[Scummvm-cvs-logs] scummvm master -> dcbc2f23998cefeee3bfb1a998f017fcf073a0c7
dreammaster
dreammaster at scummvm.org
Thu Jul 11 04:10:03 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
dcbc2f2399 TSAGE: Fixes for R2R Bridge and Landing bay
Commit: dcbc2f23998cefeee3bfb1a998f017fcf073a0c7
https://github.com/scummvm/scummvm/commit/dcbc2f23998cefeee3bfb1a998f017fcf073a0c7
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-07-10T19:07:16-07:00
Commit Message:
TSAGE: Fixes for R2R Bridge and Landing bay
Changed paths:
engines/tsage/ringworld2/ringworld2_logic.cpp
engines/tsage/ringworld2/ringworld2_scenes0.cpp
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index ebb09a7..77856c6 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -90,6 +90,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 600:
return new Scene600();
case 700:
+ // Lander Bay 2
return new Scene700();
case 800:
// Sick bay
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 2c944f2..288ba6e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -2743,7 +2743,7 @@ void Scene250::signal() {
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 139:
- R2_GLOBALS._sceneManager.changeScene(139);
+ R2_GLOBALS._sceneManager.changeScene(700);
break;
case 91:
R2_GLOBALS._sceneManager.changeScene(850);
@@ -4989,7 +4989,7 @@ bool Scene500::SonicStunner::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -5078,7 +5078,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
}
}
- if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) {
+ if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) && R2_GLOBALS.getFlag(27)) {
_tanks1.postInit();
_tanks1.setup(502, 7, 1);
_tanks1.setPosition(Common::Point(281, 120));
@@ -5233,7 +5233,7 @@ void Scene500::signal() {
R2_GLOBALS._sceneManager.changeScene(700);
break;
case 501:
- if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) {
+ if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) {
_stripNumber = 1100;
_sceneMode = 523;
setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL);
@@ -5806,7 +5806,7 @@ void Scene600::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 700 -
+ * Scene 700 - Lander Bay 2
*
*--------------------------------------------------------------------------*/
Scene700::Scene700() {
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