[Scummvm-cvs-logs] scummvm master -> c71bf890c5e5dec9f29cb3683b5584e5a3e866df
Strangerke
Strangerke at scummvm.org
Wed Dec 11 01:03:12 CET 2013
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a66543293e TSAGE: R2R - More renaming in scene 1337
c71bf890c5 TSAGE: R2R - Fix a bug in action4, some renaming
Commit: a66543293e71d6ed6919c088c2e43882252f68db
https://github.com/scummvm/scummvm/commit/a66543293e71d6ed6919c088c2e43882252f68db
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-12-10T15:49:54-08:00
Commit Message:
TSAGE: R2R - More renaming in scene 1337
Changed paths:
engines/tsage/ringworld2/ringworld2_scenes1.cpp
engines/tsage/ringworld2/ringworld2_scenes1.h
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 68eab82..a3235b3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2261,7 +2261,7 @@ Scene1337::Scene1337() {
_instructionsDisplayedFl = false;
_instructionsWaitCount = 0;
- _unkFctPtr412 = nullptr;
+ _delayedFunction = nullptr;
_actionCard1 = nullptr;
_actionCard2 = nullptr;
_actionCard3 = nullptr;
@@ -3538,7 +3538,7 @@ void Scene1337::Action4::signal() {
scene->handlePlayer1();
break;
case 2:
- scene->subD0281();
+ scene->handlePlayer2();
break;
case 3:
scene->handlePlayer3();
@@ -3707,6 +3707,7 @@ void Scene1337::Action8::signal() {
}
}
+// Play delay card
void Scene1337::Action9::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
@@ -3915,7 +3916,7 @@ void Scene1337::Action10::signal() {
}
}
-// Use trick (card #25?) and pick a card from the opponent
+// Use trick (card #25 - thieft ?) and pick a card from the opponent
void Scene1337::Action11::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
@@ -4368,7 +4369,7 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
- _unkFctPtr412 = NULL;
+ _delayedFunction = nullptr;
_actionCard1 = nullptr;
_actionCard2 = nullptr;
@@ -4490,17 +4491,17 @@ void Scene1337::process(Event &event) {
if (event.btnState != BTNSHIFT_RIGHT) {
updateCursorId(R2_GLOBALS._mouseCursorId, true);
event.handled = true;
- } else if (_unkFctPtr412) {
- FunctionPtrType tmpFctPtr = _unkFctPtr412;
- _unkFctPtr412 = NULL;
+ } else if (_delayedFunction) {
+ FunctionPtrType tmpFctPtr = _delayedFunction;
+ _delayedFunction = nullptr;
(this->*tmpFctPtr)();
event.handled = true;
}
} else if (event.eventType == EVENT_KEYPRESS) {
if (event.kbd.keycode == Common::KEYCODE_SPACE) {
- if (_unkFctPtr412) {
- FunctionPtrType tmpFctPtr = _unkFctPtr412;
- _unkFctPtr412 = NULL;
+ if (_delayedFunction) {
+ FunctionPtrType tmpFctPtr = _delayedFunction;
+ _delayedFunction = nullptr;
(this->*tmpFctPtr)();
event.handled = true;
}
@@ -4593,7 +4594,7 @@ void Scene1337::handleNextTurn() {
}
if (!_autoplay)
- _unkFctPtr412 = &Scene1337::subC20E5;
+ _delayedFunction = &Scene1337::subC20E5;
else
subC20E5();
} else {
@@ -4756,8 +4757,8 @@ int Scene1337::subC27B5(int arg1) {
}
}
-int Scene1337::subC27F9(int arg1) {
- switch (arg1) {
+int Scene1337::isSlowCard(int cardId) {
+ switch (cardId) {
case 10:
// No break on purpose
case 12:
@@ -4773,7 +4774,7 @@ int Scene1337::subC27F9(int arg1) {
case 20:
// No break on purpose
case 21:
- return arg1;
+ return cardId;
default:
return -1;
}
@@ -4785,7 +4786,7 @@ void Scene1337::subC2835(int arg1) {
switch (arg1) {
case 0:
for (i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
+ if (isSlowCard(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4883,7 +4884,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
+ if (isSlowCard(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4927,21 +4928,21 @@ void Scene1337::subC2835(int arg1) {
discardCard(&_gameBoardSide[arg1]._handCard[i]);
}
-void Scene1337::subC318B(int arg1, Card *subObj1, int arg3) {
- _actionIdx1 = arg1;
- _actionIdx2 = arg3;
+void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
+ _actionIdx1 = playerId;
+ _actionIdx2 = victimId;
int randIndx;
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[arg3]._handCard[randIndx]._cardId != 0)
+ if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0)
