldy = in->readSint16BE();
-		_objects[i].vx = in->readSByte();
-		_objects[i].vy = in->readSByte();
-		_objects[i].objValue = in->readByte();
-		_objects[i].carriedFl = (in->readByte() == 1);
-		_objects[i].state = in->readByte();
-		_objects[i].priority = in->readByte();
-		_objects[i].viewx = in->readSint16BE();
-		_objects[i].viewy = in->readSint16BE();
-		_objects[i].direction = in->readSint16BE();
-		_objects[i].curSeqNum = in->readByte();
-		_objects[i].curImageNum = in->readByte();
-		_objects[i].oldvx = in->readSByte();
-		_objects[i].oldvy = in->readSByte();
+		_objects[i]._pathType = (path_t) in->readByte();
+		_objects[i]._vxPath = in->readSint16BE();
+		_objects[i]._vyPath = in->readSint16BE();
+		_objects[i]._cycling = (cycle_t) in->readByte();
+		_objects[i]._cycleNumb = in->readByte();
+		_objects[i]._frameTimer = in->readByte();
+		_objects[i]._screenIndex = in->readByte();
+		_objects[i]._x = in->readSint16BE();
+		_objects[i]._y = in->readSint16BE();
+		_objects[i]._oldx = in->readSint16BE();
+		_objects[i]._oldy = in->readSint16BE();
+		_objects[i]._vx = in->readSByte();
+		_objects[i]._vy = in->readSByte();
+		_objects[i]._objValue = in->readByte();
+		_objects[i]._carriedFl = (in->readByte() == 1);
+		_objects[i]._state = in->readByte();
+		_objects[i]._priority = in->readByte();
+		_objects[i]._viewx = in->readSint16BE();
+		_objects[i]._viewy = in->readSint16BE();
+		_objects[i]._direction = in->readSint16BE();
+		_objects[i]._curSeqNum = in->readByte();
+		_objects[i]._curImageNum = in->readByte();
+		_objects[i]._oldvx = in->readSByte();
+		_objects[i]._oldvy = in->readSByte();
 	}
 }
 
@@ -627,7 +627,7 @@ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
 int ObjectHandler::calcMaxScore() {
 	int score = 0;
 	for (int i = 0; i < _numObj; i++)
-		score += _objects[i].objValue;
+		score += _objects[i]._objValue;
 	return score;
 }
 
@@ -788,26 +788,26 @@ void ObjectHandler::boundaryCollision(object_t *obj) {
 	if (obj == _vm->_hero) {
 		// Hotspots only relevant to HERO
 		int x;
-		if (obj->vx > 0)
-			x = obj->x + obj->currImagePtr->x2;
+		if (obj->_vx > 0)
+			x = obj->_x + obj->_currImagePtr->_x2;
 		else
-			x = obj->x + obj->currImagePtr->x1;
-		int y = obj->y + obj->currImagePtr->y2;
+			x = obj->_x + obj->_currImagePtr->_x1;
+		int y = obj->_y + obj->_currImagePtr->_y2;
 
-		int16 index = _vm->_mouse->findExit(x, y, obj->screenIndex);
+		int16 index = _vm->_mouse->findExit(x, y, obj->_screenIndex);
 		if (index >= 0)
 			_vm->_scheduler->insertActionList(_vm->_mouse->getHotspotActIndex(index));
 
 	} else {
 		// Check whether an object collided with HERO
-		int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1;
-		int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2;
+		int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - obj->_currImagePtr->_x1;
+		int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - obj->_currImagePtr->_y2;
 		// If object's radius is infinity, use a closer value
-		int8 radius = obj->radius;
+		int8 radius = obj->_radius;
 		if (radius < 0)
 			radius = kStepDx * 2;
 		if ((abs(dx) <= radius) && (abs(dy) <= radius))
-			_vm->_scheduler->insertActionList(obj->actIndex);
+			_vm->_scheduler->insertActionList(obj->_actIndex);
 	}
 }
 
diff --git a/engines/hugo/object.h b/engines/hugo/object.h
index 84c20db..8f8043d 100644
--- a/engines/hugo/object.h
+++ b/engines/hugo/object.h
@@ -35,14 +35,14 @@
 namespace Hugo {
 
 struct target_t {                                   // Secondary target for action
-	uint16 nounIndex;                               // Secondary object
-	uint16 verbIndex;                               // Action on secondary object
+	uint16 _nounIndex;                               // Secondary object
+	uint16 _verbIndex;                               // Action on secondary object
 };
 
 struct uses_t {                                     // Define uses of certain objects
-	int16     objId;                                // Primary object
-	uint16    dataIndex;                            // String if no secondary object matches
-	target_t *targets;                              // List of secondary targets
+	int16     _objId;                                // Primary object
+	uint16    _dataIndex;                            // String if no secondary object matches
+	target_t *_targets;                              // List of secondary targets
 };
 
 class ObjectHandler {
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index 831dc88..7b8f90e 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v1d::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[num_objs++] = i;
 	}
 
@@ -75,27 +75,27 @@ void ObjectHandler_v1d::updateImages() {
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
 		// Count down inter-frame timer
-		if (obj->frameTimer)
-			obj->frameTimer--;
+		if (obj->_frameTimer)
+			obj->_frameTimer--;
 
-		if (obj->cycling > kCycleAlmostInvisible) {      // Only if visible
-			switch (obj->cycling) {
+		if (obj->_cycling > kCycleAlmostInvisible) {      // Only if visible
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
-				_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
 				break;
 			case kCycleForward:
-				if (obj->frameTimer)                // Not time to see next frame yet
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+				if (obj->_frameTimer)                // Not time to see next frame yet
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
 				else
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, false);
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, false);
 				break;
 			case kCycleBackward: {
-				seq_t *seqPtr = obj->currImagePtr;
-				if (!obj->frameTimer) {             // Show next frame
-					while (seqPtr->nextSeqPtr != obj->currImagePtr)
-						seqPtr = seqPtr->nextSeqPtr;
+				seq_t *seqPtr = obj->_currImagePtr;
+				if (!obj->_frameTimer) {             // Show next frame
+					while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+						seqPtr = seqPtr->_nextSeqPtr;
 				}
-				_vm->_screen->displayFrame(obj->x, obj->y, seqPtr, false);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, false);
 				break;
 				}
 			default:
@@ -109,28 +109,28 @@ void ObjectHandler_v1d::updateImages() {
 	// Cycle any animating objects
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
-		if (obj->cycling != kCycleInvisible) {
+		if (obj->_cycling != kCycleInvisible) {
 			// Only if it's visible
-			if (obj->cycling == kCycleAlmostInvisible)
-				obj->cycling = kCycleInvisible;
+			if (obj->_cycling == kCycleAlmostInvisible)
+				obj->_cycling = kCycleInvisible;
 
 			// Now Rotate to next picture in sequence
-			switch (obj->cycling) {
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
 				break;
 			case kCycleForward:
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to next frame
-					obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is last frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -138,20 +138,20 @@ void ObjectHandler_v1d::updateImages() {
 				}
 				break;
 			case kCycleBackward: {
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to prev frame
-					seq_t *seqPtr = obj->currImagePtr;
-					while (obj->currImagePtr->nextSeqPtr != seqPtr)
-						obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					seq_t *seqPtr = obj->_currImagePtr;
+					while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+						obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is first frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -162,8 +162,8 @@ void ObjectHandler_v1d::updateImages() {
 			default:
 				break;
 			}
-			obj->oldx = obj->x;
-			obj->oldy = obj->y;
+			obj->_oldx = obj->_x;
+			obj->_oldy = obj->_y;
 		}
 	}
 }
@@ -184,161 +184,161 @@ void ObjectHandler_v1d::moveObjects() {
 	// Don't store foreground or background objects
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if (obj->screenIndex == *_vm->_screen_p) {
-			switch (obj->pathType) {
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if (obj->_screenIndex == *_vm->_screen_p) {
+			switch (obj->_pathType) {
 			case kPathChase: {
 				// Allowable motion wrt boundary
-				int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
-				int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+				int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+				int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
 				if (abs(dx) <= 1)
-					obj->vx = 0;
+					obj->_vx = 0;
 				else
-					obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+					obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
 				if (abs(dy) <= 1)
-					obj->vy = 0;
+					obj->_vy = 0;
 				else
-					obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+					obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
 
 				// Set first image in sequence (if multi-seq object)
-				if (obj->seqNumb == 4) {
-					if (!obj->vx) {                 // Got 4 directions
-						if (obj->vx != obj->oldvx) {// vx just stopped
+				if (obj->_seqNumb == 4) {
+					if (!obj->_vx) {                 // Got 4 directions
+						if (obj->_vx != obj->_oldvx) {// vx just stopped
 							if (dy > 0)
-								obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 						}
-					} else if (obj->vx != obj->oldvx) {
+					} else if (obj->_vx != obj->_oldvx) {
 						if (dx > 0)
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 				}
 
-				if (obj->vx || obj->vy) {
-					if (obj->seqNumb > 1)
-						obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy) {
+					if (obj->_seqNumb > 1)
+						obj->_cycling = kCycleForward;
 				} else {
-					obj->cycling = kCycleNotCycling;
+					obj->_cycling = kCycleNotCycling;
 					boundaryCollision(obj);         // Must have got hero!
 				}
-				obj->oldvx = obj->vx;
-				obj->oldvy = obj->vy;
-				currImage = obj->currImagePtr;      // Get (new) ptr to current image
+				obj->_oldvx = obj->_vx;
+				obj->_oldvy = obj->_vy;
+				currImage = obj->_currImagePtr;      // Get (new) ptr to current image
 				break;
 				}
 			case kPathWander:
 				if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) {       // Kick on random interval
-					obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
-					obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+					obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+					obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
 
 					// Set first image in sequence (if multi-seq object)
-					if (obj->seqNumb > 1) {
-						if (!obj->vx && (obj->seqNumb > 2)) {
-							if (obj->vx != obj->oldvx) { // vx just stopped
-								if (obj->vy > 0)
-									obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+					if (obj->_seqNumb > 1) {
+						if (!obj->_vx && (obj->_seqNumb > 2)) {
+							if (obj->_vx != obj->_oldvx) { // vx just stopped
+								if (obj->_vy > 0)
+									obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 								else
-									obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+									obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 							}
-						} else if (obj->vx != obj->oldvx) {
-							if (obj->vx > 0)
-								obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+						} else if (obj->_vx != obj->_oldvx) {
+							if (obj->_vx > 0)
+								obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 						}
 
-						if (obj->vx || obj->vy)
-							obj->cycling = kCycleForward;
+						if (obj->_vx || obj->_vy)
+							obj->_cycling = kCycleForward;
 						else
-							obj->cycling = kCycleNotCycling;
+							obj->_cycling = kCycleNotCycling;
 					}
-					obj->oldvx = obj->vx;
-					obj->oldvy = obj->vy;
-					currImage = obj->currImagePtr;  // Get (new) ptr to current image
+					obj->_oldvx = obj->_vx;
+					obj->_oldvy = obj->_vy;
+					currImage = obj->_currImagePtr;  // Get (new) ptr to current image
 				}
 				break;
 			default:
 				; // Really, nothing
 			}
 			// Store boundaries
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-				storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+				storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
 		}
 	}
 
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
 			// to move as close to a boundary as possible without crossing it.
-			seq_t *currImage = obj->currImagePtr;   // Get ptr to current image
+			seq_t *currImage = obj->_currImagePtr;   // Get ptr to current image
 			// object coordinates
-			int x1 = obj->x + currImage->x1;        // Left edge of object
-			int x2 = obj->x + currImage->x2;        // Right edge
-			int y1 = obj->y + currImage->y1;        // Top edge
-			int y2 = obj->y + currImage->y2;        // Bottom edge
+			int x1 = obj->_x + currImage->_x1;        // Left edge of object
+			int x2 = obj->_x + currImage->_x2;        // Right edge
+			int y1 = obj->_y + currImage->_y1;        // Top edge
+			int y2 = obj->_y + currImage->_y2;        // Bottom edge
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				clearBoundary(x1, x2, y2);     // Clear our own boundary
 
 			// Allowable motion wrt boundary
-			int dx = deltaX(x1, x2, obj->vx, y2);
-			if (dx != obj->vx) {
+			int dx = deltaX(x1, x2, obj->_vx, y2);
+			if (dx != obj->_vx) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vx = 0;
+				obj->_vx = 0;
 			}
 
-			int dy = deltaY(x1, x2, obj->vy, y2);
-			if (dy != obj->vy) {
+			int dy = deltaY(x1, x2, obj->_vy, y2);
+			if (dy != obj->_vy) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vy = 0;
+				obj->_vy = 0;
 			}
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				storeBoundary(x1, x2, y2);     // Re-store our own boundary
 
-			obj->x += dx;                           // Update object position
-			obj->y += dy;
+			obj->_x += dx;                           // Update object position
+			obj->_y += dy;
 
 			// Don't let object go outside screen
 			if (x1 < kEdge)
-				obj->x = kEdge2;
+				obj->_x = kEdge2;
 			if (x2 > (kXPix - kEdge))
-				obj->x = kXPix - kEdge2 - (x2 - x1);
+				obj->_x = kXPix - kEdge2 - (x2 - x1);
 			if (y1 < kEdge)
-				obj->y = kEdge2;
+				obj->_y = kEdge2;
 			if (y2 > (kYPix - kEdge))
-				obj->y = kYPix - kEdge2 - (y2 - y1);
+				obj->_y = kYPix - kEdge2 - (y2 - y1);
 
-			if ((obj->vx == 0) && (obj->vy == 0))
-				obj->cycling = kCycleNotCycling;
+			if ((obj->_vx == 0) && (obj->_vy == 0))
+				obj->_cycling = kCycleNotCycling;
 		}
 	}
 
