[Scummvm-cvs-logs] scummvm master -> 818c85948e418c7f02f53feca34102b171ab3ce5
dreammaster
dreammaster at scummvm.org
Sun Mar 4 09:39:06 CET 2012
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3bf8eb4e3e TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descriptions correctly
818c85948e TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930
Commit: 3bf8eb4e3e59439cb90a4a8fa7b10c8be360d019
https://github.com/scummvm/scummvm/commit/3bf8eb4e3e59439cb90a4a8fa7b10c8be360d019
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2012-03-04T00:37:45-08:00
Commit Message:
TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descriptions correctly
Changed paths:
engines/tsage/blue_force/blueforce_logic.h
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 04c6e9b..59bc2b7 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -119,9 +119,6 @@ public:
class NamedObject: public SceneObject {
public:
- int _resNum;
- int _lookLineNum, _talkLineNum, _useLineNum;
-
virtual Common::String getClassName() { return "NamedObject"; }
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
Commit: 818c85948e418c7f02f53feca34102b171ab3ce5
https://github.com/scummvm/scummvm/commit/818c85948e418c7f02f53feca34102b171ab3ce5
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2012-03-04T00:38:25-08:00
Commit Message:
TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930
Changed paths:
engines/tsage/blue_force/blueforce_scenes9.cpp
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index a303576..a63ff7e 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -3375,6 +3375,7 @@ void Scene930::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.fixPriority(80);
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._events.setCursor(CURSOR_WALK);
_item1.setDetails( 1, 930, 0, 1, 2, 1);
_item2.setDetails( 2, 930, 4, 5, 6, 1);
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