break;
}
- _actionCard1 = subObj1;
- _actionCard2 = &_gameBoardSide[arg3]._emptyStationPos;
- _actionCard3 = &_gameBoardSide[arg3]._handCard[randIndx];
+ _actionCard1 = card;
+ _actionCard2 = &_gameBoardSide[victimId]._emptyStationPos;
+ _actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx];
_item1.setAction(&_action11);
}
@@ -5016,17 +5017,17 @@ int Scene1337::subC331B(int arg1) {
return -1;
}
-bool Scene1337::subC3386(int arg1, int arg2) {
- if ((arg1 == 11) && (arg2 == 26))
+bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) {
+ if ((delayCardId == 11) && (cardId == 26))
return true;
- if ((arg1 == 14) && (arg2 == 30))
+ if ((delayCardId == 14) && (cardId == 30))
return true;
- if ((arg1 == 16) && (arg2 == 32))
+ if ((delayCardId == 16) && (cardId == 32))
return true;
- if ((arg1 == 24) && (arg2 == 28))
+ if ((delayCardId == 24) && (cardId == 28))
return true;
return false;
@@ -5795,7 +5796,7 @@ void Scene1337::handlePlayer0() {
found = false;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -5889,7 +5890,7 @@ void Scene1337::handlePlayer0() {
|| (_gameBoardSide[2]._handCard[1]._cardId != 0)
|| (_gameBoardSide[2]._handCard[2]._cardId != 0)
|| (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
+ playThieftCard(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
found = true;
}
}
@@ -5917,7 +5918,7 @@ void Scene1337::handlePlayer0() {
return;
for (int i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
+ if (isSlowCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
@@ -5951,7 +5952,7 @@ void Scene1337::handlePlayer0() {
|| (_gameBoardSide[1]._handCard[1]._cardId != 0)
|| (_gameBoardSide[1]._handCard[2]._cardId != 0)
|| (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
+ playThieftCard(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
found = true;
}
}
@@ -5960,7 +5961,7 @@ void Scene1337::handlePlayer0() {
return;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);
+ tmpVal = isSlowCard(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
@@ -6049,7 +6050,7 @@ void Scene1337::handlePlayer1() {
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
+ if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6151,7 +6152,7 @@ void Scene1337::handlePlayer1() {
}
if (count != -1) {
- subC318B(1, &_gameBoardSide[1]._handCard[tmpVal], count);
+ playThieftCard(1, &_gameBoardSide[1]._handCard[tmpVal], count);
found = true;
}
}
@@ -6199,7 +6200,7 @@ void Scene1337::handlePlayer1() {
else {
int j;
for (j = 0; j <= 3; j++) {
- if (subC27F9(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
+ if (isSlowCard(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
count = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int l = 0; l <= 3; l++) {
@@ -6261,7 +6262,7 @@ void Scene1337::handlePlayer3() {
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
+ if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6353,7 +6354,7 @@ void Scene1337::handlePlayer3() {
}
if (tmpVal != -1) {
- subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
+ playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
return;
}
} else {
@@ -6420,9 +6421,9 @@ void Scene1337::subD026D() {
subD02CA();
}
-void Scene1337::subD0281() {
- if (subC27F9(this->_gameBoardSide[2]._delayCard._cardId) == -1)
- _unkFctPtr412 = &Scene1337::subD026D;
+void Scene1337::handlePlayer2() {
+ if (isSlowCard(this->_gameBoardSide[2]._delayCard._cardId) == -1)
+ _delayedFunction = &Scene1337::subD026D;
else
discardCard(&_gameBoardSide[2]._delayCard);
}
@@ -6499,7 +6500,7 @@ void Scene1337::subD02CA() {
if (i == 4) {
handleClick(1, _selectedCard._stationPos);
- subD0281();
+ handlePlayer2();
return;
} else {
setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame);
@@ -6508,14 +6509,14 @@ void Scene1337::subD02CA() {
} else if (R2_GLOBALS._v57810 == 300) {
// Eye
handleClick(3, _selectedCard._stationPos);
- subD0281();
+ handlePlayer2();
return;
} else {
// The original code is calling a function full of dead code.
