[Scummvm-cvs-logs] scummvm master -> 152b340a9ac502434e99da79e880625626209adc
bluegr
md5 at scummvm.org
Tue Jun 26 12:26:41 CEST 2012
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
152b340a9a SCI: Remove a music fading hack used for the intro of Longbow
Commit: 152b340a9ac502434e99da79e880625626209adc
https://github.com/scummvm/scummvm/commit/152b340a9ac502434e99da79e880625626209adc
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2012-06-26T03:22:05-07:00
Commit Message:
SCI: Remove a music fading hack used for the intro of Longbow
Changed paths:
engines/sci/sound/soundcmd.cpp
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 989df7c..cbb5cab 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -368,6 +368,11 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
case 4: // SCI01+
case 5: // SCI1+ (SCI1 late sound scheme), with fade and continue
musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX);
+ // Check if the song is already at the requested volume. If it is, don't
+ // perform any fading. Happens for example during the intro of Longbow.
+ if (musicSlot->fadeTo == musicSlot->volume)
+ return acc;
+
// sometimes we get objects in that position, fix it up (ffs. workarounds)
if (!argv[1].getSegment())
musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16();
@@ -497,12 +502,7 @@ void SoundCommandParser::processUpdateCues(reg_t obj) {
// fireworks).
// It is also needed in other games, e.g. LSL6 when talking to the
// receptionist (bug #3192166).
- if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 95) {
- // HACK: Don't set a signal here in the intro of Longbow, as that makes some dialog
- // boxes disappear too soon (bug #3044844).
- } else {
- writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
- }
+ writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (_soundVersion <= SCI_VERSION_0_LATE) {
processStopSound(obj, false);
} else {
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