 	// Clear all object baselines from the boundary file.
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-			clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
 	// If maze mode is enabled, do special maze processing
-	if (_vm->_maze.enabledFl) {
-		seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+	if (_vm->_maze._enabledFl) {
+		seq_t *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
 		// hero coordinates
-		int x1 = _vm->_hero->x + currImage->x1;     // Left edge of object
-		int x2 = _vm->_hero->x + currImage->x2;     // Right edge
-		int y1 = _vm->_hero->y + currImage->y1;     // Top edge
-		int y2 = _vm->_hero->y + currImage->y2;     // Bottom edge
+		int x1 = _vm->_hero->_x + currImage->_x1;     // Left edge of object
+		int x2 = _vm->_hero->_x + currImage->_x2;     // Right edge
+		int y1 = _vm->_hero->_y + currImage->_y1;     // Top edge
+		int y2 = _vm->_hero->_y + currImage->_y2;     // Bottom edge
 
 		_vm->_scheduler->processMaze(x1, x2, y1, y2);
 	}
@@ -355,11 +355,11 @@ void ObjectHandler_v1d::swapImages(int objIndex1, int objIndex2) {
 	seqList_t tmpSeqList[kMaxSeqNumb];
 	int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
 
-	memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
-	memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
-	memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
-	_objects[objIndex1].currImagePtr = _objects[objIndex1].seqList[0].seqPtr;
-	_objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+	memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+	memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+	memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
+	_objects[objIndex1]._currImagePtr = _objects[objIndex1]._seqList[0]._seqPtr;
+	_objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
 	_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
 }
 
@@ -367,9 +367,9 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob
 	// object obj1 will home in on object obj2
 	object_t *obj1 = &_objects[objIndex1];
 	object_t *obj2 = &_objects[objIndex2];
-	obj1->pathType = kPathAuto;
-	int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
-	int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+	obj1->_pathType = kPathAuto;
+	int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+	int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
 
 	if (dx == 0)                                    // Don't EVER divide by zero!
 		dx = 1;
@@ -377,11 +377,11 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob
 		dy = 1;
 
 	if (abs(dx) > abs(dy)) {
-		obj1->vx = objDx * -sign<int8>(dx);
-		obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+		obj1->_vx = objDx * -sign<int8>(dx);
+		obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
 	} else {
-		obj1->vy = objDy * sign<int8>(dy);
-		obj1->vx = abs((objDx * dx) / dy) * sign<int8>(dx);
+		obj1->_vy = objDy * sign<int8>(dy);
+		obj1->_vx = abs((objDx * dx) / dy) * sign<int8>(dx);
 	}
 }
 } // End of namespace Hugo
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index 4388ef5..dd3de5f 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v1w::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[num_objs++] = i;
 	}
 
@@ -75,27 +75,27 @@ void ObjectHandler_v1w::updateImages() {
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
 		// Count down inter-frame timer
-		if (obj->frameTimer)
-			obj->frameTimer--;
+		if (obj->_frameTimer)
+			obj->_frameTimer--;
 
-		if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
-			switch (obj->cycling) {
+		if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
-				_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
 				break;
 			case kCycleForward:
-				if (obj->frameTimer)                // Not time to see next frame yet
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+				if (obj->_frameTimer)                // Not time to see next frame yet
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
 				else
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
 				break;
 			case kCycleBackward: {
-				seq_t *seqPtr = obj->currImagePtr;
-				if (!obj->frameTimer) {             // Show next frame
-					while (seqPtr->nextSeqPtr != obj->currImagePtr)
-						seqPtr = seqPtr->nextSeqPtr;
+				seq_t *seqPtr = obj->_currImagePtr;
+				if (!obj->_frameTimer) {             // Show next frame
+					while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+						seqPtr = seqPtr->_nextSeqPtr;
 				}
-				_vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
 				break;
 				}
 			default:
@@ -107,28 +107,28 @@ void ObjectHandler_v1w::updateImages() {
 	// Cycle any animating objects
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
-		if (obj->cycling != kCycleInvisible) {
+		if (obj->_cycling != kCycleInvisible) {
 			// Only if it's visible
-			if (obj->cycling == kCycleAlmostInvisible)
-				obj->cycling = kCycleInvisible;
+			if (obj->_cycling == kCycleAlmostInvisible)
+				obj->_cycling = kCycleInvisible;
 
 			// Now Rotate to next picture in sequence
-			switch (obj->cycling) {
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
 				break;
 			case kCycleForward:
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to next frame
-					obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is last frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -136,20 +136,20 @@ void ObjectHandler_v1w::updateImages() {
 				}
 				break;
 			case kCycleBackward: {
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to prev frame
-					seq_t *seqPtr = obj->currImagePtr;
-					while (obj->currImagePtr->nextSeqPtr != seqPtr)
-						obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					seq_t *seqPtr = obj->_currImagePtr;
+					while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+						obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is first frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -160,8 +160,8 @@ void ObjectHandler_v1w::updateImages() {
 			default:
 				break;
 			}
-			obj->oldx = obj->x;
-			obj->oldy = obj->y;
+			obj->_oldx = obj->_x;
+			obj->_oldy = obj->_y;
 		}
 	}
 }
@@ -181,174 +181,174 @@ void ObjectHandler_v1w::moveObjects() {
 	// Don't store foreground or background objects
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if (obj->screenIndex == *_vm->_screen_p) {
-			switch (obj->pathType) {
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if (obj->_screenIndex == *_vm->_screen_p) {
+			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
-				int8 radius = obj->radius;          // Default to object's radius
+				int8 radius = obj->_radius;          // Default to object's radius
 				if (radius < 0)                     // If radius infinity, use closer value
 					radius = kStepDx;
 
 				// Allowable motion wrt boundary
-				int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
-				int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+				int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+				int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
 				if (abs(dx) <= radius)
-					obj->vx = 0;
+					obj->_vx = 0;
 				else
-					obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+					obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
 				if (abs(dy) <= radius)
-					obj->vy = 0;
+					obj->_vy = 0;
 				else
-					obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+					obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
 
 				// Set first image in sequence (if multi-seq object)
-				switch (obj->seqNumb) {
+				switch (obj->_seqNumb) {
 				case 4:
-					if (!obj->vx) {                 // Got 4 directions
-						if (obj->vx != obj->oldvx) { // vx just stopped
+					if (!obj->_vx) {                 // Got 4 directions
+						if (obj->_vx != obj->_oldvx) { // vx just stopped
 							if (dy >= 0)
-								obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 						}
-					} else if (obj->vx != obj->oldvx) {
+					} else if (obj->_vx != obj->_oldvx) {
 						if (dx > 0)
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				case 3:
 				case 2:
-					if (obj->vx != obj->oldvx) {    // vx just stopped
+					if (obj->_vx != obj->_oldvx) {    // vx just stopped
 						if (dx > 0)                 // Left & right only
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				}
 
-				if (obj->vx || obj->vy) {
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy) {
+					obj->_cycling = kCycleForward;
 				} else {
-					obj->cycling = kCycleNotCycling;
+					obj->_cycling = kCycleNotCycling;
 					boundaryCollision(obj);         // Must have got hero!
 				}
-				obj->oldvx = obj->vx;
-				obj->oldvy = obj->vy;
-				currImage = obj->currImagePtr;      // Get (new) ptr to current image
+				obj->_oldvx = obj->_vx;
+				obj->_oldvy = obj->_vy;
+				currImage = obj->_currImagePtr;      // Get (new) ptr to current image
 				break;
 				}
 			case kPathWander2:
 			case kPathWander:
 				if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) {       // Kick on random interval
-					obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
-					obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+					obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+					obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
 
 					// Set first image in sequence (if multi-seq object)
-					if (obj->seqNumb > 1) {
-						if (!obj->vx && (obj->seqNumb >= 4)) {
-							if (obj->vx != obj->oldvx) { // vx just stopped
-								if (obj->vy > 0)
-									obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+					if (obj->_seqNumb > 1) {
+						if (!obj->_vx && (obj->_seqNumb >= 4)) {
+							if (obj->_vx != obj->_oldvx) { // vx just stopped
+								if (obj->_vy > 0)
+									obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 								else
-									obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+									obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 							}
-						} else if (obj->vx != obj->oldvx) {
-							if (obj->vx > 0)
-								obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+						} else if (obj->_vx != obj->_oldvx) {
+							if (obj->_vx > 0)
+								obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 						}
 					}
-					obj->oldvx = obj->vx;
-					obj->oldvy = obj->vy;
-					currImage = obj->currImagePtr;  // Get (new) ptr to current image
+					obj->_oldvx = obj->_vx;
+					obj->_oldvy = obj->_vy;
+					currImage = obj->_currImagePtr;  // Get (new) ptr to current image
 				}
-				if (obj->vx || obj->vy)
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy)
+					obj->_cycling = kCycleForward;
 				break;
 			default:
 				; // Really, nothing
 			}
 			// Store boundaries
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-				storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+				storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
 		}
 	}
 
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];                         // Get pointer to object
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
 			// to move as close to a boundary as possible without crossing it.
-			seq_t *currImage = obj->currImagePtr;   // Get ptr to current image
+			seq_t *currImage = obj->_currImagePtr;   // Get ptr to current image
 			// object coordinates
-			int x1 = obj->x + currImage->x1;        // Left edge of object
-			int x2 = obj->x + currImage->x2;        // Right edge
-			int y1 = obj->y + currImage->y1;        // Top edge
-			int y2 = obj->y + currImage->y2;        // Bottom edge
+			int x1 = obj->_x + currImage->_x1;        // Left edge of object
+			int x2 = obj->_x + currImage->_x2;        // Right edge
+			int y1 = obj->_y + currImage->_y1;        // Top edge
+			int y2 = obj->_y + currImage->_y2;        // Bottom edge
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				clearBoundary(x1, x2, y2);          // Clear our own boundary
 
 			// Allowable motion wrt boundary
-			int dx = deltaX(x1, x2, obj->vx, y2);
-			if (dx != obj->vx) {
+			int dx = deltaX(x1, x2, obj->_vx, y2);
+			if (dx != obj->_vx) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vx = 0;
+				obj->_vx = 0;
 			}
 
-			int dy = deltaY(x1, x2, obj->vy, y2);
-			if (dy != obj->vy) {
+			int dy = deltaY(x1, x2, obj->_vy, y2);
+			if (dy != obj->_vy) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vy = 0;
+				obj->_vy = 0;
 			}
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				storeBoundary(x1, x2, y2);          // Re-store our own boundary
 
-			obj->x += dx;                           // Update object position
-			obj->y += dy;
+			obj->_x += dx;                           // Update object position
+			obj->_y += dy;
 
 			// Don't let object go outside screen
 			if (x1 < kEdge)
-				obj->x = kEdge2;
+				obj->_x = kEdge2;
 			if (x2 > (kXPix - kEdge))
-				obj->x = kXPix - kEdge2 - (x2 - x1);
+				obj->_x = kXPix - kEdge2 - (x2 - x1);
 			if (y1 < kEdge)
-				obj->y = kEdge2;
+				obj->_y = kEdge2;
 			if (y2 > (kYPix - kEdge))
-				obj->y = kYPix - kEdge2 - (y2 - y1);
+				obj->_y = kYPix - kEdge2 - (y2 - y1);
 
-			if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
-				obj->cycling = kCycleNotCycling;
+			if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+				obj->_cycling = kCycleNotCycling;
 		}
 	}
 
 	// Clear all object baselines from the boundary file.
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-			clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
 	// If maze mode is enabled, do special maze processing
-	if (_vm->_maze.enabledFl) {
-		seq_t *currImage = _vm->_hero->currImagePtr;    // Get ptr to current image
+	if (_vm->_maze._enabledFl) {
+		seq_t *currImage = _vm->_hero->_currImagePtr;    // Get ptr to current image
 		// hero coordinates
-		int x1 = _vm->_hero->x + currImage->x1;         // Left edge of object
-		int x2 = _vm->_hero->x + currImage->x2;         // Right edge
-		int y1 = _vm->_hero->y + currImage->y1;         // Top edge
-		int y2 = _vm->_hero->y + currImage->y2;         // Bottom edge
+		int x1 = _vm->_hero->_x + currImage->_x1;         // Left edge of object
+		int x2 = _vm->_hero->_x + currImage->_x2;         // Right edge
+		int y1 = _vm->_hero->_y + currImage->_y1;         // Top edge
+		int y2 = _vm->_hero->_y + currImage->_y2;         // Bottom edge
 
 		_vm->_scheduler->processMaze(x1, x2, y1, y2);
 	}
@@ -367,15 +367,15 @@ void ObjectHandler_v1w::swapImages(int objIndex1, int objIndex2) {
 	seqList_t tmpSeqList[kMaxSeqNumb];
 	int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
 
-	memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
-	memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
-	memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+	memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+	memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+	memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
 	restoreSeq(&_objects[objIndex1]);
-	_objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+	_objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
 	_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
 
 	// Make sure baseline stays constant
-	_objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+	_objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
 }
 
 } // End of namespace Hugo
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 4a22fab..0253745 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v2d::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[num_objs++] = i;
 	}
 
@@ -75,27 +75,27 @@ void ObjectHandler_v2d::updateImages() {
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
 		// Count down inter-frame timer
-		if (obj->frameTimer)
-			obj->frameTimer--;
+		if (obj->_frameTimer)
+			obj->_frameTimer--;
 
