[Scummvm-cvs-logs] scummvm master -> 9999a0e2101292f907d1b5c0cabcee4b05635bee
dreammaster
dreammaster at scummvm.org
Mon Jul 8 03:44:23 CEST 2013
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
08e3adcf28 TSAGE: Fix for visual speakers animation in R2R
9999a0e210 TSAGE: Fix for crash when saving in R2R scene 300
Commit: 08e3adcf28444b9709abfdab562ebc16bf19b11c
https://github.com/scummvm/scummvm/commit/08e3adcf28444b9709abfdab562ebc16bf19b11c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-07-07T11:35:08-07:00
Commit Message:
TSAGE: Fix for visual speakers animation in R2R
Changed paths:
engines/tsage/converse.cpp
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index de5ac62..ef00273 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -843,8 +843,12 @@ void StripManager::signal() {
}
}
- if ((g_vm->getGameID() == GType_Ringworld2) && (_obj44List.size() > 0))
- static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->proc15();
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker);
+ speaker->_fieldF6 = obj44._field8;
+ if (_obj44List.size() > 0)
+ speaker->proc15();
+ }
_textShown = true;
_activeSpeaker->setText(choiceList[strIndex]);
Commit: 9999a0e2101292f907d1b5c0cabcee4b05635bee
https://github.com/scummvm/scummvm/commit/9999a0e2101292f907d1b5c0cabcee4b05635bee
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-07-07T18:43:26-07:00
Commit Message:
TSAGE: Fix for crash when saving in R2R scene 300
Changed paths:
engines/tsage/ringworld2/ringworld2_scenes0.cpp
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 0c0376f..2c944f2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -3236,7 +3236,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_protocolDisplay.postInit();
_protocolDisplay.setup(300, 6, 1);
_protocolDisplay.setPosition(Common::Point(287, 71));
- _protocolDisplay.animate(ANIM_MODE_7, NULL);
+ _protocolDisplay.animate(ANIM_MODE_7, 0, NULL);
_protocolDisplay._numFrames = 5;
_object6.postInit();
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