[Scummvm-cvs-logs] scummvm master -> 026ef70b87f4b85476cb6a3d74ffb9170a170718

DrMcCoy drmccoy at drmccoy.de
Sat Jun 16 15:26:52 CEST 2012


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3d7c6a2710 GOB: Correct the name of A.J.'s World of Discovery
6d01b51755 GOB: Add a proper GameType for AJ's World
026ef70b87 GOB: Add a SaveLoad class for AJ's World


Commit: 3d7c6a2710e7d8ba1dfc86afe09f94dbf874b99a
    https://github.com/scummvm/scummvm/commit/3d7c6a2710e7d8ba1dfc86afe09f94dbf874b99a
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2012-06-16T06:06:07-07:00

Commit Message:
GOB: Correct the name of A.J.'s World of Discovery

Changed paths:
    engines/gob/detection.cpp



diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index 861cc95..18baffa 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -51,7 +51,7 @@ static const PlainGameDescriptor gobGames[] = {
 	{"ween", "Ween: The Prophecy"},
 	{"bargon", "Bargon Attack"},
 	{"littlered", "Once Upon A Time: Little Red Riding Hood"},
-	{"ajworld", "A.J's World of Discovery"},
+	{"ajworld", "A.J.'s World of Discovery"},
 	{"gob3", "Goblins Quest 3"},
 	{"gob3cd", "Goblins Quest 3 CD"},
 	{"lit1", "Lost in Time Part 1"},


Commit: 6d01b517550d161b45cbebba077bb9f7bbbc99f2
    https://github.com/scummvm/scummvm/commit/6d01b517550d161b45cbebba077bb9f7bbbc99f2
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2012-06-16T06:08:10-07:00

Commit Message:
GOB: Add a proper GameType for AJ's World

Changed paths:
    engines/gob/detection_tables.h
    engines/gob/gob.cpp
    engines/gob/gob.h



diff --git a/engines/gob/detection_tables.h b/engines/gob/detection_tables.h
index bd35900..f3dc375 100644
--- a/engines/gob/detection_tables.h
+++ b/engines/gob/detection_tables.h
@@ -4675,7 +4675,7 @@ static const GOBGameDescription gameDescriptions[] = {
 			ADGF_NO_FLAGS,
 			GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
 		},
-		kGameTypeGob2,
+		kGameTypeAJWorld,
 		kFeaturesAdLib,
 		0, 0, 0
 	},
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index f3480fe..3d3c43d 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -483,6 +483,17 @@ bool GobEngine::initGameParts() {
 		_resourceSizeWorkaround = true;
 		break;
 
+	case kGameTypeAJWorld:
+		_init     = new Init_v2(this);
+		_video    = new Video_v2(this);
+		_inter    = new Inter_v2(this);
+		_mult     = new Mult_v2(this);
+		_draw     = new Draw_v2(this);
+		_map      = new Map_v2(this);
+		_goblin   = new Goblin_v2(this);
+		_scenery  = new Scenery_v2(this);
+		break;
+
 	case kGameTypeGob3:
 		_init     = new Init_v3(this);
 		_video    = new Video_v2(this);
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index 808c941..52f3ba8 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -129,7 +129,8 @@ enum GameType {
 	kGameTypeAdi4,
 	kGameTypeAdibou2,
 	kGameTypeAdibou1,
-	kGameTypeLittleRed
+	kGameTypeLittleRed,
+	kGameTypeAJWorld
 };
 
 enum Features {


Commit: 026ef70b87f4b85476cb6a3d74ffb9170a170718
    https://github.com/scummvm/scummvm/commit/026ef70b87f4b85476cb6a3d74ffb9170a170718
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2012-06-16T06:23:31-07:00

Commit Message:
GOB: Add a SaveLoad class for AJ's World

Only contains a temp sprite handler ("menu.inf") for now.
This fixes the graphical glitch after clicking on the cloud.