// Only this message remains after a cleanup.
MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING);
//
- subD0281();
+ handlePlayer2();
return;
}
@@ -6611,7 +6612,7 @@ void Scene1337::subD02CA() {
if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) {
if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC3386(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) {
+ } else if (!checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) {
if (_gameBoardSide[2]._delayCard._cardId != 0) {
switch (_gameBoardSide[2]._delayCard._cardId) {
case 11:
@@ -6637,7 +6638,7 @@ void Scene1337::subD02CA() {
return;
}
} else {
- if ((subC27F9(_selectedCard._cardId) == -1) && (subC27B5(_selectedCard._cardId) == -1)) {
+ if ((isSlowCard(_selectedCard._cardId) == -1) && (subC27B5(_selectedCard._cardId) == -1)) {
if (_selectedCard._cardId == 13) {
if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
for (int k = 0; k <= 7; k++) {
@@ -6681,7 +6682,7 @@ void Scene1337::subD02CA() {
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._handCard[k], 0);
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6695,7 +6696,7 @@ void Scene1337::subD02CA() {
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._handCard[k], 1);
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6711,7 +6712,7 @@ void Scene1337::subD02CA() {
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._handCard[k], 3);
+ playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index c8615ab..aa78686 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -271,7 +271,7 @@ class Scene1337 : public SceneExt {
};
public:
typedef void (Scene1337::*FunctionPtrType)();
- FunctionPtrType _unkFctPtr412;
+ FunctionPtrType _delayedFunction;
ASound _aSound1;
ASound _aSound2;
@@ -340,13 +340,13 @@ public:
int subC274D(int arg1);
int subC2781(int arg1);
int subC27B5(int arg1);
- int subC27F9(int arg1);
+ int isSlowCard(int cardId);
void subC2835(int arg1);
- void subC318B(int arg1, Card *subObj2, int arg3);
+ void playThieftCard(int playerId, Card *card, int victimId);
int subC3257(int arg1);
bool subC32B1(int arg1, int arg2);
int subC331B(int arg1);
- bool subC3386(int arg1, int arg2);
+ bool checkAntiDelayCard(int delayCardId, int cardId);
void subC33C0(Card *subObj1, Card *subObj2);
void playDelayCard(Card *card, Card *dest);
void playCard(Card *card, Card *dest);
@@ -370,7 +370,7 @@ public:
void handlePlayer1();
void handlePlayer3();
void subD026D();
- void subD0281();
+ void handlePlayer2();
void subD02CA();
void updateCursorId(int arg1, bool arg2);
void setCursorData(int resNum, int rlbNum, int frameNum);
Commit: c71bf890c5e5dec9f29cb3683b5584e5a3e866df
https://github.com/scummvm/scummvm/commit/c71bf890c5e5dec9f29cb3683b5584e5a3e866df
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-12-10T16:01:58-08:00
Commit Message:
TSAGE: R2R - Fix a bug in action4, some renaming
Changed paths:
engines/tsage/ringworld2/ringworld2_scenes1.cpp
engines/tsage/ringworld2/ringworld2_scenes1.h
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index a3235b3..cfba50e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -3388,7 +3388,7 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
@@ -3425,7 +3425,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3460,7 +3460,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3495,7 +3495,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (!scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3962,11 +3962,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->subC3E92(scene->_actionIdx1) != -1)) {
+ if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos;
if (scene->_actionIdx1 != 0) {