-		if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
-			switch (obj->cycling) {
+		if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
-				_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
 				break;
 			case kCycleForward:
-				if (obj->frameTimer)                // Not time to see next frame yet
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+				if (obj->_frameTimer)                // Not time to see next frame yet
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
 				else
-					_vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+					_vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
 				break;
 			case kCycleBackward: {
-				seq_t *seqPtr = obj->currImagePtr;
-				if (!obj->frameTimer) {             // Show next frame
-					while (seqPtr->nextSeqPtr != obj->currImagePtr)
-						seqPtr = seqPtr->nextSeqPtr;
+				seq_t *seqPtr = obj->_currImagePtr;
+				if (!obj->_frameTimer) {             // Show next frame
+					while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+						seqPtr = seqPtr->_nextSeqPtr;
 				}
-				_vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+				_vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
 				break;
 				}
 			default:
@@ -109,28 +109,28 @@ void ObjectHandler_v2d::updateImages() {
 	// Cycle any animating objects
 	for (int i = 0; i < num_objs; i++) {
 		object_t *obj = &_objects[objindex[i]];
-		if (obj->cycling != kCycleInvisible) {
+		if (obj->_cycling != kCycleInvisible) {
 			// Only if it's visible
-			if (obj->cycling == kCycleAlmostInvisible)
-				obj->cycling = kCycleInvisible;
+			if (obj->_cycling == kCycleAlmostInvisible)
+				obj->_cycling = kCycleInvisible;
 
 			// Now Rotate to next picture in sequence
-			switch (obj->cycling) {
+			switch (obj->_cycling) {
 			case kCycleNotCycling:
 				break;
 			case kCycleForward:
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to next frame
-					obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is last frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -138,20 +138,20 @@ void ObjectHandler_v2d::updateImages() {
 				}
 				break;
 			case kCycleBackward: {
-				if (!obj->frameTimer) {
+				if (!obj->_frameTimer) {
 					// Time to step to prev frame
-					seq_t *seqPtr = obj->currImagePtr;
-					while (obj->currImagePtr->nextSeqPtr != seqPtr)
-						obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+					seq_t *seqPtr = obj->_currImagePtr;
+					while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+						obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
 					// Find out if this is first frame of sequence
 					// If so, reset frame_timer and decrement n_cycle
-					if (obj->frameInterval || obj->cycleNumb) {
-						obj->frameTimer = obj->frameInterval;
-						for (int j = 0; j < obj->seqNumb; j++) {
-							if (obj->currImagePtr == obj->seqList[j].seqPtr) {
-								if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
-									if (!--obj->cycleNumb)
-										obj->cycling = kCycleNotCycling;
+					if (obj->_frameInterval || obj->_cycleNumb) {
+						obj->_frameTimer = obj->_frameInterval;
+						for (int j = 0; j < obj->_seqNumb; j++) {
+							if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+								if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+									if (!--obj->_cycleNumb)
+										obj->_cycling = kCycleNotCycling;
 								}
 							}
 						}
@@ -162,8 +162,8 @@ void ObjectHandler_v2d::updateImages() {
 			default:
 				break;
 			}
-			obj->oldx = obj->x;
-			obj->oldy = obj->y;
+			obj->_oldx = obj->_x;
+			obj->_oldy = obj->_y;
 		}
 	}
 }
@@ -184,174 +184,174 @@ void ObjectHandler_v2d::moveObjects() {
 	// Don't store foreground or background objects
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if (obj->screenIndex == *_vm->_screen_p) {
-			switch (obj->pathType) {
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if (obj->_screenIndex == *_vm->_screen_p) {
+			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
-				int8 radius = obj->radius;          // Default to object's radius
+				int8 radius = obj->_radius;          // Default to object's radius
 				if (radius < 0)                     // If radius infinity, use closer value
 					radius = kStepDx;
 
 				// Allowable motion wrt boundary
-				int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
-				int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+				int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+				int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
 				if (abs(dx) <= radius)
-					obj->vx = 0;
+					obj->_vx = 0;
 				else
-					obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+					obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
 				if (abs(dy) <= radius)
-					obj->vy = 0;
+					obj->_vy = 0;
 				else
-					obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+					obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
 
 				// Set first image in sequence (if multi-seq object)
-				switch (obj->seqNumb) {
+				switch (obj->_seqNumb) {
 				case 4:
-					if (!obj->vx) {                 // Got 4 directions
-						if (obj->vx != obj->oldvx) { // vx just stopped
+					if (!obj->_vx) {                 // Got 4 directions
+						if (obj->_vx != obj->_oldvx) { // vx just stopped
 							if (dy > 0)
-								obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 						}
-					} else if (obj->vx != obj->oldvx) {
+					} else if (obj->_vx != obj->_oldvx) {
 						if (dx > 0)
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				case 3:
 				case 2:
-					if (obj->vx != obj->oldvx) {    // vx just stopped
+					if (obj->_vx != obj->_oldvx) {    // vx just stopped
 						if (dx > 0)                 // Left & right only
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				}
 
-				if (obj->vx || obj->vy) {
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy) {
+					obj->_cycling = kCycleForward;
 				} else {
-					obj->cycling = kCycleNotCycling;
+					obj->_cycling = kCycleNotCycling;
 					boundaryCollision(obj);         // Must have got hero!
 				}
-				obj->oldvx = obj->vx;
-				obj->oldvy = obj->vy;
-				currImage = obj->currImagePtr;      // Get (new) ptr to current image
+				obj->_oldvx = obj->_vx;
+				obj->_oldvy = obj->_vy;
+				currImage = obj->_currImagePtr;      // Get (new) ptr to current image
 				break;
 				}
 			case kPathWander2:
 			case kPathWander:
 				if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) {       // Kick on random interval
-					obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
-					obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+					obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+					obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
 
 					// Set first image in sequence (if multi-seq object)
-					if (obj->seqNumb > 1) {
-						if (!obj->vx && (obj->seqNumb >= 4)) {
-							if (obj->vx != obj->oldvx) { // vx just stopped
-								if (obj->vy > 0)
-									obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+					if (obj->_seqNumb > 1) {
+						if (!obj->_vx && (obj->_seqNumb >= 4)) {
+							if (obj->_vx != obj->_oldvx) { // vx just stopped
+								if (obj->_vy > 0)
+									obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 								else
-									obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+									obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 							}
-						} else if (obj->vx != obj->oldvx) {
-							if (obj->vx > 0)
-								obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+						} else if (obj->_vx != obj->_oldvx) {
+							if (obj->_vx > 0)
+								obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 						}
 					}
-					obj->oldvx = obj->vx;
-					obj->oldvy = obj->vy;
-					currImage = obj->currImagePtr;  // Get (new) ptr to current image
+					obj->_oldvx = obj->_vx;
+					obj->_oldvy = obj->_vy;
+					currImage = obj->_currImagePtr;  // Get (new) ptr to current image
 				}
-				if (obj->vx || obj->vy)
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy)
+					obj->_cycling = kCycleForward;
 				break;
 			default:
 				; // Really, nothing
 			}
 			// Store boundaries
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-				storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+				storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
 		}
 	}
 
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
 			// to move as close to a boundary as possible without crossing it.
-			seq_t *currImage = obj->currImagePtr;   // Get ptr to current image
+			seq_t *currImage = obj->_currImagePtr;   // Get ptr to current image
 			// object coordinates
-			int x1 = obj->x + currImage->x1;        // Left edge of object
-			int x2 = obj->x + currImage->x2;        // Right edge
-			int y1 = obj->y + currImage->y1;        // Top edge
-			int y2 = obj->y + currImage->y2;        // Bottom edge
+			int x1 = obj->_x + currImage->_x1;        // Left edge of object
+			int x2 = obj->_x + currImage->_x2;        // Right edge
+			int y1 = obj->_y + currImage->_y1;        // Top edge
+			int y2 = obj->_y + currImage->_y2;        // Bottom edge
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				clearBoundary(x1, x2, y2);          // Clear our own boundary
 
 			// Allowable motion wrt boundary
-			int dx = deltaX(x1, x2, obj->vx, y2);
-			if (dx != obj->vx) {
+			int dx = deltaX(x1, x2, obj->_vx, y2);
+			if (dx != obj->_vx) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vx = 0;
+				obj->_vx = 0;
 			}
 
-			int dy = deltaY(x1, x2, obj->vy, y2);
-			if (dy != obj->vy) {
+			int dy = deltaY(x1, x2, obj->_vy, y2);
+			if (dy != obj->_vy) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vy = 0;
+				obj->_vy = 0;
 			}
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				storeBoundary(x1, x2, y2);          // Re-store our own boundary
 
-			obj->x += dx;                           // Update object position
-			obj->y += dy;
+			obj->_x += dx;                           // Update object position
+			obj->_y += dy;
 
 			// Don't let object go outside screen
 			if (x1 < kEdge)
-				obj->x = kEdge2;
+				obj->_x = kEdge2;
 			if (x2 > (kXPix - kEdge))
-				obj->x = kXPix - kEdge2 - (x2 - x1);
+				obj->_x = kXPix - kEdge2 - (x2 - x1);
 			if (y1 < kEdge)
-				obj->y = kEdge2;
+				obj->_y = kEdge2;
 			if (y2 > (kYPix - kEdge))
-				obj->y = kYPix - kEdge2 - (y2 - y1);
+				obj->_y = kYPix - kEdge2 - (y2 - y1);
 
-			if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
-				obj->cycling = kCycleNotCycling;
+			if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+				obj->_cycling = kCycleNotCycling;
 		}
 	}
 
 	// Clear all object baselines from the boundary file.
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];                   // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;           // Get ptr to current image
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-			clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+		seq_t *currImage = obj->_currImagePtr;           // Get ptr to current image
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
 	// If maze mode is enabled, do special maze processing
-	if (_vm->_maze.enabledFl) {
-		seq_t *currImage = _vm->_hero->currImagePtr;    // Get ptr to current image
+	if (_vm->_maze._enabledFl) {
+		seq_t *currImage = _vm->_hero->_currImagePtr;    // Get ptr to current image
 		// hero coordinates
-		int x1 = _vm->_hero->x + currImage->x1;         // Left edge of object
-		int x2 = _vm->_hero->x + currImage->x2;         // Right edge
-		int y1 = _vm->_hero->y + currImage->y1;         // Top edge
-		int y2 = _vm->_hero->y + currImage->y2;         // Bottom edge
+		int x1 = _vm->_hero->_x + currImage->_x1;         // Left edge of object
+		int x2 = _vm->_hero->_x + currImage->_x2;         // Right edge
+		int y1 = _vm->_hero->_y + currImage->_y1;         // Top edge
+		int y2 = _vm->_hero->_y + currImage->_y2;         // Bottom edge
 
 		_vm->_scheduler->processMaze(x1, x2, y1, y2);
 	}
@@ -361,9 +361,9 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i
 	// object obj1 will home in on object obj2
 	object_t *obj1 = &_objects[objIndex1];
 	object_t *obj2 = &_objects[objIndex2];
-	obj1->pathType = kPathAuto;
-	int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
-	int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+	obj1->_pathType = kPathAuto;
+	int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+	int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
 
 	if (dx == 0)                                        // Don't EVER divide by zero!
 		dx = 1;
@@ -371,11 +371,11 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i
 		dy = 1;
 
 	if (abs(dx) > abs(dy)) {
-		obj1->vx = objDx * -sign<int8>(dx);
-		obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+		obj1->_vx = objDx * -sign<int8>(dx);
+		obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
 	} else {
-		obj1->vy = objDy * -sign<int8>(dy);
-		obj1->vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
+		obj1->_vy = objDy * -sign<int8>(dy);
+		obj1->_vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
 	}
 }
 } // End of namespace Hugo
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index cde7f5f..15d5fcd 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -65,175 +65,175 @@ void ObjectHandler_v3d::moveObjects() {
 	// Don't store foreground or background objects
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if (obj->screenIndex == *_vm->_screen_p) {
-			switch (obj->pathType) {
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if (obj->_screenIndex == *_vm->_screen_p) {
+			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
-				int8 radius = obj->radius;          // Default to object's radius
+				int8 radius = obj->_radius;          // Default to object's radius
 				if (radius < 0)                     // If radius infinity, use closer value
 					radius = kStepDx;
 
 				// Allowable motion wrt boundary
-				int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
-				int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+				int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+				int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
 				if (abs(dx) <= radius)
-					obj->vx = 0;
+					obj->_vx = 0;
 				else
-					obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+					obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
 				if (abs(dy) <= radius)
-					obj->vy = 0;
+					obj->_vy = 0;
 				else
-					obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+					obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
 
 				// Set first image in sequence (if multi-seq object)
-				switch (obj->seqNumb) {
+				switch (obj->_seqNumb) {
 				case 4:
-					if (!obj->vx) {                 // Got 4 directions
-						if (obj->vx != obj->oldvx) { // vx just stopped
+					if (!obj->_vx) {                 // Got 4 directions
+						if (obj->_vx != obj->_oldvx) { // vx just stopped
 							if (dy >= 0)
-								obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 						}
-					} else if (obj->vx != obj->oldvx) {
+					} else if (obj->_vx != obj->_oldvx) {
 						if (dx > 0)
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				case 3:
 				case 2:
-					if (obj->vx != obj->oldvx) {    // vx just stopped
+					if (obj->_vx != obj->_oldvx) {    // vx just stopped
 						if (dx > 0)                 // Left & right only
-							obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 						else
-							obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+							obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 					}
 					break;
 				}
 
-				if (obj->vx || obj->vy) {
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy) {
+					obj->_cycling = kCycleForward;
 				} else {
-					obj->cycling = kCycleNotCycling;
+					obj->_cycling = kCycleNotCycling;
 					boundaryCollision(obj);         // Must have got hero!
 				}
-				obj->oldvx = obj->vx;
-				obj->oldvy = obj->vy;
-				currImage = obj->currImagePtr;      // Get (new) ptr to current image
+				obj->_oldvx = obj->_vx;
+				obj->_oldvy = obj->_vy;
+				currImage = obj->_currImagePtr;      // Get (new) ptr to current image
 				break;
 				}
 			case kPathWander2:
 			case kPathWander:
 				if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) {       // Kick on random interval
-					obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
-					obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+					obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+					obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
 
