[Scummvm-cvs-logs] scummvm master -> 59b7aa354b8d32a8f62fbd67557d04b640695225

sev- sev at scummvm.org
Tue Dec 10 00:14:19 CET 2013


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1ecf42748f FULLPIPE: Fix scene03 animations
f4fd1d4038 FULLPIPE: Finished sceneHandler04_sub4()
59b7aa354b FULLPIPE: Fix sceneHandler04_bottleUpdateObjects()


Commit: 1ecf42748f2b1a0fc3b83bf6badd129155258d8d
    https://github.com/scummvm/scummvm/commit/1ecf42748f2b1a0fc3b83bf6badd129155258d8d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-12-09T15:13:47-08:00

Commit Message:
FULLPIPE: Fix scene03 animations

Changed paths:
    engines/fullpipe/scenes/scene03.cpp



diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp
index e9f8a24..1bfd8b8 100644
--- a/engines/fullpipe/scenes/scene03.cpp
+++ b/engines/fullpipe/scenes/scene03.cpp
@@ -241,7 +241,7 @@ int sceneHandler03(ExCommand *ex) {
 		g_fullpipe->lift_sub05(ex);
 		break;
 
-	case 93:
+	case 29:
 		{
 			StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
 			if (ani && ani->_id == ANI_LIFTBUTTON) {
@@ -266,7 +266,7 @@ int sceneHandler03(ExCommand *ex) {
 			break;
 		}
 
-	case 97:
+	case 33:
 		{
 			int res = 0;
 


Commit: f4fd1d40380e3c7e3a549c514d074c02578c9f86
    https://github.com/scummvm/scummvm/commit/f4fd1d40380e3c7e3a549c514d074c02578c9f86
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-12-09T15:13:47-08:00

Commit Message:
FULLPIPE: Finished sceneHandler04_sub4()

Changed paths:
    engines/fullpipe/constants.h
    engines/fullpipe/scenes.cpp
    engines/fullpipe/scenes.h
    engines/fullpipe/scenes/scene04.cpp



diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index b774c89..c7969da 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -133,6 +133,7 @@ namespace Fullpipe {
 #define MV_PNK_WEIGHTRIGHT 502
 #define MV_SC4_COIN_default 1029
 #define MV_SPK4_PLAY 3276
+#define MV_SPR_LOWER 543
 #define PIC_CMN_EVAL 3468
 #define PIC_CSR_DEFAULT 4891
 #define PIC_CSR_DEFAULT_INV 4892
@@ -299,6 +300,7 @@ namespace Fullpipe {
 #define ST_MAN_SIT 1164
 #define ST_MAN_STANDLADDER 453
 #define ST_PNK_WEIGHTLEFT 503
+#define ST_SPR_UP 544
 #define TrubaDown 697
 #define TrubaLeft 474
 #define TrubaRight 696
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 9dc4c74..e4998e7 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -99,6 +99,7 @@ Vars::Vars() {
 	scene04_var19 = 0;
 	scene04_var20 = 0;
 	scene04_var24 = 0;
+	scene04_var25 = 0;
 	scene04_bottleY = 0;
 	scene04_ladderOffset = 0;
 
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index e7960fe..e3edebf 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -129,6 +129,7 @@ public:
 	int scene04_var19;
 	int scene04_var20;
 	StaticANIObject *scene04_var24;
+	int scene04_var25;
 
 	PictureObject *selector;
 };
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp
index 3c2c022..377ebd4 100644
--- a/engines/fullpipe/scenes/scene04.cpp
+++ b/engines/fullpipe/scenes/scene04.cpp
@@ -441,43 +441,39 @@ void sceneHandler04_walkKozyawka() {
 	}
 }
 
+void sceneHandler04_bottleUpdateObjects(int off) {
+	for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) {
+		GameObject *obj = *it;
+
+		obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24);
+	}
+}
+
 void sceneHandler04_sub4() {
-#if 0
-	int var20 = g_vars->scene04_var20;
 	int oldDynIndex = g_vars->scene04_dynamicPhaseIndex;
-	v2 = g_vars->scene04_var20 + g_vars->scene04_dynamicPhaseIndex;
+	int v2 = g_vars->scene04_var20 + g_vars->scene04_dynamicPhaseIndex;
+
 	g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_var20;
 
 	if (g_vars->scene04_var20 + g_vars->scene04_dynamicPhaseIndex < 0) {
 		v2 = 0;
-		var20 = 0;
 		g_vars->scene04_dynamicPhaseIndex = 0;
 		g_vars->scene04_var20 = 0;
 	}
 
 	if (v2 > 14) {
 		v2 = 14;
-		var20 = 0;
 		g_vars->scene04_dynamicPhaseIndex = 14;
 		g_vars->scene04_var20 = 0;
 	}
 