- int tmpVal = scene->subC3E92(scene->_actionIdx1);
+ int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
@@ -3981,11 +3981,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->subC3E92(scene->_actionIdx1) != -1)) {
+ if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos;
if (scene->_actionIdx1 != 1) {
- int tmpVal = scene->subC3E92(scene->_actionIdx1);
+ int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
@@ -4000,7 +4000,7 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->subC3E92(scene->_actionIdx1) != -1)) {
+ if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->subC4CD2();
if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
@@ -4009,7 +4009,7 @@ void Scene1337::Action11::signal() {
scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos;
if (scene->_actionIdx1 != 2) {
- int tmpVal = scene->subC3E92(scene->_actionIdx1);
+ int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
@@ -4025,11 +4025,11 @@ void Scene1337::Action11::signal() {
}
}
- if ((found) && (scene->subC3E92(scene->_actionIdx1) != -1)) {
+ if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos;
if (scene->_actionIdx1 != 3) {
- int tmpVal = scene->subC3E92(scene->_actionIdx1);
+ int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
@@ -4096,7 +4096,7 @@ void Scene1337::Action11::signal() {
scene->subC4CEC();
} else {
if (scene->_actionIdx2 != 2) {
- int tmpVal = scene->subC3E92(scene->_actionIdx2);
+ int tmpVal = scene->getFreeHandCard(scene->_actionIdx2);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx2]._handCard[tmpVal];
}
}
@@ -4263,16 +4263,16 @@ void Scene1337::Action12::signal() {
if (scene->_actionIdx1 != 1) {
switch (scene->_actionIdx1) {
case 0:
- scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->subC3E92(0)];
+ scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getFreeHandCard(0)];
break;
case 3:
- scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->subC3E92(3)];
+ scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getFreeHandCard(3)];
break;
default:
break;
}
} else {
- scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->subC3E92(1)];
+ scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getFreeHandCard(1)];
}
}
@@ -4667,8 +4667,8 @@ void Scene1337::subC2586() {
}
-bool Scene1337::subC264B(int arg1) {
- switch (arg1) {
+bool Scene1337::subC264B(int cardId) {
+ switch (cardId) {
case 10:
// No break on purpose
case 12:
@@ -5039,7 +5039,7 @@ void Scene1337::subC33C0(Card *subObj1, Card *subObj2) {
_item1.setAction(&_action7);
}
-int Scene1337::subC3E92(int playerId) {
+int Scene1337::getFreeHandCard(int playerId) {
if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[1]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[2]._cardId == 0)
@@ -5384,6 +5384,8 @@ void Scene1337::subPostInit() {
_autoplay = false;
_instructionsDisplayedFl = false;
_instructionsWaitCount = 0;
+
+ actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
void Scene1337::suggestInstructions() {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index aa78686..de0f3c9 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -333,7 +333,7 @@ public:
void subC20E5();
void handleNextTurn();
void subC2586();
- bool subC264B(int arg1);
+ bool subC264B(int cardId);
bool subC2687(int arg1);
int subC26CB(int arg1, int arg2);
int findNormalCardInHand(int playerId);
@@ -353,7 +353,7 @@ public:
void subC34A1(Card *subObj1, Card *subObj2);
Card *subC34EC(int arg1);
void subC358E(Card *subObj1, int arg2);
- int subC3E92(int playerId);
+ int getFreeHandCard(int playerId);
void discardCard(Card *card);
void subC4CD2();
void subC4CEC();
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