Changed paths:
  A engines/gob/save/saveload_ajworld.cpp
    engines/gob/gob.cpp
    engines/gob/module.mk
    engines/gob/save/saveload.h



diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 3d3c43d..3d8a18e 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -492,6 +492,7 @@ bool GobEngine::initGameParts() {
 		_map      = new Map_v2(this);
 		_goblin   = new Goblin_v2(this);
 		_scenery  = new Scenery_v2(this);
+		_saveLoad = new SaveLoad_AJWorld(this, _targetName.c_str());
 		break;
 
 	case kGameTypeGob3:
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 20214ea..2249f44 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -94,6 +94,7 @@ MODULE_OBJS := \
 	save/saveload_v7.o \
 	save/saveload_geisha.o \
 	save/saveload_fascin.o \
+	save/saveload_ajworld.o \
 	save/saveload_inca2.o \
 	save/saveload_playtoons.o \
 	save/saveconverter.o \
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 66b3482..8344847 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -257,6 +257,33 @@ protected:
 	SaveFile *getSaveFile(const char *fileName);
 };
 
+/** Save/Load class for A.J.'s World of Discovery. */
+class SaveLoad_AJWorld : public SaveLoad {
+public:
+	SaveLoad_AJWorld(GobEngine *vm, const char *targetName);
+	virtual ~SaveLoad_AJWorld();
+
+	SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+	struct SaveFile {
+		const char *sourceName;
+		SaveMode mode;
+		SaveHandler *handler;
+		const char *description;
+	};
+
+	static SaveFile _saveFiles[];
+
+	TempSpriteHandler *_tempSpriteHandler;
+
+	SaveHandler *getHandler(const char *fileName) const;
+	const char *getDescription(const char *fileName) const;
+
+	const SaveFile *getSaveFile(const char *fileName) const;
+	SaveFile *getSaveFile(const char *fileName);
+};
+
 /** Save/Load class for Goblins 3 and Lost in Time. */
 class SaveLoad_v3 : public SaveLoad {
 public:
diff --git a/engines/gob/save/saveload_ajworld.cpp b/engines/gob/save/saveload_ajworld.cpp
new file mode 100644
index 0000000..727d071
--- /dev/null
+++ b/engines/gob/save/saveload_ajworld.cpp
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_AJWorld::SaveFile SaveLoad_AJWorld::_saveFiles[] = {
+	{ "menu.inf", kSaveModeSave, 0, "temporary sprite"}
+};
+
+
+SaveLoad_AJWorld::SaveLoad_AJWorld(GobEngine *vm, const char *targetName) :
+		SaveLoad(vm) {
+
+	_tempSpriteHandler = new TempSpriteHandler(vm);
+
+	_saveFiles[0].handler = _tempSpriteHandler;
+}
+
+SaveLoad_AJWorld::~SaveLoad_AJWorld() {
+	delete _tempSpriteHandler;
+}
+
+const SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) const {
+	fileName = stripPath(fileName);
+
+	for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+		if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+			return &_saveFiles[i];
+
+	return 0;
+}
+
+SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) {
+	fileName = stripPath(fileName);
+
+	for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+		if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+			return &_saveFiles[i];
+
+	return 0;
+}
+
+SaveHandler *SaveLoad_AJWorld::getHandler(const char *fileName) const {
+	const SaveFile *saveFile = getSaveFile(fileName);
+
+	if (saveFile)
+		return saveFile->handler;
+
+	return 0;
+}
+
+const char *SaveLoad_AJWorld::getDescription(const char *fileName) const {
+	const SaveFile *saveFile = getSaveFile(fileName);
+
+	if (saveFile)
+		return saveFile->description;
+
+	return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_AJWorld::getSaveMode(const char *fileName) const {
+	const SaveFile *saveFile = getSaveFile(fileName);
+
+	if (saveFile)
+		return saveFile->mode;
+
+	return kSaveModeNone;
+}
+
+} // End of namespace Gob






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