 					// Set first image in sequence (if multi-seq object)
-					if (obj->seqNumb > 1) {
-						if (!obj->vx && (obj->seqNumb >= 4)) {
-							if (obj->vx != obj->oldvx) { // vx just stopped
-								if (obj->vy > 0)
-									obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+					if (obj->_seqNumb > 1) {
+						if (!obj->_vx && (obj->_seqNumb >= 4)) {
+							if (obj->_vx != obj->_oldvx) { // vx just stopped
+								if (obj->_vy > 0)
+									obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 								else
-									obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+									obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 							}
-						} else if (obj->vx != obj->oldvx) {
-							if (obj->vx > 0)
-								obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+						} else if (obj->_vx != obj->_oldvx) {
+							if (obj->_vx > 0)
+								obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 							else
-								obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+								obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 						}
 					}
-					obj->oldvx = obj->vx;
-					obj->oldvy = obj->vy;
-					currImage = obj->currImagePtr;  // Get (new) ptr to current image
+					obj->_oldvx = obj->_vx;
+					obj->_oldvy = obj->_vy;
+					currImage = obj->_currImagePtr;  // Get (new) ptr to current image
 				}
-				if (obj->vx || obj->vy)
-					obj->cycling = kCycleForward;
+				if (obj->_vx || obj->_vy)
+					obj->_cycling = kCycleForward;
 
 				break;
 			default:
 				; // Really, nothing
 			}
 			// Store boundaries
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-				storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+				storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
 		}
 	}
 
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];                         // Get pointer to object
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
 			// to move as close to a boundary as possible without crossing it.
-			seq_t *currImage = obj->currImagePtr;   // Get ptr to current image
+			seq_t *currImage = obj->_currImagePtr;   // Get ptr to current image
 			// object coordinates
-			int x1 = obj->x + currImage->x1;        // Left edge of object
-			int x2 = obj->x + currImage->x2;        // Right edge
-			int y1 = obj->y + currImage->y1;        // Top edge
-			int y2 = obj->y + currImage->y2;        // Bottom edge
+			int x1 = obj->_x + currImage->_x1;        // Left edge of object
+			int x2 = obj->_x + currImage->_x2;        // Right edge
+			int y1 = obj->_y + currImage->_y1;        // Top edge
+			int y2 = obj->_y + currImage->_y2;        // Bottom edge
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				clearBoundary(x1, x2, y2);          // Clear our own boundary
 
 			// Allowable motion wrt boundary
-			int dx = deltaX(x1, x2, obj->vx, y2);
-			if (dx != obj->vx) {
+			int dx = deltaX(x1, x2, obj->_vx, y2);
+			if (dx != obj->_vx) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vx = 0;
+				obj->_vx = 0;
 			}
 
-			int dy = deltaY(x1, x2, obj->vy, y2);
-			if (dy != obj->vy) {
+			int dy = deltaY(x1, x2, obj->_vy, y2);
+			if (dy != obj->_vy) {
 				// An object boundary collision!
 				boundaryCollision(obj);
-				obj->vy = 0;
+				obj->_vy = 0;
 			}
 
-			if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+			if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 				storeBoundary(x1, x2, y2);          // Re-store our own boundary
 
-			obj->x += dx;                           // Update object position
-			obj->y += dy;
+			obj->_x += dx;                           // Update object position
+			obj->_y += dy;
 
 			// Don't let object go outside screen
 			if (x1 < kEdge)
-				obj->x = kEdge2;
+				obj->_x = kEdge2;
 			if (x2 > (kXPix - kEdge))
-				obj->x = kXPix - kEdge2 - (x2 - x1);
+				obj->_x = kXPix - kEdge2 - (x2 - x1);
 			if (y1 < kEdge)
-				obj->y = kEdge2;
+				obj->_y = kEdge2;
 			if (y2 > (kYPix - kEdge))
-				obj->y = kYPix - kEdge2 - (y2 - y1);
+				obj->_y = kYPix - kEdge2 - (y2 - y1);
 
-			if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
-				obj->cycling = kCycleNotCycling;
+			if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+				obj->_cycling = kCycleNotCycling;
 		}
 	}
 
 	// Clear all object baselines from the boundary file.
 	for (int i = 0; i < _numObj; i++) {
 		object_t *obj = &_objects[i];               // Get pointer to object
-		seq_t *currImage = obj->currImagePtr;       // Get ptr to current image
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
-			clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+		seq_t *currImage = obj->_currImagePtr;       // Get ptr to current image
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
 	// If maze mode is enabled, do special maze processing
-	if (_vm->_maze.enabledFl) {
-		seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+	if (_vm->_maze._enabledFl) {
+		seq_t *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
 		// hero coordinates
-		int x1 = _vm->_hero->x + currImage->x1;     // Left edge of object
-		int x2 = _vm->_hero->x + currImage->x2;     // Right edge
-		int y1 = _vm->_hero->y + currImage->y1;     // Top edge
-		int y2 = _vm->_hero->y + currImage->y2;     // Bottom edge
+		int x1 = _vm->_hero->_x + currImage->_x1;     // Left edge of object
+		int x2 = _vm->_hero->_x + currImage->_x2;     // Right edge
+		int y1 = _vm->_hero->_y + currImage->_y1;     // Top edge
+		int y2 = _vm->_hero->_y + currImage->_y2;     // Bottom edge
 
 		_vm->_scheduler->processMaze(x1, x2, y1, y2);
 	}
@@ -252,15 +252,15 @@ void ObjectHandler_v3d::swapImages(int objIndex1, int objIndex2) {
 	seqList_t tmpSeqList[kMaxSeqNumb];
 	int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
 
-	memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
-	memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
-	memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+	memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+	memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+	memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
 	restoreSeq(&_objects[objIndex1]);
-	_objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+	_objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
 	_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
 
 	// Make sure baseline stays constant
-	_objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+	_objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
 }
 
 } // End of namespace Hugo
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 4eaed6f..b4255e6 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -58,21 +58,21 @@ Parser::~Parser() {
 }
 
 uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const {
-	return _cmdList[index][0].verbIndex;
+	return _cmdList[index][0]._verbIndex;
 }
 
 /**
  * Read a cmd structure from Hugo.dat
  */
 void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) {
-	curCmd.verbIndex = in.readUint16BE();
-	curCmd.reqIndex = in.readUint16BE();
-	curCmd.textDataNoCarryIndex = in.readUint16BE();
-	curCmd.reqState = in.readByte();
-	curCmd.newState = in.readByte();
-	curCmd.textDataWrongIndex = in.readUint16BE();
-	curCmd.textDataDoneIndex = in.readUint16BE();
-	curCmd.actIndex = in.readUint16BE();
+	curCmd._verbIndex = in.readUint16BE();
+	curCmd._reqIndex = in.readUint16BE();
+	curCmd._textDataNoCarryIndex = in.readUint16BE();
+	curCmd._reqState = in.readByte();
+	curCmd._newState = in.readByte();
+	curCmd._textDataWrongIndex = in.readUint16BE();
+	curCmd._textDataDoneIndex = in.readUint16BE();
+	curCmd._actIndex = in.readUint16BE();
 }
 
 /**
@@ -100,12 +100,12 @@ void Parser::loadCmdList(Common::ReadStream &in) {
 
 
 void Parser::readBG(Common::ReadStream &in, background_t &curBG) {
-	curBG.verbIndex = in.readUint16BE();
-	curBG.nounIndex = in.readUint16BE();
-	curBG.commentIndex = in.readSint16BE();
-	curBG.matchFl = (in.readByte() != 0);
-	curBG.roomState = in.readByte();
-	curBG.bonusIndex = in.readByte();
+	curBG._verbIndex = in.readUint16BE();
+	curBG._nounIndex = in.readUint16BE();
+	curBG._commentIndex = in.readSint16BE();
+	curBG._matchFl = (in.readByte() != 0);
+	curBG._roomState = in.readByte();
+	curBG._bonusIndex = in.readByte();
 }
 
 /**
@@ -165,11 +165,11 @@ const char *Parser::useBG(const char *name) {
 	debugC(1, kDebugEngine, "useBG(%s)", name);
 
 	objectList_t p = _backgroundObjects[*_vm->_screen_p];
-	for (int i = 0; p[i].verbIndex != 0; i++) {
-		if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
-		     p[i].verbIndex != _vm->_look) &&
-		    ((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
-			return _vm->_text->getVerb(p[i].verbIndex, 0);
+	for (int i = 0; p[i]._verbIndex != 0; i++) {
+		if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) &&
+		     p[i]._verbIndex != _vm->_look) &&
+		    ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screen_p])))
+			return _vm->_text->getVerb(p[i]._verbIndex, 0);
 	}
 
 	return 0;
@@ -222,7 +222,7 @@ void Parser::charHandler() {
 				_cmdLine[--_cmdLineIndex] = '\0';
 			break;
 		case Common::KEYCODE_RETURN:                // EOL, pass line to line handler
-			if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) {
+			if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) {
 				// Remove inventory bar if active
 				if (_vm->_inventory->getInventoryState() == kInventoryActive)
 					_vm->_inventory->setInventoryState(kInventoryUp);
@@ -248,9 +248,9 @@ void Parser::charHandler() {
 		_cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_';
 
 	// See if recall button pressed
-	if (gameStatus.recallFl) {
+	if (gameStatus._recallFl) {
 		// Copy previous line to current cmdline
-		gameStatus.recallFl = false;
+		gameStatus._recallFl = false;
 		strcpy(_cmdLine, _vm->_line);
 		_cmdLineIndex = strlen(_cmdLine);
 	}
@@ -259,9 +259,9 @@ void Parser::charHandler() {
 	sprintf(_vm->_scoreLine, "F1-Help  %s  Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off");
 
 	// See if "look" button pressed
-	if (gameStatus.lookFl) {
+	if (gameStatus._lookFl) {
 		command("look around");
-		gameStatus.lookFl = false;
+		gameStatus._lookFl = false;
 	}
 }
 
@@ -288,8 +288,8 @@ void Parser::keyHandler(Common::Event event) {
 				_vm->_file->restoreGame(0);
 			break;
 		case Common::KEYCODE_s:
-			if (gameStatus.viewState == kViewPlay) {
-				if (gameStatus.gameOverFl)
+			if (gameStatus._viewState == kViewPlay) {
+				if (gameStatus._gameOverFl)
 					_vm->gameOverMsg();
 				else
 					_vm->_file->saveGame(-1, Common::String());
@@ -304,8 +304,8 @@ void Parser::keyHandler(Common::Event event) {
 	// Process key down event - called from OnKeyDown()
 	switch (nChar) {                                // Set various toggle states
 	case Common::KEYCODE_ESCAPE:                    // Escape key, may want to QUIT
-		if (gameStatus.viewState == kViewIntro)
-			gameStatus.skipIntroFl = true;
+		if (gameStatus._viewState == kViewIntro)
+			gameStatus._skipIntroFl = true;
 		else {
 			if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed
 				_vm->_inventory->setInventoryState(kInventoryUp);
@@ -333,7 +333,7 @@ void Parser::keyHandler(Common::Event event) {
 		break;
 	case Common::KEYCODE_F1:                        // User Help (DOS)
 		if (_checkDoubleF1Fl)
-			gameStatus.helpFl = true;
+			gameStatus._helpFl = true;
 		else
 			_vm->_screen->userHelp();
 		_checkDoubleF1Fl = !_checkDoubleF1Fl;
@@ -343,11 +343,11 @@ void Parser::keyHandler(Common::Event event) {
 		_vm->_sound->toggleMusic();
 		break;
 	case Common::KEYCODE_F3:                        // Repeat last line
-		gameStatus.recallFl = true;
+		gameStatus._recallFl = true;
 		break;
 	case Common::KEYCODE_F4:                        // Save game
-		if (gameStatus.viewState == kViewPlay) {
-			if (gameStatus.gameOverFl)
+		if (gameStatus._viewState == kViewPlay) {
+			if (gameStatus._gameOverFl)
 				_vm->gameOverMsg();
 			else
 				_vm->_file->saveGame(-1, Common::String());
@@ -366,7 +366,7 @@ void Parser::keyHandler(Common::Event event) {
 		warning("STUB: F9 (DOS) - BossKey");
 		break;
 	default:                                        // Any other key
-		if (!gameStatus.storyModeFl) {              // Keyboard disabled
+		if (!gameStatus._storyModeFl) {              // Keyboard disabled
 			// Add printable keys to ring buffer
 			uint16 bnext = _putIndex + 1;
 			if (bnext >= sizeof(_ringBuffer))
@@ -452,7 +452,7 @@ void Parser::showDosInventory() const {
 
 	for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns
 		if (_vm->_object->isCarried(i)) {
-			uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+			uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
 			if (index++ & 1)                        // Right hand column
 				len2 = (len > len2) ? len : len2;
 			else
@@ -473,9 +473,9 @@ void Parser::showDosInventory() const {
 	for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings
 		if (_vm->_object->isCarried(i)) {
 			if (index++ & 1)
-				buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n";
+				buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n";
 			else
-				buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)));
+				buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)));
 		}
 	}
 	if (index & 1)
diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h
index f8b9d9f..18f4916 100644
--- a/engines/hugo/parser.h
+++ b/engines/hugo/parser.h
@@ -48,14 +48,14 @@ enum seqTextParser {
  * The following determines how a verb is acted on, for an object
  */
 struct cmd {
-	uint16 verbIndex;                               // the verb
-	uint16 reqIndex;                                // ptr to list of required objects
-	uint16 textDataNoCarryIndex;                    // ptr to string if any of above not carried
-	byte   reqState;                                // required state for verb to be done
-	byte   newState;                                // new states if verb done
-	uint16 textDataWrongIndex;                      // ptr to string if wrong state
-	uint16 textDataDoneIndex;                       // ptr to string if verb done
-	uint16 actIndex;                                // Ptr to action list if verb done
+	uint16 _verbIndex;                               // the verb
+	uint16 _reqIndex;                                // ptr to list of required objects
+	uint16 _textDataNoCarryIndex;                    // ptr to string if any of above not carried
+	byte   _reqState;                                // required state for verb to be done
+	byte   _newState;                                // new states if verb done
+	uint16 _textDataWrongIndex;                      // ptr to string if wrong state
+	uint16 _textDataDoneIndex;                       // ptr to string if verb done
+	uint16 _actIndex;                                // Ptr to action list if verb done
 };
 
