[Scummvm-cvs-logs] scummvm master -> cdf1900ce09afcef7d32d5126679730ada8f2a69
wjp
wjp at usecode.org
Sun Apr 7 18:23:37 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
cdf1900ce0 SCI: Add signal/fade related CHECKME
Commit: cdf1900ce09afcef7d32d5126679730ada8f2a69
https://github.com/scummvm/scummvm/commit/cdf1900ce09afcef7d32d5126679730ada8f2a69
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2013-04-07T09:22:41-07:00
Commit Message:
SCI: Add signal/fade related CHECKME
Changed paths:
engines/sci/sound/soundcmd.cpp
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 6fe35be..873a16c 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -517,6 +517,8 @@ void SoundCommandParser::processUpdateCues(reg_t obj) {
// fireworks).
// It is also needed in other games, e.g. LSL6 when talking to the
// receptionist (bug #3192166).
+ // CHECKME: At least kq5cd/win and kq6 set signal to 0xFE here, but
+ // kq5cd/dos does not set signal at all. Needs more investigation.
writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (_soundVersion <= SCI_VERSION_0_LATE) {
processStopSound(obj, false);
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