[Scummvm-cvs-logs] scummvm master -> 65664f8a9a06aa74c93a7d0e10b92d25a2e6597c

clone2727 clone2727 at gmail.com
Fri Sep 21 05:13:14 CEST 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
65664f8a9a PEGASUS: Fix avoiding Mars robot scoring


Commit: 65664f8a9a06aa74c93a7d0e10b92d25a2e6597c
    https://github.com/scummvm/scummvm/commit/65664f8a9a06aa74c93a7d0e10b92d25a2e6597c
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2012-09-20T20:12:32-07:00

Commit Message:
PEGASUS: Fix avoiding Mars robot scoring

Thanks to Keith Kaisershot (blitter) for spotting

Changed paths:
    engines/pegasus/neighborhood/mars/mars.cpp



diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp
index e5a4b61..ec502d2 100644
--- a/engines/pegasus/neighborhood/mars/mars.cpp
+++ b/engines/pegasus/neighborhood/mars/mars.cpp
@@ -1339,7 +1339,7 @@ void Mars::arriveAt(const RoomID room, const DirectionConstant direction) {
 			playSpotSoundSync(kMarsPodDepartedLowerPlatformIn, kMarsPodDepartedLowerPlatformOut);
 			GameState.setMarsAvoidedReactorRobot(true);
 			GameState.setMarsPodAtUpperPlatform(true);
-			GameState.getScoringAvoidedRobot();
+			GameState.setScoringAvoidedRobot();
 		}
 
 		if (GameState.isTakenItemID(kAirMask))






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