 /**
@@ -65,12 +65,12 @@ struct cmd {
  * "don't understand" we produce an interesting msg to keep user sane.
  */
 struct background_t {
-	uint16 verbIndex;
-	uint16 nounIndex;
-	int    commentIndex;                            // Index of comment produced on match
-	bool   matchFl;                                 // TRUE if noun must match when present
-	byte   roomState;                               // "State" of room. Comments might differ.
-	byte   bonusIndex;                              // Index of bonus score (0 = no bonus)
+	uint16 _verbIndex;
+	uint16 _nounIndex;
+	int    _commentIndex;                            // Index of comment produced on match
+	bool   _matchFl;                                 // TRUE if noun must match when present
+	byte   _roomState;                               // "State" of room. Comments might differ.
+	byte   _bonusIndex;                              // Index of bonus score (0 = no bonus)
 };
 
 typedef background_t *objectList_t;
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index ccd4283..aa43cce 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -81,32 +81,32 @@ const char *Parser_v1d::findNextNoun(const char *noun) const {
 bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
 	debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
 
-	if (!noun && !obj->verbOnlyFl) {                // No noun specified & object not context senesitive
+	if (!noun && !obj->_verbOnlyFl) {                // No noun specified & object not context senesitive
 		return false;
-	} else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
+	} else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object
 		return false;
-	} else if (obj->carriedFl) {                    // Object is being carried
+	} else if (obj->_carriedFl) {                    // Object is being carried
 		return true;
-	} else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
-		if (obj->objValue)
+	} else if (obj->_screenIndex != *_vm->_screen_p) { // Not in same screen
+		if (obj->_objValue)
 			strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
 		return false;
 	}
 
-	if (obj->cycling == kCycleInvisible) {
-		if (obj->seqNumb) {                         // There is an image
+	if (obj->_cycling == kCycleInvisible) {
+		if (obj->_seqNumb) {                         // There is an image
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
 			return false;
 		} else {                                    // No image, assume visible
-			if ((obj->radius < 0) ||
-			   ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
-			   (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+			if ((obj->_radius < 0) ||
+			   ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+			   (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
 			   return true;
 			} else {
 				// User is either not close enough (stationary, valueless objects)
 				// or is not carrying it (small, portable objects of value)
 				if (noun) {                         // Don't say unless object specified
-					if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+					if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
 						strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
 					else
 						strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -116,15 +116,15 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
 		}
 	}
 
-	if ((obj->radius < 0) ||
-	    ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
-	    (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+	if ((obj->_radius < 0) ||
+	    ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+	    (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
 	   return true;
 	} else {
 		// User is either not close enough (stationary, valueless objects)
 		// or is not carrying it (small, portable objects of value)
 		if (noun) {                                 // Don't say unless object specified
-			if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+			if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
 				strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
 			else
 				strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -143,28 +143,28 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
 bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
 	debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
 
-	if (!obj->genericCmd)
+	if (!obj->_genericCmd)
 		return false;
 
 	// Following is equivalent to switch, but couldn't do one
 	if (word == _vm->_text->getVerb(_vm->_look, 0)) {
-		if ((LOOK & obj->genericCmd) == LOOK)
-			Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+		if ((LOOK & obj->_genericCmd) == LOOK)
+			Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
 		else
 			Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
 	} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
-		if (obj->carriedFl)
+		if (obj->_carriedFl)
 			Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
-		else if ((TAKE & obj->genericCmd) == TAKE)
+		else if ((TAKE & obj->_genericCmd) == TAKE)
 			takeObject(obj);
-		else if (!obj->verbOnlyFl)                  // Make sure not taking object in context!
+		else if (!obj->_verbOnlyFl)                  // Make sure not taking object in context!
 			Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
 		else
 			return false;
 	} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
-		if (!obj->carriedFl)
+		if (!obj->_carriedFl)
 			Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
-		else if ((DROP & obj->genericCmd) == DROP)
+		else if ((DROP & obj->_genericCmd) == DROP)
 			dropObject(obj);
 		else
 			Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
@@ -185,42 +185,42 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
 	debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
 
 	// First, find matching verb in cmd list
-	uint16 cmdIndex = obj->cmdIndex;                // ptr to list of commands
+	uint16 cmdIndex = obj->_cmdIndex;                // ptr to list of commands
 	if (!cmdIndex)                                  // No commands for this obj
 		return false;
 
 	int i;
-	for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
-		if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
+	for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+		if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for?
 			break;
 	}
 
-	if (_cmdList[cmdIndex][i].verbIndex == 0)       // No
+	if (_cmdList[cmdIndex][i]._verbIndex == 0)       // No
 		return false;
 
 	// Verb match found, check all required objects are being carried
 	cmd *cmnd = &_cmdList[cmdIndex][i];             // ptr to struct cmd
-	if (cmnd->reqIndex) {                           // At least 1 thing in list
-		uint16 *reqs = _arrayReqs[cmnd->reqIndex];  // ptr to list of required objects
+	if (cmnd->_reqIndex) {                          // At least 1 thing in list
+		uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
 		for (i = 0; reqs[i]; i++) {                 // for each obj
 			if (!_vm->_object->isCarrying(reqs[i])) {
-				Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+				Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
 				return true;
 			}
 		}
 	}
 
 	// Required objects are present, now check state is correct
-	if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
-		Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+	if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){
+		Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
 		return true;
 	}
 
 	// Everything checked.  Change the state and carry out any actions
-	if (cmnd->reqState != kStateDontCare)           // Don't change new state if required state didn't care
-		obj->state = cmnd->newState;
-	Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
-	_vm->_scheduler->insertActionList(cmnd->actIndex);
+	if (cmnd->_reqState != kStateDontCare)           // Don't change new state if required state didn't care
+		obj->_state = cmnd->_newState;
+	Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+	_vm->_scheduler->insertActionList(cmnd->_actIndex);
 	// Special case if verb is Take or Drop.  Assume additional generic actions
 	if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
 		isGenericVerb_v1(word, obj);
@@ -237,9 +237,9 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL
 	if (!noun)
 		return false;
 
-	for (int i = 0; obj[i].verbIndex; i++) {
-		if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
-			Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+	for (int i = 0; obj[i]._verbIndex; i++) {
+		if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) {
+			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
 			return true;
 		}
 	}
@@ -252,13 +252,13 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL
 void Parser_v1d::takeObject(object_t *obj) {
 	debugC(1, kDebugParser, "takeObject(object_t *obj)");
 
-	obj->carriedFl = true;
-	if (obj->seqNumb)                               // Don't change if no image to display
-		obj->cycling = kCycleAlmostInvisible;
+	obj->_carriedFl = true;
+	if (obj->_seqNumb)                               // Don't change if no image to display
+		obj->_cycling = kCycleAlmostInvisible;
 
-	_vm->adjustScore(obj->objValue);
+	_vm->adjustScore(obj->_objValue);
 
-	Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+	Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
 }
 
 /**
@@ -267,13 +267,13 @@ void Parser_v1d::takeObject(object_t *obj) {
 void Parser_v1d::dropObject(object_t *obj) {
 	debugC(1, kDebugParser, "dropObject(object_t *obj)");
 
-	obj->carriedFl = false;
-	obj->screenIndex = *_vm->_screen_p;
-	if (obj->seqNumb)                               // Don't change if no image to display
-		obj->cycling = kCycleNotCycling;
-	obj->x = _vm->_hero->x - 1;
-	obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
-	_vm->adjustScore(-obj->objValue);
+	obj->_carriedFl = false;
+	obj->_screenIndex = *_vm->_screen_p;
+	if (obj->_seqNumb)                               // Don't change if no image to display
+		obj->_cycling = kCycleNotCycling;
+	obj->_x = _vm->_hero->_x - 1;
+	obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+	_vm->adjustScore(-obj->_objValue);
 	Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
 }
 
@@ -284,15 +284,15 @@ void Parser_v1d::dropObject(object_t *obj) {
 bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
 	debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
 
-	if (_vm->_maze.enabledFl)
+	if (_vm->_maze._enabledFl)
 		return false;
 
 	if (testNounFl && !noun)
 		return false;
 
-	for (int i = 0; obj[i].verbIndex; i++) {
-		if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
-			Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+	for (int i = 0; obj[i]._verbIndex; i++) {
+		if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) {
+			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
 			return true;
 		}
 	}
@@ -310,7 +310,7 @@ void Parser_v1d::lineHandler() {
 	// Toggle God Mode
 	if (!strncmp(_vm->_line, "PPG", 3)) {
 		_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
-		gameStatus.godModeFl = !gameStatus.godModeFl;
+		gameStatus._godModeFl = !gameStatus._godModeFl;
 		return;
 	}
 
@@ -321,7 +321,7 @@ void Parser_v1d::lineHandler() {
 	// fetch <object name>                          Hero carries named object
 	// fetch all                                    Hero carries all possible objects
 	// find <object name>                           Takes hero to screen containing named object
-	if (gameStatus.godModeFl) {
+	if (gameStatus._godModeFl) {
 		// Special code to allow me to go straight to any screen
 		if (strstr(_vm->_line, "goto")) {
 			for (int i = 0; i < _vm->_numScreens; i++) {
@@ -335,7 +335,7 @@ void Parser_v1d::lineHandler() {
 		// Special code to allow me to get objects from anywhere
 		if (strstr(_vm->_line, "fetch all")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (_vm->_object->_objects[i].genericCmd & TAKE)
+				if (_vm->_object->_objects[i]._genericCmd & TAKE)
 					takeObject(&_vm->_object->_objects[i]);
 			}
 			return;
@@ -343,7 +343,7 @@ void Parser_v1d::lineHandler() {
 
 		if (strstr(_vm->_line, "fetch")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
 					takeObject(&_vm->_object->_objects[i]);
 					return;
 				}
@@ -353,8 +353,8 @@ void Parser_v1d::lineHandler() {
 		// Special code to allow me to goto objects
 		if (strstr(_vm->_line, "find")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
-					_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+					_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
 					return;
 				}
 			}
@@ -369,7 +369,7 @@ void Parser_v1d::lineHandler() {
 
 	// SAVE/RESTORE
 	if (!strcmp("save", _vm->_line)) {
-		if (gameStatus.gameOverFl)
+		if (gameStatus._gameOverFl)
 			_vm->gameOverMsg();
 		else
 			_vm->_file->saveGame(-1, Common::String());
@@ -387,7 +387,7 @@ void Parser_v1d::lineHandler() {
 	if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
 		return;
 
-	if (gameStatus.gameOverFl) {
+	if (gameStatus._gameOverFl) {
 		// No commands allowed!
 		_vm->gameOverMsg();
 		return;
@@ -425,8 +425,8 @@ void Parser_v1d::lineHandler() {
 
 void Parser_v1d::showInventory() const {
 	status_t &gameStatus = _vm->getGameStatus();
-	if (gameStatus.viewState == kViewPlay) {
-		if (gameStatus.gameOverFl)
+	if (gameStatus._viewState == kViewPlay) {
+		if (gameStatus._gameOverFl)
 			_vm->gameOverMsg();
 		else
 			showDosInventory();
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index b1657c3..832e6fd 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -61,7 +61,7 @@ void Parser_v1w::lineHandler() {
 	// Toggle God Mode
 	if (!strncmp(_vm->_line, "PPG", 3)) {
 		_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
-		gameStatus.godModeFl = !gameStatus.godModeFl;
+		gameStatus._godModeFl = !gameStatus._godModeFl;
 		return;
 	}
 
@@ -72,7 +72,7 @@ void Parser_v1w::lineHandler() {
 	// fetch <object name>                          Hero carries named object
 	// fetch all                                    Hero carries all possible objects
 	// find <object name>                           Takes hero to screen containing named object
-	if (gameStatus.godModeFl) {
+	if (gameStatus._godModeFl) {
 		// Special code to allow me to go straight to any screen
 		if (strstr(_vm->_line, "goto")) {
 			for (int i = 0; i < _vm->_numScreens; i++) {
@@ -86,7 +86,7 @@ void Parser_v1w::lineHandler() {
 		// Special code to allow me to get objects from anywhere
 		if (strstr(_vm->_line, "fetch all")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (_vm->_object->_objects[i].genericCmd & TAKE)
+				if (_vm->_object->_objects[i]._genericCmd & TAKE)
 					takeObject(&_vm->_object->_objects[i]);
 			}
 			return;
@@ -94,7 +94,7 @@ void Parser_v1w::lineHandler() {
 
 		if (strstr(_vm->_line, "fetch")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
 					takeObject(&_vm->_object->_objects[i]);
 					return;
 				}
@@ -104,8 +104,8 @@ void Parser_v1w::lineHandler() {
 		// Special code to allow me to goto objects
 		if (strstr(_vm->_line, "find")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
-					_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+					_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
 					return;
 				}
 			}
@@ -121,12 +121,12 @@ void Parser_v1w::lineHandler() {
 	}
 
