[Scummvm-cvs-logs] scummvm master -> 0d2f81238720bef663f96942b2036e1e59e1f689

dreammaster dreammaster at scummvm.org
Sun Aug 4 16:17:35 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0d2f812387 TSAGE: Bugfixes for further R2R scene 1000 cutscenes


Commit: 0d2f81238720bef663f96942b2036e1e59e1f689
    https://github.com/scummvm/scummvm/commit/0d2f81238720bef663f96942b2036e1e59e1f689
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-08-04T07:16:26-07:00

Commit Message:
TSAGE: Bugfixes for further R2R scene 1000 cutscenes

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes1.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index fa24658..8d165fb 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -146,12 +146,12 @@ void Scene1000::signal() {
 
 	case 2:
 		if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) {
-			setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL);
+			setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
 		} else {
 			if (++_field412 < 3)
 				_sceneMode = 2;
 
-			setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL);
+			setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL);
 		}
 		break;
 
@@ -162,7 +162,7 @@ void Scene1000::signal() {
 		R2_GLOBALS._fontColors.background = 224;
 		R2_GLOBALS._fontColors.foreground = 119;
 
-		for (int percent = 100; percent >= 0; percent += 5)
+		for (int percent = 100; percent >= 0; percent -= 5)
 			R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
 
 		_animationPlayer._paletteMode = ANIMPALMODE_NONE;
@@ -285,7 +285,7 @@ void Scene1000::signal() {
 
 	case 50:
 		R2_GLOBALS._sound2.play(306);
-		for (int percent = 100; percent >= 0; percent += 5)
+		for (int percent = 100; percent >= 0; percent -= 5)
 			R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
 
 		_animationPlayer._paletteMode = ANIMPALMODE_NONE;
@@ -307,7 +307,7 @@ void Scene1000::signal() {
 		R2_GLOBALS._sound2.play(307);
 		R2_GLOBALS._sound1.play(308);
 
-		for (int percent = 100; percent >= 0; percent += 5)
+		for (int percent = 100; percent >= 0; percent -= 5)
 			R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
 
 		_animationPlayer._paletteMode = ANIMPALMODE_NONE;
@@ -334,7 +334,7 @@ void Scene1000::signal() {
 	case 60:
 		R2_GLOBALS._sound1.play(333);
 		
-		for (int percent = 100; percent >= 0; percent += 5)
+		for (int percent = 100; percent >= 0; percent -= 5)
 			R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
 
 		_animationPlayer._paletteMode = ANIMPALMODE_NONE;
@@ -359,7 +359,7 @@ void Scene1000::signal() {
 
 	case 70:
 		R2_GLOBALS._sound2.play(113);
-		for (int percent = 100; percent >= 0; percent += 5)
+		for (int percent = 100; percent >= 0; percent -= 5)
 			R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
 
 		_animationPlayer._paletteMode = ANIMPALMODE_NONE;






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