-	v4 = __OFSUB__(g_vars->scene04_var06, v2);
-	v3 = g_vars->scene04_var06 - v2 < 0;
-
-	if (g_vars->scene04_var06 > v2) {
-		++var20;
-		v4 = __OFSUB__(g_vars->scene04_var06, v2);
-		v3 = g_vars->scene04_var06 - v2 < 0;
-		g_vars->scene04_var20 = var20;
-	}
+	if (g_vars->scene04_var06 > v2)
+		g_vars->scene04_var20++;
 
-	if (v3 ^ v4) {
-		--var20;
-		g_vars->scene04_var20 = var20;
-	}
+	if (g_vars->scene04_var06 < v2)
+		g_vars->scene04_var20--;
 
-	if (oldDynIndex <= g_vars->scene04_var06)
+	if (oldDynIndex <= g_vars->scene04_var06) {
 		if (v2 <= g_vars->scene04_var06)
 			goto LABEL_16;
 	} else if (v2 > g_vars->scene04_var06) {
@@ -486,7 +482,7 @@ void sceneHandler04_sub4() {
 
 	g_vars->scene04_var25++;
 
-	if (var20 && g_vars->scene04_var25 > 1) {
+	if (g_vars->scene04_var20 && g_vars->scene04_var25 > 1) {
 		g_vars->scene04_var25 = 0;
 		g_vars->scene04_var20--;
 	}
@@ -494,7 +490,7 @@ void sceneHandler04_sub4() {
 
 	Common::Point point;
 
-	int curdelta = g_vars->scene04_spring->getCurrDimensions(&point)->y - g_vars->scene04_dynamicPhaseIndex;
+	int curdelta = g_vars->scene04_spring->getCurrDimensions(point)->y - g_vars->scene04_dynamicPhaseIndex;
 
 	if (g_vars->scene04_dynamicPhaseIndex) {
 		if (!g_vars->scene04_spring->_movement)
@@ -506,24 +502,13 @@ void sceneHandler04_sub4() {
 	}
 
 	if (g_vars->scene04_dynamicPhaseIndex != oldDynIndex)
-		sceneHandler04_bottleUpdateObjects(curdelta - (g_vars->scene04_spring->getCurrDimensions(&point)->y - g_vars->scene04_dynamicPhaseIndex));
-#endif
-
-	warning("STUB: sceneHandler04_sub4()");
+		sceneHandler04_bottleUpdateObjects(curdelta - (g_vars->scene04_spring->getCurrDimensions(point)->y - g_vars->scene04_dynamicPhaseIndex));
 }
 
 void sceneHandler04_sub5() {
 	warning("STUB: sceneHandler04_sub5()");
 }
 
-void sceneHandler04_bottleUpdateObjects(int off) {
-	for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) {
-		GameObject *obj = *it;
-
-		obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24);
-	}
-}
-
 void sceneHandler04_liftBottle() {
 	int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy;
 


Commit: 59b7aa354b8d32a8f62fbd67557d04b640695225
    https://github.com/scummvm/scummvm/commit/59b7aa354b8d32a8f62fbd67557d04b640695225
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-12-09T15:13:47-08:00

Commit Message:
FULLPIPE: Fix sceneHandler04_bottleUpdateObjects()

Changed paths:
    engines/fullpipe/scenes/scene04.cpp



diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp
index 377ebd4..5e3429b 100644
--- a/engines/fullpipe/scenes/scene04.cpp
+++ b/engines/fullpipe/scenes/scene04.cpp
@@ -445,7 +445,7 @@ void sceneHandler04_bottleUpdateObjects(int off) {
 	for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) {
 		GameObject *obj = *it;
 
-		obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24);
+		obj->setOXY(obj->_ox, off + obj->_oy);
 	}
 }
 






More information about the Scummvm-git-logs mailing list