 	// SAVE/RESTORE
-	if (!strcmp("save", _vm->_line) && gameStatus.viewState == kViewPlay) {
+	if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) {
 		_vm->_file->saveGame(-1, Common::String());
 		return;
 	}
 
-	if (!strcmp("restore", _vm->_line) && (gameStatus.viewState == kViewPlay || gameStatus.viewState == kViewIdle)) {
+	if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState == kViewIdle)) {
 		_vm->_file->restoreGame(-1);
 		return;
 	}
@@ -137,7 +137,7 @@ void Parser_v1w::lineHandler() {
 	if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
 		return;
 
-	if (gameStatus.gameOverFl) {
+	if (gameStatus._gameOverFl) {
 		// No commands allowed!
 		_vm->gameOverMsg();
 		return;
@@ -148,7 +148,7 @@ void Parser_v1w::lineHandler() {
 	// Test for nearby objects referenced explicitly
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		object_t *obj = &_vm->_object->_objects[i];
-		if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+		if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
 			if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
 				return;
 		}
@@ -158,7 +158,7 @@ void Parser_v1w::lineHandler() {
 	// Note comment is unused if not near.
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		object_t *obj = &_vm->_object->_objects[i];
-		if (obj->verbOnlyFl) {
+		if (obj->_verbOnlyFl) {
 			char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
 			if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
 				return;
@@ -185,7 +185,7 @@ void Parser_v1w::lineHandler() {
 	// Nothing matches.  Report recognition success to user.
 	const char *verb = findVerb();
 	const char *noun = findNoun();
-	if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze.enabledFl) {
+	if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze._enabledFl) {
 		Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
 		_vm->_object->showTakeables();
 	} else if (verb && noun) {                      // A combination I didn't think of
@@ -202,14 +202,14 @@ void Parser_v1w::lineHandler() {
 void Parser_v1w::showInventory() const {
 	status_t &gameStatus = _vm->getGameStatus();
 	istate_t inventState = _vm->_inventory->getInventoryState();
-	if (gameStatus.gameOverFl) {
+	if (gameStatus._gameOverFl) {
 		_vm->gameOverMsg();
-	} else if ((inventState == kInventoryOff) && (gameStatus.viewState == kViewPlay)) {
+	} else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) {
 		_vm->_inventory->setInventoryState(kInventoryDown);
-		gameStatus.viewState = kViewInvent;
+		gameStatus._viewState = kViewInvent;
 	} else if (inventState == kInventoryActive) {
 		_vm->_inventory->setInventoryState(kInventoryUp);
-		gameStatus.viewState = kViewInvent;
+		gameStatus._viewState = kViewInvent;
 	}
 }
 
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index 0095c4d..2daf3c5 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -60,7 +60,7 @@ void Parser_v2d::lineHandler() {
 	// Toggle God Mode
 	if (!strncmp(_vm->_line, "PPG", 3)) {
 		_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
-		gameStatus.godModeFl = !gameStatus.godModeFl;
+		gameStatus._godModeFl = !gameStatus._godModeFl;
 		return;
 	}
 
@@ -71,7 +71,7 @@ void Parser_v2d::lineHandler() {
 	// fetch <object name>                          Hero carries named object
 	// fetch all                                    Hero carries all possible objects
 	// find <object name>                           Takes hero to screen containing named object
-	if (gameStatus.godModeFl) {
+	if (gameStatus._godModeFl) {
 		// Special code to allow me to go straight to any screen
 		if (strstr(_vm->_line, "goto")) {
 			for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v2d::lineHandler() {
 		// Special code to allow me to get objects from anywhere
 		if (strstr(_vm->_line, "fetch all")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (_vm->_object->_objects[i].genericCmd & TAKE)
+				if (_vm->_object->_objects[i]._genericCmd & TAKE)
 					takeObject(&_vm->_object->_objects[i]);
 			}
 			return;
@@ -93,7 +93,7 @@ void Parser_v2d::lineHandler() {
 
 		if (strstr(_vm->_line, "fetch")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
 					takeObject(&_vm->_object->_objects[i]);
 					return;
 				}
@@ -103,8 +103,8 @@ void Parser_v2d::lineHandler() {
 		// Special code to allow me to goto objects
 		if (strstr(_vm->_line, "find")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
-					_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+					_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
 					return;
 				}
 			}
@@ -119,7 +119,7 @@ void Parser_v2d::lineHandler() {
 
 	// SAVE/RESTORE
 	if (!strcmp("save", _vm->_line)) {
-		if (gameStatus.gameOverFl)
+		if (gameStatus._gameOverFl)
 			_vm->gameOverMsg();
 		else
 			_vm->_file->saveGame(-1, Common::String());
@@ -137,7 +137,7 @@ void Parser_v2d::lineHandler() {
 	if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
 		return;
 
-	if (gameStatus.gameOverFl) {
+	if (gameStatus._gameOverFl) {
 		// No commands allowed!
 		_vm->gameOverMsg();
 		return;
@@ -172,7 +172,7 @@ void Parser_v2d::lineHandler() {
 		&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
 		if (*farComment != '\0') {                  // An object matched but not near enough
 			Utils::notifyBox(farComment);
-		} else if (_vm->_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
+		} else if (_vm->_maze._enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
 			Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
 			_vm->_object->showTakeables();
 		} else if (verb && noun) {                  // A combination I didn't think of
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index b45e918..abfe263 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -60,7 +60,7 @@ void Parser_v3d::lineHandler() {
 	// Toggle God Mode
 	if (!strncmp(_vm->_line, "PPG", 3)) {
 		_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
-		gameStatus.godModeFl = !gameStatus.godModeFl;
+		gameStatus._godModeFl = !gameStatus._godModeFl;
 		return;
 	}
 
@@ -71,7 +71,7 @@ void Parser_v3d::lineHandler() {
 	// fetch <object name>                          Hero carries named object
 	// fetch all                                    Hero carries all possible objects
 	// find <object name>                           Takes hero to screen containing named object
-	if (gameStatus.godModeFl) {
+	if (gameStatus._godModeFl) {
 		// Special code to allow me to go straight to any screen
 		if (strstr(_vm->_line, "goto")) {
 			for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v3d::lineHandler() {
 		// Special code to allow me to get objects from anywhere
 		if (strstr(_vm->_line, "fetch all")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (_vm->_object->_objects[i].genericCmd & TAKE)
+				if (_vm->_object->_objects[i]._genericCmd & TAKE)
 					takeObject(&_vm->_object->_objects[i]);
 			}
 			return;
@@ -93,7 +93,7 @@ void Parser_v3d::lineHandler() {
 
 		if (strstr(_vm->_line, "fetch")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+				if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
 					takeObject(&_vm->_object->_objects[i]);
 					return;
 				}
@@ -103,8 +103,8 @@ void Parser_v3d::lineHandler() {
 		// Special code to allow me to goto objects
 		if (strstr(_vm->_line, "find")) {
 			for (int i = 0; i < _vm->_object->_numObj; i++) {
-				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
-					_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+				if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+					_vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
 					return;
 				}
 			}
@@ -121,7 +121,7 @@ void Parser_v3d::lineHandler() {
 
 	// SAVE/RESTORE
 	if (!strcmp("save", _vm->_line)) {
-		if (gameStatus.gameOverFl)
+		if (gameStatus._gameOverFl)
 			_vm->gameOverMsg();
 		else
 			_vm->_file->saveGame(-1, Common::String());
@@ -139,7 +139,7 @@ void Parser_v3d::lineHandler() {
 	if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
 		return;
 
-	if (gameStatus.gameOverFl) {
+	if (gameStatus._gameOverFl) {
 		// No commands allowed!
 		_vm->gameOverMsg();
 		return;
@@ -150,7 +150,7 @@ void Parser_v3d::lineHandler() {
 	// Test for nearby objects referenced explicitly
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		object_t *obj = &_vm->_object->_objects[i];
-		if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+		if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
 			if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
 				return;
 		}
@@ -160,7 +160,7 @@ void Parser_v3d::lineHandler() {
 	// Note comment is unused if not near.
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		object_t *obj = &_vm->_object->_objects[i];
-		if (obj->verbOnlyFl) {
+		if (obj->_verbOnlyFl) {
 			char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
 			if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
 				return;
@@ -208,47 +208,47 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
 	debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
 
 	// First, find matching verb in cmd list
-	uint16 cmdIndex = obj->cmdIndex;                // ptr to list of commands
+	uint16 cmdIndex = obj->_cmdIndex;                // ptr to list of commands
 	if (cmdIndex == 0)                              // No commands for this obj
 		return false;
 
 	int i;
-	for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) {                           // For each cmd
-		if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex)))  // Was this verb used?
+	for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) {                           // For each cmd
+		if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex)))  // Was this verb used?
 			break;
 	}
 
-	if (_cmdList[cmdIndex][i].verbIndex == 0)       // No verbs used.
+	if (_cmdList[cmdIndex][i]._verbIndex == 0)       // No verbs used.
 		return false;
 
 	// Verb match found.  Check if object is Near
-	char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex);
+	char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
 	if (!isNear_v3(obj, verb, comment))
 		return false;
 
 	// Check all required objects are being carried
 	cmd *cmnd = &_cmdList[cmdIndex][i];             // ptr to struct cmd
-	if (cmnd->reqIndex) {                           // At least 1 thing in list
-		uint16 *reqs = _arrayReqs[cmnd->reqIndex];  // ptr to list of required objects
+	if (cmnd->_reqIndex) {                           // At least 1 thing in list
+		uint16 *reqs = _arrayReqs[cmnd->_reqIndex];  // ptr to list of required objects
 		for (i = 0; reqs[i]; i++) {                 // for each obj
 			if (!_vm->_object->isCarrying(reqs[i])) {
-				Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+				Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
 				return true;
 			}
 		}
 	}
 
 	// Required objects are present, now check state is correct
-	if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)) {
-		Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+	if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
+		Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
 		return true;
 	}
 
 	// Everything checked.  Change the state and carry out any actions
-	if (cmnd->reqState != kStateDontCare)           // Don't change new state if required state didn't care
-		obj->state = cmnd->newState;
-	Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
-	_vm->_scheduler->insertActionList(cmnd->actIndex);
+	if (cmnd->_reqState != kStateDontCare)           // Don't change new state if required state didn't care
+		obj->_state = cmnd->_newState;
+	Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+	_vm->_scheduler->insertActionList(cmnd->_actIndex);
 
 	// See if any additional generic actions
 	if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
@@ -262,18 +262,18 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
 bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
 	debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
 
-	if (!obj->genericCmd)
+	if (!obj->_genericCmd)
 		return false;
 
 	// Following is equivalent to switch, but couldn't do one
 	if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
 		// Test state-dependent look before general look
-		if ((obj->genericCmd & LOOK_S) == LOOK_S) {
-			Utils::notifyBox(_vm->_text->getTextData(obj->stateDataIndex[obj->state]));
+		if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
+			Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
 		} else {
-			if ((LOOK & obj->genericCmd) == LOOK) {
-				if (obj->dataIndex != 0)
-					Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+			if ((LOOK & obj->_genericCmd) == LOOK) {
+				if (obj->_dataIndex != 0)
+					Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
 				else
 					return false;
 			} else {
@@ -281,22 +281,22 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
 			}
 		}
 	} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
-		if (obj->carriedFl)
+		if (obj->_carriedFl)
 			Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
-		else if ((TAKE & obj->genericCmd) == TAKE)
+		else if ((TAKE & obj->_genericCmd) == TAKE)
 			takeObject(obj);
-		else if (obj->cmdIndex)                     // No comment if possible commands
+		else if (obj->_cmdIndex)                     // No comment if possible commands
 			return false;
-		else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE)  // Make sure not taking object in context!
+		else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE)  // Make sure not taking object in context!
 			Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
 		else
 			return false;
 	} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
-		if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+		if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
 			Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
-		else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+		else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
 			dropObject(obj);
-		else if (obj->cmdIndex == 0)
+		else if (obj->_cmdIndex == 0)
 			Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
 		else
 			return false;
@@ -316,32 +316,32 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
 bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const {
 	debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
 
-	if (obj->carriedFl)                             // Object is being carried
+	if (obj->_carriedFl)                             // Object is being carried
 		return true;
 
-	if (obj->screenIndex != *_vm->_screen_p) {
+	if (obj->_screenIndex != *_vm->_screen_p) {
 		// Not in same screen
-		if (obj->objValue)
+		if (obj->_objValue)
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
 		else
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
 		return false;
 	}
 
-	if (obj->cycling == kCycleInvisible) {
-		if (obj->seqNumb) {
+	if (obj->_cycling == kCycleInvisible) {
+		if (obj->_seqNumb) {
 			// There is an image
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
 			return false;
 		} else {
 			// No image, assume visible
-			if ((obj->radius < 0) ||
-			        ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
-					(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+			if ((obj->_radius < 0) ||
+			        ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+					(abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
 				return true;
 			} else {
 				// User is not close enough
-				if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+				if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
 					strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
 				else
 					strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -350,13 +350,13 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
 		}
 	}
 
-	if ((obj->radius < 0) ||
-	    ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
-	     (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+	if ((obj->_radius < 0) ||
+	    ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+	     (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
 		return true;
 	} else {
 		// User is not close enough
-		if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+		if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
 		else
 			strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -371,15 +371,15 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
 void Parser_v3d::takeObject(object_t *obj) {
 	debugC(1, kDebugParser, "takeObject(object_t *obj)");
 
-	obj->carriedFl = true;
-	if (obj->seqNumb) {                             // Don't change if no image to display
-		obj->cycling = kCycleInvisible;
+	obj->_carriedFl = true;
+	if (obj->_seqNumb) {                             // Don't change if no image to display
+		obj->_cycling = kCycleInvisible;
 	}
-	_vm->adjustScore(obj->objValue);
+	_vm->adjustScore(obj->_objValue);
 
