[Scummvm-cvs-logs] scummvm master -> 65664f8a9a06aa74c93a7d0e10b92d25a2e6597c
clone2727
clone2727 at gmail.com
Fri Sep 21 05:13:14 CEST 2012
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
65664f8a9a PEGASUS: Fix avoiding Mars robot scoring
Commit: 65664f8a9a06aa74c93a7d0e10b92d25a2e6597c
https://github.com/scummvm/scummvm/commit/65664f8a9a06aa74c93a7d0e10b92d25a2e6597c
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-09-20T20:12:32-07:00
Commit Message:
PEGASUS: Fix avoiding Mars robot scoring
Thanks to Keith Kaisershot (blitter) for spotting
Changed paths:
engines/pegasus/neighborhood/mars/mars.cpp
diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp
index e5a4b61..ec502d2 100644
--- a/engines/pegasus/neighborhood/mars/mars.cpp
+++ b/engines/pegasus/neighborhood/mars/mars.cpp
@@ -1339,7 +1339,7 @@ void Mars::arriveAt(const RoomID room, const DirectionConstant direction) {
playSpotSoundSync(kMarsPodDepartedLowerPlatformIn, kMarsPodDepartedLowerPlatformOut);
GameState.setMarsAvoidedReactorRobot(true);
GameState.setMarsPodAtUpperPlatform(true);
- GameState.getScoringAvoidedRobot();
+ GameState.setScoringAvoidedRobot();
}
if (GameState.isTakenItemID(kAirMask))
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