[Scummvm-cvs-logs] scummvm master -> 31451edb7a817b616f01ebb947a8a3e060674be8
clone2727
clone2727 at gmail.com
Sun Nov 18 18:35:29 CET 2012
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
31451edb7a PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI
Commit: 31451edb7a817b616f01ebb947a8a3e060674be8
https://github.com/scummvm/scummvm/commit/31451edb7a817b616f01ebb947a8a3e060674be8
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-11-18T09:33:56-08:00
Commit Message:
PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI
An original game bug
Changed paths:
engines/pegasus/neighborhood/neighborhood.cpp
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index 07be62c..38366c4 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -1761,10 +1761,10 @@ void Neighborhood::pauseTimer() {
}
void Neighborhood::resumeTimer() {
- // NOTE: Yes, this function calls pauseFuse!
- // Looks like an original game bug, will need
- // to investigate how this affects gameplay.
- _eventTimer.pauseFuse();
+ // NOTE: The original calls pauseFuse() here, which causes a bug with the robot
+ // in WSC on the catwalk, causing him never to come after you if you don't act
+ // against him.
+ _eventTimer.resumeFuse();
}
bool Neighborhood::timerPaused() {
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