-	if (obj->seqNumb > 0)                           // If object has an image, force walk to dropped
-		obj->viewx = -1;                            // (possibly moved) object next time taken!
-	Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+	if (obj->_seqNumb > 0)                           // If object has an image, force walk to dropped
+		obj->_viewx = -1;                            // (possibly moved) object next time taken!
+	Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
 }
 
 /**
@@ -388,16 +388,16 @@ void Parser_v3d::takeObject(object_t *obj) {
 void Parser_v3d::dropObject(object_t *obj) {
 	debugC(1, kDebugParser, "dropObject(object_t *obj)");
 
-	obj->carriedFl = false;
-	obj->screenIndex = *_vm->_screen_p;
-	if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
-		obj->cycling = kCycleForward;
+	obj->_carriedFl = false;
+	obj->_screenIndex = *_vm->_screen_p;
+	if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
+		obj->_cycling = kCycleForward;
 	else
-		obj->cycling = kCycleNotCycling;
-	obj->x = _vm->_hero->x - 1;
-	obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
-	obj->y = (obj->y + obj->currImagePtr->y2 < kYPix) ? obj->y : kYPix - obj->currImagePtr->y2 - 10;
-	_vm->adjustScore(-obj->objValue);
+		obj->_cycling = kCycleNotCycling;
+	obj->_x = _vm->_hero->_x - 1;
+	obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+	obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
+	_vm->adjustScore(-obj->_objValue);
 	Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
 }
 
@@ -410,19 +410,19 @@ void Parser_v3d::dropObject(object_t *obj) {
 bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
 	debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
 
-	if (_vm->_maze.enabledFl)
+	if (_vm->_maze._enabledFl)
 		return false;
 
-	for (int i = 0; obj[i].verbIndex != 0; i++) {
-		if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && obj[i].nounIndex == 0 &&
-		   (!obj[i].matchFl || !findNoun()) &&
-		   ((obj[i].roomState == kStateDontCare) ||
-		    (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
-			Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
-			_vm->_scheduler->processBonus(obj[i].bonusIndex);
+	for (int i = 0; obj[i]._verbIndex != 0; i++) {
+		if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
+		   (!obj[i]._matchFl || !findNoun()) &&
+		   ((obj[i]._roomState == kStateDontCare) ||
+		    (obj[i]._roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+			_vm->_scheduler->processBonus(obj[i]._bonusIndex);
 
 			// If this is LOOK (without a noun), show any takeable objects
-			if (*(_vm->_text->getVerbArray(obj[i].verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
+			if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
 				_vm->_object->showTakeables();
 
 			return true;
@@ -438,16 +438,16 @@ bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
 bool Parser_v3d::isBackgroundWord_v3(objectList_t obj) const {
 	debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
 
-	if (_vm->_maze.enabledFl)
+	if (_vm->_maze._enabledFl)
 		return false;
 
-	for (int i = 0; obj[i].verbIndex != 0; i++) {
-		if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) &&
-		    isWordPresent(_vm->_text->getNounArray(obj[i].nounIndex)) &&
-		    ((obj[i].roomState == kStateDontCare) ||
-		     (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
-			Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
-			_vm->_scheduler->processBonus(obj[i].bonusIndex);
+	for (int i = 0; obj[i]._verbIndex != 0; i++) {
+		if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
+		    isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
+		    ((obj[i]._roomState == kStateDontCare) ||
+		     (obj[i]._roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+			_vm->_scheduler->processBonus(obj[i]._bonusIndex);
 			return true;
 		}
 	}
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 281aacf..552ddaf 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -67,35 +67,35 @@ void Route::setDirection(const uint16 keyCode) {
 	switch (keyCode) {
 	case Common::KEYCODE_UP:
 	case Common::KEYCODE_KP8:
-		obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
 		break;
 	case Common::KEYCODE_DOWN:
 	case Common::KEYCODE_KP2:
-		obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
 		break;
 	case Common::KEYCODE_LEFT:
 	case Common::KEYCODE_KP4:
-		obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 		break;
 	case Common::KEYCODE_RIGHT:
 	case Common::KEYCODE_KP6:
-		obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 		break;
 	case Common::KEYCODE_HOME:
 	case Common::KEYCODE_KP7:
-		obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 		break;
 	case Common::KEYCODE_END:
 	case Common::KEYCODE_KP1:
-		obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
 		break;
 	case Common::KEYCODE_PAGEUP:
 	case Common::KEYCODE_KP9:
-		obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 		break;
 	case Common::KEYCODE_PAGEDOWN:
 	case Common::KEYCODE_KP3:
-		obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+		obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
 		break;
 	}
 }
@@ -109,66 +109,66 @@ void Route::setWalk(const uint16 direction) {
 
 	object_t *obj = _vm->_hero;                     // Pointer to hero object
 
-	if (_vm->getGameStatus().storyModeFl || obj->pathType != kPathUser) // Make sure user has control
+	if (_vm->getGameStatus()._storyModeFl || obj->_pathType != kPathUser) // Make sure user has control
 		return;
 
-	if (!obj->vx && !obj->vy)
+	if (!obj->_vx && !obj->_vy)
 		_oldWalkDirection = 0;                      // Fix for consistant restarts
 
 	if (direction != _oldWalkDirection) {
 		// Direction has changed
 		setDirection(direction);                    // Face new direction
-		obj->vx = obj->vy = 0;
+		obj->_vx = obj->_vy = 0;
 		switch (direction) {                        // And set correct velocity
 		case Common::KEYCODE_UP:
 		case Common::KEYCODE_KP8:
-			obj->vy = -kStepDy;
+			obj->_vy = -kStepDy;
 			break;
 		case Common::KEYCODE_DOWN:
 		case Common::KEYCODE_KP2:
-			obj->vy =  kStepDy;
+			obj->_vy =  kStepDy;
 			break;
 		case Common::KEYCODE_LEFT:
 		case Common::KEYCODE_KP4:
-			obj->vx = -kStepDx;
+			obj->_vx = -kStepDx;
 			break;
 		case Common::KEYCODE_RIGHT:
 		case Common::KEYCODE_KP6:
-			obj->vx =  kStepDx;
+			obj->_vx =  kStepDx;
 			break;
 		case Common::KEYCODE_HOME:
 		case Common::KEYCODE_KP7:
-			obj->vx = -kStepDx;
+			obj->_vx = -kStepDx;
 			// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
-			obj->vy = -kStepDy / 2;
+			obj->_vy = -kStepDy / 2;
 			break;
 		case Common::KEYCODE_END:
 		case Common::KEYCODE_KP1:
-			obj->vx = -kStepDx;
+			obj->_vx = -kStepDx;
 			// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
-			obj->vy =  kStepDy / 2;
+			obj->_vy =  kStepDy / 2;
 			break;
 		case Common::KEYCODE_PAGEUP:
 		case Common::KEYCODE_KP9:
-			obj->vx =  kStepDx;
+			obj->_vx =  kStepDx;
 			// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
-			obj->vy = -kStepDy / 2;
+			obj->_vy = -kStepDy / 2;
 			break;
 		case Common::KEYCODE_PAGEDOWN:
 		case Common::KEYCODE_KP3:
-			obj->vx =  kStepDx;
+			obj->_vx =  kStepDx;
 			// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
-			obj->vy =  kStepDy / 2;
+			obj->_vy =  kStepDy / 2;
 			break;
 		}
 		_oldWalkDirection = direction;
-		obj->cycling = kCycleForward;
+		obj->_cycling = kCycleForward;
 	} else {
 		// Same key twice - halt hero
-		obj->vy = 0;
-		obj->vx = 0;
+		obj->_vy = 0;
+		obj->_vx = 0;
 		_oldWalkDirection = 0;
-		obj->cycling = kCycleNotCycling;
+		obj->_cycling = kCycleNotCycling;
 	}
 }
 
@@ -228,7 +228,7 @@ void Route::segment(int16 x, int16 y) {
 	if (y <= 0 || y >= kYPix - 1)
 		return;
 
-	if (_vm->_hero->x < x1) {
+	if (_vm->_hero->_x < x1) {
 		// Hero x not in segment, search x1..x2
 		// Find all segments above current
 		for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
@@ -241,7 +241,7 @@ void Route::segment(int16 x, int16 y) {
 			if (_boundaryMap[y + 1][x] == 0)
 				segment(x, y + 1);
 		}
-	} else if (_vm->_hero->x + kHeroMaxWidth > x2) {
+	} else if (_vm->_hero->_x + kHeroMaxWidth > x2) {
 		// Hero x not in segment, search x1..x2
 		// Find all segments above current
 		for (x = x2; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x >= x1; x--) {
@@ -257,22 +257,22 @@ void Route::segment(int16 x, int16 y) {
 	} else {
 		// Organize search around hero x position - this gives
 		// better chance for more direct route.
-		for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+		for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
 			if (_boundaryMap[y - 1][x] == 0)
 				segment(x, y - 1);
 		}
 
-		for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+		for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
 			if (_boundaryMap[y - 1][x] == 0)
 				segment(x, y - 1);
 		}
 
-		for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+		for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
 			if (_boundaryMap[y + 1][x] == 0)
 				segment(x, y + 1);
 		}
 
-		for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+		for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
 			if (_boundaryMap[y + 1][x] == 0)
 				segment(x, y + 1);
 		}
@@ -327,16 +327,16 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
 	_destY = cy;                                    // Destination coords
 	_destX = cx;                                    // Destination coords
 
-	int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1;        // Hero baseline
-	int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2;        // Hero baseline
-	int16 heroy  = _vm->_hero->y + _vm->_hero->currImagePtr->y2;        // Hero baseline
+	int16 herox1 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1;        // Hero baseline
+	int16 herox2 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x2;        // Hero baseline
+	int16 heroy  = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2;        // Hero baseline
 
 	// Store all object baselines into objbound (except hero's = [0])
 	object_t  *obj;                                 // Ptr to object
 	int i;
 	for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) {
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
-			_vm->_object->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+			_vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
 	}
 
 	// Combine objbound and boundary bitmaps to local byte map
@@ -350,8 +350,8 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
 
 	// Clear all object baselines from objbound
 	for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) {
-		if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
-			_vm->_object->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+			_vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
 	}
 
 	// Search from hero to destination
@@ -433,18 +433,18 @@ void Route::processRoute() {
 		return;
 
 	// Current hero position
-	int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
-	int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
+	int16 herox = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1;
+	int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2;
 	Point *routeNode = &_route[_routeIndex];
 
 	// Arrived at node?
 	if (abs(herox - routeNode->x) < kStepDx + 1 && abs(heroy - routeNode->y) < kStepDy) {
 		// kStepDx too low
 		// Close enough - position hero exactly
-		_vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
-		_vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
-		_vm->_hero->vx = _vm->_hero->vy = 0;
-		_vm->_hero->cycling = kCycleNotCycling;
+		_vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
+		_vm->_hero->_y = _vm->_hero->_oldy = routeNode->y - _vm->_hero->_currImagePtr->_y2;
+		_vm->_hero->_vx = _vm->_hero->_vy = 0;
+		_vm->_hero->_cycling = kCycleNotCycling;
 
 		// Arrived at final node?
 		if (--_routeIndex < 0) {
@@ -458,7 +458,7 @@ void Route::processRoute() {
 					_vm->_object->lookObject(&_vm->_object->_objects[_routeObjId]);
 					turnedFl = false;
 				} else {
-					setDirection(_vm->_object->_objects[_routeObjId].direction);
+					setDirection(_vm->_object->_objects[_routeObjId]._direction);
 					_routeIndex++;                  // Come round again
 					turnedFl = true;
 				}
@@ -468,7 +468,7 @@ void Route::processRoute() {
 					_vm->_object->useObject(_routeObjId);
 					turnedFl = false;
 				} else {
-					setDirection(_vm->_object->_objects[_routeObjId].direction);
+					setDirection(_vm->_object->_objects[_routeObjId]._direction);
 					_routeIndex++;                  // Come round again
 					turnedFl = true;
 				}
@@ -477,7 +477,7 @@ void Route::processRoute() {
 				break;
 			}
 		}
-	} else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
+	} else if (_vm->_hero->_vx == 0 && _vm->_hero->_vy == 0) {
 		// Set direction of travel if at a node
 		// Note realignment when changing to (thinner) up/down sprite,
 		// otherwise hero could bump into boundaries along route.
@@ -487,10 +487,10 @@ void Route::processRoute() {
 			setWalk(Common::KEYCODE_LEFT);
 		} else if (heroy < routeNode->y) {
 			setWalk(Common::KEYCODE_DOWN);
-			_vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+			_vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
 		} else if (heroy > routeNode->y) {
 			setWalk(Common::KEYCODE_UP);
-			_vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+			_vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
 		}
 	}
 }
@@ -504,7 +504,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16
 	debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", routeType, objId, cx, cy);
 
 	// Don't attempt to walk if user does not have control
-	if (_vm->_hero->pathType != kPathUser)
+	if (_vm->_hero->_pathType != kPathUser)
 		return false;
 
 	// if inventory showing, make it go away
@@ -521,7 +521,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16
 	bool foundFl = false;                           // TRUE if route found ok
 	if ((foundFl = findRoute(cx, cy))) {            // Found a route?
 		_routeIndex = _routeListIndex;              // Node index
-		_vm->_hero->vx = _vm->_hero->vy = 0;        // Stop manual motion
+		_vm->_hero->_vx = _vm->_hero->_vy = 0;      // Stop manual motion
 	}
 
 	return foundFl;
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 896e8fa..18e4144 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
 uint32 Scheduler::getWinTicks() const {
 	debugC(5, kDebugSchedule, "getWinTicks()");
 
-	return _vm->getGameStatus().tick;
+	return _vm->getGameStatus()._tick;
 }
 
 /**
@@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {
 void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
 	debugC(1, kDebugSchedule, "processMaze");
 
