[Scummvm-cvs-logs] scummvm master -> d20bf74f0a094d829b2b23ec74e56819508acbd2
sev-
sev at scummvm.org
Fri Dec 20 22:48:05 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d20bf74f0a FULLPIPE: Implement sceneHandler10()
Commit: d20bf74f0a094d829b2b23ec74e56819508acbd2
https://github.com/scummvm/scummvm/commit/d20bf74f0a094d829b2b23ec74e56819508acbd2
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-12-20T13:47:25-08:00
Commit Message:
FULLPIPE: Implement sceneHandler10()
Changed paths:
engines/fullpipe/scenes/scene10.cpp
diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp
index 7080952..ffa127c 100644
--- a/engines/fullpipe/scenes/scene10.cpp
+++ b/engines/fullpipe/scenes/scene10.cpp
@@ -51,4 +51,97 @@ void scene10_initScene(Scene *sc) {
}
}
+int sceneHandler10(ExCommand *ex) {
+ if (ex->msg._messageKind != 17)
+ return 0;
+
+ switch(ex->_messageNum) {
+ case MSG_LIFT_CLOSEDOOR:
+ lift_closedoorSeq();
+ break;
+
+ case MSG_LIFT_EXITLIFT:
+ lift_exitSeq(ex);
+ break;
+
+ case MSG_LIFT_STARTEXITQUEUE:
+ lift_startExitQueue();
+ break;
+
+ case MSG_LIFT_CLICKBUTTON:
+ lift_animation3();
+ break;
+
+ case MSG_SC10_LADDERTOBACK:
+ g_vars->scene10_ladder->_priority = 49;
+ break;
+
+ case MSG_SC10_LADDERTOFORE:
+ g_vars->scene10_ladder->_priority = 0;
+ break;
+
+ case MSG_LIFT_GO:
+ lift_goAnimation();
+ break;
+
+ case MSG_SC10_CLICKGUM:
+ sceneHandler10_clickGum();
+
+ ex->_messageKind = 0;
+ break;
+
+ case MSG_SC10_HIDEGUM:
+ sceneHandler10_hideGum();
+ break;
+
+ case MSG_SC10_SHOWGUM:
+ sceneHandler10_showGum();
+ break;
+
+ case 64:
+ lift_sub05(ex);
+ break;
+
+ case 29:
+ if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) {
+ handleObjectInteraction(g_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode);
+ ex->_messageKind = 0;
+
+ return 0;
+ }
+
+ StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
+
+ if (ani && ani->_id == ANI_LIFTBUTTON) {
+ lift_sub1(ani);
+ ex->_messageKind = 0;
+
+ return 0;
+ }
+ break;
+
+ case 33:
+ {
+ int res = 0;
+
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ g_fullpipe->_behaviorManager->updateBehaviors();
+ g_fullpipe->startSceneTrack();
+
+ return res;
+ }
+ }
+
+ return 0;
+}
+
} // End of namespace Fullpipe
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