[Scummvm-cvs-logs] scummvm master -> 92b907e8560c689e6c61ccda9a08ae8306655db9
clone2727
clone2727 at gmail.com
Mon May 21 06:08:46 CEST 2012
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a07840931a SCI: Properly alphabetize the SCI32 objects
92b907e856 SCI: Silence unused variable warnings
Commit: a07840931a638bffd9fc0e7325f87b745fc4af24
https://github.com/scummvm/scummvm/commit/a07840931a638bffd9fc0e7325f87b745fc4af24
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-05-20T21:06:42-07:00
Commit Message:
SCI: Properly alphabetize the SCI32 objects
Changed paths:
engines/sci/module.mk
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index 2842e47..b6d5837 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -79,9 +79,9 @@ MODULE_OBJS := \
ifdef ENABLE_SCI32
MODULE_OBJS += \
+ engine/kgraphics32.o \
graphics/controls32.o \
graphics/frameout.o \
- engine/kgraphics32.o \
graphics/paint32.o \
graphics/text32.o \
video/robot_decoder.o
Commit: 92b907e8560c689e6c61ccda9a08ae8306655db9
https://github.com/scummvm/scummvm/commit/92b907e8560c689e6c61ccda9a08ae8306655db9
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-05-20T21:07:28-07:00
Commit Message:
SCI: Silence unused variable warnings
Changed paths:
engines/sci/engine/kgraphics32.cpp
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index 786a58a..2bb8288 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -236,11 +236,11 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
// tables inside graphics/transitions.cpp
uint16 showStyle = argv[0].toUint16(); // 0 - 15
reg_t planeObj = argv[1]; // the affected plane
- uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
- uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
- int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
- uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
- uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
+ //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
+ //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
+ //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
+ //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
+ //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
int16 divisions;
// If the game has the pFadeArray selector, another parameter is used here,
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