-	if (x1 < _vm->_maze.x1) {
+	if (x1 < _vm->_maze._x1) {
 		// Exit west
 		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
-		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1);
-		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->_y;
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
-	} else if (x2 > _vm->_maze.x2) {
+	} else if (x2 > _vm->_maze._x2) {
 		// Exit east
 		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
-		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize;
-		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x1 + kShiftSize;
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->_y;
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
-	} else if (y1 < _vm->_maze.y1 - kShiftSize) {
+	} else if (y1 < _vm->_maze._y1 - kShiftSize) {
 		// Exit north
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size;
-		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3;
-		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1);
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze._size;
+		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x3;
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
-	} else if (y2 > _vm->_maze.y2 - kShiftSize / 2) {
+	} else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
 		// Exit south
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size;
-		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4;
-		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize;
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze._size;
+		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x4;
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze._y1 + kShiftSize;
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
 	}
@@ -1144,7 +1144,7 @@ void Scheduler::insertAction(act *action) {
 		break;
 	// Workaround: When dying, switch to storyMode in order to block the keyboard.
 	case GAMEOVER:
-		_vm->getGameStatus().storyModeFl = true;
+		_vm->getGameStatus()._storyModeFl = true;
 	// No break on purpose
 	default:
 		curEvent->localActionFl = true;             // Rest are for current screen only
@@ -1205,12 +1205,12 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		insertActionList(action->a0.actIndex);
 		break;
 	case START_OBJ:                                 // act1: Start an object cycling
-		_vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
-		_vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
+		_vm->_object->_objects[action->a1.objIndex]._cycleNumb = action->a1.cycleNumb;
+		_vm->_object->_objects[action->a1.objIndex]._cycling = action->a1.cycle;
 		break;
 	case INIT_OBJXY:                                // act2: Initialize an object
-		_vm->_object->_objects[action->a2.objIndex].x = action->a2.x;          // Coordinates
-		_vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
+		_vm->_object->_objects[action->a2.objIndex]._x = action->a2.x;          // Coordinates
+		_vm->_object->_objects[action->a2.objIndex]._y = action->a2.y;
 		break;
 	case PROMPT:                                    // act3: Prompt user for key phrase
 		promptAction(action);
@@ -1225,21 +1225,21 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		_vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl);  // carried status
 		break;
 	case INIT_HF_COORD:                             // act7: Initialize an object to hero's "feet" coords
-		_vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
-		_vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
-		_vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p;  // Don't forget screen!
+		_vm->_object->_objects[action->a7.objIndex]._x = _vm->_hero->_x - 1;
+		_vm->_object->_objects[action->a7.objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+		_vm->_object->_objects[action->a7.objIndex]._screenIndex = *_vm->_screen_p;  // Don't forget screen!
 		break;
 	case NEW_SCREEN:                                // act8: Start new screen
 		newScreen(action->a8.screenIndex);
 		break;
 	case INIT_OBJSTATE:                             // act9: Initialize an object state
-		_vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
+		_vm->_object->_objects[action->a9.objIndex]._state = action->a9.newState;
 		break;
 	case INIT_PATH:                                 // act10: Initialize an object path and velocity
 		_vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
 		break;
 	case COND_R:                                    // act11: action lists conditional on object state
-		if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq)
+		if (_vm->_object->_objects[action->a11.objIndex]._state == action->a11.stateReq)
 			insertActionList(action->a11.actPassIndex);
 		else
 			insertActionList(action->a11.actFailIndex);
@@ -1251,7 +1251,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		_vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
 		break;
 	case COND_SCR:                                  // act14: Conditional on current screen
-		if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq)
+		if (_vm->_object->_objects[action->a14.objIndex]._screenIndex == action->a14.screenReq)
 			insertActionList(action->a14.actPassIndex);
 		else
 			insertActionList(action->a14.actFailIndex);
@@ -1262,16 +1262,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 	case INIT_OBJ_SEQ:                              // act16: Set sequence number to use
 		// Note: Don't set a sequence at time 0 of a new screen, it causes
 		// problems clearing the boundary bits of the object!  t>0 is safe
-		_vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr;
+		_vm->_object->_objects[action->a16.objIndex]._currImagePtr = _vm->_object->_objects[action->a16.objIndex]._seqList[action->a16.seqIndex]._seqPtr;
 		break;
 	case SET_STATE_BITS:                            // act17: OR mask with curr obj state
-		_vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask;
+		_vm->_object->_objects[action->a17.objIndex]._state |= action->a17.stateMask;
 		break;
 	case CLEAR_STATE_BITS:                          // act18: AND ~mask with curr obj state
-		_vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask;
+		_vm->_object->_objects[action->a18.objIndex]._state &= ~action->a18.stateMask;
 		break;
 	case TEST_STATE_BITS:                           // act19: If all bits set, do apass else afail
-		if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask)
+		if ((_vm->_object->_objects[action->a19.objIndex]._state & action->a19.stateMask) == action->a19.stateMask)
 			insertActionList(action->a19.actPassIndex);
 		else
 			insertActionList(action->a19.actFailIndex);
@@ -1282,12 +1282,12 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 	case GAMEOVER:                                  // act21: Game over!
 		// NOTE: Must wait at least 1 tick before issuing this action if
 		// any objects are to be made invisible!
-		gameStatus.gameOverFl = true;
+		gameStatus._gameOverFl = true;
 		break;
 	case INIT_HH_COORD:                             // act22: Initialize an object to hero's actual coords
-		_vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
-		_vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
-		_vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
+		_vm->_object->_objects[action->a22.objIndex]._x = _vm->_hero->_x;
+		_vm->_object->_objects[action->a22.objIndex]._y = _vm->_hero->_y;
+		_vm->_object->_objects[action->a22.objIndex]._screenIndex = *_vm->_screen_p;// Don't forget screen!
 		break;
 	case EXIT:                                      // act23: Exit game back to DOS
 		_vm->endGame();
@@ -1297,8 +1297,8 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		break;
 	case COND_BOX:                                  // act25: Conditional on bounding box
 		obj1 = &_vm->_object->_objects[action->a25.objIndex];
-		dx = obj1->x + obj1->currImagePtr->x1;
-		dy = obj1->y + obj1->currImagePtr->y2;
+		dx = obj1->_x + obj1->_currImagePtr->_x1;
+		dy = obj1->_y + obj1->_currImagePtr->_y2;
 		if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
 		        (dy >= action->a25.y1) && (dy <= action->a25.y2))
 			insertActionList(action->a25.actPassIndex);
@@ -1312,10 +1312,10 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 			_vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
 		break;
 	case ADD_SCORE:                                 // act27: Add object's value to score
-		_vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
+		_vm->adjustScore(_vm->_object->_objects[action->a27.objIndex]._objValue);
 		break;
 	case SUB_SCORE:                                 // act28: Subtract object's value from score
-		_vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue);
+		_vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex]._objValue);
 		break;
 	case COND_CARRY:                                // act29: Conditional on object being carried
 		if (_vm->_object->isCarried(action->a29.objIndex))
@@ -1324,24 +1324,24 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 			insertActionList(action->a29.actFailIndex);
 		break;
 	case INIT_MAZE:                                 // act30: Enable and init maze structure
-		_vm->_maze.enabledFl = true;
-		_vm->_maze.size = action->a30.mazeSize;
-		_vm->_maze.x1 = action->a30.x1;
-		_vm->_maze.y1 = action->a30.y1;
-		_vm->_maze.x2 = action->a30.x2;
-		_vm->_maze.y2 = action->a30.y2;
-		_vm->_maze.x3 = action->a30.x3;
-		_vm->_maze.x4 = action->a30.x4;
-		_vm->_maze.firstScreenIndex = action->a30.firstScreenIndex;
+		_vm->_maze._enabledFl = true;
+		_vm->_maze._size = action->a30.mazeSize;
+		_vm->_maze._x1 = action->a30.x1;
+		_vm->_maze._y1 = action->a30.y1;
+		_vm->_maze._x2 = action->a30.x2;
+		_vm->_maze._y2 = action->a30.y2;
+		_vm->_maze._x3 = action->a30.x3;
+		_vm->_maze._x4 = action->a30.x4;
+		_vm->_maze._firstScreenIndex = action->a30.firstScreenIndex;
 		break;
 	case EXIT_MAZE:                                 // act31: Disable maze mode
-		_vm->_maze.enabledFl = false;
+		_vm->_maze._enabledFl = false;
 		break;
 	case INIT_PRIORITY:
-		_vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority;
+		_vm->_object->_objects[action->a32.objIndex]._priority = action->a32.priority;
 		break;
 	case INIT_SCREEN:
-		_vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex;
+		_vm->_object->_objects[action->a33.objIndex]._screenIndex = action->a33.screenIndex;
 		break;
 	case AGSCHEDULE:                                // act34: Schedule a (global) action list
 		insertActionList(action->a34.actIndex);
@@ -1359,15 +1359,15 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		_vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
 		break;
 	case INIT_LIPS:                                 // act38: Position lips on object
-		_vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
-		_vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
-		_vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
-		_vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
+		_vm->_object->_objects[action->a38.lipsObjIndex]._x = _vm->_object->_objects[action->a38.objIndex]._x + action->a38.dxLips;
+		_vm->_object->_objects[action->a38.lipsObjIndex]._y = _vm->_object->_objects[action->a38.objIndex]._y + action->a38.dyLips;
+		_vm->_object->_objects[action->a38.lipsObjIndex]._screenIndex = *_vm->_screen_p; // Don't forget screen!
+		_vm->_object->_objects[action->a38.lipsObjIndex]._cycling = kCycleForward;
 		break;
 	case INIT_STORY_MODE:                           // act39: Init story_mode flag
 		// This is similar to the QUIET path mode, except that it is
 		// independant of it and it additionally disables the ">" prompt
-		gameStatus.storyModeFl = action->a39.storyModeFl;
+		gameStatus._storyModeFl = action->a39.storyModeFl;
 		break;
 	case WARN:                                      // act40: Text box (CF TEXT)
 		Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex));
@@ -1379,7 +1379,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 			insertActionList(action->a41.actFailIndex);
 		break;
 	case TEXT_TAKE:                                 // act42: Text box with "take" message
-		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME)));
+		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex]._nounIndex, TAKE_NAME)));
 		break;
 	case YESNO:                                     // act43: Prompt user for Yes or No
 		if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex)))
@@ -1403,16 +1403,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		_vm->_mouse->setJumpExitFl(action->a46.jumpExitFl);
 		break;
 	case INIT_VIEW:                                 // act47: Init object.viewx, viewy, dir
-		_vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx;
-		_vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy;
-		_vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction;
+		_vm->_object->_objects[action->a47.objIndex]._viewx = action->a47.viewx;
+		_vm->_object->_objects[action->a47.objIndex]._viewy = action->a47.viewy;
+		_vm->_object->_objects[action->a47.objIndex]._direction = action->a47.direction;
 		break;
 	case INIT_OBJ_FRAME:                            // act48: Set seq,frame number to use
 		// Note: Don't set a sequence at time 0 of a new screen, it causes
 		// problems clearing the boundary bits of the object!  t>0 is safe
-		_vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr;
+		_vm->_object->_objects[action->a48.objIndex]._currImagePtr = _vm->_object->_objects[action->a48.objIndex]._seqList[action->a48.seqIndex]._seqPtr;
 		for (dx = 0; dx < action->a48.frameIndex; dx++)
-			_vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr;
+			_vm->_object->_objects[action->a48.objIndex]._currImagePtr = _vm->_object->_objects[action->a48.objIndex]._currImagePtr->_nextSeqPtr;
 		break;
 	case OLD_SONG:
 		// Replaces ACT26 for DOS games.
@@ -1644,6 +1644,6 @@ void Scheduler_v1w::runScheduler() {
 	while (curEvent && (curEvent->time <= ticker))  // While mature events found
 		curEvent = doAction(curEvent);              // Perform the action (returns next_p)
 
-	_vm->getGameStatus().tick++;                    // Accessed elsewhere via getTicks()
+	_vm->getGameStatus()._tick++;                    // Accessed elsewhere via getTicks()
 }
 } // End of namespace Hugo
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index d0b4e3d..eed4164 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -186,7 +186,7 @@ void SoundHandler::playMusic(int16 tune) {
 	uint16 size;                                    // Size of sequence data
 
 	if (_vm->_config.musicFl) {
-		_vm->getGameStatus().song = tune;
+		_vm->getGameStatus()._song = tune;
 		seqPtr = _vm->_file->getSound(tune, &size);
 		playMIDI(seqPtr, size);
 		free(seqPtr);
@@ -245,7 +245,7 @@ void SoundHandler::checkMusic() {
 		return;
 
 	for (int i = 0; _vm->_defltTunes[i] != -1; i++) {
-		if (_vm->_defltTunes[i] == _vm->getGameStatus().song) {
+		if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) {
 			if (_vm->_defltTunes[i + 1] != -1)
 				playMusic(_vm->_defltTunes[i + 1]);
 			else


Commit: 9bc0591825c167f135f993a9269d564d3728ff66
    https://github.com/scummvm/scummvm/commit/9bc0591825c167f135f993a9269d564d3728ff66
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-13T02:29:16-07:00

Commit Message:
Merge branch 'master' of github.com:scummvm/scummvm

Changed paths:
  A engines/sci/engine/file.cpp
  A engines/sci/engine/file.h
    engines/sci/console.cpp
    engines/sci/engine/kernel.h
    engines/sci/engine/kernel_tables.h
    engines/sci/engine/kfile.cpp
    engines/sci/engine/kmisc.cpp
    engines/sci/engine/kvideo.cpp
    engines/sci/engine/state.cpp
    engines/sci/engine/state.h
    engines/sci/engine/workarounds.cpp
    engines/sci/module.mk









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