[Scummvm-cvs-logs] scummvm master -> d8eff7be22078376b377002789556d1828896aa1
somaen
einarjohants at gmail.com
Sat Apr 20 18:20:28 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d8eff7be22 WINTERMUTE: Change ScriptValue to use int32.
Commit: d8eff7be22078376b377002789556d1828896aa1
https://github.com/scummvm/scummvm/commit/d8eff7be22078376b377002789556d1828896aa1
Author: Einar Johan Trøan Sømåen (einarjohants at gmail.com)
Date: 2013-04-20T09:18:54-07:00
Commit Message:
WINTERMUTE: Change ScriptValue to use int32.
Changed paths:
engines/wintermute/base/scriptables/script_value.cpp
engines/wintermute/base/scriptables/script_value.h
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index e41808e..5e2923e 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) {
_type = VAL_INT;
_valInt = val;
@@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
}
//////////////////////////////////////////////////////////////////////////
-bool ScValue::setProperty(const char *propName, int value) {
+bool ScValue::setProperty(const char *propName, int32 value) {
ScValue *val = new ScValue(_gameRef, value);
bool ret = DID_SUCCEED(setProp(propName, val));
delete val;
diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h
index e817347..a8e8150 100644
--- a/engines/wintermute/base/scriptables/script_value.h
+++ b/engines/wintermute/base/scriptables/script_value.h
@@ -94,14 +94,14 @@ public:
TValType _type;
ScValue(BaseGame *inGame);
ScValue(BaseGame *inGame, bool Val);
- ScValue(BaseGame *inGame, int Val);
+ ScValue(BaseGame *inGame, int32 Val);
ScValue(BaseGame *inGame, double Val);
ScValue(BaseGame *inGame, const char *Val);
virtual ~ScValue();
Common::HashMap<Common::String, ScValue *> _valObject;
Common::HashMap<Common::String, ScValue *>::iterator _valIter;
- bool setProperty(const char *propName, int value);
+ bool setProperty(const char *propName, int32 value);
bool setProperty(const char *propName, const char *value);
bool setProperty(const char *propName, double value);
bool setProperty(const char *propName, bool value);
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