[Scummvm-cvs-logs] scummvm master -> 31451edb7a817b616f01ebb947a8a3e060674be8

clone2727 clone2727 at gmail.com
Sun Nov 18 18:35:29 CET 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
31451edb7a PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI


Commit: 31451edb7a817b616f01ebb947a8a3e060674be8
    https://github.com/scummvm/scummvm/commit/31451edb7a817b616f01ebb947a8a3e060674be8
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-11-18T09:33:56-08:00

Commit Message:
PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI

An original game bug

Changed paths:
    engines/pegasus/neighborhood/neighborhood.cpp



diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index 07be62c..38366c4 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -1761,10 +1761,10 @@ void Neighborhood::pauseTimer() {
 }
 
 void Neighborhood::resumeTimer() {
-	// NOTE: Yes, this function calls pauseFuse!
-	// Looks like an original game bug, will need
-	// to investigate how this affects gameplay.
-	_eventTimer.pauseFuse();
+	// NOTE: The original calls pauseFuse() here, which causes a bug with the robot
+	// in WSC on the catwalk, causing him never to come after you if you don't act
+	// against him.
+	_eventTimer.resumeFuse();
 }
 
 bool Neighborhood::timerPaused() {






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